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[v3.01f] Korvara Drift
Forum: Bug Reports
Last Post: AkaInuHime
Today, 02:07 AM
» Replies: 2
» Views: 269
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Excel invitation
Forum: Balance Fu
Last Post: Lolzytripd
Today, 12:41 AM
» Replies: 2
» Views: 115
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Add Iahsus status to Lapl...
Forum: Suggestions
Last Post: Shadbase
Yesterday, 10:21 PM
» Replies: 10
» Views: 654
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[3.03 v5] Personal Crysta...
Forum: Bug Reports
Last Post: MultiWonder
Yesterday, 09:03 PM
» Replies: 0
» Views: 82
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Arbalest Is Pretty Good
Forum: Suggestions
Last Post: Snake
Yesterday, 08:37 PM
» Replies: 7
» Views: 1,398
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Acid Love
Forum: Suggestions
Last Post: Snake
Yesterday, 08:27 PM
» Replies: 1
» Views: 168
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Height Approval
Forum: Character Applications
Last Post: zericosmic
Yesterday, 02:25 PM
» Replies: 1
» Views: 212
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[v3.02b] Mutesic
Forum: Bug Reports
Last Post: Neus
Yesterday, 06:55 AM
» Replies: 1
» Views: 503
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[v3.02b] Summon Doubletur...
Forum: Bug Reports
Last Post: Neus
Yesterday, 06:48 AM
» Replies: 2
» Views: 569
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[v.3.02] Specialized Divi...
Forum: Bug Reports
Last Post: Neus
Yesterday, 05:56 AM
» Replies: 2
» Views: 377
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[3.01d] Marching Band Shoes |
Posted by: Kameron8 - 07-24-2025, 06:27 PM - Forum: Bug Reports
- Replies (3)
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Marching Band Shoes can trigger while afflicted with Clumsy, or when wielding items that mirror Clumsy's effect like Holy Word. To replicate:
1. Equip Marching Band Shoes on a Bard.
2. Inflict the Bard with Clumsy via Board Shaker.
3. Sing a song, and note that the movement still triggers.
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Kai-Te's Performances |
Posted by: sirtrex - 07-24-2025, 01:09 PM - Forum: Adventure Log
- Replies (1)
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Inspired by Twintail Jerry's Songs, Kai-te, a masked musician performed his own ranging from as far as the Vale to what is now Luminera.
Korvara Unite
- Performed at the Vale's Melting Pot
Full Performance: https://youtu.be/rHbyLVkkgwE?si=4mqBNMSXCcZAfwK8&t=3645
A smoky haze builds over the stage as a paper screen is silently erected near its back.
The Light behind the stage starts to glow as a shamisen begins to play
https://youtu.be/iJhlX6Lkq_Y?si=wDsZ0EgdQmlM533v
Its player unseen.
The screen now fully lit from the back has a shadow cast onto it in the shape of a ship. In the shape of a junk for those nautically inclined.. It "sails" in from the left. It bobs up and down in the center of the screen as if it was riding waves that were felt, but unseen. Shadows of sea-birds, islands, and rocks pass lazily by the ship. as it continues on its way.
The player steadily increases his tempo
It continues on this way until the silhouette of a city is cast upon the screen’s edge. At first the city is small and ill defined, but over the course of a few seconds grows and moves towards the center of the screen. Those who have sailed along Korvara's northern coast may recognize the city as meiaquar from afar. The boat continues on its course, but its even glide is starting to shift. Its mast begins to twitch, its hull starts to warp, and it falls lower into the water as it approaches each trough.
The player starts to slow and teeter his tune as the boat seems to lose its composure
The silhouette of the city grows larger and larger, and fully takes center stage. Meiaquar’s features are clear to see, its docks, the lighthouse, the Don's manor, and even the Artismal strip mall can be made out in the city's outline. Gaps in the silhouette create the illusion of windows and bright lights that become more radiant with each second. It proudly takes up the center of the screen. A dock slowly extends towards the junk, but...
...The little ship now struggles. It jitters this way and that. Barely holding onto the edge of the screen. Its mast is tilted at an odd angle, its sails sanctified, and its hull starting to wave like a sail. The craft dips perilously close to the bottom of the screen....
The ship's keel cracks, its hull nearly rent in two, but not before it manages to run alongside the now fully extended dock. Small figures can be seen safely exiting the ship and walking into the now resplendent city. The scene changes from a landscape of a coastline, to a mock up of a street by the docks. Its lively. Trade stalls, figures of children running around, and ships starts heading underway.
A street performer plays by what seems to be some type of craft shop. Out of it a bunch of human shapes surround the performer. From the top window of the shop emerges a billowing sail. The shamisen reaches its climax playing excitedly. The figures slowly fade away. The children running off screen. The trades people in the stalls phasing into the background. The ship sails over the horizon. The craft shop, sail, and the people around the performer vanish.
