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Latest Threads
zericosmic
Height Approval

Forum: Character Applications
Last Post: zericosmic
3 hours ago
» Replies: 1
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Poruku
Acid Love

Forum: Suggestions
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9 hours ago
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Neus
[v3.02b] Mutesic

Forum: Bug Reports
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11 hours ago
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Neus
[v3.02b] Summon Doubletur...

Forum: Bug Reports
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11 hours ago
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Neus
[v.3.02] Specialized Divi...

Forum: Bug Reports
Last Post: Neus
Today, 05:56 AM
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Neus
[3.02b] Missing Fox Jutsu

Forum: Bug Reports
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Today, 05:50 AM
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Neus
[v.3.01f] Stun and Resist...

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Neus
[FARMING] - Can plant see...

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Neus
[3.02b] Click-to-move Woe...

Forum: Bug Reports
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Today, 04:58 AM
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Autumn
[v3.02b] Eat Moss

Forum: Bug Reports
Last Post: Autumn
Today, 04:46 AM
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» Views: 306

 
  [3.01f] Anchor rune weirdness
Posted by: AkaInuHime - 08-14-2025, 02:30 AM - Forum: Bug Reports - Replies (3)

Anchor runes don't seem to clear their push/pull protection correctly when the rune detonates, leading to debug message spam when someone in the rune's former area gets pushed or pulled. I'll try and get screenshots and figure out how it works in more detail in a little.

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  Crafting UI
Posted by: Nekojinn - 08-13-2025, 05:06 AM - Forum: Quality-of-Life (QoL) - No Replies

So, while crafting something, you cannot access other things because of the UI.

Class Board? No.
Face Icons? They're layered underneath the UI.
Profiles? Also layered under.
Character Stats? Talent Window? Trait Window? The game doesn't allow you to open these.

Crafting is REALLY SLOW so losing access to basically everything else means you can ONLY craft.

I would like to adjust my profiles, look at my classes, my stats. change face icons. Really, anything, while my crafting bar fills 100 times.

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  SL2 Hit Rate Sheet
Posted by: Neus - 08-13-2025, 01:50 AM - Forum: Guides - No Replies

https://docs.google.com/spreadsheets/d/1...pb2gUgE5U4

A sheet that lets you play with Hit VS Evade calcs. Includes options for basically everything, shows a preview of your expected hit rates over how many damage instances, etc. 

May be useful for build planning. If you notice any inaccuracies, report them here.

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  [v3.01f] Bad status
Posted by: AkaInuHime - 08-13-2025, 01:32 AM - Forum: Bug Reports - Replies (1)

The skill stat's hover text says +1 status inflict per 1 when it's actually +2 status inflict. The click for more info text box correctly says +2 per.

[Image: 3xlj5f.png]

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  Unassuming Adventure (Item Set)
Posted by: Snake - 08-12-2025, 06:23 PM - Forum: Balance Fu - Replies (4)

Can the conditional be reduced from 5+ to 4+ for the damage amplification? The reason is because you can't dual-wield with this set, and it would be cool if you could.

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  [v3.02 Test] Oracles Are Always At -10 Evade
Posted by: pilcrow - 08-12-2025, 09:38 AM - Forum: Bug Reports - Replies (1)

I can't really confirm this on main right now, but if it exists on test and Oracles don't have any changes lined up..

Anyway, Oracles are getting the -10 Evade whether they're within 2 range of an enemy or not. If you test this, be sure to clear the 'Disengage' status with an attack whenever it procs, because it can muddle with results if you don't notice it.

The hit bonus doesn't appear to be affected, and is properly giving the bonus or penalty when it should.

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  [3.01f] Meditative Contemplation
Posted by: Rendar - 08-11-2025, 11:57 PM - Forum: Bug Reports - Replies (1)

Fear does not reduce the heal from Meditate. Knockback still does, though.

Sparrow recovered 145 HP. (Fear)

Sparrow recovered 72 HP. (KB)

Edit: This is through Haunting adjacent to the target. MAYBE it's just Haunting.

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  [v3.01e] Fading Out Of Battle
Posted by: Autumn - 08-11-2025, 07:52 PM - Forum: Bug Reports - Replies (1)

If you have your battle forcefully ended while you're still in the fade-in animation for a battle, you will remain invisible until you relog.

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  [v3.01f] Fish Fear Me, At Least In Autumn Hills
Posted by: pilcrow - 08-11-2025, 07:39 PM - Forum: Bug Reports - Replies (1)

the autumn hills outdoors water isn't fishable which might just be the biggest controversy in the history of the game.

the alterated jammer cavern water also isn't either, but something tells me this isn't a problem. it could be made so, though.

to likely many people's relief, the mire water and mire cave water isn't fishable, for obvious reasons.

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  water draconic custom race character request.
Posted by: Kaster505 - 08-11-2025, 02:31 PM - Forum: Character Applications - Replies (2)

Applicable BYOND Key - Kaster505
Character Name - Mancer (Dr.Sad)
Request Type - custom race
Request Details - I would like to play as a hybrid of a elf and the custom race, mechanically my race is a elf, and racial features along with Aquamancer class features such as Healing Aqua and Voyager of Rough Waters help bring the gap in my abilities

Specific Request -this new draconic race is called the the Ensui-kin, they are a small tribal group that come from  Lost archipelago which is a chain is small close clustered islands and reefs south west of korvara, the most top eastern north of the archipelago is the lost beach dungeon. this race has some Aquatic features such as:

slow regeneration properties, so they can regrow a lost limb in a week but can't regenerate if a vital point is struck(death blow)/cursed wounds or burns.

they have axolotl gills to be able to breath underwater, along with a large, flat blue scaled tail like crocodiles to help swim as fast as Theos if needed.

Blue scales that are thin and aerodynamic that help with swimming and resist water magic, but are weak to dark magic. patches of blue scales mixed with skin if a hybrid.


Reason why you are making this request (if applicable) - i found out that needed to get the race for my character accepted on here
Roleplay & Lore supporting your request - i have been playing this Character for a few months before realising that the Geladyne characters channel positive reactions wasn't enough to make this official, I hope this request finds whoever reads this well.

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