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  Soggysara
Posted by: Ray2064 - 03-26-2025, 09:36 AM - Forum: Balance Fu - Replies (4)

Despite being a 9 star weapon, it's just...very middling. Its main 'niche' of freezing up plants is, while situationally useful, especially with the current prominence of Cherry Blossom, not something that'd ever justify using it over another katana subtype like Fuuma/Hisen, or even a better sword weapon overall.


Its stats are fairly unremarkable, even among other katanas, let alone swords, and there's really nothing that justifies its rarity right now, I don't think?

(It has 11 Power, 80 Hit, and 0 Crit. The latter isn't MUCH of an issue these days, or at least with Kensei, Katanas are able to crit-semi reliably with minimal investment. The power doesn't stand out much ,and other Katanas typically get around 85% hit-)

If not for a stat buff, I'd suggest for the weapon to gain Cold Scaling ( 70% STR, 40% SKI), this would allow it to gain a much needed advantage, and would also grant further options for a High SWA Katana beyond Tarnada, which is restricted to building CEL/ the evade archetype.

Otherwise, the weapon could just benefit to be a better stat stick overall, again, like Tarnada, that wouldn't be restricted to the CEL stat

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  [v2.97] Kicking Stones
Posted by: Autumn - 03-25-2025, 06:15 PM - Forum: Bug Reports - Replies (2)

Retreating Swipe (and Raging Retreating Swipe) do not move your Solsphere if you have Crystal Blade's potential that changes the properties of the skill, logically I would assume it should knock back the Solsphere like it would with enemies.

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  v2.97 Headless Gremlins
Posted by: Dezark - 03-25-2025, 10:32 AM - Forum: Bug Reports - Replies (1)

In the deeper abyss cave, the imps and creepers can both be targeted for headshot by the rifle special attack, but the gremlin's themself can't. So far I've tested it against the horned gremlin, the shaman and normal gremlin.

Edit: Gremlin giant is also apart of this though I don't remember if this is normal for bosses or not, I feel like I've been able to headshot the goblin giant and such before, but I could be wrong.

I wasn't sure if this was intended, just thought it was a weirder interaction for the goblin counterparts on that.

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  [2.97] Geladyne Southlands Map Oddities.
Posted by: Nekojinn - 03-25-2025, 12:26 AM - Forum: Bug Reports - Replies (3)

I'm aware a few of these are already known by Dev, just wanted to make sure and put an bug report up too.
Missing Dragon Statue
[Image: thzgl1.png]
Statue Name: Scholar's Aquatic Analysis
Screenshot of where It was before:
[Image: oy668w.png]
Missing Dragon Statue #2
[Image: valtx3.png]
Statue's Name: Crushing Adversity
Screenshot of before:
https://files.catbox.moe/valtx3.png[Image: r0q55e.png]

You can also see stars to the south of that statue. I haven't confirmed myself but someone said that the stars are missing as well.

I'm unsure if this matters or not, but you cannot walk under this bridge.
[Image: m3jbyy.png]
https://files.catbox.moe/m3jbyy.pn

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  [Version 2.97] Click Click
Posted by: MultiWonder - 03-24-2025, 09:48 PM - Forum: Bug Reports - Replies (4)

Clicking on skills to view their information in battle may often cause the chat to be completely wiped.

A specific note I will bring up is that this *may* be a BYOND thing, given that this is one of the biggest bugs that I often ran into whenever I played the previous SL2 version while using the new BYOND version.

I also hear that this may cause crashes?  I am uncertain about this one given it did not occur to me just yet, but I feel it worth bringing up regardless.

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  Set Ideas Suggestions
Posted by: Ray2064 - 03-24-2025, 12:52 PM - Forum: Suggestions - No Replies

I kind of just had a few ideas that I don't think I ever got around to post.


Feel free to use this thread for your own ideas, if you do have any!

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Set: Goat Lord (Goat Lord's Hooves, Goat Lord's Helmet)

2+ - +3 MOV, changes Ram's effect: You charge into a straight line in a number of tiles equal to your MOV. If you run into an enemy, deal protection-ignoring damage equal to your unscaled STR + ( Number of Tiles Moved * 8), stop, and knock them back one tile.

(I don't think this would be very strong, just a funny thing to use. Also a gap closer for some builds that might desperately need it, I think? None come to mind though, it just feels odd that those two items aren't part of a set.)

Set: Precautionary Tale: 

Now includes Fortune's Favor. This kind of just always made sense thematically to me, especially since Jerkin itself is a Light Armor, fitting for Ranger, bows, and all.

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  [2.96d] EVITER RANGED WEAPON IS BAAAACK
Posted by: Flun - 03-23-2025, 11:17 PM - Forum: Bug Reports - Replies (3)

The hydra of a bug sprouts its head again, eviter is now once more proccing on ranged weapons

(it SO wants to be a feature dude)

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  [v2.96d] Not so versatile
Posted by: CuteYellowCrabby - 03-23-2025, 09:00 AM - Forum: Bug Reports - Replies (1)

Using the Cabal racial trait Chronicling Cabal Memory overrides the effect of the Versatile passive of ST, meaning that if you have both, it will always calculate slot cost via the Chronicling Cabal Memory trait, even if spells shouldn't cost anything due to Versatile.

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  [v2.96d] High-Quality Bandages
Posted by: Sambi - 03-22-2025, 09:40 PM - Forum: Bug Reports - Replies (2)

The craftable item "High-Quality Bandages" does not cure open wounds when used outside of battle, despite saying they do.

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  [v2.96d] Boxing Glove Sturm Depletion
Posted by: Toffee - 03-22-2025, 07:56 PM - Forum: Bug Reports - Replies (1)

Despite Boxing Glove's advertised ability to use the Guard skill and not deplete the Sturm gauge on Boxer, using Guard with the gloves still depletes it by two points.

[Image: YlENhhf.png]
[Image: bMnnmvy.png]

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