Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 832
» Latest member: Jamessem
» Forum threads: 11,123
» Forum posts: 56,276

Full Statistics

Online Users
There are currently 1073 online users.
» 2 Member(s) | 1068 Guest(s)
Bing, Google, Yandex, Ray2064, Sawrock

Latest Threads
Lolzytripd
V2.95 Sunderthread Bonuse...

Forum: Bug Reports
Last Post: Lolzytripd
Yesterday, 08:31 AM
» Replies: 0
» Views: 26
Rendar
[2.95b] Ymir Item Effect

Forum: Bug Reports
Last Post: Rendar
Yesterday, 02:12 AM
» Replies: 0
» Views: 30
Snake
[v.2.95b] Firthrower Oddi...

Forum: Bug Reports
Last Post: Snake
01-26-2025, 10:36 PM
» Replies: 0
» Views: 26
Snake
Detective's Set / Infiltr...

Forum: Suggestions
Last Post: Snake
01-26-2025, 10:18 PM
» Replies: 0
» Views: 49
Mewni
mutato potato

Forum: Balance Fu
Last Post: Mewni
01-26-2025, 08:56 PM
» Replies: 11
» Views: 439
Skullcatrons
Invention App - The Sea L...

Forum: Applications
Last Post: Skullcatrons
01-26-2025, 06:00 PM
» Replies: 0
» Views: 62
Skullcatrons
Printing Press

Forum: Submissions
Last Post: Skullcatrons
01-26-2025, 05:08 PM
» Replies: 2
» Views: 1,094
PantherPrincess
Live 2.94 Prophylaxis For...

Forum: Bug Reports
Last Post: PantherPrincess
01-26-2025, 07:24 AM
» Replies: 6
» Views: 445
AkaInuHime
[v2.95b] Ice Slide Weirdn...

Forum: Bug Reports
Last Post: AkaInuHime
01-26-2025, 05:09 AM
» Replies: 0
» Views: 45
Senna
2.95v Sound punching

Forum: Bug Reports
Last Post: Senna
01-26-2025, 04:07 AM
» Replies: 0
» Views: 47

 
  Chimera's (glorious) evolutions.
Posted by: zericosmic - 12-17-2024, 06:21 PM - Forum: Suggestions - Replies (5)

Chimera are kind of.. criminally boring mechanically for how cool they can in terms of flavor, lore and design.

All of their evolutions combined aren't even close in value to a single good racial from races like Phenex or Leporidae, and some of these evolutions come with a downside, some offer mostly downsides, not to mention that they also get all the downsides of being a homunculi.

When it comes to Chimera evolutions, there is maybe one that is build defining and that is grudge claws, grudge claws are neat, they're only really useful for about one type of build, but it's cool that they enable that, however for 99% of the playerbase that will make a chimera, this will do nothing.

Not to mention that i feel like their best feature, the +5 ele attacks, hardly plays in to the monstrous aesthetic that they have.. And the Homunculi tax reinforces this even more.. They're better suited for magic if anything.. Which I find a little clashing with the fantasy, or at least my view of it somewhat.

As someone who really digs the lore and aesthetic of the race, but feels meh whenever I have to actually build one.. I feel like they're in strong need of a rework.

I would like to propose that instead of infinite mutations that are mostly minor, Chimera get limited to about 3 or so, but the mutations are given more meaningful effects, stuff that's actually potentially build defining, or even just worthwhile to use in a fight.

Print this item

  Kingside Casting (Ruler suggestion)
Posted by: Flun - 12-16-2024, 05:38 PM - Forum: Suggestions - Replies (4)

Here's a suggestion for a skill pertaining to the bishop piece, the bishop hasn't got much a niche compared to the other pieces, pawns have break, knights have their forks, rook has rookstar, and queen has its whole lot, bishop is the only one without something unique for itself, so I'm suggesting a ruler passive skill which gives the bishop a new function, casting.

a 2 skill point skill, one of the "no skill point slot taken" skills. Kingside Casting is a toggleable skill which allows the ruler to cast spells through the bishop as if it was a talys, which gives the bishop worth in being a tool suitable for rulers who have no spell reach outside of throne radius to cast from a distance, and being able to send in bishops to cast spells to make them more of a threat, because bishops as they stand are mostly useful for poking and kiting due to their long range and middling damage.

this gives bishops a use for spellcasting rulers, and a reason to be prioritised over rooks and knights while also offering a unique way to extend the reach of a mages spells.

