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  [v2.94b] Consistent and reproducible client crash
Posted by: Veacari - 01-17-2025, 10:05 AM - Forum: Bug Reports - Replies (4)

I am aware that this bug probably has some other, unknown, factors behind its cause, as the possible ways to trigger it is fairly common and I haven't heard about anyone else that has this issue.

Any time I try to examine an item that is not in my own inventory, the client crashes. Meaning the client crashes on trying to examine any item in bank tab, examining items on other players, or examining items in the crafting menu.

Further context; Before update 2.85 and the change it introduced to item descriptions I would frequently time out when trying to load item descriptions, and the description window would display a failed to connect error without crashing the client. Retrying once or twice would usually result in the item description being loaded properly.

On live, any event leading to a crash displays an empty / white page description box, which is followed up by the client closing itself half a second or so later.

If the item succeed at loading its description, there are times where the icon will not load, displaying a white X.

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  Live 2.94b Brighten and Smokes
Posted by: caliaca - 01-16-2025, 11:41 PM - Forum: Bug Reports - Replies (1)

Brighten and Smoke bombs are not reducing hit.

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  Live 2.94b Rampage Rampage
Posted by: PantherPrincess - 01-16-2025, 12:13 PM - Forum: Bug Reports - Replies (1)

[Image: tlGs2Z4.png]
Despite the move claiming it can only be used after 4 consecutive turns of not attacking, bosses can use it back to back.

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  Live 2.94b Invisible Barrier
Posted by: PantherPrincess - 01-16-2025, 11:50 AM - Forum: Bug Reports - Replies (2)

[Image: 1xr2WQA.png]

These two tiles in front of my character near Lava Lake are blocked off for some reason.

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  [v2.94b] Out-fighting
Posted by: Autumn - 01-16-2025, 01:51 AM - Forum: Bug Reports - Replies (1)

Kusarigami is considered a ranged weapon (Hits Spirit Mirror/Forgeries/Doesn't trigger Riposte/scales further with farshot), before I thought this was intended behavior but the recent thread about Gryphon Wing has me considering otherwise.

https://neus-projects.net/forums/showthr...?tid=11642&

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  [v2.94b] Inconcistent elemental arrow drain and application
Posted by: Veacari - 01-15-2025, 09:58 PM - Forum: Bug Reports - Replies (1)

Part of this bug report is based on the description of elemental arrow effects "Special arrows are used on basic attacks and on skills that have a special quiver skill icon above their rank text description. One is used per attack or skill use."

1) Elemental arrows are drained by all skills used with a compatible bow, not just flagged skills, despite these skills not benefitting from the effects.
2) Elemental arrows are drained pr enemy hit, rather than pr skill use.

Both can be verified by using an arbalests cannon skills and hitting multiple enemies, or using a howling handshot and performing a sword skill such as duelist's Crystal Rose. Also applies to spells cast trough a bow (tested with Ghost's Scarlet Twister)

3) Wind arrows range increase is not applied to Cripple Leg (and possibly cripple arm). May be due to these skills using your base range. The attack still drains a charge.

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  Windswept Gi
Posted by: Ray2064 - 01-15-2025, 12:30 AM - Forum: Balance Fu - Replies (5)

Could that just boost evade for a fairly short duration, without any actual strings attached? Something like 3 rounds. I'm not really sure in what world did that thing deserve a nerf, but allowing it to be an actually reliable source of evade would allow a lot of wind-mage builds to function without needing ST, I feel like

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  Engraved Haste Rune
Posted by: Miller - 01-14-2025, 08:36 PM - Forum: Balance Fu - Replies (2)

While Rune Mage is by no means a class in need of any buffs, I do think engraved haste rune is a bit lackluster in that it's a very short lived movement buff. 

I don't think it would be too ridiculous to ask for a buff that gives engraved haste rune the ability to buff the target ally's evade by +10~15 for 3 rounds? If it really has to be in the same vein as the MV buff, it could be a disengage style evade buff that lasts for 2 hits with a suitable duration. 

As for the reason why I'd like this change?
I think it'd be cool if RM had a supportive evade boosting tool that could also work on the RM itself, using an engrave on yourself over building a bigger death rune already seems like it'd be fair enough of a trade.

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  Acid Flower Regalia
Posted by: Miller - 01-14-2025, 07:50 PM - Forum: Suggestions - No Replies

Can Tamaki Shuriken's potential 'Acid Flower' use your regalia for the icon of its projectile? It already uses the shuriken itself for the projectile in question.

This is very important and will give me unlimited power for future builds, arigathanks.

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  mutato potato
Posted by: Miller - 01-13-2025, 10:42 PM - Forum: Balance Fu - Replies (12)

Can we remove the -5 hit on mutation? Losing the enchant slot already feels like a cost enough to switch weapon types.

If it absolutely needs a downside, it can increase BW or lose power instead.

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