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Light and Dark Tiles |
Posted by: Frozen - 03-02-2025, 07:03 PM - Forum: Suggestions
- Replies (1)
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I'm sure the light shafts have been spoken about in this context for a while now already, but with the addition of darkness tiles having a similar issue, I feel like bringing it up again.
I'm failing to see the point in making tile effects that can screw you and your own party over when you use it. As for darkness tiles, it's kind of confusing to see an evade-centric effect tied to an element that heavily leans towards a tank stat. Maybe there can be other kinds of effects to replace them, like lowered resists or something of that nature? It'd also be nice if the tiles could differentiate between allies and enemies like most other tile effects seem to do.
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[2.96d] Immortality for a turn |
Posted by: Flun - 03-02-2025, 03:49 AM - Forum: Bug Reports
- Replies (2)
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if you trigger lucky fortune while in a create shade and the shade dies, you dissapear entirely until your next turn, rendering you untargetable and undamagable
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v2.96d Underworld Frost is not Void Refractable? |
Posted by: Fern - 03-01-2025, 05:53 AM - Forum: Bug Reports
- Replies (1)
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Underworld Frost (the variant of Underworld Flame) shoots out like a projectile, can get reflected (and still travel a short distance after it is), but it can't be Void Refracted.
I'm not sure if this is an oversight or not.
Please tell me it is...
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[2.96d] Lost Belt |
Posted by: Rendar - 03-01-2025, 03:11 AM - Forum: Bug Reports
- Replies (1)
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Items upon your Item Belt can be dropped if you suffer a combat loss.
This is MOSTLY a pain in the rear because of HIGH cost items like... Star Graphs.
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[v2.96d] Skill Cards |
Posted by: Miller - 02-28-2025, 03:36 PM - Forum: Bug Reports
- Replies (1)
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Currently Skill Cards don't seem to be accounting for all of your skill slots; as far as I can tell, it doesn't seem to be accounting for GUI skill slots in particular. (I had to remove 11 skills at 55 scaled GUI to put on an Aux Skill card)
System: Your skill pool is already full.
This message will appear even without a full skill pool.
Edit: It seems that this might just be 25 ~ 26 skill slots being the cap before it stops you instead of GUI? Or it's counting free skills towards the cap.
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[V2.95] Blind Fighting? |
Posted by: WaifuApple - 02-28-2025, 01:43 AM - Forum: Bug Reports
- Replies (1)
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While adding traits to the new Wiki I noticed that Blind Fighting's description still talks as if we're in the age where Blind is -100 hit. I tested this on the test server, so it's a version behind live as of speaking, but I don't have any reason to believe it's changed since then.
Would be nice to get this description updated for modern day!
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