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  Arbalest quality of life adjustments
Posted by: Lolzytripd - 08-20-2025, 09:40 PM - Forum: Suggestions - Replies (2)

Two specific adjustments would in my opinion broaden the option of arbalest and bring back a degree of its old glory

Launchers in addition to the current rifles and bows should be available to use Cannon skills for arbalest, Jackhammer and Holy Word would allow for interesting options.
In addition Blaster trumpet could reasonably obtain the launcher tag to join them in the variety.



the second change

Special armaments limitation to Sword/Axes/Polearms is frankly a step back from arbalests were able to use in their previous incarnation.

In my opinion Fists and Daggers should be accessible innately as well for arbalest to use and that ANY weapon should be available as a armament if Arbalest is mainclass, the requirement that it be main and sub is ridiculous.

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  Solblader and the "holy" movement tag.
Posted by: TheGhostlyKnight - 08-20-2025, 06:07 PM - Forum: Balance Fu - Replies (2)

Title essentially summarizes it. The solblader moves should count as Holy I beg. The holy wing enchant already does and it would give it synergy with Holy word. As it stands there isn't much use for the Holy word outside of some very niche select stuff.
Meanwhile Solblader just feels like the perfect class for it, but cant actually utilize it well. 

Let me godray with the pilebunker!

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  [3.01f] Duyei Wall Defense Siege Items
Posted by: renowner - 08-20-2025, 09:46 AM - Forum: Bug Reports - No Replies

You aren't allowed to use any of the siege defenses after the event ends, even if battles are still taking place. This has caused people still fighting the snake prince to be unable to be supported by balistae or healing showers, causing them to lose.

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  [v.3.01f] Stun and Resists
Posted by: Kameron8 - 08-20-2025, 08:30 AM - Forum: Bug Reports - Replies (2)

Currently, hitting a resist while stunned does not refund 3m as the status indicates.  It instead refunds 7m, and does not bestow Stun Immunity.

To replicate:

1.  Have a mage with Galren, Stone Dragon, and Air Pressure.  PvP someone with 30+% wind resistance.
2.  Use Stone Dragon to set rocks beside the opponent.  Then use Air Pressure, making sure to hit the target while also throwing the rock at them.
3.  Note that the rocks move before the damage is dealt(?), and the resisted wind damage ends the stun instantly.  
4.  Observe that the stunned (now recovered) enemy has 7m.

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  v3.01f Aposemagika field effect text has no description
Posted by: Fern - 08-20-2025, 07:54 AM - Forum: Bug Reports - Replies (1)

[Image: 6ucHw4B.png]

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  Calibrate Sound Bug
Posted by: Sambi - 08-20-2025, 05:58 AM - Forum: Bug Reports - Replies (1)

The style seed "Calibrate" plays no sound when used as an intro regalia, isn't it supposed to go beep boop beep or something like that?!

I haven't tested it on attacks.

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  v3.01f - Confusing allies (Total Control Mercs)
Posted by: Dezark - 08-19-2025, 09:24 PM - Forum: Bug Reports - Replies (1)

The tuskarr mercenary while total control is off will use it's ice ability (i forget the exact name but the one that creates ice sheets) on a ally target if that ally is inflicted with confusion. It doesn't do any damage, just felt like a weird interaction that I thought was worth reporting since the yeti merc was the one confused rather than the giant blubber wall.

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  Duyuei Wall installations
Posted by: Veacari - 08-19-2025, 04:06 PM - Forum: Quality-of-Life (QoL) - No Replies

There has been cases where some of the placeables at the Duyuei wall has been interacted with, and left in unoptimal conditions, such as Ballista arrows missing.

This can happen when someone dismantles a Ballista, which causes the arrows to be lost, they are neither placed in the dismantlers inventory nor saved as part of the installation nodes state.

The problem is made worse from the ability to dismantle stations during a combat phase, but only being able to modify and reload the installations during the rest phase or outside of the raid time. There is also no visual indicator of the state of an installation, so any incidents from someone who made a mistake or where curious about what clicking a button does can go unnoticed.

Request 1: It would be apriciated if people where blocked from interacting with the dismantle option on installations during a raids combat phase. If there is someone who'd like to do sabotage related RP I personally believe that could be handled through GM's, and preventing genuine mistakes is more important as those kind of mistakes has already happened.

Request 2: Some sort of visual indicator or summary of the Installations state on their primary menu. Currently the installation menus are rather cumbersome to navigate, requiring multiple levels of submenus to be opened, each menu having a short delay due to having to reload the entire menu frame. Which leads to...

Request 3: Better Installations menus. In the case of Ballistas and Menders stations, we currently need to 
i) Interact with the station 
ii) click manage items for a second screen 
iii) select a slot and open a third screen to see its state 
iv) close out the menu

and start over from i) to check the next slot.

I am aware that these menus are shared with other game mechanics, and I don't expect the installations to recieve an individualised UI overhaul, so consider the third request more of an anecdotal statement on how some of the older UI parts can be annoying to deal with.

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  v3.01f Can't toggle Marching Band boots while they're on CD
Posted by: Fern - 08-19-2025, 03:50 AM - Forum: Bug Reports - Replies (1)

If the boots have activated their movement once, and the skill grays out in the passives list, you can't toggle it.

This has led me to many accidents like moving when I don't mean to because I thought I toggled it.

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  v3.01f Ice Skating through Shadow Moshes doesn't trigger their damage
Posted by: Fern - 08-18-2025, 07:11 AM - Forum: Bug Reports - Replies (1)

Shadow Moshes don't hurt enemies that Ice Skate across them.

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