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Skill replacement/aux skill "Flare Shell" |
Posted by: Lolzytripd - 04-07-2025, 10:57 PM - Forum: Class/Race Ideas
- No Replies
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Replaces final flare while equipped
Flare shell
Gun skill
6m
Puts 3 stolen offensive spells on cooldown of 3 rounds( or increases the cooldown) and adds them to your flare spell buffer list. If the status is already active, increases level ( max final flare rank × 2)
Gives status "flaring cartridge" consumes one level on gun basic attack and would apply the spell at 75% scaling.
Hot potato could function as normal with this i suppose.
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M.A.P. 2: Electric Boogaloo |
Posted by: Caboozles - 04-07-2025, 10:14 PM - Forum: Suggestions
- Replies (2)
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The M.A.P. is- unfortunately- a really cool yet really bad skill currently. It's weak to AoE without meaningful strengths to compensate, and even using it blocks your movement.
There have been ideas floated before about giving it extended range, or some sort of benefit, but I think a rework sounds a lot more fun.
Definitely not because I thought of the picture I'll attach later and was like 'hell yeah that's fucking cool'.
So my solution is to rework it into a transformation skill. Invocation? Skill. Whichever.
![[Image: 8eBKuWw.png]](https://i.imgur.com/8eBKuWw.png)
Deploy M.A.P.
200 FP
7M
100 turn Cooldown
Cannot be summoned with actively deployed bots.
Become a Mobile Artillery Platform, gaining a plethora of skills and abilities to let you fire off your full arsenal.
Gain the following for 6 rounds (activation+5):
Bullet Spray:
No Cooldown
10 FP
2m
Targets a crescent area in front of the user and sprays it with bullets, dealing Pierce damage to all enemies inside of it equal to 25/50/75/100/125% of scaled weapon attack. Damage dealt depends on the rank of your Deploy: Turret skill.
No cooldown
Bullet Spread:
5 Turn Cooldown
20 FP
2m
Targets a 2 Range Tile in front of the user and shreds it with bullets, dealing Pierce damage equal to 30/60/90/120/150% of Scaled Weapon Attack and knocking all enemies hit back 3 tiles. Damage dealt depends on the rank of your Deploy: Turret skill.
Reflector:
No Cooldown
10 FP
2m
Targets 1 tile up to 2 Range away and creates a Reflector in it for 3 rounds. If an enemy projectile encounters it, it will reflect it and shatter.
Scapegoat Cloak:
5 Turn Cooldown
0 FP
6m
Gain Swift Guard 15/30/45/60/75 based on the rank of your Deploy: Metalaegis skill.
Rail Shot:
5 turn Cooldown
50 FP
6m
Locks onto a target within 10 Range and fires a super-fast, powerful shot of pure light at them. The enemy takes Light damage which ignores protection and Evasion
Deals 40/80/120/160/200% of Scaled Weapon Attack based on the rank of your Deploy: Railgan skill.
Gains the following as 'free items':
PR-Regenerative
PR-stabilizer
Hi-potion
These would be 3m as per usual.
Why?
Firstly, it's cool.
Secondly, if a M.A.P. is going to be something you need to invest in, it better be fucking good.
The numbers, Mason
Everything here was like an hour's worth of thought or looking up calculations. Overall, it gives you a fair bit of burst in return for a lot of ranks placed in the bots. I'm sure medibot would probably want to justify rank with... something, but I didn't want to really create something too wacky for it.
The idea is that it gives you the abilities of the bots, in a way that creates a temporary power-spike with the drawback of being actually fairly FP intensive (perhaps too much so in this draft), and limited. But at least for those five turns you get to feel cool, in a way that I don't think breaks anything TOO bad.
It is, at the end of the day, just a hypothetical though.
Also, before anyone gets any funny ideas, they'd all be skills. No mech abuse.
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[v2.97] Dulled Dance |
Posted by: Autumn - 04-07-2025, 06:53 AM - Forum: Bug Reports
- Replies (1)
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These may not be bugs but I figure I'll just make sure since I was a little disappointed in finding this.
