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Remove Cursed Blood from the videogame |
Posted by: Poruku - 04-02-2024, 04:43 PM - Forum: Suggestions
- Replies (2)
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Cursed blood has two uses:
1: spamming the chat like crazy when you play ghost
2: destroying anyone using a vampiric weapon
3: destroying vampires (deprecated)
I feel like we could really do without it considering the fact that vampiric weapons aren't really that good and vampires don't even exist anymore. It nerfs vampiric weapons unnecessarily and when used as ghost it's honestly annoying how much it spams the battle log for basically no purpose.
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Curse Application |
Posted by: Lonestar - 04-02-2024, 04:12 AM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - Magicalgirl Lux
Character Name - Victoria Weber
Request Type - RP Ability
Request Details - I would like to request a specific type of curse, applied to my character at very young age and one that has progressed as time passed. This curse in particular, dubbed 'Curse of the Bloodless' (TBD) will be centered around the usage of blood, both in benefit and consequence for the user, with a few key points:
- The user will often randomly, bleed from their skin after enough physical work around the body, almost swapping out what would be naturally be sweat, making them more dependable upon medical attention and blood transfusions.
- The user may absorb blood, including monster's blood, upon contact with the skin, and such absorption not only helps with keeping healthy levels of blood liquid within the body, but will also give a temporary boost in physical capabilities in a fight. This will also come with physical alterations, their appearence shifting to match. (Change in coloring of hair and eyes, skin turning slightly red.)
- They will be prone to aggressiveness upon absorbing too much blood.
Reason why you are making this request (if applicable) - I thought it would be interesting to roleplay a curse that actively tries to kill the user and forcing them to be in constant battles or medical care, promoting RP if the latter.
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Sayakensa in 2024 |
Posted by: Autumn - 04-01-2024, 09:24 PM - Forum: Balance Fu
- Replies (6)
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Can you tell my copium class yet? This hand slot item for Kensei is extremely cool, and infact I wish there were MORE sheathes to add variety to Kensei's playstyle, but this one in particular lost it's niche back in GR1 when Hexer's Dark Invasion was changed from a 10% damage increase to a +10 Dark ATK increase, and it never has seen any usage since Crownbleeder+ became a thing.
While I do believe more sheathes should be a thing, changing this item seems like ultimately a cool thing to do, since one of the cooler concepts for a character to have is to be a cursed swordsman, and while 10 crit is useful, that's not the cursed item effect, instead its changing the attack type of Kensei skills to dark damage, which would only ever be useful if there were some form of dark resistance shred given at least everyone resists 1% dark, if not way more in the much more common case.
Instead I would propose that Sayakensa grant 15% Vampiric to Katanas and Kensei offensive skills when utilizing a cursed weapon, I think not only would that make sense for the reduced vitality of the weapon, but also would just be cool in general.
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The LUPINE Update |
Posted by: catabur - 04-01-2024, 06:15 PM - Forum: Suggestions
- No Replies
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Truly, it is time to make Lupines great again. This will simply focus on traits since I tend like to have a wider variety of what to spend my trait points on!
Tundra Wolf
Required: Lupine Race, 10 SAN
Your fur is thicker and more insulated compared to your brethren. This allows you to better resist the cold with a +5% Ice Resistance and +10% Status Resistance versus Frostbite status effect. However, you're more suspectable to burns as a result! You gain a -5% Fire Resistance and -10% Status Resistance versus Burn status effect. Your War Cry also gains +25% of your Ice ATK to it damage.
Desert Wolf
Required: Lupine Race, 10 SAN
Your fur is lighter and better assists with cooling your body. This allows you to better resist to the heat with a +5% Fire Resistance and +10% Status Resistance versus Burn status effect. However, you're more suspectable to the cold as a result! You gain a -5% Ice Resistance and -10% Status Resistance versus Frostbite status effect. Your War Cry also gains +25% of your Fire ATK to its damage.
Sharp Feet Claws
Required: Lupine, Felidae, Corbie, Heron, or Phenex (and beast legs )
Be it claws on your feet or talons, they are much better suited for unarmored combat. When using a Kick Skill, On Hit: Deals protection ignoring Slash damage equal to 25% of your Scaled STR, but also makes you lose HP equal to half of that as using your claws can hurt.
(Or could just be worked into Sharp Claws itself.)
Big, Bad Wolf
Required: Pack Alpha, Strongest Muscles, 20 SAN
You're the biggest, baddest Lupine around and your Followers know that. For every Follower you have in your party, gain +4 Power to your weapon and +2 Armor (doubled when fighting monsters?). Cast Off Flexing also becomes Werewolf Mode (It works like Cast Off Flexing, but also releases a War Cry). You do not gain these benefits if there is 1 other Pack Alpha in the party.
(Pack Alpha really doesn't do anything for you, so this would be a fun thing to have it for. The bonuses may seem a bit too much, but getting even 1 Lupine with Pack Follower is a rarity aside from group builds.)
The Beast Within
Required: Lupine Race, Sharp Claws, 30 SAN
You have forgone being a civilized dog. As long as you have no weapon and armor equipped, gain the following benefits: +10 Armor, +10 Magic Armor, +15 Evade, +5% Blunt and Slash Resistance (Overrides Strongest Muscles). Enhances your unarmored weapon (aka Bare Fists) with Spiritual scaling (70% STR, 40% SAN). You also receive no damage from utilizing Sharp Claws. Furthermore, you gain the Pounce skill.
