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  [v2.98b] AWOL Shard Tracker
Posted by: pilcrow - 05-15-2025, 11:31 AM - Forum: Bug Reports - Replies (1)

The 'Memory Shards' button in the sidebar isn't added to the sidebar when it's first unlocked (talking to Nemalyth for the first time, IIRC?).

Fortunately, it shows up after a relog so this only causes a bit of confusion.

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  Miracle Druid
Posted by: Autumn - 05-14-2025, 07:15 PM - Forum: Suggestions - Replies (4)

Plant Druid isn't bringing home any awards compared to it's summoning and basic attacking components, it does have a decently solid gameplay loop of just applying your growth inducing skills over and over but I have a good thematic suggestion for an item that isn't typically used very often.

Sometimes you just need to get a plant out immediately, Druid should have an option for this, I suggest Miracle Fertilizer fully grows a plant immediately (something like it applies growth 10 or something), the downside of this is the range is limited to your normal throwing range, and you can only equip so many of them on your belt.

Why not have this option for if you really desperately need a Listblume or Burning Brush immediately? I think its a solid idea.

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  [2.89b] On A Leash
Posted by: Rendar - 05-13-2025, 06:19 PM - Forum: Bug Reports - Replies (1)

On a Leash is considered a cleansable negative status effect. So your performer/Dark bard allies will.. very often cleanse On A Leash off of you when using Cantus.

Unsure if a bug, but considering On a Leash (from an ally) is generally a good beneficial status effect...

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  [2.89b] Caimac Sneakmines
Posted by: Rendar - 05-13-2025, 04:33 PM - Forum: Bug Reports - Replies (1)

These 'mines' cannot be Aero Shifted or Terra Striked to be destroyed.

What the hell are they classified as, because I can Terra Strike a god damn **SETTING SUN**. But not a wittle WIND MINE?

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  v2.98b Thunder Drive doesn't work
Posted by: Fern - 05-13-2025, 07:11 AM - Forum: Bug Reports - Replies (5)

I have Spark Drive and Thunder Drive, when I crit an enemy with safety on I will get Spark Drive's effect (Charge Shot) but if I get another crit while Safety is on Thunder Drive doesn't occur and I don't receive Overcharge.

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  v2.98b Firearms*
Posted by: Fern - 05-13-2025, 06:42 AM - Forum: Bug Reports - Replies (1)

[Image: PHfvOJO.png]
Uhm, ackshually, it's Firearms* not Fiearms.

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  [2.98b] Thunderbolt Inquiry
Posted by: Rendar - 05-13-2025, 12:25 AM - Forum: Bug Reports - Replies (1)

The Annorum effect of Thunderbolt does sound based damage, but still scales off of your Lightning attack.

It doesn't really SAY anywhere that it scales off of your sound attack, but Wolf's Howl also doesn't say it scales off of your sound attack so.

I figured I'd just ask.

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  [2.98b V2 Test] What? Your weapon is evolving!
Posted by: MultiWonder - 05-12-2025, 01:09 PM - Forum: Bug Reports - Replies (1)

The 'Evolving' enchant will only ever activate once per battle even if you wield two different weapons with the same enchantment.

While I do read that the 10% experience bonus doesn't stack, and that the effect will ever activate once per battle, I would assume that the 'once per battle' simply means 'on this weapon'.  This could simply be me wanting it to be the case, rather than it ever being intended to be used while dual wielding, but...

Given how neat (and rare) of an enchantment Evolving is in the first place, having two on hand to dual-wield, but only ever being able to activate one is rather unfortunate.

You effectively have to either pick which one gets the boost, or simply leave it to the whims of fate.

...Oh right. One final note and something that (as far as I know) really only impacts the test server:

Testing Evolving can be unusually difficult sometimes.

If you choose to end a battle via command, evolving will no longer proc during subsequent battles until you relog or end another battle properly, I've noticed.
Slightly inconvenient, but it is what it is..? I don't think that'll come up during normal gameplay at all, but I will point it out just in case.

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  [v2.98b] Sticky Tarnada VFX
Posted by: pilcrow - 05-11-2025, 11:50 PM - Forum: Bug Reports - Replies (2)

The visual effects for Tarnada's critical hits sometimes stick around after a battle in various different forms if you finish a battle by critting an enemy (side-cut seems to do this most reliably?). The three main ways this manifests are:

- The green tint staying at its maximum value, making you 100% green.
- A white flash (which is presumably a separate effect that the green tint is supposed to affect?) cycling through its animation forever.
- Both

Thankfully, these effects are purely visual and cease when you get into battle again, so they're just an annoyance.

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  [v2.98] Chained Animal
Posted by: Autumn - 05-11-2025, 05:29 PM - Forum: Bug Reports - Replies (1)

Using Soul Chains on a Druid does not prevent them from Wild Shaping further, I have determined this might be a bug due to the specific wording of both of these skills, Soul Chains states that you are treated as "Installed with a youkai" and Wild Shape cannot be used if you are installed with a youkai, it also states that installing one while wild shaping will fail so I feel like you should also become untargetable by Soul Chains too if you're wild shaped (which you can be targeted currently.)

[Image: jmGEwWD.png]
[Image: u69kGkE.png]
[Image: 5P1skd0.png]
[Image: KrQVR8r.png]

Additionally, I noticed that youkai counters (such as Judgement Blade or Youkai Tamer) don't work against wild shaped individuals either, but since they're not youkai thats probably not a bug, still worth it to mention however given how close together they are.

To replicate:

Install a youkai and soul chains a druid and then look at the Druid's skill list

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