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[v3.01f] Korvara Drift

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  [3.01] Traps Bonked
Posted by: Rendar - 08-01-2025, 01:59 AM - Forum: Bug Reports - No Replies

Traps, when bonked into enemies, doth not be TRIGGERING on said enemy!

Bloody Fang used Cyclone Spear.
Morose Monomi takes 113 Wind physical damage. (Cyclone Spear / Bloodthorn Executioner Blade)
Status Infliction: 151.72 VS Status Resistance: 11
Morose Monomi was inflicted with Status Resistance Lowered!
Bloody Fang takes 40 Wind physical damage. (Gust Trap)
Bloody Fang recovered 5 FP.
Morose Monomi takes 15 Pierce physical damage.
Status Infliction: 156.68 VS Status Resistance: 39
Bloody Fang was inflicted with Poison!
The Trap smacks against Morose Monomi!

It exploded on me, and smacked her. Sad

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  [3.01f] Too Watchful Eye
Posted by: PossumParty - 07-31-2025, 11:52 PM - Forum: Bug Reports - Replies (1)

Watchful Eye states that when the enemy is blinded, it does not function. That is true for the most part- except that when you attack them, even though they are blinded, will still turn towards you afterwards.

Blind an enemy, go behind them and attack- zoop, they've turned right back around to you.

[Image: image.png?ex=688d50e3&is=688bff63&hm=ff6...y=lossless]

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  A Chef's Poor Request
Posted by: TorientalVortX - 07-31-2025, 06:28 PM - Forum: Quality-of-Life (QoL) - Replies (2)

Please, allow chefs to have  a recipe to convert alchemical mushrooms into cooking mushrooms in Korvara.

As it exists currently, it's purely rng dependent on if you are able to cook dishes with mushrooms, especially if you have poor luck from the campfires.

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  [3.01e] Gunbai Potential Inconsistency
Posted by: renowner - 07-31-2025, 07:22 AM - Forum: Bug Reports - Replies (3)

Gunbai's Potential Skill says it should raise your armor against ranged weapon attacks, currently it only does so for bows and guns. It doesn't do so for tomes, or ranged spears, shurikens, or any other weapon that ends up ranged. If this is intended to be based on weapon type rather than specific weapons, then I'd still think tomes at the very least should be in that list?

[Image: 38b4f7fc95.png]
[Image: cf011a8519.png]

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  [3.01f] Blessed On-Hit
Posted by: Kameron8 - 07-31-2025, 12:52 AM - Forum: Bug Reports - Replies (8)

The SR*3 damage dealt from the Devotion subtalent Divine Sign applies on what appears to be all instances of damage, rather than just basic attacks. 

To replicate:

1.  Equip a blessed fist weapon with a maxed out Divine Sign talent.
2.  Equip Verglas, and spec into all the passives, Create Ice Point, Ice Point Guard, and Rapid Kick.
3.  Get into a combat with an undead enemy.  Create an Ice Point, use Ice Point Guard, then rapid kick the enemy.
4.  Note that 6 instances of Light damage trigger against the enemy.

Quote:Ren Brown used Rapid Kick.
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Spectre's invocation was broken!
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick /  Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)



Just about every skill that uses the blessed weapon interacts this way, though only a few trigger it multiple times, such as:
  • Rapid Kick (6x)
  • Roundtrip (2x)
  • Razor Rune being shoved (1-5x)
  • Wind Slasher (2x)
  • Exgalfa (6-8x)
  • Needle (5x) [The on hit light damage triggers the needles]
  • Photon Rose (4x)

I'm sure there's more, but going through every single attack in the game is difficult to do in a reasonable amount of time.

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  Please bring back Lich and Dullahan
Posted by: Poruku - 07-30-2025, 11:30 PM - Forum: Suggestions - Replies (17)

The fact lich and dullahan were removed from the game still puzzles me. Why?

If the immortality is the issue, I propose that these races are simply a more recent development, meaning they couldn't be ancient enough to remember ancient times.

It's free content for the video game! Please Dev, please!

Note: We should also get rid of phylactery immortality if that's a problem. Why not just remove that part if it's an issue? Instead of taking out the entire race...

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  [3.01] Seppuku Psychosis
Posted by: Rendar - 07-30-2025, 03:16 AM - Forum: Bug Reports - Replies (1)

If you have Quick Draw active whenever Yor the Malus's psychosis triggers and you attack yourself.

You quickdraw the attack. Attack yourself. And then attack yourself a second time (the actual psychosis self attack).

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  [3.01] Phys/Mag Defense
Posted by: Rendar - 07-29-2025, 07:10 PM - Forum: Bug Reports - Replies (3)

Physical and Magical Defense can go into the negatives. This is mostly prominent with things like Sand Hand, Fungus Amongus that reduce your Phys/Mag Def by 40% as well.

It's anyone's guess if the minimum is supposed to be 0, but I figured I'd report it regardless.

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  [3.01] NOT MY BOY
Posted by: Rendar - 07-29-2025, 10:10 AM - Forum: Bug Reports - Replies (1)

I guess this is more a functionality change that happened in 3.00?

that. Was. Probably because of Kaicho and water tiles but.

Dark Water and Water tiles no longer stack.

ALSO.

Dark Stage tiles no longer stack from different Dark Bards. WHICH WAS A THING IN 2.99. AND IS NOW NOT.

LETS GET THE BAND BACK TOGETHER.

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  The Most Important Suggestion Ever
Posted by: Autumn - 07-29-2025, 09:28 AM - Forum: Suggestions - Replies (1)

[Image: e3zllcP.png]

I think Special Technique's text should have an exclamation point at the end instead, so it looks like

Quote:Gozen has used their special technique, Forest Fiend!


That's all.

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