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SL2 Version 3.04

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  [v.3.03b] Weapon Potential Skills do not mutate
Posted by: Snake - 09-15-2025, 06:42 PM - Forum: Bug Reports - Replies (2)

Tested with Cougar Claws' potential, Cougar Strike.

It only works when this weapon counts as a Fist. If the claws mutate into a Sword, the skill is grayed out since the Sword no longer qualifies as a Fist, for the Potential skill. 

Dev logic says this is working as intended, since Sword is not Fist, but I'm wondering if this is an oversight.

(also pls buf cogar strik, its range is too tiny)

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  [v.3.03b] Ranged weapons' animation anomalies
Posted by: Snake - 09-15-2025, 06:21 PM - Forum: Bug Reports - Replies (1)

This is mostly a visual bug, but attacking enemies with projectile-based weapon attack animations, makes the projectile always point south, instead of towards the target.

To test this, use a Bow and attack an enemy within 5 to 7 range, and you'll see that the arrow is pointing southwards rather than where it is heading to.

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  Pocket Sand (Rogue)
Posted by: Snake - 09-15-2025, 05:34 PM - Forum: Balance Fu - Replies (7)

You can only use this skill once per fight, and Blind is still a gamble despite all. So here's an idea to make this 'once-a-fight' skill feel more impactful for its limited usage:

Quote:Pocket Sand

Reach into your pocket, grab a fist full of sand, and throw it in the eyes (or whatever seems the most like them) of 1 enemy within 2 Range, inflicting Blind for 3 rounds, and Disoriented LV3 for 5 rounds.

Afterwards, your pocket will be empty of sand, meaning you can only use this skill once per battle

Trickery: Automatically apply your Steal skill to the target.

Disoriented - Your senses are completely impaired, reducing your Hit to 0, and evade-ignoring effects are changed to Great Accuracy. Every time you perform any action with 2M+ cost, LV is reduced by 1. At LV0, the status ends.

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  Flamethrower (Engineer)
Posted by: Snake - 09-15-2025, 04:28 PM - Forum: Balance Fu - Replies (7)

This skill costs 5 SP on a class that is already quite starved for it, so could its effects be made a little better?

I'm thinking of:

- The targeting range should be the same as Firthrower, where it is shaped like a crescent cone.
- The scaling should start from 90% Fire ATK and SWA, and grow as 90/100/110/120/130.
- If there are no Ice Sheets on the area, it creates Cinders for 3 rounds (LV = 75% of damage).

That be all.

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  Imbue On-Strike
Posted by: Autumn - 09-15-2025, 02:21 AM - Forum: Suggestions - Replies (1)

I'm an idiot who didn't read that Imbue Strike only applies to basic attacks, so here is my attempt to get it to apply to your weapon instead of only basic attacks. This would open up synergies with DH, Solblader and Rune Magician primarily, I think it'd be neat and a cool synergy, one that this skill never sees to begin with.

[Image: MschqtU.png]

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  [v3.03] Overly sentimental
Posted by: AkaInuHime - 09-15-2025, 01:54 AM - Forum: Bug Reports - Replies (2)

Sentimentality seems to be building twice as fast as it's meant to. I placed a training dummy down, checked my sentimentality stacks (14/100), fought the dummy, and checked again (16/100). For reference, I only have sentimentality, not weapon telepathy.

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  Excel invitation
Posted by: Lolzytripd - 09-13-2025, 10:25 PM - Forum: Balance Fu - Replies (7)

Ether invitation should get a lame awful  Excel crash that inflicts a status and the matching hexer curse for it for 30% extra damage instead of its current Excel giant crit

This post brought to you by straight cannon gang

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  [3.03 v5] Personal Crystal Cartography
Posted by: MultiWonder - 09-13-2025, 09:03 PM - Forum: Bug Reports - Replies (1)

I'm uncertain if this is a bug per se (and can move it to suggestions instead if need be)

But Crystal Cartography unlocks cannot be applied to personal / temporary battlefield circles!  A bit unfortunate, given how unique of a feature that is to the battlefield circles.  I feel if they were available for temporary circles, they would allow for some more flexibility in specific locations without the need of EM help.

:pray:

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  Acid Love
Posted by: Poruku - 09-13-2025, 08:31 AM - Forum: Suggestions - Replies (1)

Can we get an acid talent please? It's the only element that isn't included! I know it's silly, but acid rain is a legit spell and it would make that build so much better!

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  Height Approval
Posted by: who - 09-12-2025, 11:38 PM - Forum: Character Applications - Replies (1)

Preamble:
First, whoops. I didn't realize this needed GM approval (I'd imagined the minimum height would be... like way lower??) So, apologies that I've been playing this character for a few weeks.
If not approved, it's a simple matter to go up an inch with no issues.

Rule: Characters with a height at or below 4 feet 5 inches need approval

Key:
Pistachio Cheesecake

Character:

Fuyuki Isshiki

Request:
To have a height of 4 feet, 5 inches

Reasoning/Basis:
As a child, he experienced malnutrition and a birth defect, which caused his growth to be affected. That plus neither of his parents were overly tall anyway (5'4 and 5'2 respectively) As a result he is also rather physically weak and has other lingering health issues.

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