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Latest Threads
Flun
Iterator Mechanation

Forum: Character Applications
Last Post: Flun
30 minutes ago
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» Views: 15
Autumn
[2.97b] Ki Woke

Forum: Bug Reports
Last Post: Autumn
6 hours ago
» Replies: 1
» Views: 23
MultiWonder
[2.97b] yeah just dodge (...

Forum: Bug Reports
Last Post: MultiWonder
7 hours ago
» Replies: 0
» Views: 14
Rendar
[v2.96d] Unable to Act

Forum: Bug Reports
Last Post: Rendar
Today, 05:04 AM
» Replies: 2
» Views: 228
AkaInuHime
[2.97b] Misplaced badge

Forum: Bug Reports
Last Post: AkaInuHime
04-27-2025, 10:27 PM
» Replies: 0
» Views: 33
Lolzytripd
[2.97b] Slum Lords

Forum: Bug Reports
Last Post: Lolzytripd
04-27-2025, 05:35 PM
» Replies: 1
» Views: 74
Rendar
[2.97b] Poisonous Blubber

Forum: Bug Reports
Last Post: Rendar
04-27-2025, 05:30 PM
» Replies: 0
» Views: 39
Trexmaster
[v2.97b] Turn Order Shena...

Forum: Bug Reports
Last Post: Trexmaster
04-27-2025, 02:27 AM
» Replies: 0
» Views: 48
caliaca
[2.97b] Very offensive be...

Forum: Bug Reports
Last Post: caliaca
04-26-2025, 11:48 PM
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» Views: 46
Lolzytripd
"A dark blade similar to ...

Forum: Balance Fu
Last Post: Lolzytripd
04-26-2025, 08:47 PM
» Replies: 8
» Views: 325

 
  Korvara Vampires
Posted by: Poruku - 01-28-2025, 09:11 AM - Forum: Suggestions - Replies (1)

Please dev I beg you I'm on my knees please add vampires to Korvara.

You can just take out the parts you don't like and make new lore for it bro, please, the race is right there, it's free content for the video game.

The other races too, you can give them little reworks and slap them in. It's literally free new content.

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  Install GUI Equality
Posted by: InsainArcaneBirdbrain - 01-28-2025, 07:30 AM - Forum: Balance Fu - Replies (3)

So as I was trying make yet another build, I came the not-so-pleasant realization that while Install avoids replacing the FAI/SAN/APT stats, it *does* replace GUI. This wouldn't be much of an issue... if any youkai race had base GUI at all. Yup, they're all at 0, meaning that if you want to use anything scaling guile past softcap at all, you're kind of shot in the leg. This was probably less of an issue back when Install only modified the racial base values while leaving softcaps untouched, but now that it updates the latter accordingly, Install just becomes a straight up detriment to use for high GUI builds since you're losing anywhere upwards to 4-8 points of stats and softcap for daring to use your mainclass feature.

This could be fixed in one of two ways really:

1. Add GUI to the racial stats that aren't replaced during install. (Probably the easier and less intrusive fix across the board)
2. Add GUI bases to all the youkai types. This would keep GUI being replaced without making it such a devastating drop-off in scaled stats, though this also indirectly buffs summoned youkai across the board slightly.

Race bases in question:

[Image: SmXGPiz.png][Image: N1Th3Mc.png]

In-battle impact:
Before: [Image: Odxx21v.png]
After: [Image: vmHtRlZ.png]

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  V2.95 Sunderthread Bonuses
Posted by: Lolzytripd - 01-27-2025, 08:31 AM - Forum: Bug Reports - Replies (1)

Sunderthread is applying its full set of bonuses when used as the material for accessories, boots and gloves, instead of only its resistance.

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  [2.95b] Ymir Item Effect
Posted by: Rendar - 01-27-2025, 02:12 AM - Forum: Bug Reports - Replies (1)

If you proc Ymir's extra damage rider for knocking someone into a dense object, it can proc Resist! Which eats a momentum!

