Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 820
» Latest member: Jenneral
» Forum threads: 11,342
» Forum posts: 57,041

Full Statistics

Online Users
There are currently 236 online users.
» 2 Member(s) | 232 Guest(s)
Bing, Google, Flun, zericosmic

Latest Threads
Poruku
"A dark blade similar to ...

Forum: Balance Fu
Last Post: Poruku
1 hour ago
» Replies: 7
» Views: 237
Nekojinn
Dark Moshers

Forum: Balance Fu
Last Post: Nekojinn
3 hours ago
» Replies: 5
» Views: 68
Lolzytripd
Rune Magician love

Forum: Quality-of-Life (QoL)
Last Post: Lolzytripd
11 hours ago
» Replies: 3
» Views: 122
AkaInuHime
[2.98 v2 (test)] Not my m...

Forum: Bug Reports
Last Post: AkaInuHime
Yesterday, 07:24 PM
» Replies: 0
» Views: 15
Poruku
Anti-Competition (in PvE ...

Forum: Quality-of-Life (QoL)
Last Post: Poruku
Yesterday, 05:54 AM
» Replies: 3
» Views: 101
the REAL Minos Prime
Another Friggin' Mech App...

Forum: Character Applications
Last Post: the REAL Minos Prime
Yesterday, 12:56 AM
» Replies: 4
» Views: 142
Latto
Roc's Fall

Forum: Balance Fu
Last Post: Latto
Yesterday, 12:11 AM
» Replies: 7
» Views: 599
Nekojinn
[2.97b] The Missing &

Forum: Bug Reports
Last Post: Nekojinn
04-24-2025, 11:49 PM
» Replies: 0
» Views: 27
Raigen.Convict
Change Invisible Weapon f...

Forum: Balance Fu
Last Post: Raigen.Convict
04-24-2025, 08:52 PM
» Replies: 6
» Views: 230
Raigen.Convict
Rogue - Raider

Forum: Class/Race Ideas
Last Post: Raigen.Convict
04-24-2025, 08:44 PM
» Replies: 1
» Views: 48

 
  Skill replacement/aux skill "Flare Shell"
Posted by: Lolzytripd - 04-07-2025, 10:57 PM - Forum: Class/Race Ideas - No Replies

Replaces final flare while equipped

Flare shell
Gun skill
6m
Puts 3 stolen offensive spells on cooldown of 3 rounds( or increases the cooldown) and adds them to your flare spell buffer list. If the status is already active, increases level ( max final flare rank × 2)

Gives status "flaring cartridge" consumes one level on gun basic attack  and would apply the spell at 75% scaling.


Hot potato could function as normal with this i suppose.

Print this item

  M.A.P. 2: Electric Boogaloo
Posted by: Caboozles - 04-07-2025, 10:14 PM - Forum: Suggestions - Replies (2)

The M.A.P. is- unfortunately- a really cool yet really bad skill currently. It's weak to AoE without meaningful strengths to compensate, and even using it blocks your movement.

There have been ideas floated before about giving it extended range, or some sort of benefit, but I think a rework sounds a lot more fun.
Definitely not because I thought of the picture I'll attach later and was like 'hell yeah that's fucking cool'.

So my solution is to rework it into a transformation skill. Invocation? Skill. Whichever.

[Image: 8eBKuWw.png]
Deploy M.A.P.
200 FP
7M
100 turn Cooldown
Cannot be summoned with actively deployed bots.
Become a Mobile Artillery Platform, gaining a plethora of skills and abilities to let you fire off your full arsenal.
Gain the following for 6 rounds (activation+5):

Bullet Spray:
No Cooldown
10 FP
2m

Targets a crescent area in front of the user and sprays it with bullets, dealing Pierce damage to all enemies inside of it equal to 25/50/75/100/125% of scaled weapon attack. Damage dealt depends on the rank of your Deploy: Turret skill.
No cooldown

Bullet Spread:
5 Turn Cooldown
20 FP
2m

Targets a 2 Range Tile in front of the user and shreds it with bullets, dealing Pierce damage equal to 30/60/90/120/150% of Scaled Weapon Attack and knocking all enemies hit back 3 tiles. Damage dealt depends on the rank of your Deploy: Turret skill.

Reflector:
No Cooldown
10 FP
2m
Targets 1 tile up to 2 Range away and creates a Reflector in it for 3 rounds. If an enemy projectile encounters it, it will reflect it and shatter.

Scapegoat Cloak:
5 Turn Cooldown
0 FP
6m
Gain Swift Guard 15/30/45/60/75 based on the rank of your Deploy: Metalaegis skill.

Rail Shot:
5 turn Cooldown
50 FP
6m
Locks onto a target within 10 Range and fires a super-fast, powerful shot of pure light at them. The enemy takes Light damage which ignores protection and Evasion

Deals 40/80/120/160/200% of Scaled Weapon Attack based on the rank of your Deploy: Railgan skill.

Gains the following as 'free items':
PR-Regenerative
PR-stabilizer
Hi-potion

These would be 3m as per usual.


Why?
Firstly, it's cool.
Secondly, if a M.A.P. is going to be something you need to invest in, it better be fucking good.


