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"A dark blade similar to ...

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Dark Moshers

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Rune Magician love

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[2.98 v2 (test)] Not my m...

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the REAL Minos Prime
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Nekojinn
[2.97b] The Missing &

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Raigen.Convict
Change Invisible Weapon f...

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Raigen.Convict
Rogue - Raider

Forum: Class/Race Ideas
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  [v2.97] Kicking Stones
Posted by: Autumn - 03-25-2025, 06:15 PM - Forum: Bug Reports - Replies (2)

Retreating Swipe (and Raging Retreating Swipe) do not move your Solsphere if you have Crystal Blade's potential that changes the properties of the skill, logically I would assume it should knock back the Solsphere like it would with enemies.

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  v2.97 Headless Gremlins
Posted by: Dezark - 03-25-2025, 10:32 AM - Forum: Bug Reports - Replies (1)

In the deeper abyss cave, the imps and creepers can both be targeted for headshot by the rifle special attack, but the gremlin's themself can't. So far I've tested it against the horned gremlin, the shaman and normal gremlin.

Edit: Gremlin giant is also apart of this though I don't remember if this is normal for bosses or not, I feel like I've been able to headshot the goblin giant and such before, but I could be wrong.

I wasn't sure if this was intended, just thought it was a weirder interaction for the goblin counterparts on that.

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  [2.97] Geladyne Southlands Map Oddities.
Posted by: Nekojinn - 03-25-2025, 12:26 AM - Forum: Bug Reports - Replies (3)

I'm aware a few of these are already known by Dev, just wanted to make sure and put an bug report up too.
Missing Dragon Statue
[Image: thzgl1.png]
Statue Name: Scholar's Aquatic Analysis
Screenshot of where It was before:
[Image: oy668w.png]
Missing Dragon Statue #2
[Image: valtx3.png]
Statue's Name: Crushing Adversity
Screenshot of before:
https://files.catbox.moe/valtx3.png[Image: r0q55e.png]

You can also see stars to the south of that statue. I haven't confirmed myself but someone said that the stars are missing as well.

I'm unsure if this matters or not, but you cannot walk under this bridge.
[Image: m3jbyy.png]
https://files.catbox.moe/m3jbyy.pn

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  [Version 2.97] Click Click
Posted by: MultiWonder - 03-24-2025, 09:48 PM - Forum: Bug Reports - Replies (4)

Clicking on skills to view their information in battle may often cause the chat to be completely wiped.

A specific note I will bring up is that this *may* be a BYOND thing, given that this is one of the biggest bugs that I often ran into whenever I played the previous SL2 version while using the new BYOND version.

I also hear that this may cause crashes?  I am uncertain about this one given it did not occur to me just yet, but I feel it worth bringing up regardless.

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  Set Ideas Suggestions
Posted by: Ray2064 - 03-24-2025, 12:52 PM - Forum: Suggestions - No Replies

I kind of just had a few ideas that I don't think I ever got around to post.


Feel free to use this thread for your own ideas, if you do have any!

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Set: Goat Lord (Goat Lord's Hooves, Goat Lord's Helmet)

2+ - +3 MOV, changes Ram's effect: You charge into a straight line in a number of tiles equal to your MOV. If you run into an enemy, deal protection-ignoring damage equal to your unscaled STR + ( Number of Tiles Moved * 8), stop, and knock them back one tile.

(I don't think this would be very strong, just a funny thing to use. Also a gap closer for some builds that might desperately need it, I think? None come to mind though, it just feels odd that those two items aren't part of a set.)

Set: Precautionary Tale: 

Now includes Fortune's Favor. This kind of just always made sense thematically to me, especially since Jerkin itself is a Light Armor, fitting for Ranger, bows, and all.

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  [2.96d] EVITER RANGED WEAPON IS BAAAACK
Posted by: Flun - 03-23-2025, 11:17 PM - Forum: Bug Reports - Replies (3)

The hydra of a bug sprouts its head again, eviter is now once more proccing on ranged weapons

(it SO wants to be a feature dude)

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  [v2.96d] Not so versatile
Posted by: CuteYellowCrabby - 03-23-2025, 09:00 AM - Forum: Bug Reports - Replies (1)

Using the Cabal racial trait Chronicling Cabal Memory overrides the effect of the Versatile passive of ST, meaning that if you have both, it will always calculate slot cost via the Chronicling Cabal Memory trait, even if spells shouldn't cost anything due to Versatile.

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  [v2.96d] High-Quality Bandages
Posted by: Sambi - 03-22-2025, 09:40 PM - Forum: Bug Reports - Replies (2)

The craftable item "High-Quality Bandages" does not cure open wounds when used outside of battle, despite saying they do.

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  [v2.96d] Boxing Glove Sturm Depletion
Posted by: Toffee - 03-22-2025, 07:56 PM - Forum: Bug Reports - Replies (1)

Despite Boxing Glove's advertised ability to use the Guard skill and not deplete the Sturm gauge on Boxer, using Guard with the gloves still depletes it by two points.

[Image: YlENhhf.png]
[Image: bMnnmvy.png]

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  Omina Buffs
Posted by: Nekojinn - 03-22-2025, 05:32 AM - Forum: Balance Fu - No Replies

My main character is an Omina, and I'll admit my bias towards not liking to play evade. (Even if my next build is evade.)
So, these proposed buffs rely heavily on that bias, but I'll at least say so when I'm commenting something because it'd be convenient for my playstyle mainly.


Yellow Misfortune
Costs 3 Unluck. Targets every enemy. The enemy will become clumsy, reducing their Hit and Crit by 15 for X rounds. (X = Luck Drain LV, consumes Luck Drain and makes target immune to it for 3 rounds)

Thought Process:
First, a reduction on the Unluck cost. I believe Unluck is the most inconsistent resource in the game, mainly due to not working on bosses (I believe it should drain luck from bosses too.) and being fast and easy to get when against several enemies and hard when against one or a few.
Second, its a global -hit, it is pretty powerful, but I believe with the added condition of consuming luck drain and needing for it to add up to last long would make it more fair. The logic behind the luck drain immunity comes from benefitting Omina's that build SAN (Since they're able to build more stacks.)
The -Crit is just there because of my bias feel free to ignore it.


Green Misfortune
Costs 6 Unluck. Targets enemies within 5 range. The enemies will step on something slippery, having a X chance of knocking them down. (X = 20 per Luck Drain Level, consumes Luck Drain.)
Thought Process:

An AoE Knockdown based on gambling, unless you're a SAN Omina and have build up enough stacks.
My thoughts on this is mainly that the normal Green Misfortune kind of sucks? It costs a lot of unluck for a 3m knockdown that doesn't do damage. If you're on a 1v1 it's use-case is mostly to disable guard, but is most cases it will just be a momentum trade that will most likely just get rid of your Unluck stacks

Red Misfortune
I dislike Red Misfortune.
It has a lot of uses and I've used it, but it feels like something that has an insane high cost and makes Omina situationally Overpowered.
I don't know how I would change Red Misfortune without it losing it's current identity, so I'm not gonna suggest anything.




So, yeah. Those are my thoughts on buffs that Omina could use. At first I thought about Green Misfortune being mapwide as well but I can see how that ends up annoying with an Omina just waiting to stack their Luck Drain on the back.
Luck Drain is also a debuff that can be dispelled, so the counter already exists, anyone can use a cleanse potion.

Thank you for reading!

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