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  where the fist shuriken?
Posted by: Snake - 07-28-2025, 02:44 PM - Forum: Suggestions - Replies (2)

where?!

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  [v.3.01e] Kiomite Teleport Causing Double Hits
Posted by: Latto - 07-28-2025, 08:58 AM - Forum: Bug Reports - Replies (2)

You can currently get hit twice by AoEs if you proc Kiomite's teleport and reappear again within the area of effect.



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  Buff the Myr Tree
Posted by: Lolzytripd - 07-28-2025, 05:34 AM - Forum: Quality-of-Life (QoL) - Replies (2)

literally unplayable, this tree,  not this bush, this....this fern


its simply shrubbish, bonzai even


it needs be bigger, It needs to be so big I need to move north to evens see the top of this tree.... it needs to have  fancy shrine built around its greatness.

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  [v3.01e] Guardian Affinity
Posted by: Autumn - 07-27-2025, 09:33 PM - Forum: Bug Reports - Replies (2)

Summoner's Affinity skills are increasing a Youkai's stats even while no summoner class is equipped, most prominently available to Guardian Spirits.

To replicate:
Look at a Guardian Spirit's HP
Buy the +5 stat passive in Summoner for that youkai type
Heal up at  an inn
Guardian Spirit's HP increases, this also applies in battle with the +5 all stats.

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  [3.01] scrolls cannot be kakashi'd
Posted by: Lolzytripd - 07-27-2025, 01:18 AM - Forum: Bug Reports - Replies (1)

spells from scroll weapon parts cannot be stolen by ( the thief of 1000 spells ) spellthief

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  One Punch Wonder - (Martial Artist)
Posted by: TheCommonNoob - 07-26-2025, 11:43 PM - Forum: Class/Race Ideas - Replies (1)

Can Martial Artist get an innate or toggle style skill so that they can choose whether they want to do the multi-hit punches or a singular big punch?

I mostly suggest this out of RP purposes.

From a mechanical standpoint, perhaps a small Crit DMG buff or something similar to make up for the lack of multiple chances to hit would be good enough? Fists can get accurate enough already but their basic attacking damage can be a bit lackluster at times, (if not you're not looking to spam on-hit effects).

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  Destiny/Undestiny QoL
Posted by: Nekojinn - 07-26-2025, 04:12 AM - Forum: Quality-of-Life (QoL) - Replies (2)

Can we get a fruit that undestinies us and another that allow us to choose a destiny?

Destiny is often a new-player trap because they choose destiny summoner because they thought it was cool to go that path but now hey they're destiny summoner. (I know there are a few destiny summoner builds that work out there, I'm just using it as an example!)

Going in and out of destiny already has the time sink of having to level the classes from 35 to 50 so having to add in the 5m exp for an ink or LE'ing on top of that is kinda a lot.

Although, yeah you can LE and just level it all together, I guess.

This is mostly a QoL because I dislike LE'ing tho, that's my bias : )

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  [3.01e] The Gold Standard
Posted by: Sawrock - 07-25-2025, 07:35 PM - Forum: Bug Reports - Replies (1)

This is a bit of a doozy, so I'll take it step by step. Please don't ask me how I found this out, it'd take even more explanation and I don't want to type that much.

First, you need a character that's recently finished a boss fight- from my personal testing it'll need to be in the last thirty minutes or so.

Go to an area with a large player count, maybe ten or more players on the same map, and the server population at a decent amount (~70 or more?). Sell gold bars one by one- don't line them all up in the same sell screen, it needs to be done individually and as fast as possible. If you do it fast enough some of the murai gained will be skipped.

Then, trade the number of of lost gold as patrions to an alt (it needs to be on the same IP address). After that, that alt needs to trade the number of patrions as gold bars to someone outside of your IP address. They will receive the lost gold from the gold bars from the initial shop trade.

Don't use any ladders (one-tile pathways?) when doing this, I couldn't reproduce the results, might just be a consequence of certain map warps though.

Thanks to Tana for the help testing this.

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  Make Shurikens viable!
Posted by: Snake - 07-25-2025, 06:19 PM - Forum: Balance Fu - Replies (7)

Tool tag bad. Remove tool tag. Adjust Shuriken scaling accordingly. 

Rework effects if you must. Additionally, give them an "On-Attack" effect, so Bakaga Shuriken is not the only one that interacts with Danmaku.

Those below are merely suggestions, not gospel.

Tamaki Shuriken
- On-Hit: Inflicts Poison LV5 for 3 rounds.
- On Attack: If target is Poisoned or has Lingering Damage (Poison), and the attack hits, powers up those statuses by LV5. (Max. LV50)

Bakaga Shuriken
- On-Hit: Inflicts Hit Down LV5 for 3 rounds.
- On Attack: No changes.

Paragi Shuriken
- On-Hit: Inflicts Flatfoot for 2 rounds.
- On Attack: If target is Flatfooted or Clumsy, and the attack critically hits, inflicts Knocked Down.

Touyaa Shuriken
- On-Hit: No changes.
- On Attack: If target is Frostbitten or has Lingering Damage (Ice), and the attack hits, powers up those statuses by LV5. (Max. LV50)

Ninshi Shuriken
- On-Hit: No changes.
- On Attack: If target is Burning or has Lingering Damage (Fire), and the attack hits, powers up those statuses by LV5. (Max. LV100)

Shuriken (the default one)
- On Attack: Reduces the duration of Evade buffs of the target by 1 round. (Once per target)

Add a Kunai (honk)

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  [v3.01e]Kicking The Bucket
Posted by: PossumParty - 07-25-2025, 01:58 PM - Forum: Bug Reports - Replies (1)

May not be a bug (sorry Dev if it isn't), will put in the balance thread if so.

Kick uses the player's Base Accuracy instead of their Weapon's Accuracy.

[Image: image.png?ex=68846a78&is=688318f8&hm=ef8...31751d88d&]
[Image: image.png?ex=68846a78&is=688318f8&hm=773...y=lossless]

Kick's already pretty weak but it has its uses, especially if you're struggling early. Sometimes I'll just use it to kick an enemy away so they won't double bop me on my next turn.
But with this it like this, against any enemy with any evade at all, they'll easily get a glance off and you're left sad and ashamed, then usually in the dirt dead after.

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