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The Elephant In The Room:...
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Hyattr
Forum: Balance Fu
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[3.03g]Nacht That You Eve...
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Donation Item Suggestions
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Flash of Light
Forum: Balance Fu
Last Post: SpaceShibe
10-26-2025, 12:45 PM
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Fist dance
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Heterochromic Eye Options
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[3.03g] Colorless Feast T...
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10-24-2025, 10:15 AM
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[3.03g] Eye Colors
Forum: Bug Reports
Last Post: AnhitaM
10-24-2025, 09:40 AM
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| Ruler Buff |
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Posted by: Poruku - 10-11-2025, 08:22 PM - Forum: Balance Fu
- Replies (1)
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Material collection skills refund 1m if they gather at least 1 material, and refund 2m if no enemy was hit on top of that.
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| Fungusbark buff suggestions |
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Posted by: Flun - 10-11-2025, 04:30 AM - Forum: Balance Fu
- Replies (3)
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I want to use shroomhead so bad but it's so DIFFICULT to work with!!! You barely seen any shroomheads around, and I want to see more for fungus is supreme!
I propose some tweaks to make this horrid agenda so, going down each buff shroomhead offers and giving my suggestions for tweaks.
1. SWA up for shroomhead level. This is nice, and a good bonus to be low down, it somewhat counteracts the lost swa from building this item. It can stay as is.
2. Evade up for shroomhead level. I think this should also include armor and marmor too honestly. with the alchemical grain now out theres another option for shroomhead builds, it favoring dodgys limits the amount of builds it can be applicable for even further with how many current stipulations it has.
3. Weakening spores. UP THAT MAX LEVEL! 2 x fungusbark level or something, 5 is miniscule. This is on average just a stepping stone level just to get to 4.
4. Mushroom punch. Nice ability! One funny suggestion though. Consider making it applicable for the bare fist replacement weapons too. Raid cannon, grudge claw, hidden barrage and hidden blade would all make real fun fungusbark sets. (the -10 hit can maybe also become a -5 too with this change but like the skills already pretty nice, it aint neccessary.)
5. hooh boy this one. Being a plant race is not a good thing, and its plant tile counting ability only really matters for ranger's forest step. I imagine the full set bonus should tie in more to the fact that 5 to 6 out of 6 of your slots are using fungusbark, which the main mechanic of isn't able to be used or else you'll lose those stacks and thus the features. I suggest giving it an additional ability to be able to eat fungusbark without actually depleting the stacks themselves, perhaps even a buff for doing so. (I can see something like putting it on a longer cooldown in turn for increasing some shroomhead set parameters for fungusbark level.)
Some misc other things relating too.
1. We could use more wooden items, be it new or reworked old ones. There's 1 hand slot thats wood, 2 shoes, 2 torsos, and 1 other accessory, a real small selection with only 4 variations on how you build if you wish to go for a full fungusbark loadout. Ideally reworked old items are ones rarely used which make sense to be wood or paper, things like the ivy binds, plantfoe shields, and all the paper accessories that are actually metal.
2. Purely for the jest, a secret 8 fungusbark ability would be hilarious, as 8 seems to be the absolute max fungusbark one can obtain. (6 slots + alchemical grain + swap weapon mossy)
I've highlighted what I think to be the more important considerations.
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| The Holy Word |
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Posted by: firehawk11 - 10-10-2025, 11:19 AM - Forum: Balance Fu
- Replies (6)
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This Launcher Gun is pretty good based off of it's stats alone. However with it being a 40% STR and 70% FAI scaling could we possibly make it a Spell-edge for Mercala domain spells to increase build variety even if that isd pretty limiting to Priest. However it would make the FAI scaling feel like a better investment then an odd choice since nothing else uses FAI outside of the special bonus effect if the Holy Word has the Jeweled Enchantment. It is also odd that it is made from chapters and not materials but that's just a secondary in the end.
With the Jeweled Enchantment it would be best if that also made it Spell-edge for Mercala Domain Spells allowing you to do some additional builds with it's odd 40% STR, 70% FAI scaling. As it fits now I am unsure what the main build is suppose to be with this weapon, it deals Light damage but does not synergy with Curate or any of it's Promotes. The skills that it grant can not crit, so no crit builds or duelist of any sort (dunno why you want duelist anyways), no Movement skills outside of the basic move. Maybe the Holy Word is so specialized that the build is 100% built around it's two special sills.
