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Excel invitation

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  Undeep Breaths
Posted by: Ray2064 - 07-22-2025, 07:34 PM - Forum: Balance Fu - Replies (2)

Can the skill (in Place of Madness) have a minimum amount of status drop? Like, 20/30?

A 'build WIL or you die lmao' mechanic doesn't seem that great especially when mage builds already trivialize PVE, and spending 1M per turn really hurts melee/momentum-sensitive builds (utilizing fleur/twin dance mainly) more than anyone else, too

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  [v3.01b] Not Really A Wall
Posted by: Autumn - 07-22-2025, 06:26 PM - Forum: Bug Reports - Replies (1)

Chained Leap will fail to pull you if you try to pull yourself to a battle border instead, examples of this are everywhere but here's a picture.

[Image: PEF0O6g.png]

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  Bought character slots before patreon slots
Posted by: Akaiger - 07-22-2025, 05:53 PM - Forum: Suggestions - Replies (1)

Title. Additionally, more character slots per page? Customizable, hopefully? Thing is the animation between the pages is rather long. Turning off animations could also be a fantastic addition.

Edit: I meant the latter as a toggleable

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  Trait, Racial and Talent skills
Posted by: Akaiger - 07-22-2025, 12:22 PM - Forum: Suggestions - Replies (6)

Turn skills that are gained through traits, talents or racial abilities into 0-cost equipable skills (if they're innate active skills that cost 0 at the time this post was made) so you can organize your skill order like you can with class skills. Stuff like:

  • Motivate (Charisma)
  • Grapple
  • Capture
  • Discard Weapon
  • Omina's Curse
  • Red Tail's dices
  • Ancient Song
  • Fade Out
  • Mantra of Will
  • Play Cute
And so on. It's a QoL change that would help people who consistently use the same skills and don't have enough hotbar space and speed up turns for people who have too many skills. If this is approved people could list more skills below so dev has an easier time finding them.

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  Straight up In The Galdr Club
Posted by: Rendar - 07-22-2025, 02:33 AM - Forum: Quality-of-Life (QoL) - Replies (1)

Can we please have a choice on what song we play for Bard Instruments?

Like. The item instruments. That give random buffs.

Recovery is cool (weird), because the times that you'd actually want it you'd go fishing for it.
Fearless is... a thing.

And motivate is REALLY GOOD for critters vs mobs with 80+ Crit evade.

Except if I run out of Motivate, I have to go fishing for what feels like an eternity to get it back.

LET ME BE MOTIVATED BY MY MUSIC ON DEMAND

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  Are You Afraid of the Dark(tiles)?
Posted by: Kazzy - 07-21-2025, 10:40 PM - Forum: Suggestions - Replies (3)

At risk of being self serving, I would like to put forward that the Umbral Darkvision trait, as per 

[Image: moWXegW.png]

be appended to apply to Shadow tiles. 

It feels like an oversight that it doesn't.

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  [v3.01b] Sneedbark Kit
Posted by: Autumn - 07-20-2025, 09:51 PM - Forum: Bug Reports - Replies (1)

Creating a Seedbark Kit still nets you a smoothbark kit instead.

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  Sudden Death & Evasion
Posted by: Akaiger - 07-20-2025, 08:09 PM - Forum: Suggestions - Replies (3)

I know the skill is designed for tanks and all, but shouldn't Evasion also trigger Sudden Death? A completely evaded damage is 0 damage anyway. Besides, RP-wise, being unable to hit an enemy should be equally menacing, no?

For reference:


Quote:Sudden Death

It is painfully obvious when a Black Knight is unaffected by a strike. When an enemy deals physical damage equal to or less than your Scaled SKI+5, they are Feared for 3 rounds. In addition, enemies who you have Feared suffer -15 Critical Evade versus you.

PLEASE  Angel

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  Envenomed and Enflamed vs Bloodtaking
Posted by: Snake - 07-20-2025, 04:16 PM - Forum: Balance Fu - Replies (2)

Quote:Basilisk Skull
Can Enchant: Weapons, Hands
Enchant Info: 
Weapon: Weapon gains the Alterated tag (-10% main stat scaling), but On Hit: Inflicts or powers up Lingering Damage (Poison) (LV 2, 2 rounds, max LV 100, +2 LV if weapon is made of an Acid material).
Hands: When you use Grapple on an enemy, you attempt to inflict them with Poison (LV 5, 2 rounds).
Both: +2 Acid ATK

Quote:Salamander Tail
Can Enchant: Weapons, Hands
Enchant Info:
Weapon: Weapon gains the Alterated tag (-10% main stat scaling), but On Hit: Inflicts 20 armor-ignoring Fire magic bonus damage. +10 damage if weapon is made of a Fire material.
Hands: When you use Grapple on an enemy, you attempt to inflict them with Burn (LV 10, 2 rounds).
Both: +2 Fire ATK

Quote:Oni Wine
Can Enchant:
Weapons
Enchant Info:
Weapon: -5 Power. Physical damage dealt by this weapon drains the target's life essence, typically in the form of blood, and stores it by applying Blood Taken LV X (X = 10% of damage dealt, 3 rounds. If weapon has a Vampiric property or scaling tag, +15% instead).

I don’t think either enchant comes close to Oni Wine in terms of general usability. The solution? Don’t nerf Oni Wine—buff the others so they can actually compete with Fated or Reaver.

Enflamed Weapon: Add 25% of Fire ATK to the base 20 damage. If the weapon is Fire-type, boost that to 50%. This does not seem to ignore resistances, absorption, and all other things that make fire unappealing, so tacking on low damage on top of it is overkill on "making this tame".

Envenomed Weapon: Make it apply 5 Poison LVs per hit, from 2. If the enemy disengages, the damage is gone anyway. And this is Lingering Damage, not Poison itself. It does not chunk from Max HP.

Grappling (Hand) Effects:
  • Burn: Inflicts LV15 Burn for 2 rounds, plus a Lingering Fire Damage effect for 5 rounds. This lingering damage increases by 15 each time you grapple, up to 75 total if applied consistently. Duration doesn't refresh.
  • Poison: Leave the 2-round duration, but raise the level to 30 to justify it.
Also, keep in mind that Grapple has cooldowns and its hit chance isn’t affected by your stats or the enemy’s evade, so stacking effects through it isn’t exactly easy or consistent.

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  Yhomas Tamfield - Request for lawnmower
Posted by: Sawrock - 07-20-2025, 03:46 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Sawrock
Character Name - Yhomas Tamfield
Request Type - Character-based
Request Details -  Lawnmower weapon!
Specific Request - I want to use a lawnmower for a weapon, such as this or this, but without the wheels. Due to the fact that a mutated gun still has piercing damage, I'll probably add spikes to the lawnmower blades.
Reason why you are making this request (if applicable) - Just for funsies, for a character concept.
Roleplay & Lore supporting your request - There is something that specifically does not support my request. In this post, Dev notes "No finely tuned machinery, such as those requiring intricate or complex parts, like bicycle chains or spokes". This would likely fall under that, and if this application gets denied due to said reasons, I understand. However, I do not plan on having invented this myself- I figure that the concept itself is similar enough to engineer bots and I would have commissioned an engineer to make one.

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