The numbers, Mason
Everything here was like an hour's worth of thought or looking up calculations. Overall, it gives you a fair bit of burst in return for a lot of ranks placed in the bots. I'm sure medibot would probably want to justify rank with... something, but I didn't want to really create something too wacky for it.

The idea is that it gives you the abilities of the bots, in a way that creates a temporary power-spike with the drawback of being actually fairly FP intensive (perhaps too much so in this draft), and limited. But at least for those five turns you get to feel cool, in a way that I don't think breaks anything TOO bad.

It is, at the end of the day, just a hypothetical though.

Also, before anyone gets any funny ideas, they'd all be skills. No mech abuse.

Print this item

  [v2.97] Dulled Dance
Posted by: Autumn - 04-07-2025, 06:53 AM - Forum: Bug Reports - Replies (1)

These may not be bugs but I figure I'll just make sure since I was a little disappointed in finding this.

Dance Skills which use your weapon (such as Skating Spin and Slicing Benten) do not gain critical from your weapon with Dancer's Intensity, and thus cannot benefit from the recent addition to STR crit. It also means they cannot benefit from weapon parts or upgrades to a weapon unlike other skills that behave much the same way (such as Hawk Gale)

I tested this by giving myself about 100 critical, leaning mostly from my weapon, and seeing if I missed my crits, and thusly I did miss my crits.

Print this item

  [v2.97b] Bland Dance Floor
Posted by: Autumn - 04-07-2025, 06:50 AM - Forum: Bug Reports - Replies (2)

Dancer's Intensity does not work if you have Undeniable Innovator and Dancer in your sub-class. You won't be able to crit your dances when used this way.

Print this item

  [2.97V4] You can duplicate mercs.
Posted by: CuriosityaboutMyself - 04-06-2025, 09:39 PM - Forum: Bug Reports - Replies (1)

Step 1: Get confused
Step 2: Use Capture on your merc
Step 3: See that you have them in your merc and prisoner tab now
Step 4: Profit???

Print this item

  Layman's Terms
Posted by: Snake - 04-06-2025, 09:01 PM - Forum: Suggestions - Replies (3)

Can we get a 'lay' verb that can only be used outside of combat?

Using said verb makes we lay down on the ground, as if we're Knocked Down. We cannot move while laid down, but we can turn around normally. To move again, just 'lay' again to stand up.

Thank you!

Print this item

  [2.97V4] Mechanations and trait theft
Posted by: CuriosityaboutMyself - 04-06-2025, 06:13 PM - Forum: Bug Reports - Replies (1)

so when you change your mecha type with a legend ink, if you have a trait bought for your mecha, you keep that trait, while getting to have a different statline.

me when i have cabal memory but standard stats (testing server is behind and i'unno if its on live or not)

ok so people got me to test further. clears relogging, but persists through battles and can be used in battles. a raid with agile boosters, wooshnb

ok also this applies for the human > corrupted pipeline, got divine eyes on a crabperson, this is less abuseable cause its a one way road, but for one reboot cycle, you are the strongest

Print this item

  Snipe and Keyshot for Guns
Posted by: Snake - 04-06-2025, 05:19 PM - Forum: Balance Fu - Replies (6)

Quote:Snipe

The training to hit far-off marks, a proper 'snipe' requires precision and distance. Increases your Hit and Range with Bows.

Add the following:

Quote:Increases your Critical and Critical Damage with Guns.

Scaling suggested:

Rank 1: +2 Crit / Crit DMG% (Guns Only).
Rank 2: +4 Crit / Crit DMG% (Guns Only).
Rank 3: +6 Crit / Crit DMG% (Guns Only).
Rank 4: +8 Crit / Crit DMG% (Guns Only).



Quote:Keyshot

Ideally, one shot, one kill. Aiming for vital points helps too. It's all about hitting that key shot.

Add the following:

Quote:Gun attacks ignore a flat amount of the target's Armor.

Scaling suggested:

Rank 1: +5 Armor ignored (Guns Only).
Rank 2: +10 Armor ignored (Guns Only).
Rank 3: +15 Armor ignored (Guns Only).

Print this item

  [2.97b] EM Sprite Offets
Posted by: matthewmwps - 04-05-2025, 05:00 AM - Forum: Bug Reports - Replies (1)

I don't have a quirky title for this one

Sprite offsets aren't used when you swap between a chair/bed and the ground.

If a sprite is too far left, and you give it an offset of say +5 x, once you move on a bed or chair, it will be reverted when you get off it.

To test this, the steps are easy:

-Make a profile with a sprite offset that is easy to notice.
-Load it onto yourself.
-Step on a chair/bed.
-Step off and notice the offset is no longer applied.

I hope this isn't confusing and if needed can show pictures/more details.

Print this item

  Soaring Spear needs a buff
Posted by: Snake - 04-05-2025, 02:11 AM - Forum: Balance Fu - No Replies

Very flashy, very cool. But never kills anything and I've been subjected to one too many times where it'd be the perfect finishing move in PvE fights, but it doesn't do the trick for all of its setup.

Can this skill execute monster enemies below 10% HP? Something like that hitting for a fine, Akashic 99999 damage if the enemy's max HP is below 10% would be spicy, and it'd further cement the monster hunting aspect of Firebirds.

For instance, this mechanic would work like this:

"If the damage of this skill brings them below or at 10% HP, they are executed."

Print this item

Sigrogana Legend 2 Discord