(I think the harm in this would be quite minimal, as to even use it you'd have to play ruler, which hasnt got any notable offensive spells on its own, and its much more practical to just run a talys if thats all you want ruler for.)

Print this item

  Magic Gunner False Advertisement
Posted by: Snake - 12-16-2024, 03:48 PM - Forum: Balance Fu - Replies (5)

[Image: Screenshot-2.png]
The changes to Magic Gunner iced this neat balance between the four gun archetypes, I think that multiple rounds should influence at least the base shell, in a way that it amps the shell damage for every additional hit beyond the first you score, to a maximum of 3 times the effect.

Here's an idea for how to bring that back in a controlled way: Give the shells a new 'Gun Round Amp' effect. Basically, it makes each hit from your gun's rounds enhance the final effect of the shell, stacking up to a maximum limit (particular to each shell). The bonus damage or effect strength is proportional to the number of successful hits before the shell is triggered.

Basically, it'd mean something like this:

Quote:Blaze Shell

Shell: 5 * SP Armor-Ignoring Fire DMG (Amp: For each round successful hit before triggering, multiply the shell's damage by the number of hits (max. 3).)

Most of the shells would be increasing their damage done, while particular shells such as the trio below, would behave different for Amp.

- Lucky Shell; Amp increases the duration of Lucky Shell, not LV.
- Interference Shell; Amp increases the FP Reduction.
- Magnet Shell; Amp increases the LV of Magnetize, not the damage.
- Chain Shell; Amp increases the amount of enemies to chain into, not the damage.
- Vamp Shell; Amp increases the HP recovery, not the damage.

Discuss.

Print this item

  Black Bolt Description
Posted by: Trexmaster - 12-16-2024, 02:32 PM - Forum: Suggestions - Replies (2)

[Image: BihSRIv.png]
Right now Black Bolt's description is too long to fit all of its relevant text, omitting what the final effect is.

Much like Focused Beam, the '100% Scaled WPN ATK' could be omitted to make room for the remaining text.

For potential future proofing skills could make use of additional pages, if not simply making use of the extra windows that are common place in newer classes to explain mechanics. Something like Black Bolt would probably have a window to explain each extra effect it gets if it were made more recently. Could be worth going back and modernizing the older descriptions to be in line with the newer formats.

Print this item

  [Korvara] Emilia Schwarz - Character Prosthetic/Ability Request
Posted by: Toffee - 12-16-2024, 03:34 AM - Forum: Character Applications - Replies (1)

Applicable BYOND Key: ChewingToffee2
Character Name: Emilia Schwarz
Request Type: Character Prosthetics + Ability
Specific Request: A pair of unique, birdlike prosthetic legs that coincide with an extremely potent ki aura.

Since her inception during the Interesting Things eventline, Emilia Schwarz was a character and antagonist that never had access to magic or the arcane like her peers. Her acts of capturing monsters more powerful than her, and using tools and her unfeeling intellect to turn them against Telegrad emphasized her strengths. She was, by all means, and ordinary human daring to force her way onto the same level as those unlike her. Her existence is defiance. Unbeknownst to even herself, this defiance would manifest into a willpower beyond the weakness of her mortal form.

During the finale of Interesting Things, "Emiliaville," Emilia's greatest achievement turned against her in her moment of weakness. Tiermol, a beast she dared to control, tore its shock collar apart and dished out the pain Emilia had given it, tenfold. It mauled her, crushed her legs between its jaws, and pulled her deep under the Earth. In those moments, Emilia's struggle began and never ceased, for six years. Her time spent underground was wrought with pain, hardship, and the indomitable will to survive.

