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Contract Magic- Lazura Aranea Family |
Posted by: Shujin - 03-21-2024, 08:26 AM - Forum: Approved Characters
- Replies (1)
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I know something similar has been done before by someone, but I figured I get my own Version of it.
Special Skill: The Contract
A magical contract can be made with one other WILLING party. Inside this contract, specific terms can be specified and need to be followed literally (The Contract stater has the final say in that, all according to the Saying "The Devil lies in the detail"), by the people signing it. Going against the contract Directly or Indirectly will cause the contract offender great physical pain, to the point that they can not do it. This Contract in general can only be broken in the following ways:
-Someone extremely powerful in the mystic arts can cancel the Link (Read, The Mystic)
-The original physical manifestation that holds the Wording of the Contract is destroyed (Usually a piece of paper that has to remain in the same realm of existence (Contract would be void if it were held in a pocket dimension for example. this allows for people to steal these if they wanted.))
-The deal on the contract has been fulfilled, causing the Contract to burn itself.
-BOTH Parties are willing to cancel the contract.
-If the contract becomes impossible to fulfill, or the conditions changed so that it's no longer possible. (Example: Contract states that someone assassinates another, but that person dies or is killed by another which would cause the contract to void.)
Such a Contract can NEVER be forced upon someone, and must be made under the approval of a sober-minded person and the fact of it being a magical contract must be made obvious to them. (Meaning, they can not be under the influence of mind-altering substances either to be tricked into it and can't just hand them a normal sheet of paper to sign. There has to be obvious Voodoo magic at place.)
These contracts are based on the knowledge of the one who put up the Contract and the contract signer. This means that if they are fooled into believing that the Contract has been fulfilled, or would otherwise be void, then the magic is stopped as well.
Intention: This is more of an RP skill, to spice up abit of RP giving a bit of consequences to people who are into this kind of stuff, and give the Deal Maker character type a bit of an RP edge. I added plenty of ways how people can cheat themselves out of the contact, or to release them, if we notice that its not as much fun to be had with this narrative.
Generally its only meant to create a bit of additional hooks, and IC flavour and Drama to stuff, so people have a reason to RP consequnces they agreed upon. My only interest is to RP it with people that get enjoyment of possible darker/more pressing storylines. It's not fun for me either if the other side is not enjoying it. But it is interesting for the type of Character I play, even just to put these consequences on myself amf give me the urgency to fullfill these contracts ICly, making it a double-edged sword.
My Character has been all about Business and Deals for like forever, and this could add a little extra spice to it, maybe further antagonize her or have little fun sub plots where people want to steal and destroy the contract they are in, or whatever. She carries a "Book of Debts" around at basically all times, and if I could add a layer of magic to it, I think that be pretty dope.
Cheers.
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Character Height Request |
Posted by: Catharsis - 03-20-2024, 11:40 AM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - Theprotagdetective
Character Name - Aian'hala
Request Type - Height increase request
Request Details - I'm making a Lupine who is 'monstrously' tall with spook vibes, and I would like them to be 7'2" (Seven feet Two inches)
Reason why you are making this request (if applicable) - I am using a playby with anthro legs, and just generally gives big tall vibes, and I think it's fitting for the character.
Roleplay & Lore supporting your request - Genetics are a weird thing
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Super Trainee |
Posted by: Lolzytripd - 03-20-2024, 06:27 AM - Forum: Class/Race Ideas
- No Replies
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Idea....its a bit crazy though
Requires Undeniable innovator, Power of normalcy, Persistence of normalcy and the class trait for each class
Unlocks new hidden class super trainee
Super trainee has no skills or passives or anything
Equipping super trainee allows you to equip any base classes skills and passives.
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Animations v2.85 |
Posted by: Senna - 03-20-2024, 03:47 AM - Forum: Bug Reports
- Replies (5)
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There are a few amount of animations that just aren't working. I'm playing on Byond 515, latest ver atm.
Roundtrip - Weapon is no longer spinning.
Black Bubble - Bubble isn't starting small and expanding into the pop.
Warp Attack - Weapon no longer spinning
Bellowing Stag - The black circle isn't pulsing.
I'm sure other players will add more to this list below.
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[2.85] Conceal Don't Feel |
Posted by: Rendar - 03-19-2024, 10:25 PM - Forum: Bug Reports
- Replies (1)
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When using Conceal and a regalia'd item that you are displaying, it will show the item name rather than what type it is.
This is mostly only a problem for Torso Items. Which usually are Heavy/Light/Unarmored.
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[2.85] Adjacent Shotty Fun |
Posted by: Rendar - 03-19-2024, 08:35 PM - Forum: Bug Reports
- Replies (1)
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Diagonals are considered adjacent for the purposes of uh Clay Pigeon. Which considering a diagonal is only adjacent in terms of byond, rather than SL2 Combat...
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Kensei-Why didn't you dodge? |
Posted by: Shujin - 03-19-2024, 07:31 PM - Forum: Balance Fu
- Replies (9)
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Eyyo! I have fumbled around on Kensei a lot recently and whenever I want to come up with something a little more unique I am always hit in the face with Kensei's lack of... Alot. Outside of solid damage it doesn't really do anything well on its own, and needs alot of crutches in other classes (rouge promos primarly) when it comes to dodging. I think that kinda goes against the class fantasy
For example a Destiny Kensei, is realistically only really playable as a Tank, it has no way of actually playing Dodge, because it will never reach buffcap or even get close to it. And even buffcap Evade with fear is hardly a sure way to survive.
