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  [3.02] Mirrored Enchant supposed to work this way?
Posted by: renowner - 08-14-2025, 05:18 PM - Forum: Bug Reports - Replies (1)

The mirrored enchantment for hand items' retaliation effect only works until the next round, which, since guarding lowers your evasion, is pretty much required to be used on a low celerity character, and always moves last.

So it basically never triggers since it goes away at the start of a new round. Was this intended?
[Image: b86519e6ee.png]

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  [3.02] Cruel Commanding Nacht
Posted by: renowner - 08-14-2025, 12:51 PM - Forum: Bug Reports - Replies (1)

Despite Cruel Commander's Contract of blood skill saying it defeats the youkai in question, it doesn't trigger Nacht's on defeat bloodstained night from activating.
[Image: 0aaa085429.png]
[Image: fa447bc2e5.png]

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  Skill Tax Thought
Posted by: Nekojinn - 08-14-2025, 04:23 AM - Forum: Balance Fu - Replies (6)

This is mostly a random thought I had, but...

I think everyone can agree that Skill(or Cel tax if you're evadie) is something that really holds down builds, right? There is a reason why hyper-healer builds don't get ski, It's just too many points if you want to really heal high numbers.

So, what if, both SKILL and CELERITY stopped giving hit/evade at around 50 scaled?

They'd still give the other parts, elemental atk, crit, inflict, etc. So if your build relies on one of those you'd still want to build more.

But wouldn't it be cool to at least have the option to pick a 100% STR scaling weapon, slap on 45 scaled skill (Which would be 55 scaled skill equivalent, 5 lower than 60) and just be happy about it?

A few problems would arise from this, however:

More stats to SWA Gouge with actually good defensives? This would make the damage race a bit worse, I think?

Easier to build Hybrid Tanks. Evade builds specifically want both cel and skill so this would free up 20+ stat points, which would make it fairly easy to build Hybrid. In my case, this would make my own Hybrid reach 50/50 def/res, which could be annoying to deal with.

Overcapping your Cel to 65 wouldn't be a viable strategy anymore.

And this is just off the top of my head, I'm sure more problems would arise from having so many bonus stats, but... honestly??? I think it would be fun???

I don't even know how many build concepts I've thrown away just because I did not have enough stats!

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  [v3.01f] Korvara Drift
Posted by: AkaInuHime - 08-14-2025, 02:45 AM - Forum: Bug Reports - Replies (2)

Magnet runes don't change the facing of their rune stack when resonating and moving their 1 tile. In prior patches, the rune stack would turn to face the direction it moved towards.

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  [3.01f] Anchor rune weirdness
Posted by: AkaInuHime - 08-14-2025, 02:30 AM - Forum: Bug Reports - Replies (3)

Anchor runes don't seem to clear their push/pull protection correctly when the rune detonates, leading to debug message spam when someone in the rune's former area gets pushed or pulled. I'll try and get screenshots and figure out how it works in more detail in a little.

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  Crafting UI
Posted by: Nekojinn - 08-13-2025, 05:06 AM - Forum: Quality-of-Life (QoL) - No Replies

So, while crafting something, you cannot access other things because of the UI.

Class Board? No.
Face Icons? They're layered underneath the UI.
Profiles? Also layered under.
Character Stats? Talent Window? Trait Window? The game doesn't allow you to open these.

Crafting is REALLY SLOW so losing access to basically everything else means you can ONLY craft.

I would like to adjust my profiles, look at my classes, my stats. change face icons. Really, anything, while my crafting bar fills 100 times.

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  SL2 Hit Rate Sheet
Posted by: Neus - 08-13-2025, 01:50 AM - Forum: Guides - No Replies

https://docs.google.com/spreadsheets/d/1...pb2gUgE5U4

A sheet that lets you play with Hit VS Evade calcs. Includes options for basically everything, shows a preview of your expected hit rates over how many damage instances, etc. 

May be useful for build planning. If you notice any inaccuracies, report them here.

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  [v3.01f] Bad status
Posted by: AkaInuHime - 08-13-2025, 01:32 AM - Forum: Bug Reports - Replies (1)

The skill stat's hover text says +1 status inflict per 1 when it's actually +2 status inflict. The click for more info text box correctly says +2 per.

[Image: 3xlj5f.png]

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  Unassuming Adventure (Item Set)
Posted by: Snake - 08-12-2025, 06:23 PM - Forum: Balance Fu - Replies (4)

Can the conditional be reduced from 5+ to 4+ for the damage amplification? The reason is because you can't dual-wield with this set, and it would be cool if you could.

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  [v3.02 Test] Oracles Are Always At -10 Evade
Posted by: pilcrow - 08-12-2025, 09:38 AM - Forum: Bug Reports - Replies (1)

I can't really confirm this on main right now, but if it exists on test and Oracles don't have any changes lined up..

Anyway, Oracles are getting the -10 Evade whether they're within 2 range of an enemy or not. If you test this, be sure to clear the 'Disengage' status with an attack whenever it procs, because it can muddle with results if you don't notice it.

The hit bonus doesn't appear to be affected, and is properly giving the bonus or penalty when it should.

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