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Latest Threads
Autumn
Longterm Evade Buffing

Forum: Suggestions
Last Post: Autumn
1 hour ago
» Replies: 0
» Views: 10
Autumn
Jarmor Buff

Forum: Suggestions
Last Post: Autumn
1 hour ago
» Replies: 3
» Views: 45
Poruku
City of Heroes

Forum: Fruity Rumpus General
Last Post: Poruku
8 hours ago
» Replies: 9
» Views: 430
Poruku
Weapon Parts

Forum: Suggestions
Last Post: Poruku
Today, 05:20 AM
» Replies: 3
» Views: 101
zericosmic
Tis but a Scratch! - Sala...

Forum: Character Applications
Last Post: zericosmic
Today, 04:39 AM
» Replies: 1
» Views: 233
Flun
Clamcertina - Weapon Subm...

Forum: Submissions
Last Post: Flun
Today, 02:01 AM
» Replies: 0
» Views: 38
Senna
Why my stacks, just why

Forum: Balance Fu
Last Post: Senna
Yesterday, 01:59 PM
» Replies: 0
» Views: 57
MultiWonder
[2.95d] Awooooooo- (Wolf ...

Forum: Bug Reports
Last Post: MultiWonder
Yesterday, 01:39 AM
» Replies: 0
» Views: 52
Rendar
[2.94b] Charge Mind Miu

Forum: Bug Reports
Last Post: Rendar
02-03-2025, 06:27 PM
» Replies: 2
» Views: 221
zericosmic
Druid Form Suggestion

Forum: Suggestions
Last Post: zericosmic
02-03-2025, 11:55 AM
» Replies: 6
» Views: 224

 
  Rune Mage's Nerf Feedback
Posted by: Snake - 11-24-2024, 09:51 PM - Forum: Balance Fu - No Replies

Smoke tiles were awful strong, I agree. But now Rune Mage kind of ran out of options to evade an enemy if you're playing its squishier, mage-er counterpart.

Can the removed levels of Smoking Rune be appended elsewhere on the Hit-Evade formula? Something that I think the class could use is the following:


Quote:Haste Rune

Resonate: All allies in range gain +2 Move and (1 + Rune Level) * (2 + Rank) Evade for 1 round.
Engrave: Target ally gains +Rank move and (15 * Rank) Evade until your next turn.

Linked Runes that deal damage have Great Accuracy.


Buffing your Evade is not as bad as reducing the enemy's Hit, I say. This would also make Nulled Runes be more precious to keep around.

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  Unable to make inputs in combat after relogging (v2.92b)
Posted by: Death+ - 11-23-2024, 12:33 PM - Forum: Bug Reports - Replies (1)

Cannot make inputs after a lag spike then crash mid-combat. Unable to access any controls, whether by keyboard or with mouse after relogging, relaunching or reloading in mid-combat. To reproduce, exit mid-combat and relaunch or relog.

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  Testing Server Form Pawns Bug 2.93
Posted by: Raigen.Convict - 11-22-2024, 06:16 AM - Forum: Bug Reports - Replies (1)

Form Pawns is apparantly bugged so that it will not show 'any' spawn points and will not allow you to actually spawn pawns at all.

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  Poison
Posted by: Poruku - 11-21-2024, 06:55 PM - Forum: Balance Fu - Replies (7)

I propose poison damage be nerfed across the board. It's kinda crazy that the MAX damage it can do is 10% of your health every turn, and it frequently hits that cap.

It's a huge part of why glykin is the best tank. Poison damage is simply too high! Oftentimes a single application can do hundreds of damage.

I simply propose that poison damage be 2x level instead of 3x level. No need to lower the cap. This would quickly make poison sources more acceptable in general. High level poisons from wyverntouched would be more useful, and poisoning+damage tools like wretched oil would no longer dominate so easily.

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  Coliche-merde
Posted by: the REAL Minos Prime - 11-21-2024, 12:58 AM - Forum: Suggestions - Replies (1)

This is not a balancing issue as much as it is something that bugs an absolute stupid little nerd like me.

