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zericosmic
Height Approval

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  v2.93v5 Weird Farshot Penalty with Gryphon spear
Posted by: Fern - 12-31-2024, 01:28 AM - Forum: Bug Reports - Replies (1)

Gryphon spear has 5 base range and I have max marksmanship wind read talent, but I'm losing hit rate when I'm attacking my target at 5 range.

1 range hit rate:
[Image: xzGUh1R.png]

3 range hit rate:
[Image: jCbg79V.png]

5 range hit rate:
[Image: mcIF7ql.png]

Target was Spatial Corruptor.
I was suggested to put up a bug report because apparently it shouldn't be getting Farshot Penalty at 5 range, so here it is!

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Wink Hookah Spearhead
Posted by: Ray2064 - 12-30-2024, 02:42 PM - Forum: Bug Reports - Replies (1)

Hooked Spearhead's bonus damage seems to have a strange interaction, where it's divided among tiles of KB, similar to something like Cinder Tiles would, except it's...not distributed among tiles, just divided? So you end up just dividing your damage by the number of tiles of KB you have.

Live proof:  [Image: hookd.png]


You can see here that, on-crit, Repel's 3 tiles KB divides the damage by 3, essentially.

Whereas a 'normal' Repel deals the damage in full.


(As an aside, Hooked Spearhead doesn't seem to apply to Oaring, despite the skill being able to move the enemy)

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  [2.93v5] Really Cool Shades
Posted by: Rendar - 12-29-2024, 07:55 AM - Forum: Bug Reports - Replies (1)

Deadly Shades provide a +50 crit / +25% crit damage bonus when using Swap Weapon. (Doubled versus Monsters).

This bonus applies to things that Faux Crit as well (Ryemei, Twin Shot, Forked Shinken).. and with the update, also Druid Morph Skills like Bear Bash.

When used by a Faux Crit ability, the status of Deadly Shades isn't consumed, but all attacks gain the benefit OF Deadly Shades.

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  Villain Poprocks and Minion Candycane: Height Application
Posted by: Mewni - 12-29-2024, 02:48 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Keys - Birbie, Anticapy
Character Names - Poprocks, Candycane
Request Type - Appearance
Request Details -  To be able to be bellow the usual heights for Papillions to better suit the thematic I am trying to achieve.

Reason why you are making this request (if applicable) - I am not allowed to privately discuss apps anymore and must break through my anxious shell.
Roleplay & Lore supporting your request - In the loredoc of Luminera (how Fairview is being renamed with the loredoc announcement) there is a enchanted forest called Whimsyfell; which is home for playful fairies of the trickster variant, and rarely a Papillion comes out of the forest and claims to be from there, and the Fairies even welcomes them as their own. Zeri helped me in checking the lore written to make sure everything is fine before I iron out the presentation and post up.

Luminera will have "Licensed Villains", and I am creating one since I enjoy to test drive what I write, I am making a Papillion Villain that comes from said forest, and Faye is creating her minion, also a Papillion from the forest.

And in order to properly achieve the thematics of a evil fairy having half her plans foiled by her minion that is a nicer fairy, I wanted to have a height bellow the standard minimum for the race.

Nothing too crazy, since I don't have the goal to get 2ft pixies or anything of the kind, just miniature Paps. Something in the neighborhood of 3ft something sounds ideal and what I am attempting to achieve, as low in that ballpark as the GM team finds reasonable. Especially since it would make it extra fun to have the Villain use her Illusions to be huge in a face-off against heroes a la Yoshi's land. Because compensating for height is very amusing to me.



My goal ultimately is to sell as well as possible the whole magic of prakster fairy people.

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  [2.93v5] Earthbound Pacifism
Posted by: Rendar - 12-29-2024, 01:26 AM - Forum: Bug Reports - Replies (3)

Earthbound Vengeance, despite dealing damage using the Curate's mainhand weapon, does not actually break pacifist boon.

Which like. Does kind of fit with the Pacifist gimmick of enforcing it upon others. But... is weird and I figured it should probably be mentioned.

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  [v.2.93 v5] Friendly Sneks
Posted by: AkaInuHime - 12-28-2024, 06:24 AM - Forum: Bug Reports - Replies (1)

Snakemen crowds don't knock you back anymore when running into them, letting you get inside the crowd.

[Image: 4dx8qi.png]

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  [v.2.93 v5] Cheers
Posted by: AkaInuHime - 12-26-2024, 09:37 AM - Forum: Bug Reports - Replies (1)

While you have potion sickness, most buff potions such as crash potions, prevention potions, mind enhancers, etc are barred from being used entirely, despite all these potions having the potential to be used on allies instead of yourself. This works differently than HP potions, which still let you select them, but makes you an invalid target, still letting you throw it at an ally.

[Image: c7i35w.png]

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  [v2.93 v5] EBV
Posted by: caliaca - 12-26-2024, 06:57 AM - Forum: Bug Reports - Replies (1)

Your allies, if confused, take damage from your Earth bound vengeance even if you are not confused.

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  [v2.93 v5] Extra Ammo
Posted by: Autumn - 12-26-2024, 06:16 AM - Forum: Bug Reports - Replies (1)

Arbalests can equip any Sword/Axe/Spear as a condition of having the Special Armanent skill, this however does not allow you to equip one of these weapons into your item belt despite applying for the condition.

I realize this may or may not actually be a bug given that Special Armanent only allows you to equip these weapons as sub-weapons and doesn't allow you to equip these weapons in general, but given that 90% of arbalest cannot be used without a Bow or a Rifle, I can't see this being a harmful issue to fix. (and im strapped enough on talent points as is)

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  Smack Studio
Posted by: Sawrock - 12-25-2024, 01:39 AM - Forum: Fruity Rumpus General - No Replies

For anyone who plays/uses Smack Studio, I made an OC of mine, Scins Finz, as a character.

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