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  Swap Weapon Staling
Posted by: AkaInuHime - 08-26-2025, 04:34 PM - Forum: Balance Fu - No Replies

After using swap weapon, make your basic attack command reset its repeat action tracking. Is it really the same action if you're using a whole different weapon now? Some weapons with special basic attacks like jackhammers and crossbows already function like this, since they have a unique attack command compared to most weapons. Make it work that way for everything!

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  Summon Decay
Posted by: pilcrow - 08-26-2025, 01:55 PM - Forum: Balance Fu - Replies (14)

Summons probably shouldn't outlast their owners - at least not for long. 

The current behavior (remaining completely untouched) generally leads to squiffy situations and perverse incentives, such as all of somebody's summons splitting off and running to the corners of the map after they die, either so that Die Hard can proc while the opponent is dealing with them, poison and burn can tick down, a rune can do its work, or a railgan can sit and camp with its invocation ready. On the attacker's side, it can also lead to having to babysit a dead body for several rounds so you can catch a Die Hard proc before you go and deal with a WG.
(WG probably shouldn't count as a living party member for determining whether a battle should end ending or not, anyway??)

I have seen - multiple times - a summon flee to all four corners of the map before it finally gets taken down.

I think the safest suggestion is that at the start of any round where a summon's summoner is dead, the summon loses % HP (10%? 15%?), increasing each round until it either dies or the summoner starts a round not dead. Putting this check before Die Hard is ideal - most Die Hard procs don't result in the user being meaningfully 'alive' unless they're left alone, which is exactly the behavior running away is trying to force.

Basically, if the summons can't take their opponents down the same turn their user is taken down or the turn after, they probably shouldn't be sticking around anyway - it only prolongs battles otherwise.

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  [v3.02b] Summon Doubleturning
Posted by: pilcrow - 08-26-2025, 01:43 PM - Forum: Bug Reports - Replies (2)

Summons are put to the top of initiative the round after their summoner dies during a 1v1. This probably also happens in other situations (ie taking out the last member of the enemy party, but not their summons)
The functional result of this is that the turn order goes:
attacker > summons > (new round) > summons > attacker

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  [3.02b] Click-to-move Woes
Posted by: MultiWonder - 08-26-2025, 08:21 AM - Forum: Bug Reports - Replies (2)

Click to move has been updated recently!
It works well and I find myself rarely being stuck to walls as much!

BUT.
It comes with some new changes that I wonder if they are even intentional.  We effectively lost some QoL in exchange for some accuracy on some maps.

Firstly:
Unlike the older system, you cannot click areas just past a jump point to automatically take said jump point. You have to walk to a jump point, then manually do so now.

Second:
You now bump into monsters via click to move instead of walk right around them like before.
I figure this is worth reporting given this was never how it functioned before (you used to walk around them), and again, it removes a QoL in dungeons, especially lower level ones or wilderness areas that happen to have monster spawns

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  [ver 3.02] daikyuu potential
Posted by: Lolzytripd - 08-26-2025, 06:59 AM - Forum: Bug Reports - Replies (1)

daikyuu's potential requires a bow and does not work with mutated daikyuu.

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  3.02b Field effect chat text
Posted by: Raigen.Convict - 08-26-2025, 04:38 AM - Forum: Bug Reports - Replies (1)

The 'clickable' text meant to show what a field effect does does NOT pull up a window when clicked. 
Example: New Field Effect: Aposemagicka.
Aposemagicka should be clickable, it is not.

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  uǝɯ ooɹɐƃuɐʞ 'ǝɐpᴉpodoɹɔɐW
Posted by: Lolzytripd - 08-26-2025, 03:21 AM - Forum: Suggestions - Replies (3)

ɐɹnɥsoʞoʎ ɟo ǝdɐɔsllǝɥ ʇsol ɐ ʇuǝsǝɹdǝɹ oʇ ƃuᴉʇʇᴉɟ ʎlnɹʇ ǝʌɐɹ ɐ 'ɐᴉɹpʎls ɹǝpun ʍop puɐl ǝɥʇ ɟo ƃuᴉʞ 'ǝᴉqɹɐq ǝɥʇ uo sdɯᴉɹɥs ʇsǝʇɐǝɹƃ ǝɥʇ ɟo ǝʌᴉʇɐʇuǝsǝɹdǝɹ 'ɹǝxoq xǝdɐ ǝɥʇ 'lɐᴉdnsɹɐɯ ǝɥʇ 'ǝɐpᴉpodoɹɔɐW

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  Ver 3.02b bloodtaking
Posted by: Raigen.Convict - 08-25-2025, 08:11 PM - Forum: Bug Reports - Replies (1)

Bloodtaking enchant is being canceled due to the magic damage of ice point greaves in verglas skills.

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  Finish the development of Evoker
Posted by: Snake - 08-25-2025, 03:20 AM - Forum: Suggestions - Replies (1)

Evoker needs to be finished, it only has been reworked in its basic spells and Charge Mind interaction despite the class being named -Evoker-. Namely?

Charge Mind needs to interact with Evoker's Invocations.

There's one million and one suggestions for what these could be that have been detailed and given over time, I can offer mine, but overall my request is just for the class's rework to be finished. At this point I don't mind or care anymore, I just want to see it working.

Cause it sucks to see these basic spells performing better than their expected elemental "pinnacles".

At the very -least-, I believe that Invocations under Charge Mind's effect should nullify the target's Elemental Resistances to 0% if it is higher than that, and give Charge Mind LV * 10% damage bonus. 

But as a consequence, it removes the status outright, rather than reduce its LV, and put it on a cooldown.

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  [Korvara] Character Height Application
Posted by: Lonestar - 08-24-2025, 09:37 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Cowboy Sheep

Character Name - Beta

Request Type - Character Height

Request Details -  Height increase to 8'3.

Reason why you are making this request (if applicable) - The character is made to be a living weapon, in a sense that would strike fear and concern of those who took a glance at her. So in order to support her weapons (a pair of massive metal claws) and to fufill that aesthetic, a giantess felt fitting.

Roleplay & Lore supporting your request - The character is a Shaitan who was a test subject of a very illegal underground facility/laboratory, who used humanoids as subjects for their wicked experiments. At some point, she escaped but had to jump in the waters in order to leave her pursuers, which ended her stranded in the coast of Kiyoren, Yokoshura after a quick visit to the Dark Zone. She currently serves as a slave to a very small clan, the same one who found and nursed her to health.

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