Pounce
Cost: 8 FP / 3M Target: Enemy Only
Area: Single Range: 5
Leap into the air and perform a Basic Attack upon an enemy. If the attack is a critical hit there is a chance to inflict Lingering Damage 15 LVL.
(I just like unique playstyles that can come from traits. And the idea of being more bestial and relying on one's claws and instincts seem cool to me.)
Maybe I'll add more later! Dev might implement one of these ideas...
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Legend Authoring for Aptitude in Aspect. |
Posted by: Kiyo Takamine - 04-01-2024, 04:51 PM - Forum: Suggestions
- Replies (4)
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There is one missing for Aptitude, it would be nice to have an option for just ONE point for it for consistency.
It cannot hurt us only help us. It also gives us another reason to use Legend Authoring.
Edit: Remember, it's just one point. It would also let you use that one point somewhere else. Which is almost always better, imo.
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Change & colors for Penultimate Bling. Donation item. |
Posted by: Kiyo Takamine - 04-01-2024, 03:12 PM - Forum: Suggestions
- Replies (3)
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It's missing Orange, Yellow, and Pink from the color spectrum. Black and White would be nice to have as well. I wanted Orange specifically.
Also a request to change it from an accessory to an item. It wastes a slot and nerfs you in the process, why pay for that?
Edit: I would like to also suggest to change the sparkle to a "thicker" icon so that we can see our bling better on the map. The icon for the sparkle when the Spacial Terror hits you with it's Light Ray would be a good replacement. Also, just thought about this: let us use the color picker for our bling color instead, that way we can choose ANY color. Also I agree with Blissey's idea of it affecting our IC name as well.
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Custom Victory Music for Marching Band Donation Item. |
Posted by: Kiyo Takamine - 04-01-2024, 02:40 PM - Forum: Suggestions
- No Replies
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I would like to be able to upload a custom theme for my victory screens in the Marching Band options. I would enjoy listening to it as I grind, or when I am PVPing with someone to make winning that much sweeter. Make sure that others can hear it too, just like with our own custom battle themes. It would make the game even more personalized for us.
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More with MERCS! Nicknames + Sales in Korvara + More |
Posted by: owarinohebi - 03-31-2024, 03:59 AM - Forum: Suggestions
- Replies (5)
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So, I'm not sure if this would count as a QOL thread or not, but here's what I propose:
More things to do with Mercenaries! (Specifically in Korvara for one of these suggestions) - The ability to nickname Mercenaries, especially ones labeled as Monsters!
- The ability to sell monsters in Korvara.. Maybe an NPC in the Thieve's Den in the Vale or something like that? Give the old Arena prices for them.
- The ability to TRADE mercenaries/monsters with other players. Perhaps put a cap on trading or something to make it more balanced? Like for example, a lvl 30 character can't get a lvl 40+ Ice Giant transferred to them, or something like that?
- A rework of the storage system perhaps?? A way to hide monsters we don't use, and maybe an easier way to sort them? (By level, family, etc etc)
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Half Elf Playby |
Posted by: CabbitNet - 03-30-2024, 07:11 PM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - Cabbitnet
Character Name - Uyarell
Request Type - Appearance and bloodline
Request Details - Appearance
Specific Request - I wish to have Elf ears as a Human to represent my Half Elf Heritage
Reason why you are making this request (if applicable) - I want to play a half elf
Roleplay & Lore supporting your request - Mother Was A human and Father was a wild elf.
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Upgrading Merchants - Making Korvaran NPCs Worth a Damn |
Posted by: the REAL Minos Prime - 03-30-2024, 06:17 PM - Forum: Suggestions
- Replies (9)
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Merchants in Korvara suck. Like, full stop. They only exist to give new characters what they couldn't afford from Pink, crap out blue potions, and sell recipe books. Only the Meiaquar mall and that one Tailor in Geladyne are really particularly useful in terms of their actual stock.
Having merchants sell actually decent items would give new characters monetary goals to work towards and serve as a decent early-game money sink.
- Non-unique merchants sell nation-specific items. For example, a pub-keeper in Meiaquar would sell pizza and noodles, because Meiaquar's based off of Italy, and the Telegradian blacksmith might sell the basic shotgun because farmers love their boomsticks. The Geladynian smith might sell greatweapons or the metal gauntlets, being the military country.
- Unique merchants actually have unique inventory. For example, the Maid Café in Fairview sells pastries and pies, being a café. Simit, being an amateur alchemist, might sell regenerative or alchemy ingredients.
- Hospital buildings have NPCs that can cleanse lauders and sell wound items, like the church in G6.
- All smiths sell the basic Handgun. I'm fairly certain the smiths not selling basic handgun is just an oversight, given Pink sells it.
- The pubs/inns now sell all cooking materials, and sell food that's actually useful - again, based on what would fit the nation thematically. Of course, none would sell the particularly useful food, such as sushi, fugu, or salad, as that would make player-cooks obsolete, but they would sell food that has at least semi-decent HP/FP restore so new players don't have to rely on feast tables or the kindness of other players. If merchants on G6 can sell food, they can on Korvara as well.
These are just the improvements to Korvaran merchants I can think of off the top of my head. I think it's kinda bullshit that merchants are so overlooked; I get that Korvara is meant to be "player-driven", but this shouldn't come at the expense of convenience. We don't have player shops on Korvara, it's a lot harder to get the things we want, so we might as well make it the littlest bit easier.
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