The Copper Coliche is, from what I can gather, based on a Colichemarde, a type of smallsword. The sprite depicts a one-handed thrusting sword that seemingly has no cutting edge, much like a real smallsword.

As smallswords have no ability to slice, only thrust, it's alt attack shouldn't be a slice.

Instead, I propose, the Coliche get a unique alt attack instead:



Quote:Pommel Strike
3M
Use the pommel of your sword as a basic attack, dealing blunt damage instead of piercing.

Not just would this satisfy the absolute dumb idiot nerd inside me, but it also fits a duelist's weapon well thematically.

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  Massive buff to Exceed Ink!!!!!!!!!!!!!!!
Posted by: Snake - 11-20-2024, 10:21 PM - Forum: Suggestions - Replies (3)

Can it display a 'Level Up text' every time you reach 25% EXP TNL? For example, if you reach or go beyond 25%, it says something like

"Milestone Reached! 75% EXP left for Legend Ink."

Then 25% more, it goes.

"Milestone Reached! 50% EXP left for Legend Ink."

This is so to make it better for me and whoever else know when they've done 'enough' grinding. Someone made a good point for me, that by normal leveling, once you reach LV60, or specific levels such as LV45 or LV50, you can stop to take a break.

With exceed inks, it's not the fact. It'd be cool if the game helped you decide when you should stop being a maniac or not. Just a fun QoL request, really.

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  [2.92b] PapiLyin
Posted by: Rendar - 11-20-2024, 07:34 AM - Forum: Bug Reports - Replies (1)

If you defeat a Papilion (generally who has spawned some butterflies) in melee.

They oft times love to hit you with a random status effect post-battle for beating them in melee.

Which is kind of funny. But AUGH

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  [v.2.92b] Fatal Error: Reconnecting during Combat causes you to lose control.
Posted by: Snake - 11-20-2024, 12:23 AM - Forum: Bug Reports - Replies (1)

If you disconnect during a fight, and someone with Total Control takes control of your character during your turn; If you reconnect during that, you can no longer control your character for the remainder of the combat session. This means complete loss of control. You cannot click the HUD, nor pressing any buttons will do anything, WASD mode or not.

There are currently no workarounds, even trying to reconnect during your ally's turn does nothing to amend this.

The only solution is wait until combat is over, and only then, relog into the game. Once you do that, you can control your char as normal.

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  [Version 2.92b] Keen eyes
Posted by: caliaca - 11-19-2024, 09:50 PM - Forum: Bug Reports - Replies (4)

Keen eyes no longer works how it used to.

I spent 250 stamina last night. It now takes 4 stamina to refill the hole and no longer has any scaling on the chance of being dropped. In the 250 stamina I spent, I got 14 murai back a single time and nothing else. This means it no longer pays the cost of the shovel.

Neither of these changes were noted anywhere so I'm wondering if this is a bug or intended?

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  Make gold bars easier to carry.
Posted by: zericosmic - 11-18-2024, 12:00 PM - Forum: Suggestions - Replies (8)

Gold bars are heavy af, when I was trying out G6, I could kind of see why, given the random chests full of gold bars.

But on Korvara, you kill one level 60+ boss and you're suddenly carrying 30+ more weight on you, the feeling is miserable if you don't have much encumbrance or are carrying a lot on you.

If you're grinding bosses you have to constantly go boss > shop > boss > shop, and it's such a hassle that at this point when I get a gold bar, I delete it from my inventory, not to mention the people getting suddenly encumbered when you do the dark shard boss repeat fights and having to also delete their gold bars.. 

I've gotten to the point where i'd rather avoid doing high level bosses just so i don't have to spend a minute destroying gold bars so I can move again.

And now we're also getting recipes that use gold bars as part of the craft.

Make them stackable, or 1 weight.. Or heck give us a unique enchantment or tailoring-crafted 'bag of gold holding' item.

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