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Copy Ninja Hatake Kakashi

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  [2.96d] Electrostatic Discharge
Posted by: Rendar - 03-02-2025, 04:31 AM - Forum: Bug Reports - Replies (1)

Electrostatic Discharge does physical damage, despite it saying it deals magical damage.

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  [2.96d] Immortality for a turn
Posted by: Flun - 03-02-2025, 03:49 AM - Forum: Bug Reports - Replies (2)

if you trigger lucky fortune while in a create shade and the shade dies, you dissapear entirely until your next turn, rendering you untargetable and undamagable

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  v2.96d shadow peddling wheel's clones don't knock people airborne
Posted by: Fern - 03-01-2025, 11:00 AM - Forum: Bug Reports - Replies (1)

shadow peddling wheel says it will damage other units with dark damage clones and apply "non-damage effects" which sounds like the airborne effect from urawaza should work on them but it doesn't knock up people that have been hit by the clones

[Image: CYqgHQf.png]

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  v2.96d Underworld Frost is not Void Refractable?
Posted by: Fern - 03-01-2025, 05:53 AM - Forum: Bug Reports - Replies (1)

Underworld Frost (the variant of Underworld Flame) shoots out like a projectile, can get reflected (and still travel a short distance after it is), but it can't be Void Refracted.

I'm not sure if this is an oversight or not.
Please tell me it is...

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  [2.96d] Lost Belt
Posted by: Rendar - 03-01-2025, 03:11 AM - Forum: Bug Reports - Replies (3)

Items upon your Item Belt can be dropped if you suffer a combat loss.

This is MOSTLY a pain in the rear because of HIGH cost items like... Star Graphs.

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  [v2.96d] Skill Cards
Posted by: Miller - 02-28-2025, 03:36 PM - Forum: Bug Reports - Replies (1)

Currently Skill Cards don't seem to be accounting for all of your skill slots; as far as I can tell, it doesn't seem to be accounting for GUI skill slots in particular. (I had to remove 11 skills at 55 scaled GUI to put on an Aux Skill card)

System: Your skill pool is already full.

This message will appear even without a full skill pool.

Edit: It seems that this might just be 25 ~ 26 skill slots being the cap before it stops you instead of GUI? Or it's counting free skills towards the cap.

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  Assorted Shields
Posted by: Collector - 02-28-2025, 06:01 AM - Forum: Submissions - Replies (1)

After some encouragement (and a lengthy discussion about 'shield choice bad'), I opted to make some shields for submission. I'm not particularly skilled, but it was a fun project to work on nonetheless.

Also includes a 'shield'.

Keeper of Frost
[Image: sh6ssUw.png]

Splintershell

[Image: vVIJJaI.png]

Ringward

[Image: Hswvi4c.png]

Abyssal Aegis

[Image: 8ezw3MY.png]

Star Blasting Light

[Image: wFbohkY.png]



Attached Files
.rar   DMIs.rar (Size: 2.38 KB / Downloads: 0)
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  [V2.95] Blind Fighting?
Posted by: WaifuApple - 02-28-2025, 01:43 AM - Forum: Bug Reports - Replies (1)

While adding traits to the new Wiki I noticed that Blind Fighting's description still talks as if we're in the age where Blind is -100 hit. I tested this on the test server, so it's a version behind live as of speaking, but I don't have any reason to believe it's changed since then.

Would be nice to get this description updated for modern day!

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  DARKNESS RULER ISNT REAL
Posted by: Flun - 02-27-2025, 05:05 AM - Forum: Bug Reports - Replies (2)

Dark enchanted pieces don't leave behind darkness tiles when using bishop or rook move, truly unplayable.

   


[2.96d]

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  Reversi Enchant requirements
Posted by: Lolzytripd - 02-27-2025, 01:19 AM - Forum: Balance Fu - No Replies

Spells with Reversi's still require the original element's enchant to receive enhanced functionality

Dark Fir requires nerhaven instead of adjusting to abyssia
fire vyd requires talvyd instead of nerhaven...
Thunder dragon requires galren and astral belt instead of redgull and static air
ect
ect 



I really think that these should be adjusted to the element they are re aligned to. There is no logical reason for a dark mage going deep into the spooky would favor enchanting with nerhaven over abyssia now, and losing the ability to then have enhanced version of Fir is irritating.

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