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| [3.03e] Infinite Hands in Infinite Pockets, Infinite Swaps |
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Posted by: Tana - 10-04-2025, 07:01 PM - Forum: Bug Reports
- Replies (1)
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As of right now, the status effect 'Quick Swap' that lets you swap your weapon 3m cheaper appears to never end, even on triggering it. This is happening with the pocket item + magic pocket item equipped for the status to proc on battle start. After some testing, this status appears to be being applied on battle start even without a magic pocket enchant on you at all.
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[Tool] SL2 Web Calculator |
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Posted by: TorientalVortX - 10-03-2025, 07:50 PM - Forum: Builds
- Replies (1)
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SL2 Web Calculator
Original Concept by Nano, Original updated by Miller, Web App being updated by toriental_vortx
Greetings everyone~ I'm glad to provide another tool here for folks to use.
The one today? Well, a web version for our beloved stat calculator!
This admittedly was a project and a half for a bit, having required a rather large rewrite to convert from its original form to TypeScript here. However because of such, it should be significantly easier for putting in updates or otherwise in the future here.
Now this is currently an Alpha version of this and is missing some features that some would consider core in Miller's version:
- Weapon Calc is currently lacking a few modifiers, otherwise it is complete
- Additional stat features that I've yet to finish replicating
What this does feature is:
Mobile Support (Working on cleanup a bit)
Build Exporting and Importing! (Have fun sharing builds with friends or helping another!)
Stat Info (Clicking a stat will reveal information on the stat that can also be found in game)
Hover Info (Hovering over stats will help reveal what is affecting that stat and making it the values they are)
Etc!
https://sl2-calc.pages.dev
I hope you all end up enjoying, if you have suggestions or more, please direct message them to me through either Discord or the Forum
![[Image: image.png]](https://i.postimg.cc/j5cXJ5vm/image.png)
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| Beyond Sight |
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Posted by: Rendar - 10-03-2025, 05:10 AM - Forum: Balance Fu
- Replies (1)
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Oracles should Just Get Beyond Sight if they are blinded.
"The robes of a spiritual faction located in Lordwain. Many of its monks are blind, but claim they can still see."
From Kaminah robes... Oracles are/can very well be Blind and still function. Alternatively, just make Oracles immune to blind, like Kaelans.
GIVE OUR BOYS SOMETHING.
Also because Lore kind of dictates that their vision.. can't really get better? I would imagine it can't 'get worse'.
- (Can Oracles see the future if they have no eyes?) They could, yes. The visions are supernatural and not things they perceive with actual sight.
- (Are there any ways to mitigate the vision loss they suffer?) None that are known.
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| Bearing Lantern Bearer |
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Posted by: Autumn - 09-30-2025, 09:18 PM - Forum: Balance Fu
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I want to start off by saying that the Lantern Bearer mini-rework and the SP adjustment were imo very successful, but the class still has it's most glaring flaw present, one that I don't even consider a weakness, but just a broken leg, the Falloff Damage.
It existed to pull this class back to a reasonable level in pre-GR, after all it was the best Mage class in the game because it had better AoE and the same damage as everyone else, but this isn't pre-GR anymore, we have elemental ATK scalings.
As such I think it is primarily what is holding the class back, for the most part LB's mini rework as of recent was an exceptional direction to take the class in, now its time to address the nail holding down the coffin's lid.
Removing it altogether is bad,so instead here are the two most sensible ways to conduct it I believe (Using Miller's idea here for one of them.)
A) Eternal Flame removes the falloff damage of Lantern Flames while the buff is active, this would give much much more incentive to want to use the buff aside from the hit bonus, cohesively tying it into LB's kit, and actually structuring it's AoE damage spread similarly to Dark Bard's, where the large bulk of it is cooldown/buff dependent.
or
B) Reducing the falloff damage amount so it isn't quite as punishing, currently you can lose up to 40% damage and status LV/Duration at the maximum range of the Lantern's effects, I think this could stand to just be 10% beyond 3 range, and without affecting the statuses since having a 1 round Interference/Soaked on a slower character has 0 impact, literally.
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| [v3.03c] Accel Shinken |
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Posted by: Autumn - 09-30-2025, 04:05 PM - Forum: Bug Reports
- Replies (1)
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Shinken's new targeting range doesn't trigger Flash of Light's passive unless you are within 1 range of the Solsphere.
Now this is identical to before the range indicator change for Shinken, but it might be confusing now that Shinken shows 5 range, this is functionally identical to just using Roundtrip on the Solsphere.
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| Age Request |
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Posted by: PopTheater - 09-30-2025, 03:20 PM - Forum: Character Applications
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Request: I'd like to play a human character at ten years old. Her height will be 4'7".
Purpose of this request: There's a short storyline I wanna roleplay, and playing an actual human child feels more right for the story than a more common abandoned homunculus plot. Part of this is me wanting to give more mundane but active storylines to Telegrad, since I consider that its strongsuit.
Details: I'm intending to play a temporary character just for a short storyline; a lost little girl who needs adventurer help to find her home, for it to later come out that she's been abandoned by her parents, and give the characters involved a chance to find a proper resolution to her situation. The character will have absolutely no combat potential and not involve in anyway with events, mechanical combat or dungeons or any danger level whatsoever. I expect to play her for only two to five scenes total, but if something more involved happens I'll not deny the chance of making her a more frequently played character.
She'll also be an Ender Lilies playby and super shy so she cute AF!!!
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| Youkai Clarity |
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Posted by: Kameron8 - 09-30-2025, 12:17 AM - Forum: Quality-of-Life (QoL)
- Replies (1)
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Because Youkai can be renamed, recolored, and regalia'd to look like pretty much anything, can we add a small note at the end of the Youkai's name to denote what it actually is mechanically when it's summoned?
For example:
1. Should I hover over my opponent's pitch black dragon named Sugaar, it instead shows as Sugaar (Chun).
The install status already tells players what Youkai is actually installed in this manner, and the silhouette does not use regalia icons for the physical animation of install, so I am led to believe regalia-based trickery is not intentional. As it stands, although it's not substantial, it is currently a minor benefit in combat to use a donation item to obscure your Youkai.
This feels counterintuitive to the spirit of donation items.
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