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  [Hexer] Sprit too Painful and Override.
Posted by: iDarkCara - 12-26-2014, 03:57 AM - Forum: Bug Reports - Replies (3)

So spirit pain is triggering riposte on yourself and I assume other effects related to on hit/dodge

Code:
Spirit Pain! Jace Winters begins to attack The Common Scholar, but is possessed by a spirit and attacks themself!
Jace Winters takes 27 Darkness damage.
Jace Winters attacks Jace Winters with Comet and misses them!
Jace Winters attacks Jace Winters with Ashura and misses them!


He riposte'd his own riposte.
Although this leads to some humorous things, I'd imagine this wasn't intentional.

In addition. It seems another hexer can override the others' spirit pain. The one used last will take affect over the first.

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  Mechanations and Traits
Posted by: Ryu-Kazuki - 12-25-2014, 09:30 PM - Forum: Suggestions - Replies (7)

This has been brought up in the past a while ago, but can we please get racial traits to attach to our mechanations (at least some of the races)? It's really easy right now to metagame if someone is a mechanation or not, (especially when they put in "has this kind of part attached to them" and nobody reads the profile), but it would make them look nicer and make things match up more if someone decided to have a non-human looking mechanation (to the extent of one of the other races).

It's a really practical thought, since mechanations from what I know, generally designed for a certain purpose. And that can be many things; replacing a lost loved one (with a creepy copy of them but that's not the point), maybe making one a certain race because you like doing that, something.


I have a mechanation who thinks of themselves as a copy of their biological "sister" and requests modifications to her design in order to match her counterpart, well I can't exactly make them match all too well because I can put a fake Crown of Heaven on my mechanation.

I don't really see much harm in the suggestion though, and it'd make things a little more lifelike to a certain degree.

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  A very minor house suggestion
Posted by: Normal Username - 12-25-2014, 08:24 PM - Forum: Suggestions - Replies (3)

Fake walls. *drops mic*

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  Doriad Light Resist?
Posted by: Rendar - 12-25-2014, 06:50 PM - Forum: Bug Reports - Replies (1)

So.. Uh.

Doriads apparently have somewhere between 15 and 20% light resist for seemingly no reason. I first noticed this with a Sayakana against a spatial blast that did 0 damage due to "RESIST" which.. didn't make much sense. I don't have Ashe's LIGHT stamp, nor do I have anything for the tests.

Tiny Fawn Girl says "( What rank holy arrow? 0"
Sigoro Koray says "(ank with ARROW! Rank 5.)"
Tiny Fawn Girl says "( And are your stats the same? )"
Tiny Fawn Girl takes 23 Light damage.
Sigoro Koray's turn.
Sigoro Koray says "72 WIL yep)"
Tiny Fawn Girl says "( uhmm )"
Tiny Fawn Girl says "( Thats weird )"
Tiny Fawn Girl says "( 12+72 = 84 )"
Tiny Fawn Girl says "( That should have done 15 more damage if I had 0 resist )"
Tiny Fawn Girl says "( Wait do I have .20%. light resis? )"
Sigoro Koray says "so you DO have Resist.)"

Enemy Status: 72 WIL, Rank 5 Holy Arrow
My Status: 46 RES, No gear equipped.

72+12=84-46=38 Light damage I should have taken.

However I took 23 Light damage

84*.85=71.4

71.4-46=25.4

So I am still taking a little under, which means I randomly have 15-20% light resist for.. seemingly no reason. I mean it isn't a bad thing, considering our race doesn't have much going for us and. Well. No one uses light damage and it makes SENSE ICly for us to shrug off earth/water/light damage but.. it still just makes me go ????

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  Merry Christmas
Posted by: Neus - 12-25-2014, 02:56 PM - Forum: Fruity Rumpus General - Replies (13)

Happy snow box present fatman day, everybody.

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  Grand Summoner Skills
Posted by: Dinogun - 12-25-2014, 05:07 AM - Forum: Bug Reports - Replies (3)

You do not spend sp with the two grand summoner skills Encourage and Aegis Shift. They're basically free to get to max rank.

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  GHOST OF A CHANCE
Posted by: catabur - 12-25-2014, 03:54 AM - Forum: Bug Reports - Replies (6)

Barghest and Spectre's attacks aren't blocked out by Earthbound Fog.
NEEDS FIXING.

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  [Racial Trait] Decoy Illusion
Posted by: Ryu-Kazuki - 12-24-2014, 11:38 PM - Forum: Suggestions - Replies (4)

Just a small simple thought for PvE and to make Papilions a little more interesting. And this really only does affect PvE.

Requirements: 1 Trait Point, Papilion

Decoy Illusion

Cost: 20 FP, 3M

Creates an Illusion within 6 range that tricks monsters into thinking that it's you and angering them by how you tricked them, giving the Illusion a higher target priority than anyone else. (Illusions are level 1, have 1 HP, and last for 1 turn. They stay in their spot and do nothing other than attract monsters to their location. Their icon is the player who cast them with a slightly faded appeal to it, so PCs know which is real and which isn't. Again this is pretty much just a PvE skill.)


I think it would be a nice little benefit for PvE in the event you want to run, or line enemies up for you / your allies. And it'd make Papilions a little bit more useful for support to their allies in combat for PvE. Kind of plays off the whole illusionist thing.

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  Mage: Fake Out
Posted by: Rendar - 12-24-2014, 11:10 PM - Forum: Suggestions - Replies (5)

Can Mages get a 'skill' or a delayed Swap Position that takes all momentum < 6 and ends turn > that lets you begin to watch an opponent. If said opponent strikes at you, you swap position with them to, effectively, make the attack fail. If they fired a projectile however, they would instead be struck by it. It'd be great for those troll-worthy mages who do said things ICly.

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  Hexer Medals
Posted by: Neus - 12-24-2014, 02:58 PM - Forum: General Discussion - No Replies

As a note, I added the Hexer medals to the BYOND hub page, but you won't be able to unlock them until next update (1.08). If you've already cleared the criteria for them when that update hits, you can talk to the Medaru Jiisan to unlock them.

Thank you.

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