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EDIT: Easier way for ingredients, like Cooking Chocolate. |
Posted by: Kiyo Takamine - 03-29-2024, 01:53 PM - Forum: Suggestions
- Replies (2)
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I'm not sure but I'd like to see Cooking Chocolate sold by merchants, you can add other ingredients that can only be found in chests as well to be fair, but I'm not sure about which ones they could be but I am having issues making everything on the cooking list without the chocolate. I'd rather you add the chocolate first to a merchant.
EDIT: Thank you for the better suggestion, the REAL Minos Prime.
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Four Leaf Clover Donation Item Pet |
Posted by: Kiyo Takamine - 03-29-2024, 01:07 AM - Forum: Suggestions
- No Replies
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Four-Leaf Clover: A magical sort of clover, fully in bloom with enough luck to make anyone cry out.
I know that this is a familiar, I would like to suggest that you add this floating four leaf clover to the pet donation item selector. I'd totally use it.
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Bamboozling New Players |
Posted by: Raigen.Convict - 03-28-2024, 02:11 PM - Forum: Suggestions
- Replies (2)
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So, I'd like a check of all the current in game tip blurbs and as well the removal of the 'Walk Mode' feature in the settings tab. A lot of the old Tips have VERY outdated information. Like 'Willpower increases the power of spells' level of outdated. I'd rather not see players get fully bamboozled and turned away from the game because they follow the tips while playing and don't have the good fortune of running into players who know to tell them better, and then they get confused.
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Battle Items |
Posted by: CabbitNet - 03-28-2024, 03:58 AM - Forum: Suggestions
- Replies (6)
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Firebombs- We have this item already, i just wish we had a recipe for it in korvara.
Acid Vial- Similar to black water this leaves an acid splash in an area.
Poison- Applies a similar effect as brine blade but poison instead.
Caltrops- Blacksmith battle item that causes piercing damage on the tiles walked on.
Sea Mine- This is in no way a modern mine but instead based off the old sea mines when spikes pushed in the explosion is released.
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(Event Tools) Default Icon Selector isn't working [2.85d] |
Posted by: Poruku - 03-26-2024, 08:56 PM - Forum: Bug Reports
- No Replies
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Steps to reproduce:
1: Create a new monster profile
2: Click the [default icon] button
3: Enter the name of a monster
4: Watch as nothing happens
This has been a bug for a while and I think there are some situations where you can get the window to show up but I haven't been able to use this thing in a long time. Sometimes you just wanna make a stronger version of an existing mob, but it's just not an option
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