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| ITS RAINING MEN! (MG Skill Suggestion) |
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Posted by: Flun - 04-04-2025, 11:02 AM - Forum: Suggestions
- Replies (3)
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Bullet Blossom
15 fp/3M/2 round CD
Dance skill. Spin in circles, shooting wildly in a reckless manner. shoot three shots from your gun, each shot hitting a random enemy within a 4 range circle. Each shot applies shell effects.
40% swa, 20 base at rank 3, does not diminish in damage after consecutive hits.
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If mg can get another offensive attack (hopefully after an sp crunch lmao) ((hell you could make this an aux of retreating shot)) then one which lets you apply more shells than an akimbo basic would be p nice! also good for potential aoe of shell effects if you want to do something like magnetize or dim everyone.
hallelujah
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| Glancing Retaliate |
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Posted by: Nekojinn - 04-04-2025, 08:10 AM - Forum: Balance Fu
- Replies (8)
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Retaliate doesn't lose all of it's rage energy on glancing or evading, which I believe is fair.
but...
Can it at least be given a 1T cooldown so it isn't spammed right after a glancing?
On the Goblin Giant fight it feels especially bad since I'm basically punished for having glanced an attack.
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| [v2.97b] Critter Packing Heat |
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Posted by: the REAL Minos Prime - 04-03-2025, 06:55 PM - Forum: Bug Reports
- Replies (1)
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When targeting Critters with the Raid Cannon, they can bite back even if you attack them far beyond their range.
I'm not entirely sure if this is a bug per se, but it definitely goes against the spirit of the Biter trait.
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| [2.97b] Idol Step's Charm |
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Posted by: Rendar - 04-03-2025, 12:23 AM - Forum: Bug Reports
- Replies (1)
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Even if you've dodge every single proc of Idol Step, you are still subjected to it's charm proc. This is most likely because it rolls a charm check on your allies, as well as your enemies, but MOST other abilities that have hit checks don't apply their effect regardless of if you dodge.
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| [2.97b] Evasive Whaaaaa? |
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Posted by: Rendar - 04-02-2025, 12:42 AM - Forum: Bug Reports
- Replies (1)
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Evasive Strike can proc Weak! or Resist!
Adding 1m, or deleting 1m, respectively.
I don't THINK armor of Nails does the same.... and this is basically in the same category of "Can't Turn It Off"
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| [v2.97b] Forgot the seatbelt |
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Posted by: AkaInuHime - 04-01-2025, 10:38 PM - Forum: Bug Reports
- Replies (5)
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Ruler's Tyrant's Throne + Sit on Throne doesn't seem to actually give knockback+knockdown immunity, or at least against Bellowing Stag. I also had spiked treads on but still got knocked back, whether or not that's also not intended I'm not sure. I only noticed in an event boss, which may have affected things too.
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| [2.97b] Like A Tree |
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Posted by: Rendar - 03-31-2025, 08:30 PM - Forum: Bug Reports
- Replies (1)
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This unit has a body of a tree; not much more to say about that. Grants immunity to Knocked Down. +25% resistance versus Dagger and Fist weapons, and -25% resistance versus Axe weapons.
The 25% resistance to fist weapons applies to On Hits from said fist weapons, as well. And likely to other things that don't 'use' the fist weapon (Evasive Strike takes a hit, for whatever reason)
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| Burn The Skies |
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Posted by: Rendar - 03-31-2025, 06:35 PM - Forum: Balance Fu
- Replies (7)
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Skyburn's effect is neat! Super neat, even!
Unfortunately, it's been abused to hell and back in the past with certain 0m skills that end Airborne status. Magic Gunners/Redtails on an Airshaft automatically 'end' their airborne status by pressing these 0m buttons, dealing the 10 damage to everyone around, and then instantly regain it.
While funny, it's less funny whenever someone decides to use this in a serious pvp match, and just Death By 1000 Cuts you because you dared to enter within 4 tiles of them and they packed an aerialite.
As such, could this very abusable mechanic just.. be patched? There are a few methods for this.
A ) When you are on an Airshaft, all abilities becomes Airborne Compatible.
B ) Skyburn's effect triggers a maximum of 3 times per round.
C ) Magic Shells / Redtail Dice become Airborne Compatible.
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