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Height Approval |
Posted by: who - 7 hours ago - Forum: Character Applications
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Preamble:
First, whoops. I didn't realize this needed GM approval (I'd imagined the minimum height would be... like way lower??) So, apologies that I've been playing this character for a few weeks.
If not approved, it's a simple matter to go up an inch with no issues.
Rule: Characters with a height at or below 4 feet 5 inches need approval
Key:
Pistachio Cheesecake
Character:
Fuyuki Isshiki
Request:
To have a height of 4 feet, 5 inches
Reasoning/Basis:
As a child, he experienced malnutrition and a birth defect, which caused his growth to be affected. That plus neither of his parents were overly tall anyway (5'4 and 5'2 respectively) As a result he is also rather physically weak and has other lingering health issues.
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Korvara Prinny |
Posted by: Trexmaster - 09-11-2025, 08:16 PM - Forum: Suggestions
- Replies (1)
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I don't know where you'd put it but it dawned on me that we still don't have a Prinny to test things on in Korvara like we do in G6 via the Statue of Memories with Player-Debug enabled.
It'd be nice to have a Prinny fight on Korvara to be able to test things on the live server as necessary.
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[v3.02b] Really Eternal Flame |
Posted by: Trexmaster - 09-11-2025, 07:54 PM - Forum: Bug Reports
- Replies (1)
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When swapping off Lantern Bearer after having triggered Eternal Flame (by casting one of its spells) whilst having Undeniable Innovator, you'll retain the last aura you used regardless of your new class combo.
Steps to reproduce:
1. Equip Lantern Bearer and make sure you have Undeniable Innovator.
2. Cast any Lantern Bearer elemental spell.
3. End combat then swap off Lantern Bearer to anything else.
4. Start another fight and still have an albeit smaller sized aura from your last used Lantern Bearer spell.
I reproduced this on the live version by using Performer/Tact, having used Lantern Bearer prior in the same session before buying Undeniable Innovator. My last aura was Fenrir and it carried over into fights once I had bought Innovator.
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[v3.02b] Eat Moss |
Posted by: Autumn - 09-10-2025, 07:09 PM - Forum: Bug Reports
- Replies (2)
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Mossybark's Fungus doesn't stack per additional piece of Mossybark, it also doesn't regrow on every subsequent 3rd round just in case that is relevant. I figure that there's no utility to it if Fungusbark does the exact same thing but from round 1 instead of 3.
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The Economy and You |
Posted by: Trexmaster - 09-10-2025, 04:26 PM - Forum: Suggestions
- Replies (1)
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As it stands there isn't yet much representation if at all of the state of each nation on a macro level. The Wall Raid was the start of trying to introduce a somewhat similar system to what G6 had as its framework for an attempt at such a thing.
My suggestion is pretty simple conceptually. Introducing a system where nations require a certain amount of generic resources (Wood, Food, Metal, Currency), and by meeting the needs or even exceeding them, there would be benefits in doing so. I wouldn't suggest penalizing anything for a bit if this were to actually manifest into reality while people adjust to it though.
For example:
Geladyne may look something like needing 500 Food, 200 Metal, 400 Wood, and 100,000 Currency per in-game Month. Meeting these goals would confer a bonus like getting X% more damage to monsters in dungeons residing in the Geladyne region, or increasing item drop rate, monster count in fights, plenty of things that people would mechanically stand to benefit from and thus be encouraged to participate in the system AND act as a resource sink.
In order to make it so people wouldn't just only stack things onto one nation there could be a separate bonus for maintaining quotas for every nation that'd benefit the entirety of Korvara, either providing unique bonuses or amplifying the already present ones akin to the ones mentioned earlier for the individual nations' dungeons.
It'd basically function like Town Marshals from G6 except with more variables and you'd donate items of certain types to bump up the funny number to meet your quota or exceed it for potentially higher bonuses.
Rough idea but hopefully gets the point across, that being more communal efforts encouraged to benefit the majority. As it stands there really isn't any reason to trade with people who aren't your friends, and at least this system would have people potentially working together.
Could kill two birds with one stone and have rewards for donating to this system in the form of scrip that could be spent at a shop unique to each nation that has item drops in the tables of the dungeons from their respective nation, with some exceptions. Labyrinth may need to be split up to avoid Telegrad dominance, especially since two of the new dungeons are effectively Telegrad adjacent. Ultimately this would create some form of universally desirable currency that'd let players obtain what they want by burning resources that'd otherwise serve no purpose (see: massive amounts of crops for one), thus encouraging trade between players using this currency, as they'd be able to get what they want without relying on trading with friends.
For an idea of what I mean with that:
For example, Duyuei's shop would have things like Moonlight Mercy, Noble Axe, and Winged Spear as they are drops from its Dark Amplifier I fight. Providing resources into the aforementioned system would provide the currency needed to eventually obtain those items. Like say, providing raw currency might go at a 1:1 ratio to make things simple, and then providing worked metal may be at a 1:40 ratio. I'd likely price items at their rarity*2,000 base. So you'd either pay 20,000 Murai for a 10 star, or pay 500 Iron Ingots. While clearly at those ratios you'd almost certainly fork over the murai, but that's kind of the point with trying to get money out of the economy in exchange for providing what you'd otherwise be spending a fair bit of time for.
Of course there would be some nuance to how certain items would be valued in their categories, with the rule of thumb of 'harder to acquire = more valuable' so things like Boulders and Fugu Katsu would score more points for Metal and Food respectively, while raw crops would be of minimal value especially to avoid them dominating the system, effectively being equal to currency in value (as that's their value at a pawn shop).
If anyone else has any ideas for how to encourage trade between players I'm all for it. I just think what SL2 is sorely lacking is a universally desirable currency, as Murai simply cannot get you what you want a lot of the time. It only serves to cover one-time cash sinks per character then you stop needing it for anything other than minor fees that only hurt the poor. Thus the wealthy end up with Murai in abundance and no incentive to trade with the poor who still need things, as they've a lack of things they actually need and Murai does nothing for them.
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Experience Equals Speed |
Posted by: who - 09-09-2025, 09:17 PM - Forum: Suggestions
- Replies (3)
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The Suggestion: - Crafting speed increases slightly for each level of skill.
The reasoning:
In real life, will a master chef fumble about slicing the vegetables at the same speed as a novice? Or will they speed through it with their honed knife skills...
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Add Iahsus status to Laplace Korvara! |
Posted by: Coffeeccubus - 09-09-2025, 07:51 PM - Forum: Suggestions
- Replies (9)
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Long story short, as a Corrupted player, it gets tiring asking what phase of Iahsus is every time I log in. It is crucial to my character becaue I need to know so I can have them act differently when the phases change. Also for face icon stuff.
A simple solution: Just add the code for the Iahsus phases, but instead, after the month and hour being displayed, it says "The Current Phase of Iahsus is: Red, Yellow, Purple, Orange, Blue, and of course... Rainbow.
Not much more to say
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