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Korvara - Oni Character H...

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[v2.99] Dynaxis

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[2.96d] Lost Belt

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[v2.99] Smallkuchi

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v2.99 Landing Deos Danzai...

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Solblader Thread (But not...

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[2.99] Toyatori's Bladed ...

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  v2.99 Blazing Sol Speed of Light grants Combination Fighter on immediate use
Posted by: Fern - 06-13-2025, 08:13 PM - Forum: Bug Reports - No Replies

[Image: u6muvfQ.png]

Currently, using Blazing Sol on Speed of Light will immediately grant you max Combination Fighter stacks when it's supposed to be for the next round.

Somehow nobody noticed this for a long while. (I didn't either.)

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  [v2.99] Not That Pizza
Posted by: Autumn - 06-13-2025, 06:06 PM - Forum: Bug Reports - Replies (1)

Corn Pizza doesn't count for Demon Hunter's Pizza Lover. I am not sure if eating food at a Banquet Table affected this, but I am regenning 30% of my HP/FP instead of 60%

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  Hawk Glide (Call)
Posted by: Rendar - 06-13-2025, 10:29 AM - Forum: Quality-of-Life (QoL) - Replies (1)

Currently Hawk Glide is target 2 tiles, and move 1 to 2.

Hawk Glide (Call) is Target 1 tile, move you to it.

Can.. the functionality of this uh.

Just be made similar. So Hawk Glide (Call) moves Self in 1 to 2.

Either that or make it not a valid tile to just pick yourself up and place you back on the same tile.

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  [2.99] It's so bright... (Glowing)
Posted by: MultiWonder - 06-13-2025, 10:22 AM - Forum: Bug Reports - No Replies

The status icon for glowing (negative) is off center and pops out of the box just a bit.



Attached Files Image(s)
   
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  [2.99] Turn Order Shenanigans
Posted by: Rendar - 06-13-2025, 01:54 AM - Forum: Bug Reports - No Replies

If members of a team have the same initiative (See: 1 base cel), their turn order is never guaranteed. They will swap and flip between turn orders willy nilly.

In such cases, a unit being summoned (on either side) will ALSO reshuffle the turn order between those that are tied.

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  [v2.99] Quaking Double Tap
Posted by: Autumn - 06-12-2025, 10:29 PM - Forum: Bug Reports - No Replies

Quaking Taps can target corpses despite being unable to damage them, I am unsure if this is actually a bug but it can be pretty annoying given the massive range, when you're trying to target the only 3 people alive in a sea of dead people.

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  Undeadland!!!
Posted by: AkaInuHime - 06-11-2025, 05:17 AM - Forum: Suggestions - Replies (6)

The addition of a new, evil, undead-centric nation and territory could address a lot of problems both that G6 undead held, and Korvara as a whole currently has.


Friendly undead:

  • An organized group of undead at constant odds if not open warfare with the living would reinforce a strong, negative, unique identity for undead as a whole. It would give a reason for living characters to be distrustful of any undead characters, as well as make it the easy, default choice for undead characters to "stick with the pack." The undead nation could be the only place undead feel welcome, mutually understood, and not have to watch their backs.
  • Those who try to be on good terms with the living anyways could face hostility from both sides: living characters suspicious of them being spies and saboteurs, and undead characters resentful of them for betraying their own kind. Both could easily escalate into fights, and would make the choice feel much more meaningful.

Lack of conflict:
  • An evil nation would add a natural source of tension and could be a constant stream for rp and events.
  • On an individual level, it'd allow people to play the villain without immediate, character-ending risk like jail, execution, and continent-wide ostracism; with a whole nation to back you up or flee to and still RP with without having to hide your deeds, you would have much more wiggle room. It'd be more appealing to do between not having to go through a character paper shredder, and enabling longer, more impactful, more infamous villainous careers.
  • Evil events give just as much opportunity for heroes. Events could be doublesided to give twice the engagement off a single concept. They don't have to be PVP based; there could be NPC undead just as there are NPC soldiers used all the time in Geladyne events, with alternate "win" conditions. Victory doesn't have to be mutually exclusive: a town could be successfully razed to the ground by the villains, while at the same time the civilians are successfully whisked off to safety in the nick of time by the heroes.

Clear boundaries for conflict:
  • An undead character stepping into the land of the living, or a living character stepping into the land of the dead is intuitively dangerous. If you do so, you should be expecting trouble, and is a clear opt-in.
  • This could possibly even be backed up in the conflict rules. If you're on your race's "home turf," you're in a relatively safe area from your perspective, and could always be allowed the option to escape capture / death in living vs undead conflict. If you're out in hostile land, you're knowingly putting yourself at risk, and could be forced into such. Thus, consequences are always opt-in from both perspectives. There could also be "no-man's land" where both parties are at knowing risk.

OOC tensions around conflict:
  • If a whole nation is the designated evil nation, things may feel less personal; conflict and warfare is the fault of the setting itself rather than any individual player's choice. Things simply are the way they are. There's no chance of "fixing it" or a "peaceful resolution" that the other side is holding out on. The living and undead are much more understandably incompatible than the existing nations living characters can freely walk among and change sides within.
  • This could be expanded to the leader of the evil nation not being a player at all. No player, no chance of redemption, nobody to blame directly for "not getting along."

Fear of death:
  • If a living character dies, it doesn't have to be the end of their story. They could easily come back as an undead. If being undead was a meaningful gameplay difference and a completely different rp experience to the living, such as through an undead nation and undead lands, it could make it much more appealing to try things out and take character stories a whole different direction.
  • This may even help populate the undead nation at first, and give instant investment and narrative drama from the perspective of existing characters: seeing old friends they thought were dead once more, or even actively fighting against those they once knew.

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  [2.99] Invigoration STR not giving HP
Posted by: Nekojinn - 06-11-2025, 12:03 AM - Forum: Bug Reports - Replies (3)

Hewwo.
Using Invigorate on myself doesn't seem to give me STR HP, keep in mind my scaled str is 58.44 and my Invig is 3/3, so it should increase a bit.
Without Invig
[Image: ub2qrh.png]
With Invig
[Image: uq8je0.png]
You can also observe that my FP did not increase from more will, however...

[Image: zohq4p.png]

After a couple actions (basic attack, a few wild shapes, but I made sure to exit wildshape before taking the screenshot.)
My FP did increase, and I can only assume it was from increased Will.

I was also told that items that increase STR do not give STR HP either, but I cannot confirm nor deny this since I don't have any str giving items to test it with.

All of these screenshots were taken on live server, of course!

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  Cursed Weaponry
Posted by: Rendar - 06-10-2025, 05:19 PM - Forum: Suggestions - Replies (3)

Currently there's no way to get Fleeting/Rustic/Demonic gear outside of getting really, really, lucky. We can curse gear, so can we get some catalysts to make these bad boys?

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  [v2.99] Faithful Sol Proc
Posted by: Druby - 06-10-2025, 09:31 AM - Forum: Bug Reports - No Replies

Unsure of the intent of this ability, so I'm unsure if it should be placed in Balance Fu or in Bug Reports, so I put it here to be safe.

Faithful Sol from Solblader, which grants you a free Solcharge from Praying, critting, or using a Mercalan Spell from another class does not seem to work with Divine Spark. I bring it up as a possible bug because I believe the intent behind Divine Spark would be support for lightning spells/abilities, but Faithful Sol still only procs off Mercalan spells which are lacking across the board for most any class with support for lightning damage. If it's intended, then my mistake, but it seems like something that should be considered.

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