The will to survive allowed her an exchange. As her mind and body deteriorated, her soul refused to die in some forgotten chamber. As she fended off beasts, drank murky water, and fed on whatever would maintain herself; she unlocked her frozen ki. Even without a single ounce of magical capability, she turned the hollow world she was trapped in, into ice. Her movements became precise, her fighting became sharp and simple. There was no time to waste hesitating, planning, or even thinking. Even as she devolved into a rabid monster, she had reached total equilibrium—the very definition of survival; a hunter.

This ki aura allows her the ability to fight with incredible prowess, utilize the cold of her soul to her advantage, and leap incredible heights and even appear to fly as she can control her descent.

Her other notable aspect are her mechanical legs, initially crafted as simple replacements with whatever remnants of scrap metal, wire, and ore she could locate in her fallen state. Chunks of lost armor, shock collar fragments and components, and even chiseled stone. As she devolved into her current state, however, the function changed. They became digitigrade, sharp, and able to perfectly complement her fighting style. A predatory hunter; an avian.

Due to the nature of Emilia's legs and her abilities, she has two notable weaknesses to counteract her strength. Nullstone is capable of minorly disrupting the flow of focus in her mechanical legs, which causes them to shake, slip, or lock up depending on how much null energy is applied. However, nullstone is not capable of disrupting her flow of ki energy.

Her primary vulnerability is present in ki suppressant objects and tools, such as ki braces. The entirety of her power is drawn from her spirit through this aura, and any impediment is capable of rendering her nigh-powerless. In the case of her capture, ki bracers being applied to her arms and legs would be as restrictive as nullstone cuffs on a magic user.

Reason why you are making this request (if applicable): Emilia is a character I have been working on for a long, long time (since October of 2023). Her story was always meant to be a tale that would take a very long time to properly develop, but its primary themes would be those of evolution and the unshakeable nature of the human spirit. Though Emilia's form and mind were lost in her fall to rabid insanity; her soul granted her one wish to live. It granted her the power to become the ultimate survivor at the cost of her identity as a human being.

If you couldn't tell, I'm a sucker for the "ordinary human pushes beyond their limits to reach supernatural heights" story.

Roleplay & Lore supporting your request: In terms of Emilia's abilities, this is an interpretation of the powers of Verglas and Firebird with more depth added to the circumstances and significance of the ki. Rather than it being honed from meditation in the traditional sense, it was honed through a constant and neverending survival struggle, hardening Emilia's soul into something beyond her nature as a human being.

Prosthetic-wise, Emilia has always been extremely clever in the ways of toolmaking and even some engineering. She handcrafted her cages and shock collars used during Interesting Things, and would have six years to figure out a process for replacing the limbs she would have no choice but to rid herself of.

Print this item

  James Stallard - Request for character age below 13
Posted by: Gregaman - 12-14-2024, 09:46 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Gregaman (Slot 2)
Character Name - James Stallard
Request Type - Request for age that requires approval
Request Details -  I intend to make a character for the purpose of engaging with Telegrad's school ICly. I will explain the details of the relevant character information under RP & Lore support.
Specific Request - I would like to make this character begin at 9 years old, with the intention of aging them up as time goes on, using Trunks from Dragon Ball as the playby. (Starting with Buu Saga/Super "Kid" Trunks, just for clarity.)
Reason why you are making this request (if applicable) - I'd like to write for a character that starts as kind-of a brat, but eventually becomes a well regarded, reliable, heroic type. I also had a lot of fun writing for the last orphan character I wrote for a few years ago, whom I similarly aged up as time went on.
Roleplay & Lore supporting your request - 

James Stallard was an average Telegradian boy, and only child to two somewhat distant parents. The Stallard parents were only ever home for the last three hours of James's day. Shortly after they both got home, the three of them would eat a meal, and then they'd spend the rest of the day together, before returning to their rooms for the night. It was not the most exciting life, but James found his own excitement by exploring the forests around Telegrad, climbing trees and using branches like swords. One day, for reasons unbeknownst to James, his parents failed to return home. Nobody even seemed to notice they disappeared. James was simply left alone.

