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[3.04] Mining Inquiry

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pilcrow
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Flun
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Poruku
Duyuei's Wall Raid, Opini...

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[3.03g] Eye Colors

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  Duyuei Wall installations
Posted by: Veacari - 08-19-2025, 04:06 PM - Forum: Quality-of-Life (QoL) - No Replies

There has been cases where some of the placeables at the Duyuei wall has been interacted with, and left in unoptimal conditions, such as Ballista arrows missing.

This can happen when someone dismantles a Ballista, which causes the arrows to be lost, they are neither placed in the dismantlers inventory nor saved as part of the installation nodes state.

The problem is made worse from the ability to dismantle stations during a combat phase, but only being able to modify and reload the installations during the rest phase or outside of the raid time. There is also no visual indicator of the state of an installation, so any incidents from someone who made a mistake or where curious about what clicking a button does can go unnoticed.

Request 1: It would be apriciated if people where blocked from interacting with the dismantle option on installations during a raids combat phase. If there is someone who'd like to do sabotage related RP I personally believe that could be handled through GM's, and preventing genuine mistakes is more important as those kind of mistakes has already happened.

Request 2: Some sort of visual indicator or summary of the Installations state on their primary menu. Currently the installation menus are rather cumbersome to navigate, requiring multiple levels of submenus to be opened, each menu having a short delay due to having to reload the entire menu frame. Which leads to...

Request 3: Better Installations menus. In the case of Ballistas and Menders stations, we currently need to 
i) Interact with the station 
ii) click manage items for a second screen 
iii) select a slot and open a third screen to see its state 
iv) close out the menu

and start over from i) to check the next slot.

I am aware that these menus are shared with other game mechanics, and I don't expect the installations to recieve an individualised UI overhaul, so consider the third request more of an anecdotal statement on how some of the older UI parts can be annoying to deal with.

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  v3.01f Can't toggle Marching Band boots while they're on CD
Posted by: Fern - 08-19-2025, 03:50 AM - Forum: Bug Reports - Replies (1)

If the boots have activated their movement once, and the skill grays out in the passives list, you can't toggle it.

This has led me to many accidents like moving when I don't mean to because I thought I toggled it.

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  v3.01f Ice Skating through Shadow Moshes doesn't trigger their damage
Posted by: Fern - 08-18-2025, 07:11 AM - Forum: Bug Reports - Replies (1)

Shadow Moshes don't hurt enemies that Ice Skate across them.

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  v3.01f Electric Axe's on crit sound damage makes people Riposte you and can be dodged
Posted by: Fern - 08-18-2025, 07:02 AM - Forum: Bug Reports - Replies (2)

Refer to title! Screenshot example of the Riposte as well.
I'm surprised no one's reported this.
[Image: 6FaPgLb.png]

Screenshot of the sound on crit being dodged:
[Image: 84GwYAs.png]

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  [v3.01f] Not hot enough
Posted by: Autumn - 08-17-2025, 09:57 PM - Forum: Bug Reports - Replies (1)

Chimeras can still be infected by Pale Lauders despite being a hotblooded race (when they have the fireblood tag), liches are still the only race they simply explode upon for only trying.

Infact, I assume Oni also work like this, its only strange cause Mortefiore can't target any of these races.

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  Boss Spawns
Posted by: Rendar - 08-17-2025, 05:49 AM - Forum: Suggestions - Replies (1)

You're going out to dungeon with your friends! Set up a team, set time aside. Decided you're gonna RP!

You hit up the first dungeon. Ah, shucks. The boss tracks are visible. OK. It's OK! You say to yourself, spending the 3~4 minutes to walk from this dungeon to the next!

The second dungeon. Tracks as well...

The next? Also tracks!

You get desperate, you teleport to the other side of the island. HOPEFULLY. THE BOSS THERE IS SPA-

Also tracks (or just despawned the second you warped in).

This is way too common a problem.. Can we please just.. change boss spawns at this point? Have bosses always spawned, and allow you to fight the boss every 12 hours. We keep track of Warps (unfortunately), so we can have these variables on the characters.. or just.. Have it so that you can challenge a boss every 8~12 hours. Which keeps it relatively in line with what it is right now! No bosses needing mobs to spawn..

Please. I'm on my hands and knees begging.

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  [3.02 TEST] Sludge
Posted by: MultiWonder - 08-17-2025, 05:12 AM - Forum: Bug Reports - Replies (2)

Trapped in Sludge does not prevent movement skills

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  Chargemind payment plan
Posted by: Lolzytripd - 08-16-2025, 07:40 PM - Forum: Suggestions - Replies (9)

I suggest that charge mind be altered to work like sol charge

Fp changed to scale on momentum and effect changed to power up cm by 1 level per 2 momentum, granting a level of ephemeral insight for each level above 3 that would be reached

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  [3.01f] Italicizing Words in LFG
Posted by: Rendar - 08-16-2025, 07:12 PM - Forum: Bug Reports - Replies (1)

If you italicize words in your LFG, in game it displays this text.

On Discord it does not actually show it.

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  Vent Petale buff
Posted by: Snake - 08-16-2025, 01:53 PM - Forum: Suggestions - No Replies

Can you make it so if we spend at least 1 point in Vent Petale, we get the petals animation even if we don't meet the Sword-And-Spear condition?

Mostly for cosmetics.

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