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  Change Invisible Weapon from Evade Down to Hit Buff
Posted by: Fern - 04-19-2025, 11:40 PM - Forum: Balance Fu - Replies (6)

Spellthief's Invislble Weapon is very hard to use because it's 3 rounds on a buff-heavy class and an evade reduction instead of a hit buff, so if people are evade overbuffed (which happens a lot and is very easy to do) you're basically not getting any hit rate.

I would propose that it's either changed to a proper hit buff so that it has more usefulness, or extend its duration to 5 rounds if it has to remain an evade reduction.

Wow it's been forever since I've made one of these threads.

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  v2.97b Thunder Hooves don't show the yellow lightning trail when you move
Posted by: Fern - 04-19-2025, 09:14 AM - Forum: Bug Reports - Replies (1)

See title, when you use normal Movement wearing Thunder Hooves it does not make the lightning trail it used to.

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  Another Friggin' Mech App - Height, Adornment, and Ability Request
Posted by: the REAL Minos Prime - 04-19-2025, 05:35 AM - Forum: Character Applications - Replies (4)

Applicable BYOND Key - The mom sexer

Character Name - Enforcer Unit G, also known as "Eugene"

Request Type - A height and special adornments for a Meiaquarise mechanation.

Request Details - A mechanation above the normal height limit that is also exceptionally strong and tough, whilst also having a set of adornments resembling nails in its head.

Specific Request - A mechanation that stands at a staggering 8'9, created by Meiaquarise slummers to be the perfect enforcer and bodyguard - being a slow, lumbering robotic giant that enforces the will of its master through brute strength and brute strength alone. Eugene is much stronger and tougher than the vast, vast majority of organics, able to crack bones with his bare hands and at minimum knock your average slummer (note: not your average PC) onto their back in a single punch, whilst being sturdy enough to face-tank weaker blows. However, he is also much slower than most organics. To visualize - for Eugene, to run is about as fast as an organic person jogging, and for Eugene to sprint is about as fast as an organic at a brisk run.

For transparency's sake, I will mention that Eugene would use Mag Agent: Torture from Madness Combat as a playby. I'm aware the original playby doesn't have a mouth; I'd edit that in myself, and edit any FIs or portraits to fit the standard facial requirements for Mechanations.

   
(Art by Aoki)
Reason why you are making this request (if applicable) - I want to make an enforcer and bodyguard that is meant to be a large, intimidating character that is kind of a living weapon. His massive size and strength is not meant to be a 'gotcha' to powergame, but to be a plot hook for other characters; maybe a gang leader wants to keep him around as a trump card to use when someone isn't paying their protection money, or maybe a vigilante or Carabinieri officer wants to take him down in a David-and-Goliath situation, where they defeat a much physically stronger opponent with skill or speed.

The intention with Eugene isn't to powergame; actually calling on his immense strength and toughness would, of course, be entirely consensual, and if a player doesn't want to play ball with a massive wall like that, I'm more than happy to play him as weaker or just default to rolling. The intention behind his strength and toughness is to give other players the either power fantasy of having a massive, strong, immovable goon at their side, or the power fantasy of taking down said massive immovable goon by skill, speed, precision, or tactics.

Roleplay & Lore supporting your request -

Mechanations already have unnatural strength, represented with their racial innate trait that gives them extra carrying weight.

Mechanations are robots. You could probably build one to be even stronger than a standard, factory-issue Mechanation.

Strength builds are already described as being superhuman in their strength by the old lore TXT.

Quote:- (How would someone with 60 STR equate to a real life person?) 60 base strength would be quite strong, capable of extreme feats of power. You wouldn't be like the Hulk or Superman, able to throw cars, punch through solid stone, or anything like that, but you could probably toss a carriage over by yourself, or carry a bear carcass by yourself with a little effort.

