The three armors that were granted the "Evade Up" status in a relatively recent update are pretty great and all, but the only reason they're not considered as often as they are is mostly due to the possibility that they do not work effectively in a longterm fight, and will even fall behind the other evade armors, I've suggested ways to extend their buffs that relies on fulfilling a secondary condition, just so they aren't "always" better than said armors.
I think these would fit personally:
Quote:Animal Pelt:
Evade Up status increases by 1 duration whenever you shapeshift (Wild Shape and Chaotic Reflex, this can only occur once per round)
Quote:Battlemaid Dress: Evade Up status is refreshed to 5 rounds whenever you "Clean" up a battle tile. (Which means to clear a battlefield tile effect or destroy a field object.)
Quote:Swimsuit: Evade Up status is refreshed to 5 rounds whenever you charm an enemy successfully.
This is a half submission half suggestion for a weapon, the Clamcertina!
The submission part is the weapon itself, the concept being an instrument which also qualifies as a whip for ruler/bard synergy.
The suggestion part is what the weapon could do (though of course it is entirely variable what happens to it, the main feature of it is the whip/instrument part, anything else is completely fair game, even if all of this wasnt included)
Clamcertina
10 star (drops from giant clam)
Medium Tome
70% will, 30% vitality.
Subtype - instrument
Item effects:
Also counts as a whip
While singing, enchantments cost one less momentum. Cruel enchant and enchants themselves do not break singing.
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I feel this weapon would be good for bards, mages, and curates, alongside races with singing passives and bard spellcasters who cannot build san. the idea of aquamancer getting off 3 enchants while singing is scary, so its scaling is 100% total. Of course anything is subject to be different, the only thing that matters is its a whip and an instrument.
ty for the time!
Another suggestion for its effects
- nine star, instrument, medium tome
- also counts as a whip
More in line with 9 stars being the “also counts as” weapons
If the original suggestion is worth considering, half UL sound attack would be a decent mandatory UL effect, tool scaling may be needed due to utility though
This is less a suggestion and more a cry for help.
After conscripting a few people (thanks Whit) to help me get the data for weapon part recipes for the wiki, and after looking into it myself in disbelief, it appears as though every category has one recipe that is random drop exclusive. I hate this. I hate this with passion. The odds of getting the weapon part you want are slim beyond compare. I pray that someone will come out and tell me 'oh no Vol, there's this one vendor over here that sells the conspicuously weapon recipe-shaped hole in your data' and I can just go fix it. I've told people to double-check and double-checked myself, but if they do exist in a vendor somewhere, I can't find them. Here's a list:
Thin Spearhead
Balanced Blade
Razor Guard
Onigan Hilt Curved Axehead
Flexible Pole
Wrapped Knuckles
Loose Wrist
Thin Arrows Large Body
Double String
Extended Grip
Double Barrel
Scatter Bullets Bone Binds
Hellish Eye
PLEASE, PUT THEM IN VENDORS OR THE CASINO SHOP.
Stop asking me where to get your thin arrows. I don't know where to get your thin arrows. Check that wooden box in the middle of a volcano and spin the card gacha for a .01% chance to get the one you want. Dude- I HAVE VENDORED THESE. I HAVE VENDORED THESE INTO THE VOID FOR 25 MURAI. DOZENS UPON DOZENS OF CARDS WORTH MONEY AND TIME, GONE. We've been gathering around 4-5 crafters since launch and SOCIETY WOULD COLLAPSE IF THEY LEFT. If Whitender disappeared tomorrow HALF of the CRAFTING CAPABILITY in the GAME would vanish with him and I would go scraping the sands for a CRUMB of ONIGAN HILT for someone trying to play KENSEI with a NARCUS. I don't CARE about the low chance anymore, I just don't want to think about DOZENS OF CARDS I ASHED. I SHOULD'VE CHECKED AT SOME POINT IN THE 6 YEARS BEFORE NOW. I don't know why you'd EVER want to use a RAZOR GUARD but I bet that JAMMER could TELL YOU. GOD DAMN IT.
I have no issues with the balance of this class, in testing it so far I think this class is one of the best disruptors in the game that brings a good deal of DPS and Crit to the table. It's strengths above other disruptors is it's range.
That is not to say there are no flaws in this class though, the main things to complain about when it comes to fairness is that it does not provide enough support to guns (it feels tacked on and could be improved) and that Buster Cannon doesn't threaten tanks enough mostly.
So here are my suggestions, I won't make that many, I won't overexplain them, just know each one has a reason.
Quote:Straight/Blowback/Buster Cannon:
These skills are completely fine, but I think it is a missed opportunity to allow Launchers as a subtype for Arbalest Cannon skills to use.
Buster Cannon: I would suggest that this skill gain a guard break property, the -30 armor and -15% DEF are great at threatening tanks, but if you really want to make your huge cooldown skill open them up, a guard break is needed.
Special Armanent: Changed to allow any melee weapon equipped as a sub weapon to be fired by cannon skills. Allows the arbalest to utilize potential skills of their special armanents while equipped.
Punching Shot: Changed to allow both bows and guns to ignore armor.
Heavy Bow Mastery: Name changed to Heavy Weapon Mastery. Now effects both bows and guns that have at least 20 weight.
These changes would make the class more compatible with guns, and the buster cannon thing is my own personal take on what the class should have.
Overall I think Arbalest is a very solidly designed class, I would rank it very high on the fun meter, but I know the gun side isn't as fun, so I'm advocating for that to play the same as bow Arbalest.
Perform a basic attack on a target in you gun's modified attack range, if the attack connects, the bullet will bounce between 1 additional target within 4 range up to 5 times (Neither attack can hit the same target twice.) for 80% SWA physical damage, the bounce can crit and will apply on-hit effects as well.
Elemental Augments: Fire - Bounces may burn (LV = Rank * 5) Ice - Bounces may reduce target's MOV (LV = Rank) Wind - Increases bounce range by 2 Earth - Attacks against targets inflicted with magnetize gain Great Accuracy Lightning - Lightning bounces off of each ricochet, dealing 5/10/15 unprotectable lightning magic damage to an additional target in 2 range.
Targets a tile in 5 range which must contain an enemy or dense tile, and pull yourself towards that location, if that target was an enemy, you will perform a basic attack on them with a hit bonus equal to 5/10/15. If there was no target, refund 2m, if you pull yourself to a field object it will take 10 damage.
That's it, that's all, no long winded suggestion thread, just some ideas to throw out there.
This is critical. And I mean the most important thing I've ever had to say in my life. Please, hear me out here. I mean this with complete seriousness. If there is one thing I could pass on to this world, let it be this.
simple enough, guns find it hard to crack 100% crit as is when bows can do it without even building luck. i think letting guns have that 15 crit would be great. i think base archer and arb should have more gun support as is but this is a good first step