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Vent Petale buff |
Posted by: Snake - 08-16-2025, 01:53 PM - Forum: Suggestions
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Can you make it so if we spend at least 1 point in Vent Petale, we get the petals animation even if we don't meet the Sword-And-Spear condition?
Mostly for cosmetics.
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[3.01f] Dark Bardn't |
Posted by: Rendar - 08-16-2025, 09:09 AM - Forum: Bug Reports
- Replies (1)
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Dark Bard
- Shadow Mosh no longer give bonus momentum if an enemy was also targeted by the attack that destroyed it.
These change logs from 3.00 state that you won't get bonus momentum if you target an enemy with an attack on a tile.
If you have an enemy standing on a Dark Mosher (See, an ally standing on a Dark Mosher you control), and a monster/player attacks said tile. They attack the player and then attack the mosher.. Giving them bonus momentum whilst also.. potentially getting crit momentum.
It's.. weird.
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Place of Madness |
Posted by: Rendar - 08-16-2025, 08:27 AM - Forum: Suggestions
- Replies (1)
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If it's raining in the 'real world' equivalent of PoM.
PoM should also be raining.
But it should have blood rain. And maybe Bloodstained night.
Just because That's Cool.
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Elemental Resistance Momentum |
Posted by: Poruku - 08-15-2025, 09:14 PM - Forum: Balance Fu
- Replies (3)
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I think most people agree that few things feel worse in this game than hitting an enemy with resistance to your damage. Not only are you losing out on a lot of damage, but you're also being hit with a penalty to momentum!
This is especially punishing against fleur users who face resistance to their physical damage. Ouch!
Losing momentum in this game is a huge deal, even just one. For certain builds, it doesn't matter. For about half of them, it does matter a lot, to the point where it essentially removes one action. Not only fleur users, but also builds that depend on 1m moves, such as curates with mass, rulers with cruel enchant, etc.
The proposal
Overall, I think the momentum loss from elemental resistances should be removed. Resistance in itself is already a huge advantage, it reduces damage greatly, especially due to how armor works, making it a little more effective. The game would simply feel better if this was removed, making it less punishing to go against someone's resisted element.
The balance
If this change was passed, it would be a nerf to builds that rely on resisting all common elements, aka Omnires builds. I propose that along with this change, we give small buffs to elemental resistance items across the board. for instance, 2% bonus to cloak of many colors, and 5% extra resist on items that give 30%. With resistance becoming less useful, allowing for more resist being built would be fair in my opinion. Existing items would just gain the bonus, with the same range of possible rolls remaining. Could also do 1% res per 5 san instead. Just not both at once :p
Overall it would be far healthier to have a bit more resistance for those builds rather than momentum loss. Building resistance is a matchup-dependent strategy in the first place. The momentum penalty makes certain matchups that suffer from losing 1m even more brutal.
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First Aid |
Posted by: Rendar - 08-15-2025, 12:50 AM - Forum: Quality-of-Life (QoL)
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Can we get a new table, or just. A simple verb that allows us to craft first aid supplies without.. needing to go to a table. Or use TWO different asago items (Burn Ointment for Acid/Frostbite/Singes which is cooking kit. EVERYTHING ELSE spread across like 5 different tabs in the Alchemy kit.)
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