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  [3.01f] False Target + Regenschauer
Posted by: Kameron8 - 08-10-2025, 02:30 AM - Forum: Bug Reports - Replies (1)

Shinobi's parry, False Target, cannot trigger against the physical damage dealt by Boxer's Regenschauer.

To replicate:

1.  Fight a Shinobi with a high False Target trigger rate, as a Boxer.
2.  Use Regenschauer 20+ times in a row.
3.  Note that False Target does not trigger.

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  Tactician and "On My Mark".
Posted by: Mikuel - 08-09-2025, 01:57 PM - Forum: Balance Fu - Replies (2)

Hello there, you might have seen me incorrectly post about this topic in suggestions, so here is me posting about the topic in better detail in actually correct section.

Currently, there is two ways to utilize tactician's order skills: Either out speed (almost) everyone in the group or have "On My Mark" skill equipped while being tactician main class, which is quite restrictive in my opinion when it comes to attempting to raise tactician rank with it being off-class. Why is this the case?

"On My Mark" has two specific effects. 

Quote:Give your allies the boost they need by giving them orders to follow. At the start of a battle, automatically applies your first Order skill you have equipped. Additionally, increase the duration of your order skills by 1 round (they still only apply once).

First, it auto-applies the first equipped order in your skills at combat start which is wonderful addition but its second effect is the bigger reasoning: It increases duration of all orders by one round, and thus prevents them from wearing off the moment current round ends. Yes, you read that right: Without this skill, orders expire the moment new round starts, even if you have not have chance to anything with your given order.

With orders being rather large part of the classes identity, this is directly causing issues to anyone who wishes to use the class for something else than one or two spells from its wonderful arsenal and the passive +10% exp buff. One could argue that tactician was not meant to be used on slow and tanky build which is valid but I would like to raise counter-argument with one of its built in synergies with another class and its skill: Black Knight's "Grandmaster".

Quote:A sharp mind is a deadly weapon. Increases your Hit with Greatsword, Greataxe, and Greatlance weapons by half of your scaled GUI.
Additionally, your Tactician's class's Tactics Rank boosts the range of Black Knight projectiles and skills that can invoke the Black Wind to gain increased range (by half of its value). Furthermore, Tactics Rank cannot decrease due to taking damage during a turn your Parry skill triggered, or have invoked the Black Wind.

This skill is clearly meant to do two things too: Make "great" weapons more accurate and promote synergy between the two classes in a way that makes tactics rank beneficial for Black Knight skills and helps maintaining the tactics rank.

Sure, again you could make choice to just main class tactician, its not like it hurts you. Oh wait, it DOES. In order to get +1 duration to your skills, you would have to give up your main class skills of the other class. And in this example, you would be giving up BOTH a parry skill (which also big part of the synergy mentioned above) in Stalemate AND skill that gives you up to 20% physical damage negation in Indomitable.

This is a rather big request and some other classes who might want to use tactician skills to augment their available options will have to deal with this too. Of course they can just ignore this but it forces them to abandon big part of the class...

So how could this be improved?

Well I have few ideas:

Solution 1: Make "On My Mark" not a main class only skill.
How this would solve it: Its no longer main class skill, anyone could use it.
Issue: We now have NO reasoning to use tactician as main class at all.

Solution 2: Make orders last until end of the targets turn.
How this would solve it: Having order be tied to the receiver of the buff and not to new round starting would let people use the orders to let allies benefit off it.
Issue: Most probably a pain to code, with most things working with round timers.

Solution 3: Increase basic duration of orders by 1 round and buff "On My Mark" to make it better.
How this would solve it: Now we can have slower characters utilize orders too.
Issue: Just how can we buff "On My Mark" to make it valid skill to consider using tactician as main class. Maybe have it affect formations with its duration too or something?

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  [3.01f] Worthless post operator items and QoL request
Posted by: Veacari - 08-09-2025, 11:05 AM - Forum: Bug Reports - Replies (2)

The items added to Ballistas and Medicall stall installments at the Duyuei wall are flagged as "Worthless" and can not be destroyed or sold. They also have a weight value of 1, meaning you can get permanently stuck with items adding to your weight in your inventory. 

While a workaround excists for the Medical Stall items, as these are consumeable, the same is not the case for Ballista arrows.

Please make these items sellable.

Side note: There has been cases where some of the placeables at the Duyuei wall has been interacted with, and left in unoptimal conditions, such as Ballista arrows missing. Would it be possible to:

1) Make a more strict confirmation screen for first time interactions with the dismantle/modify command?
2) Disable the dismantle command during live raids?
2b) Enable modify during the rest phase.
3) Provide a summary of the state of the installations on the main interaction screen? We currently need to i) Interact with the station ii) click manage items for a second screen iii) select a slot and open a third screen to see its state iv) close out the menu and start over from i) to check the next slot.