The performer smoothly moves around continuing to play the tune, but slower and more calmly as the rest of the figures fade. The light rises, and the street performer turns out to be…. The actual performer born from the shadow. The smoke almost completely dissipates as the performer stands up, fully revealing his form.
A man standing around 5' 6" tall wearing a light blood-red gi. His face is covered, but the slightest hint of darkish skin can be seen underneath his robes. He continues to play his shamisen for a time to round down the tune, but not before raising a single gloved finger.
He pauses for a moment takes a deep breath
https://youtu.be/95HAGbmCBY4?si=WRpMTfEmHnuG8lxM
The calm backup melody set he begins to sing:
**""From harsh waves comes to a safe harbor
Where journeys begin and end
Traverses point as this hold a sweet kiss,
for travelers near and far.”**
**~”Though many choose to wander
from perilous shore to shore
they will find few places fonder ,
than Meiaquars bustling wharvesssss”~**
Laughs manaically
Plays a far faster tune on his shamisen his body reverberating, amplifying its sound as beats emanate from his frame: https://youtu.be/ScrJ_eTZDak?si=00lepoH-l8ESUunV
Each one reverberates through the floor and across the air, not loud, but heavy feeling.
Overtime the hand slows the pace of his playing. Turning the active rhythm into a steadier beat supported by the reverberations.: https://youtu.be/Krys1QG_W1U?si=v3FINwU822onl8Rz
It takes a syncopated cadence. Not quite even, but fully accentuating the now rapping voice.
_____?
**~“Welcome ladies, men, children, and germs,
to the best set of performances that you ever heard.
Sporting styles from each compass direction that one could face.
Ain't no battle in these bands their ain't no loser in this race. “~**
**~”Hailing from Meiaquar straight out of tackle town,
Pretty rough with the chips floating up and down.
Dealing with poverty,
the mob after that property,
war bloodying these hands ya see,
Corvids tearing out the heart of me,
but that ain't put a stop to thee.”~**
**~”Easy to fall into a pit of despair and hate,
when the world places ya into dire straits.
blaming the first chum with a different race,
Hell no though that ain't the point of this place.
One island,
One People.
One fate to share.
Got a bagel to bake, and no room for reckless judgment there.
Evil lying deep in each and every heart,
up to each person to keep this bagel's batter tart.”~**
**~”No monopoly on iniquity held by any group.
Got to suss out the craven from within each loop.
Find the cream of every crop, and sort out the chaff.
Cook the the best dish we can to share and have a laugh.
Denying arbitrarily is rarely right,
We're all here to try some great dishes tonight.
So lets band together, no need for any fight.
All korvarans raise your hands up
KORVARA UNITE!!!!!!!”~**
“I'll be watching ya'll from the shadows
Sowing fields with great yields that once were left fallow.
I'll spot ya if you're effort is shallow
Till then i hope these bars have hallowed.”
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[v3.01b] Shin-can't |
Posted by: Autumn - 07-23-2025, 09:59 PM - Forum: Bug Reports
- Replies (1)
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Shinken's range extender is currently reversed, it's getting more range when you hit a target with the melee attack, instead of when you aren't. Likewise it's also only going 6 range when you aren't hitting a target with the attack.
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RP-Centric Sheets and Dice Rolls |
Posted by: CuteYellowCrabby - 07-23-2025, 05:50 PM - Forum: Suggestions
- Replies (1)
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Hi! I'm quite the TTRPG fan, and as such, playing a game that is primarily centered around the RP experience, I feel like the current state of the game is a bit too focused on mechanics for that notion to stick. Which is why I'm here to throw my two cents in in regards to how this roleplay experience can be improved for a bit more fair play in the form of having a sheet centered entirely around RP stats and skills. There would be two character stats in this case, the current one (mechanical) and the RP-centric one.
Outside of the suggestion of having two sheets for different occasions, I feel as though the RP-centered sheet should be built similarly to how one would a proper TTRPG character. Many TTRPGs are likewise RP-centric, and looking into them for inspiration of a potentially fairer dice system would overall improve the RP experience.
For this I'd like to bring up a TTRPG I've been quite impressed with when it comes to character customization, that being Cyberpunk Red.
In Cyberpunk Red, you have ten stats: Body, Move, Reflexes, Dexterity, Technology, Cool, Empathy, Intelligence, Willpower and Luck. And between these stats you may distribute a total of 62 points, with the minimum of a stat being 3 and a maximum being an 8. I feel a system similar to this (along with turning some stats into a single stat in the RP sheet) could very much allow players to customize their character to their liking.
When it comes to the skills in Cyberpunk Red, it's also quite extensive. I can't possibly list them all, so here's an image of a character sheet. Here you have 86 points to invest.
