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Envenomed and Enflamed vs Bloodtaking |
Posted by: Snake - Yesterday, 04:16 PM - Forum: Balance Fu
- Replies (1)
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Quote:Basilisk Skull
Can Enchant: Weapons, Hands
Enchant Info:
Weapon: Weapon gains the Alterated tag (-10% main stat scaling), but On Hit: Inflicts or powers up Lingering Damage (Poison) (LV 2, 2 rounds, max LV 100, +2 LV if weapon is made of an Acid material).
Hands: When you use Grapple on an enemy, you attempt to inflict them with Poison (LV 5, 2 rounds).
Both: +2 Acid ATK
Quote:Salamander Tail
Can Enchant: Weapons, Hands
Enchant Info:
Weapon: Weapon gains the Alterated tag (-10% main stat scaling), but On Hit: Inflicts 20 armor-ignoring Fire magic bonus damage. +10 damage if weapon is made of a Fire material.
Hands: When you use Grapple on an enemy, you attempt to inflict them with Burn (LV 10, 2 rounds).
Both: +2 Fire ATK
Quote:Oni Wine
Can Enchant:
Weapons
Enchant Info:
Weapon: -5 Power. Physical damage dealt by this weapon drains the target's life essence, typically in the form of blood, and stores it by applying Blood Taken LV X (X = 10% of damage dealt, 3 rounds. If weapon has a Vampiric property or scaling tag, +15% instead).
I don’t think either enchant comes close to Oni Wine in terms of general usability. The solution? Don’t nerf Oni Wine—buff the others so they can actually compete with Fated or Reaver.
Enflamed Weapon: Add 25% of Fire ATK to the base 20 damage. If the weapon is Fire-type, boost that to 50%. This does not seem to ignore resistances, absorption, and all other things that make fire unappealing, so tacking on low damage on top of it is overkill on "making this tame".
Envenomed Weapon: Make it apply 5 Poison LVs per hit, from 2. If the enemy disengages, the damage is gone anyway. And this is Lingering Damage, not Poison itself. It does not chunk from Max HP.
Grappling (Hand) Effects:
- Burn: Inflicts LV15 Burn for 2 rounds, plus a Lingering Fire Damage effect for 5 rounds. This lingering damage increases by 15 each time you grapple, up to 75 total if applied consistently. Duration doesn't refresh.
- Poison: Leave the 2-round duration, but raise the level to 30 to justify it.
Also, keep in mind that Grapple has cooldowns and its hit chance isn’t affected by your stats or the enemy’s evade, so stacking effects through it isn’t exactly easy or consistent.
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Yhomas Tamfield - Request for lawnmower |
Posted by: Sawrock - Yesterday, 03:46 PM - Forum: Character Applications
- No Replies
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Applicable BYOND Key - Sawrock
Character Name - Yhomas Tamfield
Request Type - Character-based
Request Details - Lawnmower weapon!
Specific Request - I want to use a lawnmower for a weapon, such as this or this, but without the wheels. Due to the fact that a mutated gun still has piercing damage, I'll probably add spikes to the lawnmower blades.
Reason why you are making this request (if applicable) - Just for funsies, for a character concept.
Roleplay & Lore supporting your request - There is something that specifically does not support my request. In this post, Dev notes "No finely tuned machinery, such as those requiring intricate or complex parts, like bicycle chains or spokes". This would likely fall under that, and if this application gets denied due to said reasons, I understand. However, I do not plan on having invented this myself- I figure that the concept itself is similar enough to engineer bots and I would have commissioned an engineer to make one.
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[3.01 v3] Bone Breaker |
Posted by: Kameron8 - Yesterday, 06:35 AM - Forum: Bug Reports
- Replies (1)
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The Shinobi skill Bone Breaker only applies Cripple Leg if the target you use it on is both Knocked Down and Grappled. The wording of the description is a little ambiguous, so it's unclear if it's supposed to be possible to consume both at once.
To replicate:
1. Equip Boxer/Shinobi, with the skills Fegen, Swift Grab, and Bone Breaker.
2. Fight an enemy, start your turn within 1 range.
3. Fegen to knockdown the enemy, Swift Grab them, then use Bone Breaker.
4. Note that only Knockdown is cured, and only Cripple Leg is inflicted.
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[3.01 v3] Blood Flows Like Magma |
Posted by: Kameron8 - Yesterday, 06:16 AM - Forum: Bug Reports
- Replies (1)
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The Shinobi Elemental Art, Blood Flows Like Magma, can trigger and damage yourself if you take some kind of self-damage despite specifying it only effects enemies.
To replicate:
1. Equip a shock collar on a Shinobi.
2. Enter a fight, go to round 2 where the collar triggers for damage.
3. Hit an enemy, then invoke Blood Flows Like Magma.
4. Note that both you and the enemy explode into fire.
If this is somehow intentional behavior I will weep.
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[3.00j] Kamiya Counterant |
Posted by: Rendar - Yesterday, 04:19 AM - Forum: Bug Reports
- Replies (1)
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Kamiya Counter triggers on targets directly behind you, despite saying it doesn't affect targets directly behind you.
Sparrow used Mozu Otoshi.
Critical Hit! Hunter takes 52 Blunt physical damage. (Mozu Otoshi / Gentle Fist (Taijutsu))
Hunter attacks Sparrow with Manifold Love!
False Target! But Sparrow wasn't really there!
Glancing! Sparrow avoids the brunt of the attack!
Critical Hit! Sparrow takes 20 Blunt physical damage. (Manifold Love)
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Character Application - Heightening |
Posted by: CabbitNet - 07-19-2025, 08:31 PM - Forum: Applications
- No Replies
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Applicable BYOND Key - AlistorGrey
Character Name - Levias Telli
Request Type - Character Height
Request Details - I wish to be a giant fish of 10 foot tall inspired after leviathan I don't really have much to go on but I just wanna be as big as I can get away with if not approved I wish to be as big as acceptable.
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[3.01 v2] Godray Undertow |
Posted by: Kameron8 - 07-19-2025, 08:09 PM - Forum: Bug Reports
- Replies (1)
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Godray Undertow does not appear to be considered as an attack, for the purposes of retaliation. To replicate:
1. PvP yourself with one character as a Sol Blader, and another as a Shinobi.
2. Have the Shinobi invoke Avalanche Strike.
3. Godray Undertow into the Shinobi, and note that no counterattack takes place.
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Flanking changes. |
Posted by: zericosmic - 07-19-2025, 11:50 AM - Forum: Balance Fu
- Replies (5)
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While I could provide math for why this is awful, I've seen that even when people do so, it does very little, so if you'll forgive me this is more of a "vibes" based post, getting just the general feeling of the new patch and such.
It is awful.
Evade vs Evade should not be 5 turns of no one hitting each other, because no one has an evade ignore.
This further trashes races like Hyattr (and oni) who are often considered bad races purely because low base SKI.
Further trashes daggers, which were already considered bad.
Punishes your average player that might not have ridiculous numbers or class tools to just deal with it.
Evade is incredibly potent and frustrating, missing an Evadie, spends your turn, spends your CD, puts you in a position where you're vulnerable to that very same evade, (who are often glass cannons, my evade can one turn most builds if in melee range), and gets you absolutely nothing, you were better off just skipping your turn.
Spending turns to position yourself to try and hit an evadie who doesn't have their back covered shouldn't lower your hit. I don't even know how this aspect isn't considered in a roleplaying game, it is optimal to not be seeing the attack coming to dodge it.. A game that had light RP elements would get grilled for this, this is a game where roleplay is the focus of the experience.
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