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Latest Threads |
[2.92b] Hotbar skills not...
Forum: Bug Reports
Last Post: Poruku
6 hours ago
» Replies: 4
» Views: 853
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[v3.01f] Korvara Drift
Forum: Bug Reports
Last Post: AkaInuHime
Yesterday, 02:07 AM
» Replies: 2
» Views: 307
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Excel invitation
Forum: Balance Fu
Last Post: Lolzytripd
Yesterday, 12:41 AM
» Replies: 2
» Views: 149
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Add Iahsus status to Lapl...
Forum: Suggestions
Last Post: Shadbase
09-13-2025, 10:21 PM
» Replies: 10
» Views: 705
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[3.03 v5] Personal Crysta...
Forum: Bug Reports
Last Post: MultiWonder
09-13-2025, 09:03 PM
» Replies: 0
» Views: 108
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Arbalest Is Pretty Good
Forum: Suggestions
Last Post: Snake
09-13-2025, 08:37 PM
» Replies: 7
» Views: 1,442
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Acid Love
Forum: Suggestions
Last Post: Snake
09-13-2025, 08:27 PM
» Replies: 1
» Views: 195
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Height Approval
Forum: Character Applications
Last Post: zericosmic
09-13-2025, 02:25 PM
» Replies: 1
» Views: 240
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[v3.02b] Mutesic
Forum: Bug Reports
Last Post: Neus
09-13-2025, 06:55 AM
» Replies: 1
» Views: 530
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[v3.02b] Summon Doubletur...
Forum: Bug Reports
Last Post: Neus
09-13-2025, 06:48 AM
» Replies: 2
» Views: 601
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Legume Youkai Rework |
Posted by: Flun - 07-16-2025, 07:31 AM - Forum: Suggestions
- Replies (1)
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Ingrain
10 FP/1M
Target: Self
Area: Single
Dig your roots into the ground, gaining Immobilize for 10 rounds while becoming immune to knockback and pull effects. If the user is Vampiric Legume, Grant one stack of rooted and spawn a 2 wide circle of root tiles (LV1, 2 duration).
Additionally, if the user is Vampiric Legume, the cost to ingrain once more costs three momentum, as it takes significant effort to uproot. Rooted tiles made by this unit are retracted. Enemies standing on rooted tiles are knocked down with the retraction if legumes rooted status is level 3. Rooted is removed after using ingrain again
Synthesis
Passive
Target: N/A
At the start of a new round, if the owner is immobilized by the status or by any movement denying skill (Firing posture, tyrants throne, unmoving, etc), all enemies within 3 range are drained for half of the owner's LV in hp. The owner of the skill is then healed for that total amount of hp.
If the owner is Vampiric Legume instead. They gain rooted (LV1, 2 duration, max LV3), which creates rooted tiles around them in a self centred circle equal to 1+LV range around them.
Demon Plant
Passive
Target: N/A
A plant capable of growing in the soil of Hell itself. Grants 25% Dark Resistance, but also gives a 25% Light Weakness. In addition, 10% of the damage dealt by the owner of this skill is returned to them as HP.
Rooted
Status
Creates a circle of root tiles around the owner (owner LV/2) equal to rooted's level + 1.
Root Tiles
Tile (plant)
Deal dark damage equal to lvl to enemies standing on them on new round, healing the owner of the tiles the amount of damage dealt before pulling the enemy one tile closer to the owner.
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Gutte Nacht. |
Posted by: Kazzy - 07-16-2025, 04:36 AM - Forum: Suggestions
- Replies (1)
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Nacht is rad. Easily my new favourite yokai.
Nacht is also a goddamn nightmare to use as a Shapeshifter.
I'd like to suggest a second Invoke to the effect of something like Scroll: Raven or maybe even Splash. Something small to get her installed because you can't use her Invoke on yourself.
Alternatively that you be able to use her shell on yourself at a lessened effect or something.
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[3.00k] False Target Bypasses Clumsy |
Posted by: Kameron8 - 07-15-2025, 09:17 PM - Forum: Bug Reports
- Replies (1)
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False Target can still activate even when the Shinobi is under the effects of Clumsy. This was tested on the test server. To replicate:
1. Equip False Target on one character, and fight them with a second character that has a source of clumsy equipped (board shaker, Wyverntouched trait bite, etc)
2. Inflict clumsy on the Shinobi, swing over and over until False Target activates.
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Habari Toi [3.00] Meteorite Failure |
Posted by: renowner - 07-15-2025, 05:58 PM - Forum: Bug Reports
- Replies (1)
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Inside the Falling Meteor dungeon of Korvara, trying to use Shinobi's "Habari Toi" Offensive Skill does nothing. You do not move or attack things, even if they're next to you.
