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[2.95d] Woahhh my Head is spinning |
Posted by: Rendar - 02-12-2025, 07:33 PM - Forum: Bug Reports
- Replies (1)
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The Dizzy subtalent in Fist Weapon Mastery says it applies to basic attacks with fists.
It, in fact, applies to all attacks made with a fist weapon.
Which does kind of mean you can rapid kick someone for like 30 fp drain.
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Evade Ignore Sweep |
Posted by: Poruku - 02-11-2025, 04:29 AM - Forum: Balance Fu
- Replies (6)
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In today's evade landscape, one must constantly grapple with hit in their build. Or, in some cases, simply abandon hit entirely in favor of an evade ignore build, or a full support build / minion-user.
Evade ignoring abilities have a place as a way to make matchups against evade enemies more consistent, as well as, in some cases, guarantee that a secondary effect activates on something important. Evade ignore builds are sometimes balanced as well. But sometimes not.
However, a few skills remain that allow a bit too much evade ignoring power... I wanna talk about some specific examples. In many cases, I think Great Accuracy is a better way to balance evade ignoring abilities, unless the ability really makes sense with full ignore. In some cases, a high cooldown is enough. And in other cases, the ability or combo is difficult to land so it makes sense to have a payoff.
Firebird's Falcon Strike + Lift Off (feat. Lance De Lion and Soaring Spear)
This combo has a low cooldown and allows firebird to consistently wreck an evader in close quarters. Though I think it's not that broken, firebird's evade ignore gameplay could use a little nudge down as it's the most consistent class versus evade in my opinion. I think making falcon strike GA would be fair, as it's also a movement skill that is very useful. They both have a 2 round cd, so it's easy to spam it. On top of that, firebird has access to lance de lion to round things out, and soaring spear in certain situations.
Plisfa's Masochism
This single skill makes any matchup against a basic attacking hexer essentially impossible to win as an evade build unless you have a summon or some way to avoid taking on the curse. I feel kind of bad using it when in a 1v1 with a poor evasive duelist and I get to guarantee some 300 damage crits as soon as they touch me. I'm not sure what the nerf is here. I rarely see this used, perhaps because it feels just unfair or it's just unreliable. So yeah idk.
Grenade Launcher
Spamming this skill every round, on its own, can allow you to slowly kill any evade build. In fact it's like 50% of the reason why engineer is good. It's crazy! This skill could really use the Greater Accuracy tag because it has a 1 round cooldown. It's simply too good. This should also be done with the bomb item.
Suzaku's Lord's Flame
The spammable skill of Suzaku is pretty crazy strong at deleting evaders. I think it should either have a cooldown or become GA or just become a normal skill and you give youkai more consistent hit in general so summoners aren't constantly forced to use suzaku and sazae oni. Whirlpool isn't too broken since, well, it does have a cooldown. But it is still quite strong.
Shaitan's Painful Grip
I think I daydreamed this being nerfed at some point. But it's still crazy good right? Either way it deserves a little nerf in my opinion. Since it ignores all protection and all evasion, it's good against every kind of opponent, though, mostly really tanky and really evasive ones, being less overall effective if your opponent has poor defenses. I think that dynamic is interesting and it should keep its consistency, but perhaps receive a tiny little small nerf to make it less devastating. The fail chance is already quite annoying and I think it's a liiiiittle bit overrated in many cases but still, definitely one of the OGs of evade ignore and it's been very powerful for a long time, not to mention shaitan in general is a goated race.
Divine Shower
I think slapping Greater Accuracy on this one would be fair. It's a skill that can turn the tide of a fight, and it's on a class that is very powerful. I don't see why the Evade Ignore is warranted on it.
Dancing Tentacle
Aquamancer has a few good tools to deal with evade builds, with steam sear, water to wine, and most importantly the spammable dancing tentacle. This skill has been very good for a long time. It even immobilizes! Since it's such a solid skill with no cooldown that has a powerful effect as well, I think it deserves Greater Accuracy.
Solblader
The evade ignore of solsphere goes pretty hard. I have little experience with this class or against it, but I hear it's good. I'm sure someone has a better take than me on this.
Ice Point Guard Icicle Spear
I'm not sure if this is too strong... Thoughts?
Frigid Formation
This should have a lower cooldown....
Retaliate
GA retaliate anyone?....
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Item Grind simple solution |
Posted by: Raigen.Convict - 02-10-2025, 08:42 PM - Forum: Suggestions
- Replies (2)
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I have an idea. Ladies and Gentlemen, what if we rework bosses to have guaranteed item drops based on level and rarity? For example. Level 20 bosses guarantee a single 1-3 star drop. Level 40-60 Bosses guarantee a 4-6 star drop. Level 60 bosses guarantee a 7-9 star drop and level 80 bosses guarantee multiple drops of any rarity outside 10, maybe 2 per party member... But have a slim chance to drop a random 10 star weapon. Like 0.01%.
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Instrument gun weapon types |
Posted by: Flun - 02-08-2025, 04:18 PM - Forum: Suggestions
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Now with the Zepias existing and having two subtypes, what if the instrument guns got subtypes too to be able to be used with the gun classes as well?
Bells of no rest can have the "also counts as a handgun" tag to restore its old niche while still being able to be used as an instrument
And while we're at it, the blaster trumpet could be a shotgun as well, the knockback from songs and the wide lip of a trumpet fits that weapon type well!
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v2.95d Item Belt Weapon not behaving properly when you change equipment |
Posted by: Fern - 02-06-2025, 09:45 PM - Forum: Bug Reports
- Replies (2)
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If you put a weapon in your item belt, then change anything about your normal equipment such as an accessory, the inventory will show the weapon as still being in your item belt... but the next time you go into a fight, the game will act as if it's not there. You won't get the option to swap your weapon.
Once the fight ends, the inventory's item belt section shows the weapon has been unequipped, it just doesn't tell you before that.
I can't tell if the bug here is that it doesn't inform you it's been unequipped when you change accessories, or if the bug is the item belt weapon being unequipped when you change accessories at all. But either way, just bringing that up.
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[v2.95d] Libegrande Guard Break Occurs After Damage |
Posted by: pilcrow - 02-06-2025, 09:19 PM - Forum: Bug Reports
- Replies (1)
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yeah the title is about it. the description says it should guard break before the damage.
i'll see if i can't grab a screencap of it the next time i see a forgery decide to guard. doublecasting libegrande makes it pretty obvious because it jumps up like 2x the damage on the second cast.
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