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Poruku
Acid Love

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Neus
[v3.02b] Mutesic

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[v3.02b] Summon Doubletur...

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[v.3.02] Specialized Divi...

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[3.02b] Missing Fox Jutsu

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[v.3.01f] Stun and Resist...

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[FARMING] - Can plant see...

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[3.02b] Click-to-move Woe...

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Autumn
[v3.02b] Eat Moss

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[v3.02b] Embroidering Ele...

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  [ver 3.02] daikyuu potential
Posted by: Lolzytripd - 08-26-2025, 06:59 AM - Forum: Bug Reports - Replies (1)

daikyuu's potential requires a bow and does not work with mutated daikyuu.

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  3.02b Field effect chat text
Posted by: Raigen.Convict - 08-26-2025, 04:38 AM - Forum: Bug Reports - Replies (1)

The 'clickable' text meant to show what a field effect does does NOT pull up a window when clicked. 
Example: New Field Effect: Aposemagicka.
Aposemagicka should be clickable, it is not.

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  uǝɯ ooɹɐƃuɐʞ 'ǝɐpᴉpodoɹɔɐW
Posted by: Lolzytripd - 08-26-2025, 03:21 AM - Forum: Suggestions - Replies (1)

ɐɹnɥsoʞoʎ ɟo ǝdɐɔsllǝɥ ʇsol ɐ ʇuǝsǝɹdǝɹ oʇ ƃuᴉʇʇᴉɟ ʎlnɹʇ ǝʌɐɹ ɐ 'ɐᴉɹpʎls ɹǝpun ʍop puɐl ǝɥʇ ɟo ƃuᴉʞ 'ǝᴉqɹɐq ǝɥʇ uo sdɯᴉɹɥs ʇsǝʇɐǝɹƃ ǝɥʇ ɟo ǝʌᴉʇɐʇuǝsǝɹdǝɹ 'ɹǝxoq xǝdɐ ǝɥʇ 'lɐᴉdnsɹɐɯ ǝɥʇ 'ǝɐpᴉpodoɹɔɐW

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  Ver 3.02b bloodtaking
Posted by: Raigen.Convict - 08-25-2025, 08:11 PM - Forum: Bug Reports - Replies (1)

Bloodtaking enchant is being canceled due to the magic damage of ice point greaves in verglas skills.

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  Finish the development of Evoker
Posted by: Snake - 08-25-2025, 03:20 AM - Forum: Suggestions - Replies (1)

Evoker needs to be finished, it only has been reworked in its basic spells and Charge Mind interaction despite the class being named -Evoker-. Namely?

Charge Mind needs to interact with Evoker's Invocations.

There's one million and one suggestions for what these could be that have been detailed and given over time, I can offer mine, but overall my request is just for the class's rework to be finished. At this point I don't mind or care anymore, I just want to see it working.

Cause it sucks to see these basic spells performing better than their expected elemental "pinnacles".

At the very -least-, I believe that Invocations under Charge Mind's effect should nullify the target's Elemental Resistances to 0% if it is higher than that, and give Charge Mind LV * 10% damage bonus. 

But as a consequence, it removes the status outright, rather than reduce its LV, and put it on a cooldown.

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  [Korvara] Character Height Application
Posted by: Lonestar - 08-24-2025, 09:37 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Cowboy Sheep

Character Name - Beta

Request Type - Character Height

Request Details -  Height increase to 8'3.

Reason why you are making this request (if applicable) - The character is made to be a living weapon, in a sense that would strike fear and concern of those who took a glance at her. So in order to support her weapons (a pair of massive metal claws) and to fufill that aesthetic, a giantess felt fitting.

Roleplay & Lore supporting your request - The character is a Shaitan who was a test subject of a very illegal underground facility/laboratory, who used humanoids as subjects for their wicked experiments. At some point, she escaped but had to jump in the waters in order to leave her pursuers, which ended her stranded in the coast of Kiyoren, Yokoshura after a quick visit to the Dark Zone. She currently serves as a slave to a very small clan, the same one who found and nursed her to health.

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  [FARMING] - Can plant seeds directly onto withered crops
Posted by: who - 08-24-2025, 10:19 AM - Forum: Bug Reports - Replies (2)

Version:
Current as of 24th August 2025 (may be the 23rd for USA people) I do not know the exact version. It only says 3.02b but not which iteration.

Issue: 
Can plant crops on tilled land occupied by withered crops.

Expected function:
Game tells me to sod off/does not plant crops because area is already occupied

Steps to reproduce:


  1. Stand on a square occupied by a withered crop. 
  2. Type command to use-item seedtype-seeds, or click the hotbar with seeds added in it, or use a macro with the command to use-item seedtype-seeds.
  3. Seeds are planted.


Notes:
Tested with four different types to eliminate it being a specific seed. (Turnip, Strawberry, Wellwart, Tomato.)
Used multiple methods to eliminate it being a specific method of using the seeds.
Checked on an alt, bug was still present so not account specific.

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  Verglas Stance Statuses
Posted by: Raigen.Convict - 08-24-2025, 05:51 AM - Forum: Balance Fu - Replies (8)

Hello, I'd like to get a small quality of life change for Verglas. As it is currently, the moment you end your turn while not having last used a move from a particular stance, your stacked up status from that stance will go down by 5... This is an immense problem in the case of the evade bonus for Hare stance. I propose that if you have utilized a move from that stance at least once in a round, it has a single round of lee-way before it begins to decay. The class is balanced around combinations of the three stances and with how it works, dealing enough ice damage to properly stack up a stance first requires using a move that puts you into that stance, then using another to stack up the status, mainly Rapid Kick. The Flow of battle requires adaptability to survive and having such a rigid system in place really drags down the combination oriented flowing playstyle of Verglas. It urges you to combine your stances yet punishes you for doing so as well which makes little sense to me. 

Long story short: Can we get a singular leeway round before Hare's Agility, Fox's Cunning and Bear's Might begin decaying if you've swapped to that stance at least once in a round?

I'll gladly listen/read if anyone has any serious objections to this and why.

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  [v3.02] Elementalist Rune
Posted by: Autumn - 08-23-2025, 07:32 PM - Forum: Bug Reports - Replies (1)

Elemental Rune's damage type currently only counts the base damage type of the weapon instead of the modified type, is this a bug? The description of the skill states that it uses your casting tool's damage type, I have used three methods to try and change it with no success.

-Utilizing Light Arrows on a Bow.
-Utilizing Piercing Blade on a Spine Leash
-Changing the damage type of a Polearm with Imbue Strike (Lantern Bearer)

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  [v.3.02] Specialized Divine Shower/Enma's Summons
Posted by: Snake - 08-23-2025, 04:55 PM - Forum: Bug Reports - Replies (2)

Both Divine Shower and Enma's Summons have a 3 round CD, but neither seem to benefit from the mono-tech conditional of Specialized Attack, creating an inconsistency between the trait's wording and its actual effect in some scenarios that are not clarified. This may stem from the way Invocations handle cooldowns, if it got applied by the normal system, we'd not be able to complete the invocation.

As is, the trait does not seem to affect Invocation cooldowns and that should likely be changed or made into a system of its own where if it reads an Invocation-type, it will only apply the cooldown after it is cast.

TL;DR, I used Divine Shower (Specialization), expected it to be 1 round CD, and was lied to as the game planted 3 round CD anyway.

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