Dance Skills which use your weapon (such as Skating Spin and Slicing Benten) do not gain critical from your weapon with Dancer's Intensity, and thus cannot benefit from the recent addition to STR crit. It also means they cannot benefit from weapon parts or upgrades to a weapon unlike other skills that behave much the same way (such as Hawk Gale)
I tested this by giving myself about 100 critical, leaning mostly from my weapon, and seeing if I missed my crits, and thusly I did miss my crits.
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[v2.97b] Bland Dance Floor |
Posted by: Autumn - 04-07-2025, 06:50 AM - Forum: Bug Reports
- Replies (2)
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Dancer's Intensity does not work if you have Undeniable Innovator and Dancer in your sub-class. You won't be able to crit your dances when used this way.
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Layman's Terms |
Posted by: Snake - 04-06-2025, 09:01 PM - Forum: Suggestions
- Replies (3)
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Can we get a 'lay' verb that can only be used outside of combat?
Using said verb makes we lay down on the ground, as if we're Knocked Down. We cannot move while laid down, but we can turn around normally. To move again, just 'lay' again to stand up.
Thank you!
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[2.97V4] Mechanations and trait theft |
Posted by: CuriosityaboutMyself - 04-06-2025, 06:13 PM - Forum: Bug Reports
- Replies (1)
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so when you change your mecha type with a legend ink, if you have a trait bought for your mecha, you keep that trait, while getting to have a different statline.
me when i have cabal memory but standard stats (testing server is behind and i'unno if its on live or not)
ok so people got me to test further. clears relogging, but persists through battles and can be used in battles. a raid with agile boosters, wooshnb
ok also this applies for the human > corrupted pipeline, got divine eyes on a crabperson, this is less abuseable cause its a one way road, but for one reboot cycle, you are the strongest
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Snipe and Keyshot for Guns |
Posted by: Snake - 04-06-2025, 05:19 PM - Forum: Balance Fu
- Replies (6)
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Quote:Snipe
The training to hit far-off marks, a proper 'snipe' requires precision and distance. Increases your Hit and Range with Bows.
Add the following:
Quote:Increases your Critical and Critical Damage with Guns.
Scaling suggested:
Rank 1: +2 Crit / Crit DMG% (Guns Only).
Rank 2: +4 Crit / Crit DMG% (Guns Only).
Rank 3: +6 Crit / Crit DMG% (Guns Only).
Rank 4: +8 Crit / Crit DMG% (Guns Only).
Quote:Keyshot
Ideally, one shot, one kill. Aiming for vital points helps too. It's all about hitting that key shot.
Add the following:
Quote:Gun attacks ignore a flat amount of the target's Armor.
Scaling suggested:
Rank 1: +5 Armor ignored (Guns Only).
Rank 2: +10 Armor ignored (Guns Only).
Rank 3: +15 Armor ignored (Guns Only).
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[2.97b] EM Sprite Offets |
Posted by: matthewmwps - 04-05-2025, 05:00 AM - Forum: Bug Reports
- Replies (1)
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I don't have a quirky title for this one
Sprite offsets aren't used when you swap between a chair/bed and the ground.
If a sprite is too far left, and you give it an offset of say +5 x, once you move on a bed or chair, it will be reverted when you get off it.
To test this, the steps are easy:
-Make a profile with a sprite offset that is easy to notice.
-Load it onto yourself.
-Step on a chair/bed.
-Step off and notice the offset is no longer applied.
I hope this isn't confusing and if needed can show pictures/more details.
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Soaring Spear needs a buff |
Posted by: Snake - 04-05-2025, 02:11 AM - Forum: Balance Fu
- No Replies
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Very flashy, very cool. But never kills anything and I've been subjected to one too many times where it'd be the perfect finishing move in PvE fights, but it doesn't do the trick for all of its setup.
Can this skill execute monster enemies below 10% HP? Something like that hitting for a fine, Akashic 99999 damage if the enemy's max HP is below 10% would be spicy, and it'd further cement the monster hunting aspect of Firebirds.
For instance, this mechanic would work like this:
"If the damage of this skill brings them below or at 10% HP, they are executed."
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