Now, James is a bit of a street rat. He lives in his abandoned home, and sustains himself on leftovers and scraps. Though in a place like Telegrad, it wouldn't be long before this unattended orphan would be given a home, surely.

Print this item

  [v2.93 v9(Test)] Regularly Scheduled Grenade Launcher Bug Report
Posted by: Collector - 12-13-2024, 12:08 AM - Forum: Bug Reports - Replies (1)

Upgrade: Grenade Launcher enables use of the skill to non-gun users, but still doesn't make use of their weapon and defaults to Bare Fists. Furthermore, Youkai with Upgrade: Grenade Launcher use a null weapon.

On a player:
[Image: hY1BCtx.png]

On a Youkai (Kerberos):
[Image: eahA0hm.png]

Print this item

  [V2.93 v5 (Live)] Death Positions
Posted by: Collector - 12-12-2024, 07:09 PM - Forum: Bug Reports - Replies (2)

Being defeated in battle doesn't send you back to your last inn, but to where you started the encounter.

Print this item

  [2.93v5] Insane Eclipse Bro
Posted by: Rendar - 12-11-2024, 08:39 PM - Forum: Bug Reports - Replies (1)

Insanity Eclipse has a few different bugs.

1. The Targeting for Insanity Eclipse can be displaced by 1 tile. Allowing you to target tiles that are TWO tiles away from you in a cardinal direction.

2. The 'If you do not move yourself and have 7m, this damage is doubled' clause just. Doesn't work as it is listed. Even if you are facing a different direction, you can change your direction, and so long as you have 7m, you still deal the double damage.

Print this item

  [2.93v5] Rose Trapped Traps
Posted by: Rendar - 12-11-2024, 07:15 PM - Forum: Bug Reports - Replies (1)

Zanni used Hand Trigger.
Red Bear's Queen Automaton takes 113 Ice physical damage. (Ice Trap)
Red Bear's Queen Automaton takes 122 Wind physical damage. (Gust Trap)
Red Bear takes 112 Fire magical damage.
Zanni recovered 1 FP.
Red Bear's Queen Automaton takes 127 Fire magical damage.
Zanni takes 370 Earth magical damage. (Rose Trap)
Zanni takes 370 Earth magical damage. (Rose Trap)
Zanni was inflicted with Charm!
Zanni's Metalaegis throws themself in harm's way to protect Zanni's Railgan!
Resist! Zanni's Metalaegis takes 281 Earth magical damage. (Rose Trap)
Zanni was inflicted with Charm!
Zanni's Metalaegis throws themself in harm's way to protect Zanni's Railgan!
Resist! Zanni's Metalaegis takes 281 Earth magical damage. (Rose Trap)
Zanni's Railgan was inflicted with Charm!
Resist! Zanni's Metalaegis takes 281 Earth magical damage. (Rose Trap)
Zanni's Railgan was inflicted with Charm!
Zanni's Metalaegis was inflicted with Charm!
Red Bear's Queen Automaton was inflicted with Poison!
Zanni's Railgan throws themself in harm's way to protect Red Bear!
Zanni's Railgan takes 195 Wind physical damage. (Gust Trap)
Zanni's Railgan's invocation was broken!
Zanni's Metalaegis was inflicted with Charm!
Red Bear's Queen Automaton was inflicted with Frostbite!
Red Bear takes 29 Ice physical damage. (Ice Trap)
Zanni was inflicted with Charm!
Zanni's Metalaegis throws themself in harm's way to protect Zanni's Railgan!
Resist! Zanni's Metalaegis takes 250 Earth magical damage. (Rose Trap)
Zanni's Railgan was inflicted with Charm!
Zanni's Metalaegis was inflicted with Charm!
Red Bear's Pawn Automaton takes 127 Fire magical damage.
Red Bear's turn.

It's looking like! Excel Hand Trigger (maybe just Hand Trigger)ing multiple traps at the same time and hitting a Queen with Rose Trap active.. will detonate the Rose Trap multiple times! Which while hillarious.

Does just delete people.

Print this item

Sigrogana Legend 2 Discord