While Kensei DOES have pseudo-dodge buffs, or rather debuff, in Kenki (-10/15 hit which is not even effected by buff cap cause debuff) and fear, it has no real buff for evade outside of Absolute pace which gives +10 Evade.
So even if I was absolutely trying my best, and forfeit twohand, which Kenseis REALLY want to use, and use two katanas with Sarasha gi I end up having only:
+10 evade Absolute Pace
+12 Sarasha
maybe -15 hit on enemies that you hit before.
Theoretical +37 evade but realistically +22 evade. More realistcally cause you want to DPS when you already go evade +10. Its other promotions don't really help much in that regard either. We could add Miragewalk to it for a 1 attack buff but still be a good deal off, but everyone knows 1 attack buffs are horrible, and even worse in teamfights. But I am calculating with it for my proposition. Disengage also falls into this category albeit having at least some niche use cases.
Kensei also lacks at the moment real MCing reasons (over Ghost). So I wanted to suggest two things. The first one is pretty straight forward:
1.)Let Katana Master also buff the 3-stances level by 5? This would make absolute pace go to 15 evade, the other stance gain 5swa and 5 crit, thats not too bad I would claim.
The second Suggestion I feel like I need to elaborate a little more. I could simply suggest a Mainclass Skill that just buffs evade for couple of rounds. But that would be boring and in my opinion? If you want to play Kensei you want to play fast flashy combat, and not join everyone else in the Boring buff up game, which would throw you out of your game in mild annoyance.
Furthermore I think that Kensei has a weird way of playing Sheath sword builds. It relies WAY too much on you either being a bunny-girl for their Instinct effect to be effective or on Soldier's Watchful Eye.
I am not a huge fan of locking its effectiveness behind a single race, nor do I think we should limit the Options to one other class to be effective with it. So thats where my Suggestion comes in.
I would take a page from Verglas for this, and its stances. Give it a MC-only Passive Skill, that progressively boosts your Evade, and once upon reaching its cap, it gives you a pseudo Bunny-instinct. Something Like:
2.)
Battle Awareness (call it what you want,I don't care)
Passive
1 Rank Main Class Only
A Master Kensei has forged their skills over thousands of battles and learned to blend in offense with defense by studying their opponents.
If Kensei is your Mainclass, you gain the permanent effect of "Battle awareness" which increases your evade by Level. Each time the Kensei triggers a Kensei Combo Skill or Lands a Critical hit the level is increased by 5 capped at Kensei Level-5(or 30, I don't care. just wanted to give Destiny a little edge)
At level 30(or higher) the Kensei also begins to react to attacks with "Heightend Reflexes". Before an attack there is a 15+cel% chance, that the Kensei turns to face the attacker. (realistically that's probably around 75% trigger chance, which I think is fair)
Yeah something like that. This is just an Example, but I really think this would open SO many more ways to play Dodge Kensei in a fun way and keep its Class Fantasy of "flashy swordman always ready for battle". What the direct conditions and strength of the skills are, is whatever to me. But I think this would remove alot of Kensei problems with their Class variety and creativity as it no longer relies on other classes as crutches and functions on its own, even if only as MC. with a cap of level 30+battle flows +10(or 15 if katana master buffs it) , we still only reach +40 evade, but I think thats alright, since hit debuffs and mirage-walk exists.
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Kuroun - Request for Mutation due to Possesion |
Posted by: Nekojinn - 03-19-2024, 05:35 PM - Forum: Denied Applications
- Replies (1)
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Applicable BYOND Key - Nekojinn
Character Name - Kuroun
Request Type - Character Disability
Request Details - Two black spirits have possesed the character's back (not their whole body), due to that, the back has shifted, creating a short of black shell, big enough that it would be noticeable if the character didn't use a cloak to try and hide it.
When Death Knighting is sucessfully evoked, the spirits would come out of said shell to create the spectre armor around the character, taking full control of the armor itself, although, the spirits harbor no ill intentions towards the character themselves, their only objective would be to protect her.
While the armor is activated, the character would essentially be in a coma where they will have dreams while the armor is fighting, the character has no memories of what happens during the transformation
Specific Request - Body mutation plus Death Knighting RP
Reason why you are making this request (if applicable) - I was under the impression that an Omina could have both cat-ears and black wings, i've recently learned that isn't the case, this is more of a remedy to previous RP that i've had with the character, where i've stated that they have something weird on their back, but i never revealed it as wings, next time i'm creating a character, i'm reading the wiki of whatever race i choose, i'm sorry!
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[2.85v4] Critical Deadly Gamer Moment |
Posted by: Rendar - 03-19-2024, 04:46 PM - Forum: Bug Reports
- Replies (1)
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Despite the wording on Deadly Shades (Using Swap Weapon grants you +50 Critical and +25% Critical Damage (doubled versus monsters),)... it doesn't actually seem to gain +50% critical damage versus monsters.
It does gain the double crit though!
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