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  Height Application for new PC [Krovara] 8'5 Foot to be exact.
Posted by: VibeEntertainment - 08-08-2025, 12:52 AM - Forum: Character Applications - Replies (1)

Applicable BYOND Key - McLovingLoving

Character Name - Solodros Victania

Request Type - Character Height

Request Details -  Height 8'5
                          
Reason why you are making this request (if applicable) - I'm making this request to allow Solodros to give off the nature of which she was made for, to strike fear into people/beings due to her taller nature. She's meant to be a more threatening, but also mixed PC of kind and whimsical, to articulate and dangerous. She's to either be based in Geladyne or Meiaquar in origin and proceed from there as a stand alone PC to pave her own path of devious, or content as a wandering menace to aid in story and plot for either the opposing factions or maybe she can be a benefit like a guard for a lesser than stronger PC? Of some sort. The story potential is quite vast here. That's all really, thank you for reading.

Roleplay & Lore supporting your request - Solodros is a Salamandra of imposing stature. She was made with a large structure to produce fear in those she was created to fight and destroy. One that embodied true flame. She was created as an Homunculi with traits of larger creatures around that housed a more direct focus. From Snakemen, to Hyattr and the blood of the larger [Hercules]jammers within the caverns of the altered. She grew, in structure and size allowing for but a taller height.

Discord is vibe_da-kidd if want to reach out to ask anything.

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  [v3.01f] Mid-Battle Crash Disables Controls
Posted by: pilcrow - 08-07-2025, 10:57 PM - Forum: Bug Reports - Replies (3)

Crashed mid-battle trying to examine somebody's weapon, and by the time I reconnected my turn had come around and an ally had taken control. They chose to skip my turn.
This didn't help! Instead, when it came time for my animal companion and my character's turns, I had absolutely no control over either (no menuing at ALL), and had to wait the full ~ten minutes for both stare blanklys to proc.

After the battle had ended, I also wasn't able to move at all until I'd relogged again.

This also seems to cause, after returning mid-battle:
- Gauge text in the party hp/fp bars to stop rendering
- LFG tab doesn't show up

It's worth noting that this is virtually identical behavior to every other time the bug shows up. The only different circumstances are the skip and the kind of disconnection.

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  [3.01f] Bandit Captures
Posted by: renowner - 08-07-2025, 06:49 AM - Forum: Bug Reports - Replies (2)

Using the Detainment talent Seize, you can capture Bandit Archers and Bruisers, etc. After doing so they have no icon and you cannot convert them due to not being able to click on them.
[Image: b3ab9bbff3.jpg]

Taking them to the sacrificial altar also shows them as souls.
[Image: 4cf9ac1725.jpg]

I assume we're not supposed to be able to capture them in the first place? This reminds me of the bug many years ago where we could capture arena patrons.

Anyway, human sacrifice time!

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  [3.01e and 3.01f] Bonder's Shared Pain funny behavior
Posted by: renowner - 08-07-2025, 05:18 AM - Forum: Bug Reports - Replies (1)

Bonder's Share Pain skill behaves in a few strange ways. One of which is probably unintended, the others that probably are.
1: The shared damage hits the other party regardless of their defense or resistance, armor and magic armor, guarding, passive DR, everything except elemental resistances. I imagine this is intended, but just in case its not I felt like listing it. For a main class only skill if the youkai is ever damaged you're generally taking more than if they hit you without shared pain being equipped in the first place.

2, and more importantly: When shared pain activates, the battle log doesn't actually show who took the damage or how much damage was taken at all. (It only shows the damage instance for the person who triggered shared pain, not for the other party or parties.) (Not all youkai you use could be bonded, not all youkai could take the damage, you wouldn't know just by reading.)

Elemental resistances  still apply to the damage you take from shared pain, meaning both often don't take the same damage after all, which isn't showed in the battle logs.


[Image: c528da9bd0.png]

[Image: bed2783497.png]

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  [3.01e] Midnight Ruler not capping enemy hit
Posted by: renowner - 08-07-2025, 05:05 AM - Forum: Bug Reports - Replies (1)

While under the effects of midnight ruler with a celerity of at least 30, the hit of enemies isn't being affected at all.
(The first two pictures are before midnight ruler is active, the final two are after)

[Image: 0c7a33d44c.png][Image: f2f836291b.png][Image: 055c9ab776.png]
[Image: 228896bc9c.png]

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  [v3.01f] The Latch
Posted by: Collector - 08-06-2025, 09:33 PM - Forum: Bug Reports - Replies (1)

Solblader movement skills (Godray Undertow, Chariot Star) and Bard dances will continue to their endpoint regardless of interruptions (gust trap, etc.).

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  v3.01f Cinder damage splits when you willingly Chariot Star/Godray into it
Posted by: Fern - 08-06-2025, 09:15 PM - Forum: Bug Reports - Replies (2)

See title, the cinder damage gets split if you willingly Chariot Star/Godray Undertorw across cinders, rather than do full damage per tile as it does with other voluntary movement (such as Geist Schritt).

To test, make someone else lay down cinders and just Chariot/Godray into them.

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