![[Image: ?u=https%3A%2F%2Fplayinganrpg.files.word...a91b771add]](https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fplayinganrpg.files.wordpress.com%2F2021%2F01%2Fcyberpunk-red-char-1.png%3Fw%3D1024&f=1&nofb=1&ipt=b16c555d43ffeb40639f954ab422c18339a72aac3bdd0c8c79f591a91b771add)
As can be seen, the skills' entire stat bonus is based off the stat (that being the number of the stat it uses as a base) and the invested points into that skill, with the minimum investment being 0 and a maximum being 6. As an example the Acting skill under Performance Skills is comprised of the character's Cool stat (6) and invested points (5) in order to get a combined base of 11.
Some skills are also bold, which means that they automatically have 2 points invested that doesn't count into the total investment points spent (however the maximum points you can get from investment is still 6). These skills are innate skills, meaning that everyone knows just a little bit about them. For innate skills I could suggest them being based off the race and main/sub classes of your character.
With RP stats prepped and skills likewise, we'd just need to get a good rolling system. The most common would simply be a d20 + whatever stat you're using to perform a feat. Ultimately this still leaves room for how any potential PVP would play out, but I still feel like this kind of direction would be a good start and something to think about!
Anyway thank you for coming to my TED talk.
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Indomitable, Zugzwang and Negation (Black Knight) |
Posted by: Snake - 07-23-2025, 03:24 PM - Forum: Balance Fu
- Replies (6)
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Quote:Indomitable
An unrelenting will that numbs pain. If you are wearing Heavy Armor with 10 or more Weight; Reduces physical damage taken and your total Battle Weight by 1+(Rank*3)%.
Against enemies you have inflicted with Fear, the reduction is doubled.
I think this should not be Main Class-only, because the Battle Weight reduction is sometimes more worth than the reduction. So:
- No longer Main Class skill.
- Requires Heavy Armor (Wt: 10+) and Black Knight as your main class for bonus Physical Damage Reduction.
- Battle Weight reduction is not affected by the above.
Quote:Zugzwang
A tactic that forces enemies to make moves they don't really want to. Enemies affected by your Forced Move, Flatfoot or Fear status effects have their Parry skill's reduction effectiveness halved and suffer -5 Evade (vs you).
- Evade reduction being a feasible 5 is too small. Make it 10 at the very least?
- I think this should get an extra effect, that makes it so if you miss an enemy while attacking them with a Black Knight or Soldier skill, you reduce the duration of all their Evade buffs by 1 round.
Quote:Negation
An otherworldly quality possessed by the users of the Black Wind. Blades and blows seem to veer off their course to lethal spots against the Black Knight. While wearing Heavy Armor, passively increases your Critical Evade, lessening your chance of taking critical hits. Does not work against Tome weapons.
This should be adjusted a bit. I would reduce a little the Critical Evade and trade it for Critical Damage Reduction, and let this also affect Light Armors. Back when I had proposed that Black Knights were not using Heavy Armor enough, was because Unarmored torso was appealing even for tanks, nowadays, the adjustments of the far bygone eras are a length and a half outdated. To make this more in line with what things we got nowadays, I'd go:
- Increases Critical Evade by 5 per rank. (Max. 15).
- If you are wearing Heavy Armor, reduces damage from Critical Hits by 10%.
- If you are using a Shield, reduces damage from Critical Hits by 10%.
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Hayabusa set |
Posted by: Snake - 07-23-2025, 01:07 PM - Forum: Balance Fu
- No Replies
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Their current gimmick is fun and all, but it feels very limited.
Can we stack Sun and Moon Crests independently, and so the ability to use Rising Sun and Moon Reflection, regardless of the main hand weapon.
And if we have 3/3 on both, enable us to consume those stacks to perform a teleport attack on the target that costs 0M?
Basically, the one thing they had before, but now gated behind 6 attacks being done.
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[v3.01b] Kiomite Into Resistance Eats Momentum |
Posted by: Latto - 07-23-2025, 09:43 AM - Forum: Bug Reports
- Replies (2)
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Not sure if it's a bug or not but Kiomite Moriomizu's retaliation damage isn't considered bonus damage so it will eat your momentum if you proc the damage into an earth resistant enemy. Just had a teamfight where due to proccing it every single turn against an enemy, I ended up starting every single one of my turns with only 6 momentum.
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The worst item idea you’ve heard of in your life |
Posted by: Flun - 07-23-2025, 02:05 AM - Forum: Suggestions
- Replies (5)
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FLAYING HEELS
Craft item (bladed soles + enhanced dagger or something similar)
EFFECTS
-counts as a dagger for performing dagger based skills (will use unarmed fists as a weapon + kick modifiers)
-applies every equipped dagger skill on using the kick skill
The second idea was the main suggestion but the first one is also a funny route to go for.
Imagine it… a shoe who’s on hits depend on the equipped weapons, which can trigger final flare… f the first idea is used, then a shoe applicable for skills like divine eyes and eliminate…just how stupid is that? Stupid, and wonderful…
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