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| [3.03f] Specialized Attack CD Not working with Abyssal Prison |
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Posted by: renowner - 10-09-2025, 06:55 AM - Forum: Bug Reports
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So for Abyssal prison, it states that it goes on a 3 turn CD if affecting an enemy and a 2 turn CD if affecting an ally.
If you cast it on yourself, it goes on a 1 turn cd; which is correct, as specialized attack still has a minimum cd of 1. However: If you cast it on an enemy, the CD remains 3, even with absolutely no other skills equipped whatsoever, which means its working on ally cast but not enemy cast.
I tested after eating a fruit of blandness to remove my specialized attack trait, and the CD when self casting was 2 turns as expected, the cd on casting upon an enemy was 3 turns as expected.
(Also as an addendum testing this made me realize that dark eye and assault order/formation are offensive skills which seems a little strange, but I can understand the theming since the guard orders are defensive, and charge is utility.)
Makes me wonder if this is a bug for all skills that gain a higher cd when casted on enemies, but I couldn't think of any others to try it with off the top of my head.
![[Image: fa1bcfd0b5.jpg]](https://puu.sh/KC1fz/fa1bcfd0b5.jpg)
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| Bard Class Coin |
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Posted by: Latto - 10-08-2025, 10:00 AM - Forum: Suggestions
- Replies (1)
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With the update to class coins providing much needed skill slots, I've come to the realization that bard does not have a class coin. Can bard get a class coin?
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| [3.03g] Offensive Arts |
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Posted by: MultiWonder - 10-07-2025, 11:59 PM - Forum: Bug Reports
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The arts invoked through Furinkazan / Invoke Elemental Art skills are considered offensive, which, for the sake of effects that take offensive skills into account (like Earthbound Vengeance), feels unusual and will often cause a Shinobi to trigger those effects twice instead of once. This is especially true if a utility or defensive type art is invoked rather than an offensive one.
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| [3.03g] Offensive Aegis |
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Posted by: MultiWonder - 10-07-2025, 11:45 PM - Forum: Bug Reports
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Metallic / Magical Aegis skills are considered offensive rather than defensive (or at least utility type)
(Namely for the sake of skills and effects that take it into account, like Earthbound Vengeance, Boon of Apus, etc, etc..)
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| can we go back to being able to enchant people that have badges |
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Posted by: Fern - 10-07-2025, 01:23 AM - Forum: Quality-of-Life (QoL)
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can we go back to being able to enchant people that have badges because it feels genuinely awful to try to enchant people and find out last moment they have a badge and thus it's a wasted turn
god forbid you cruel enchant and try to put talvyd on everyone you might end up looking like an absolute clown
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| Celeste Cabral Request for Fleeting Red Hands/Touch Curse |
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Posted by: Kavoir - 10-06-2025, 08:24 PM - Forum: Character Applications
- Replies (2)
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Applicable BYOND Key - Kavoir
Character Name - Celeste Cabral
Request Type - Character Ability/Unique Spell
Request Details - Destiny Hexer/Rune Mage who studies minor curses wanted a suitably thematic and mild one as the "Trick" component to the alternative to a treat, if this spell is functional I would like her to be able to teach it to people on request
Specific Request - For 1 hour(Although ideally this duration would be effected by magic resistance with high degrees reducing the time to around 15 minutes and possibly spiritual sensitivity increasing it to last for up to two hours) the consenting target will have their hands stained Red and anything they touch will leave stained Red prints that last for 2 seconds
Reason why you are making this request (if applicable) - Cute thing for a Samhain Event, since i usually only end up logging onto to her for Events the Cursed Rune mage part of her gets neglected so I wanted an excuse to tie it in.
Roleplay & Lore supporting your request - The original iterations of the character was a little twerp who was constantly doing whatever they can to learn about magic and alchemy. The Curator version has apparently cleared those bars going from a Spell Thief to a Destiny Mage in terms of mechanical representation. The Path of Curses is of special interest to her as her natural Omina nature is relatively quite week so she tried to compensate by learning and mastering curse magic. Also something about red hands and paint stains.
(I hope I Filled this out correctly)
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