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  [v2.97] Dulled Dance
Posted by: Autumn - 04-07-2025, 06:53 AM - Forum: Bug Reports - Replies (1)

These may not be bugs but I figure I'll just make sure since I was a little disappointed in finding this.

Dance Skills which use your weapon (such as Skating Spin and Slicing Benten) do not gain critical from your weapon with Dancer's Intensity, and thus cannot benefit from the recent addition to STR crit. It also means they cannot benefit from weapon parts or upgrades to a weapon unlike other skills that behave much the same way (such as Hawk Gale)

I tested this by giving myself about 100 critical, leaning mostly from my weapon, and seeing if I missed my crits, and thusly I did miss my crits.

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  [v2.97b] Bland Dance Floor
Posted by: Autumn - 04-07-2025, 06:50 AM - Forum: Bug Reports - Replies (2)

Dancer's Intensity does not work if you have Undeniable Innovator and Dancer in your sub-class. You won't be able to crit your dances when used this way.

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  [2.97V4] You can duplicate mercs.
Posted by: CuriosityaboutMyself - 04-06-2025, 09:39 PM - Forum: Bug Reports - Replies (1)

Step 1: Get confused
Step 2: Use Capture on your merc
Step 3: See that you have them in your merc and prisoner tab now
Step 4: Profit???

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  Layman's Terms
Posted by: Snake - 04-06-2025, 09:01 PM - Forum: Suggestions - Replies (3)

Can we get a 'lay' verb that can only be used outside of combat?

Using said verb makes we lay down on the ground, as if we're Knocked Down. We cannot move while laid down, but we can turn around normally. To move again, just 'lay' again to stand up.

Thank you!

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  [2.97V4] Mechanations and trait theft
Posted by: CuriosityaboutMyself - 04-06-2025, 06:13 PM - Forum: Bug Reports - Replies (1)

so when you change your mecha type with a legend ink, if you have a trait bought for your mecha, you keep that trait, while getting to have a different statline.

me when i have cabal memory but standard stats (testing server is behind and i'unno if its on live or not)

ok so people got me to test further. clears relogging, but persists through battles and can be used in battles. a raid with agile boosters, wooshnb

ok also this applies for the human > corrupted pipeline, got divine eyes on a crabperson, this is less abuseable cause its a one way road, but for one reboot cycle, you are the strongest

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  Snipe and Keyshot for Guns
Posted by: Snake - 04-06-2025, 05:19 PM - Forum: Balance Fu - Replies (6)

Quote:Snipe

The training to hit far-off marks, a proper 'snipe' requires precision and distance. Increases your Hit and Range with Bows.

Add the following:

Quote:Increases your Critical and Critical Damage with Guns.

Scaling suggested:

Rank 1: +2 Crit / Crit DMG% (Guns Only).
Rank 2: +4 Crit / Crit DMG% (Guns Only).
Rank 3: +6 Crit / Crit DMG% (Guns Only).
Rank 4: +8 Crit / Crit DMG% (Guns Only).



Quote:Keyshot

Ideally, one shot, one kill. Aiming for vital points helps too. It's all about hitting that key shot.

Add the following:

Quote:Gun attacks ignore a flat amount of the target's Armor.

Scaling suggested:

Rank 1: +5 Armor ignored (Guns Only).
Rank 2: +10 Armor ignored (Guns Only).
Rank 3: +15 Armor ignored (Guns Only).

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  [2.97b] EM Sprite Offets
Posted by: matthewmwps - 04-05-2025, 05:00 AM - Forum: Bug Reports - Replies (1)

I don't have a quirky title for this one

Sprite offsets aren't used when you swap between a chair/bed and the ground.

If a sprite is too far left, and you give it an offset of say +5 x, once you move on a bed or chair, it will be reverted when you get off it.

To test this, the steps are easy:

-Make a profile with a sprite offset that is easy to notice.
-Load it onto yourself.
-Step on a chair/bed.
-Step off and notice the offset is no longer applied.

I hope this isn't confusing and if needed can show pictures/more details.

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  Soaring Spear needs a buff
Posted by: Snake - 04-05-2025, 02:11 AM - Forum: Balance Fu - No Replies

Very flashy, very cool. But never kills anything and I've been subjected to one too many times where it'd be the perfect finishing move in PvE fights, but it doesn't do the trick for all of its setup.

Can this skill execute monster enemies below 10% HP? Something like that hitting for a fine, Akashic 99999 damage if the enemy's max HP is below 10% would be spicy, and it'd further cement the monster hunting aspect of Firebirds.

For instance, this mechanic would work like this:

"If the damage of this skill brings them below or at 10% HP, they are executed."

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  Archer Gun Support
Posted by: the REAL Minos Prime - 04-04-2025, 09:31 PM - Forum: Balance Fu - Replies (1)

A Archer's innates and passives just don't effect guns for some reason. I don't know why, since guns are strapped for skills already.

Suggestion: Make Keyshot and Snipe work with guns. That's it. 

If they can work with crossbows, it wouldn't be broken to have them work with guns.

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  Multifront
Posted by: zericosmic - 04-04-2025, 11:44 AM - Forum: Balance Fu - Replies (4)

More like nofront, heh heh.

The spear special strike "Multifront" doesn't really get used by anyone, the 4m cost makes it too awkward to use for any basic hitter, and if you're not a basic hitter who's using a spear, well, you're also very likely not pressing this move, as you have better buttons to press. I've just about never seen this button get pressed once the person using it realizes they just dropped 4 momentum. While it being bad is not really the end of the world, it'd be cool if it was useable.

I propose making it like widespin, 3m, a smaller hit penalty for the fact that it's a more awkward angle that covers less ground.

Or making it something like "Thrust" where it's maybe just a single target attack with a small hit bonus.

Or "Rapid Thrusts/Sweep" a small AoE frontal cone?

Or maybe just a Basic hit with a little bit more range.

In all these cases though, It'd just be nice if it was 3m to use.

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