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Latest Threads
Poruku
"A dark blade similar to ...

Forum: Balance Fu
Last Post: Poruku
2 hours ago
» Replies: 7
» Views: 238
Nekojinn
Dark Moshers

Forum: Balance Fu
Last Post: Nekojinn
3 hours ago
» Replies: 5
» Views: 68
Lolzytripd
Rune Magician love

Forum: Quality-of-Life (QoL)
Last Post: Lolzytripd
11 hours ago
» Replies: 3
» Views: 123
AkaInuHime
[2.98 v2 (test)] Not my m...

Forum: Bug Reports
Last Post: AkaInuHime
Yesterday, 07:24 PM
» Replies: 0
» Views: 15
Poruku
Anti-Competition (in PvE ...

Forum: Quality-of-Life (QoL)
Last Post: Poruku
Yesterday, 05:54 AM
» Replies: 3
» Views: 101
the REAL Minos Prime
Another Friggin' Mech App...

Forum: Character Applications
Last Post: the REAL Minos Prime
Yesterday, 12:56 AM
» Replies: 4
» Views: 142
Latto
Roc's Fall

Forum: Balance Fu
Last Post: Latto
Yesterday, 12:11 AM
» Replies: 7
» Views: 599
Nekojinn
[2.97b] The Missing &

Forum: Bug Reports
Last Post: Nekojinn
04-24-2025, 11:49 PM
» Replies: 0
» Views: 27
Raigen.Convict
Change Invisible Weapon f...

Forum: Balance Fu
Last Post: Raigen.Convict
04-24-2025, 08:52 PM
» Replies: 6
» Views: 230
Raigen.Convict
Rogue - Raider

Forum: Class/Race Ideas
Last Post: Raigen.Convict
04-24-2025, 08:44 PM
» Replies: 1
» Views: 48

 
  [2.97b] Like A Tree
Posted by: Rendar - 03-31-2025, 08:30 PM - Forum: Bug Reports - Replies (1)

This unit has a body of a tree; not much more to say about that. Grants immunity to Knocked Down. +25% resistance versus Dagger and Fist weapons, and -25% resistance versus Axe weapons.

The 25% resistance to fist weapons applies to On Hits from said fist weapons, as well. And likely to other things that don't 'use' the fist weapon (Evasive Strike takes a hit, for whatever reason)

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  Burn The Skies
Posted by: Rendar - 03-31-2025, 06:35 PM - Forum: Balance Fu - Replies (7)

Skyburn's effect is neat! Super neat, even!

Unfortunately, it's been abused to hell and back in the past with certain 0m skills that end Airborne status. Magic Gunners/Redtails on an Airshaft automatically 'end' their airborne status by pressing these 0m buttons, dealing the 10 damage to everyone around, and then instantly regain it.

While funny, it's less funny whenever someone decides to use this in a serious pvp match, and just Death By 1000 Cuts you because you dared to enter within 4 tiles of them and they packed an aerialite.

As such, could this very abusable mechanic just.. be patched? There are a few methods for this.

A ) When you are on an Airshaft, all abilities becomes Airborne Compatible.
B ) Skyburn's effect triggers a maximum of 3 times per round.
C ) Magic Shells / Redtail Dice become Airborne Compatible.

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  Ancient Quality Remover
Posted by: Poruku - 03-31-2025, 06:16 PM - Forum: Suggestions - Replies (2)

New item: artifact restoration kit

Replaces the "Ancient" quality on an item with "Restored".
Restored: Item cannot be traded. Thus, it alleviates the stat penalty but keeps the untradeable tag.

When the ancient charge thing came out, it was super cool. But I feel like the interest quickly fell off for me for a simple reason... It feels bad. It just doesn't feel right to work so hard to obtain an item that isn't even a best-in-slot. For accessories, sure. It doesn't matter. But for weapons and torsos, it really sucks. Losing 2 evade on your torso? Might as well run something else. Why would someone do such a difficult quest if there's a bad version of the item at the end of the tunnel? Deterministic farming for an item like that should lead to something you're actually happy to have, that you'll keep. An item you're proud to slap a regalia onto. "I worked for this item". It gives it a story. But if the item is not even as good as a basic version?... Then why would you put in all that work? It's smarter to just put up a buy request, or ask around. Pay for it. Then you get an item you won't have to replace. Why would that offer you a more valuable alternative than working for it?

Point is, even though I like the idea in concept, I just literally never used the ancient charge system. If you could remove the ancient quality, it would be fine.

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  [v2.97b] out of combat hotbar
Posted by: zericosmic - 03-31-2025, 10:18 AM - Forum: Bug Reports - Replies (1)

Using the keys to press on things such as the marching band that you've bound to the (out of combat) hotbar to like the F1-F10  keys doesn't work. Pressing them with your mouse still works, but is mildly inconvenient.