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  [2.97b] Bombs don't work.
Posted by: caliaca - 04-18-2025, 09:46 PM - Forum: Bug Reports - Replies (4)

Bombs don't work.

https://cdn.discordapp.com/attachments/1...10f410598e&

https://cdn.discordapp.com/attachments/1...87775b9d1e&

Steps to reproduce:
1. Take smoke bomb.
2. Let the enemy wake in
3. See their hit unaffected

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  [2.97b] The Venom of 87
Posted by: MultiWonder - 04-18-2025, 05:23 PM - Forum: Bug Reports - Replies (1)

Viper Venom doesn't show the message stating that a target has been inflicted with poison even after a successful infliction

The status inflict and resistance message will show, but never the '<Target> has been inflicted with Poison!' message

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  Rune Magician love
Posted by: Lolzytripd - 04-18-2025, 05:33 AM - Forum: Quality-of-Life (QoL) - Replies (3)

I swear guys, this is not the ptsd bandaid being ripped off.


A single point passive for RM that makes it so that rune damage type is based off starsign and not your equipped tome's damage type.

I suggest this for builds trying to be creative for RM but end up with a small selection of casting tools and end up with for example, sound runes instead of your favored element when using an instrument tome with a bard promo.

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  [2.97b] This ISLAND IS A PRISON
Posted by: Rendar - 04-18-2025, 04:32 AM - Forum: Bug Reports - Replies (1)

Non-tradeable items that are Literally Gained One Time. Can be dropped on death.

Namely. The Recipe Cards for the Korvara items.

System: Lost 2 Murai.
System: Lost 1 Jade Insect Whistle.
System: Lost 1 Torch.
System: Lost 1 Recipe Card: Jade Insect Whistle.
System: Lost 1 Old Rod.

This is so fucked.

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  "A dark blade similar to a Scythe"
Posted by: zericosmic - 04-17-2025, 11:22 AM - Forum: Balance Fu - Replies (8)

I HAVE BEEN LIED TO, DECIEVED, FOOLED, AND GASLIT. My fields have been salted, and my scythe dulled.

FOR DARK IMBUE IS NOT A SCYTHE SKILL, DESPITE THE FACT THAT ALL THIS SKILL YAPPS ABOUT Is A COOL, DARK, SCYTHE.

This is utterly unplayable

To quote famous player, AND EVENTMIN Vivi "Are scythes not a kind of axe" , so true bestie.

Now I know what you're thinking. "Zeri, Dark imbue isn't even good" 

Shut your mouth,  DO YOU NOT WANT TO EMOTE PUTTING YOUR HAND ON YOUR BLADE, LOADING IT WITH DARK ENERGY, PRACTICIALLY WAITING TO BURST!? That's right, you know you do. I know what you get up to in the middle of the night.

Make dark imbue a scythe skill, you know it rightfully should be.

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Shocked Mage: Enchant Swap
Posted by: Poruku - 04-17-2025, 05:08 AM - Forum: Suggestions - Replies (10)

Mage and Evoker have a problem: the enchant you choose? That's your element. Any other element you use is going to be secondary and weak. Not only do you miss out on the ele atk, but you also make all your spells really bad. Sear makes no cinders, vyd doesn't bleed, rye doesn't crit, libegrande is just a projectile... It's kinda meh isn't it? So you're only using your secondary elements in situations where you simply have no choice due to resists or some other factor.

I think that is sad, because it means Mage and Evoker are locked to one element, and any kind of multi-element build is suffering. Elementalist gi is kinda meh as well, in my opinion not justifying that playstyle.

I suggest a simple addition that would allow mages using multjple elements to exist, with a single skill.

Quote:MAGE SKILL
Elemental Shift
1m
2 turn CD
20fp

If you have an elemental mage enchant active (talvyd, kraken, galren, nerhaven, or redgull), dispel it and activate the next one in your skill pool.

If you have 3 or more in your skill pool, activate a random one instead and gain "elemental cascade" for 1 round. This allows all effects that require a specific enchant to activate, and you also gain +10 to all elemental atk.


It sounds strong, but honestly it's really not that bad. After the shift, you're stuck with a random enchant the next round. 10 ele attack is also not a lot, just enough to make this playable. A mage focusing on a single element will certainly do more damage.

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  Telegrad Smol
Posted by: Felgrand Tactician - 04-17-2025, 04:28 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Arkbrave Strategist (Yes, I bootlegged myself
Character Name - Annabelle Tachibana
Request Type - age limit
Request Details - 7-year-old Telegrad child
Reason why you are making this request: Holy shit it's a child with both biological parents alive and well. Time for some crazy school RP (They're also below the age and height limit)

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