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  [v.2.95b] Firthrower Oddities
Posted by: Snake - 01-26-2025, 10:36 PM - Forum: Bug Reports - No Replies

There's two oddities I've noticed when using Firthrower, and both are mostly cosmetic:

- Firthrower's animation does not reflect its new targeting area, still moving on a straight line.
- Firthrower seems to fire a "gunshot" sound effect along its animation.

Possible quickfixes:

- Increase the size of Firthrower's animation by like 150% or make it fork.
- Remove the SFX, or write an exception for it.

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  Detective's Set / Infiltrator's Gear
Posted by: Snake - 01-26-2025, 10:18 PM - Forum: Suggestions - No Replies

We got the items, give us the sets!



Quote:Detective's Set

- Combat Magnifying Glasses
- Detective Trenchcoat
- Worn Gumshoe
- Camera Hat

2+: If you select 'carry item' on the Combat Magnifying Glasses, you'll use it, being able to detect how many monsters are still present in the dungeon, as well as the number of people are present in the area you're in. Additionally, grants Camera Hat a trickery effect.
> Camera Flash (Trickery): Surprise them, making them jump away 1 square and be inflicted with Fear that ignores immunity.
3+: You'll be able to ask NPCs about some random quotes they heard from players around them, through the Rumors dialogue option.


Quote:Infiltrator's Set

- Shadow / Shadow Plus
- Spy Wristwatch
- Fake Badge
- Deadly Shades

2+: If you select 'carry item' on the Spy Wristwatch, you'll enter Stealth Mode! This makes your icon slightly more transparent. That's it. Additionally, grants Poison Dart a trickery effect.
> Poison Dart (Trickery): Increases the LV of any Poison they're suffering by 25% of your Scaled GUI, and extends the duration of Poison by 1 round.
3+: Roaming monster enemies cannot detect you, unless their LV is at least 10 or more higher than yours.

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  Invention App - The Sea Legger ~ Legs Trainer
Posted by: Skullcatrons - 01-26-2025, 06:00 PM - Forum: Applications - Replies (1)

Applicable BYOND Key - Skullcatrons

Request Type - Invention

Character Name - Cyrus Seawell

Request Details -  To create a training instrument (Balance Training) to get used to unpredictable waves out at sea.

Specific Request - To create a simple device that only goes up in two directions at fairly fast pace, as to throw the person off-balance, for purpose of training their balance and getting used to unpredictable ocean.

Reason why you are making this request (if applicable) - Geladynian Engineers are requested by Meiaquarise instructor to create a training device. Cyrus Seawell is the Engineer who currently are partaking in sailing lesson. As such, he went to go ahead and take care of said request. Trying to create an instrument that would satisfy the instructor's wish. 

Inspiration for the invention. He simply remember how boats would move all chaotic like, and unpredictable when waves are rough. However he could not necessarily replicate full effect due to limitation of technology, access to knowledge, and so goes on. Plus this is a work-order required by the State to create a suitable training tool for the sailing lesson as per the instructor's request.

How the invention works. It has three pistons on the ground that will lift and descend the boat on two ends at a rapid pace. Going in roughly 30 to sixty degrees. Upward to three minutes maximum. Since there is magic involved, and enchantment processes and otherwise. Intended to animate the gear once focus is supplied to it. It would rotate, and push the boat using cog's strength and distance to add the force needed.

Limitations: However this process will rapidly deplete the mana batteries that are being used to power the contraption due to weight of the boat, as well the process it required. Due to some complication, it also had to rely on a bit of enchanting, and magic in order to animate the slider-crank gears to piston the boat upward, and downward. The device has to be built on site, and disassembled on site to be relocated. 

