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[2.96d] Immortality for a turn |
Posted by: Flun - 03-02-2025, 03:49 AM - Forum: Bug Reports
- Replies (2)
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if you trigger lucky fortune while in a create shade and the shade dies, you dissapear entirely until your next turn, rendering you untargetable and undamagable
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v2.96d Underworld Frost is not Void Refractable? |
Posted by: Fern - 03-01-2025, 05:53 AM - Forum: Bug Reports
- Replies (1)
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Underworld Frost (the variant of Underworld Flame) shoots out like a projectile, can get reflected (and still travel a short distance after it is), but it can't be Void Refracted.
I'm not sure if this is an oversight or not.
Please tell me it is...
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[2.96d] Lost Belt |
Posted by: Rendar - 03-01-2025, 03:11 AM - Forum: Bug Reports
- Replies (3)
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Items upon your Item Belt can be dropped if you suffer a combat loss.
This is MOSTLY a pain in the rear because of HIGH cost items like... Star Graphs.
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[v2.96d] Skill Cards |
Posted by: Miller - 02-28-2025, 03:36 PM - Forum: Bug Reports
- Replies (1)
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Currently Skill Cards don't seem to be accounting for all of your skill slots; as far as I can tell, it doesn't seem to be accounting for GUI skill slots in particular. (I had to remove 11 skills at 55 scaled GUI to put on an Aux Skill card)
System: Your skill pool is already full.
This message will appear even without a full skill pool.
Edit: It seems that this might just be 25 ~ 26 skill slots being the cap before it stops you instead of GUI? Or it's counting free skills towards the cap.
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[V2.95] Blind Fighting? |
Posted by: WaifuApple - 02-28-2025, 01:43 AM - Forum: Bug Reports
- Replies (1)
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While adding traits to the new Wiki I noticed that Blind Fighting's description still talks as if we're in the age where Blind is -100 hit. I tested this on the test server, so it's a version behind live as of speaking, but I don't have any reason to believe it's changed since then.
Would be nice to get this description updated for modern day!
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Reversi Enchant requirements |
Posted by: Lolzytripd - 02-27-2025, 01:19 AM - Forum: Balance Fu
- No Replies
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Spells with Reversi's still require the original element's enchant to receive enhanced functionality
Dark Fir requires nerhaven instead of adjusting to abyssia
fire vyd requires talvyd instead of nerhaven...
Thunder dragon requires galren and astral belt instead of redgull and static air
ect
ectÂ
I really think that these should be adjusted to the element they are re aligned to. There is no logical reason for a dark mage going deep into the spooky would favor enchanting with nerhaven over abyssia now, and losing the ability to then have enhanced version of Fir is irritating.
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