How to replicate: Attempt to use Habari Toi inside the Fallen Meteorite.
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[v3.00j] Eventmin Mob Tools: Mutated Equipment! |
Posted by: TheCommonNoob - 07-15-2025, 03:43 PM - Forum: Bug Reports
- Replies (1)
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For mob editing purposes, mutation used to take priority over every other enchant as long as it was the first one applied to the piece of equipment for both weapons and armor, but now that doesn't seem to be the case and won't affect the weapon's type at all if another enchantment and/or curse is put on the same piece of equipment.
While niche, it helped broaden the scope of what tools EMs/GMs were able to give to their mobs since some enchants are truly unique!
Might this be looked into and see if there's a viable workaround to return this functionality?
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Sheathsword/quickdraw trickery effect |
Posted by: Shujin - 07-15-2025, 01:40 PM - Forum: Suggestions
- Replies (4)
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I am genuinely just tired of the only build viable for Quickdraw is being either a Leporidae or making use of Watchful Eye (Soldier subclass is not ideal for speedy Samurai archetype, Yield my flesh claim your bones style. I guess DH kinda works, but eh. Still to unflexable in my opinion build variety wise.)
So I would like SOME option for other races to make use of Quickdraw a little more efficient.
One Idea would be to give Sheath Sword a trickery effect, that essentially functions similar to the Leporidae Instinct.->If it triggers you turn around before the attack. (ideally only when the attack happens is it rolled to keep the opponent guessing too). Making it trickery would atleast make it still something you have to build for, on something that has a weapon that is not primary guile scaling usually.
And its still has the 1 tile trigger requirement and all classes have atleast some way around it.
Other ideas would be to solve it Via skill cards or give duelist a watchful eye like skill, but SOMETHING, I believe would be really nice to have.
#StopBunnySupremacy #FuckHibari (I am joking, love you Kam)
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This update is just.. kind of.. eh.. balance wise |
Posted by: zericosmic - 07-15-2025, 09:57 AM - Forum: Balance Fu
- Replies (22)
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The nerfs are still confusing and suck which adds to the feeling of all this, but like.. The stuff we got this update (bar a select few exceptions) has kind of just been underwhelming? I dunno, everything this patch has had me less and less excited to bother to engage with the game mechanically at all (and I'm someone who usually engages in both PvE and PvP) to the point that outside of what I've had to do, and dipping my toes in one of the new zones, I've really just been avoiding it unless it was necessary to get to 60.
The new items just kind of exist, some are cool, most of them are very gimmicky, I don't think almost any of them come close to stuff that we got in the( by comparison, minor) whip item drop. A lot are just side-grades like the magic wara J's, but like.. that's not really exciting, despite being useful. Most of the reactions to the items I've seen could be summed up by the guy looking at the fridge and being disappointed gif.
Shinobi is also just kind of.. okay? Its found some use as support for a spellcasting class, but this class originally seemed like a genuine spell blade, and its reception on drop has been the most lukewarm class drop I have seen so far.. Generally most of the class just seems lacking.
Overall I feel like this has just been a very underwhelming patch on the mechanical and balance side, i straight up feel like what was lost wasn't worth what we got, if you gave me a choice to take it all back, I'd do it without a shred of doubt. (outside of the new maps and races, ofc).
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[3.00k] Jolly Slaughter |
Posted by: Kameron8 - 07-14-2025, 10:03 PM - Forum: Bug Reports
- Replies (1)
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The Deadly Smile weapon potential, Jolly Slaughter, is not currently removing Knockdown Immunity from mobs. To replicate:
1. Equip a Deadly Smile with the potential unlocked. Enchant with Haunted Soul for ease of testing.
2. Fight a Prinny. Hit it with the Deadly Smile to knock down the Prinny. End turn.
3. Once the Prinny stands up and gains knockdown immunity, use Jolly Slaughter to attack again.
4. Note the Prinny is not knocked down, and still has knockdown immunity.
I tested this against Snakemen as well in the off chance this was a Prinny specific issue, to identical effect.
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[v3.00k] Friendly Down |
Posted by: Autumn - 07-14-2025, 09:57 PM - Forum: Bug Reports
- Replies (1)
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Runes can trigger and hit allies who are confused, even if the rune magician is not confused.
The situation:
1) Rune Mage is not confused, assembles a Rune and lets it be pulled to an enemy/all rushed
2) Ally is confused, and can be hit by the rune's explosion, despite the rune mage not being confused.
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