Existing technology. Ships, and engineering bot exists. As well Golemancy (Ruler magick)

Development time. Several weeks upward to a month.
There are several challenges, and issues that await when creating an essentially training boat.
The idea is to rely on a Crank-gear slider with pressure or enchantment where the main gear would rotate, pushing the rod that would then lift the boat on one end up and down.
The result is that it works to a degree. Although further improvement will be required, for the temporary prototype and demonstration. As well for this course of training, that'll be all we really need.
The main component is not the boat but the piston in question. It requires a few spells, a couple of adjustments to the cogs, as well finding the right measurement and figuring out the most effective method. I once thought of using gasprock to create the air pressure within the engine, but after realizing it might not be enough to assert enough force needed.
I've opted to swap to magical enchantment, and the art of animation. Much like how you would expect golemancy. Of course doing this method will require using a similar technique employed by our old mutual golem creators of olde.
Which - I did so in accordance. However unlike the golems that require very few focus to operate their day-to-day operation. The sheer weight of the boat it will be pushing and causing much action in rapid succession will be a massive drain in the focus reserve.
As such, I have to create conduiz wire. Create a center-box (Which is where the button and the station where you pull out used mana batteries to install new one in), and use it as transfer of focus.

Now for the real thing: The demonstration of the device. It goes up one end. Down that end. Up the other end. That's it.
It only goes up in two directions, not omnidirectional as some might want. It would be difficult to create a full gyroscope rotation.
But it's not like you ultimately need it. The main thing is that this is to train a person's balance. And as such, the boat only needs to go up and down to fairly good degrees enough to qualify as if you're on turbulent waters.
I would say that the boat in question would rotate about thirty to fifty-five degrees upward. Which can be difficult to maintain balance on a vessel.
In addition, I cannot however neglect safety concerns.
In order to prevent any likely accidents. I've smoothed out the edges around the top of the metal rowboat. Making it smooth, and curved. This way you won't accidentally slam your body against the sharp edges of the metal.
Of course you'll still hurt yourself if you fall off the rowboat, but if you fall down in rowboat. You should somewhat be fine.
A stepladder might be needed to get on, and off the rowboat. And the person will probably need a few moments to adjust themselves before they get down from the rowboat after the demonstration. As it can be extremely disorienting.
This demonstration is expected to last only three minutes.


[Image: QQej8HJ.png]

[Image: rPfncBb.png]

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  [v2.95b] Ice Slide Weirdness
Posted by: AkaInuHime - 01-26-2025, 05:09 AM - Forum: Bug Reports - Replies (1)

The number of hits ice slide gets with various paths feels off somehow. My best guess is that the very first and last tiles seem to be misbehaving, the first tile you move to not actually hitting and the last tile you move to hitting twice.

This very first path deals 4 hits, even though it looks like there should be 5 tiles within two range (marked in red).
[Image: naqc2y.png]

Meanwhile this second path deals 5 hits, even though seemingly only 4 tiles are within two range.
[Image: 9pnx3s.png]

And this path deals only 3 hits, while it appears 4 tiles should be close enough.
[Image: zxwbei.png]

This path oddly doesn't hit at all.
[Image: EMxZ9Iz.png]

And this hits 3 times.
[Image: trgJWnE.png]

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  2.95v Sound punching
Posted by: Senna - 01-26-2025, 04:07 AM - Forum: Bug Reports - Replies (1)

Image here

Seems this, when you basic attack as a boxer, if this procs, it kills your Sturm.

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  [v2.95] Stop hitting yourself, stop hitting yourself
Posted by: AkaInuHime - 01-26-2025, 02:11 AM - Forum: Bug Reports - Replies (1)

Master of the Stage can redirect the attack back to the attacker, despite what seems to be the intent in the skill description. It still requires 2+ enemies adjacent to the dancer to activate, at least.

In this instance, it was a dark stone eater to the tile north of me, and a normal stone eater to the tile south. The north stone eater turned into a lauder afterwards if that could possibly have affected things.

[Image: r9oxpd.png]

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