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Simulation Vs. Storytelli...
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Evoker Tune Up
Forum: Balance Fu
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11 hours ago
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[v2.95d, Event Skill] Con...
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Today, 09:48 AM
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Grim sprite for public us...
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[2.95]OH GOD I FORGOT TO ...
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Today, 05:52 AM
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City of Heroes
Forum: Fruity Rumpus General
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Instrument gun weapon typ...
Forum: Suggestions
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The elemental katanas we ...
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Item Grind simple solutio...
Forum: Suggestions
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Yesterday, 07:34 PM
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[2.95d] Woahhh my Head is...
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Last Post: Rendar
Yesterday, 07:33 PM
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Bank List |
Posted by: Trexmaster - 06-06-2024, 09:06 PM - Forum: Suggestions
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_30.png?dateline=1708214534) |
With the recent bank UI update it's much easier to find things!
But let's say you want to make a trading post to advertise all those things you don't want to people who might want?
I'd suggest being able to print a list of all the items in your bank (preferably categorized using the currently present filters by item type to make it less cluttered) so you can easily post it up to Discord or wherever for people to search and request specific items.
So something like this:
Quote:Daggers
Dragon Remains Hexfang
Rustic Magmic Stinger
Fists
Fireblood Remains Brawler's Glove
Swords
Clawice Sogensara
Clawice Sogensara
Iron Dynaxis
Armor
Iron Bodyguard
Arctic Breastplate
This way you can quickly find out what you have/others can search out things you have to then ask for.
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[Version 2.87 v3] Near Sighted Oracles |
Posted by: Cogster - 06-06-2024, 07:15 PM - Forum: Bug Reports
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_1755.png?dateline=1708292840) |
Oracle's racial preordinance isn't working properly. The special modifier they gain in favor of their evade whenever they're standing within 1 tile range of someone isn't being factored into their evade at all. However whenever someone stands one tile away from them, they still lose their evade.
The hit bonuses they gain seem to be working fine though. It's just the positive side to their evade that's been affected.
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Application for child character |
Posted by: Felgrand Tactician - 06-06-2024, 05:29 AM - Forum: Approved Characters
- Replies (1)
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![](https://neus-projects.net/forums/images/default_avatar.png) |
Applicable BYOND Key - MoreFelgrand
Character Name - Percival
Request Type - age limit
Request Details - 8-10 year old Meiquarise child (No this one isn’t an orphan).
Reason why you are making this request (if applicable) Character is below age limit
I can provide more details if needed, age variance is dependent on when I decide to start playing this character
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[2.87 v3] Sonic Arrow |
Posted by: Rendar - 06-04-2024, 04:57 PM - Forum: Bug Reports
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_18.jpg?dateline=1709018019) |
Sonic Arrow's +Sound Attack Up is giving a flat +20 to all elemental attacks, rather than just Sound.
I was wondering why I had about equal fire to sound, despite supposedly having 20 more sound than fire from that buff alone.
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Bell Of No Rest |
Posted by: Rendar - 06-04-2024, 09:48 AM - Forum: Balance Fu
- Replies (5)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_18.jpg?dateline=1709018019) |
The Bell of No rest is a rather unique item in that it's an instrument weapon that gives +10 Sound Attack and that upon killing an enemy, you heal your first youkai for 40% of it's HP. Which sounds good on paper, until you realize said youkai has to be dead, and also that you're going to be using this with some kind of summoner (Probably bonder)-- and this puts you in one of two places.
You're either using a Gun (Instrument) as a Summoner/Bard of some variety, which Bard doesn't get too much support for basic attacking (outside of melee), or you're using it as a summoner with something else, or a bard with something else. Unfortunately, with the Diatrophism, this weapon was converted from being a Handgun.
I'd love for either this weapon (and perhaps Blaster Trumpet...) to gain a slight benefit, to help it out, just a simple touch to give it a second subtype; either Handgun or Shotgun, to allow for more synergy with this item to be used with MG/Bard (Akimbo/One-Shot Wonder) or DH/Bard (Coyote Pack).
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[2.87 v3] Fatal Stroke (and Clones) |
Posted by: MultiWonder - 06-03-2024, 02:15 PM - Forum: Bug Reports
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_2027.png?dateline=1703417210) |
Hisen's Fatal Stroke currently has a visual bug that results in any enemies you've hit with it duplicating their sprites whenever it activates! These sprites will typically place themselves on the location of the Hisen's user, as well as face in the same direction they were facing before.
All one really needs to do to replicate this is to use Hidden Cut with Fatal Stroke toggled on.
Image provided via thumbnail.
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[v2.87 v3] [QUERY] Strange Device (Water Purifier) |
Posted by: Trexmaster - 06-03-2024, 04:10 AM - Forum: Bug Reports
- Replies (3)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_30.png?dateline=1708214534) |
Despite saying "... However, it seems the device has been overloaded for the time being. Perhaps tomorrow it will be usable again."
The water purifier is never usable until the game reboots, as far as I've been able to tell, checking over the course of 8 IRL hours/2~ in game days.
I have no way to confirm this on live or test so I can only ask to look into it to confirm, or if it's intended behavior to only refresh on reboots.
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Iron Ingots |
Posted by: Rendar - 06-03-2024, 12:30 AM - Forum: Quality-of-Life (QoL)
- Replies (5)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_18.jpg?dateline=1709018019) |
There are a lot of materials (Mostly tools) that require iron ingots, instead of just Material (Hard).
Could we get these shifted over to that, so I can use these 500+ arctic ingots I have for making tools.
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