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  [2.97b] Unable to Use Hotbar
Posted by: Nekojinn - 03-31-2025, 10:14 AM - Forum: Bug Reports - No Replies

The Hotbar is bugged, essentially.

I can *click* things on the hotbar but I cannot press F1-F9. I've confirmed my keyboard has no problems and I have nothing like- a macro, attached to those keys.

This is only out-of-battle hotbar, the in-battle hotbar is functioning perfectly!

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  [v2.97b] Quiet Step Stops Totem Retrieval & Solsphere Holy Aura
Posted by: pilcrow - 03-30-2025, 10:36 PM - Forum: Bug Reports - Replies (1)

The 'Quiet Step' effect from holy soles+ prevents you from picking up your own druid totems or gaining holy aura from your solsphere.

Even if this is 'intentional' per the effect's wording it should probably be fixed - casting sanctuary can already be a massive self-own on a druid if you want to use plants at all, and this had been BAFFLING me for MONTHS as to why I randomly wouldn't get holy aura off of my sphere while I still mained sb/priest.


Edit: Kirosh's effect also seems to do the same!

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  [2.97b] Discord Pings
Posted by: Rendar - 03-30-2025, 04:54 PM - Forum: Bug Reports - No Replies

Discord Ping images always have the player model facing south. Even if, in game, they are facing north.

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  Field Effects Stacking (visually)
Posted by: Nekojinn - 03-30-2025, 10:15 AM - Forum: Balance Fu - Replies (6)

Record Scratch - Freeze Frame

[Image: 8s71xq.png]
Yup, that's me. You're probably wondering how I got into this situation, guess I'll start from the beginning.

Can we talk about how field effects, the primary agressors being mist skills and smoke tiles, just make it really difficult to know what is going on?

Earthbound Fog is so ugly, I cry every time a Hexer presses that button. But also it's a really good button mechanically so I cannot completely fault them. But look at that! Earthbound Fog was stacked on top of darkness tiles... there was about 6 enemies in that with me... I have no idea whatsoever what was happening inside there.

This thread is in balance because I don't know where else I'd post this, but I think these buttons really need a (visual) nerf.

Really. I think Earthbound Fog could just use an effect that doesn't take the entire screen. Same goes for other mist skills.

The thread is called visual stacking but I don't think that is a problem *most* of the time. But Earthbound Fog really just occupies TOO MUCH space on your screen so it's impossible to NOT stack visuals.

I think the last three raid-fights I had there was a hexer using earthbound fog and I genuinely respect and love them but I want to take that visual effect and throw it into hawaii so it can have infinite vacation.

That's all, thanks for reading. Sorry for the rant.

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  Vampire Bat Crit
Posted by: Ray2064 - 03-30-2025, 08:33 AM - Forum: Balance Fu - No Replies

This is definitely a biased pick, as I've recently been toying around with different axes on the test server for a build, tried this thing, and realized that it's...sort of clunky to use, right now, compared to other axes, especially the prominent ones.

...Could this thing not have negative crit? Like, I'm not even asking for positive base crit, I just want it to not be an outright stat deficiency. The effects are nice, sure, but you're at a minimum of a 10 point disparity in LUC over most other currently 'good' axes'. 


Its other stats don't even particularly make up for it, either - 14 Power is just average for an axe, and the 110% scaling ( 80% STR, 30% VIT) while nice, definitely isn't out of the realm of axes with weapons like Sheer Cold, or Anchor Edge that have...infinitely better stats to boot.


One could kind of say that it's the point of the weapon, and that its low base stats are supposed to make up for its (admittedly decent) combined effects of Dark Chip damage and Vampirism...But, there exists Monster Spine as a weapon allowed to have better base stats overall, (it loses a little scaling and POW, but has 5 base crit) AND genuinely amazing effects to boot, that I'd say outclass Vampire Bat's. I'd say needing an enchant slot isn't much of an argument as Bloodhunt is, you know, a good enchant in itself, it's not a case like Homura's. 

(Not that I think Monster Spine should be used as a baseline, that thing is a hellspawn, but it's another effects-based axe that has...both better effects, enhanced targetting, and better stats? Very easy thing to compare Bat to.)


Even compared to common stat-stick Axes like Baphomet, Anchor Edge, Sheer Cold, (Which I get that Vampire Bat is not trying to be), you're at a minimum of a crit deficiency of...15. Or, you would invest 15 points in LUC on a Vampire Bat to get the same result as an non-invested Anchor Edge user, for example.




Tldr, effects are nice but Monster Spine exists, explicitly more expensive to build for than other axes, it's kinda just outclassed, send help, just give it 0 crit so it's not explicitly harder to build for than any other axe

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  [Version 2.97b] GUI machine broke
Posted by: MultiWonder - 03-30-2025, 07:51 AM - Forum: Bug Reports - Replies (1)

Certain GUIs do not go away when they should

(The overworld utility belt not going away when you enter a battle or the skill menu not going away when you select a skill to target something among others)    

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