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  Plant Druid
Posted by: Rendar - 02-06-2025, 07:53 PM - Forum: Balance Fu - Replies (6)

Druid has been out for a hot minute, and I've been playing a few different varieties of Druid. Both in PVE (Tier 2 Rematches vs Alraune/Goblins/etc), Events, And PVP. The Wildshape side of Druid is obscenely strong, to the point that I would probably say a Druid's best weapon option is actually Axes due to the nature of Crit Mod on things that get ele-attack, or use more than 100% SWA scaling.  This isn't really the focus of this though.

The Plant Side (and by extension, Spell side) is VERY lacking. The plants are all lackluster, with huge wind ups before they bloom that leaves a super telegraphed attack that you would EXPECT to be strong for how much wind up is involved, but they end up being lackluster.

Burning Bush
An Aquamancer's Water Tentacle does More Damage, Can Slow/Immobilize, and all-around is better supported by other abilities in the class than Burning Bush.

  • Burning Bush isn't an autohit (and doesnt even use your weapon's hit)
  • Burning Bush lasts LESS time than Water Tentacle
  • Burning Bush has an initial AoE attack, but after that it's a tiny area which it strikes.
  • Just??? Does less damage than Water Tentacle? (100% fire attack +25 vs 140% water attack)
IN Burning Bush's favor, for 4m, you can get TWO out. Which does skew it a bit more in favor of burning bush for damage. Until you realize that the attack range is 2, and anyone with an ounce of tactical knowledge will just. Not stand near it.


Devil Vines
These little bastards deserve a Special place in hell. A 35% damage redux parry on Phys 50% of the time is fantastic. And with the plant itself self-propagating, it actually really lends itself to getting everywhere. The problem lies in a few things. Namely that if you use Mass Brighten on them, no tile near them (if they are near the center) will be valid. Which will completely self-terminate the devil Vines and end their propagation. So Devil Vines are killed by one interaction within the class that it WANTS to use..

And then.. Druidic Tending comes into play with these little fuckers. They WILL EAT. ALL OF YOUR QUICKNESS AND INVIGORATION TARGETS. WITHOUT EXECEPTION. Oh you wanted to mass > listblume > invigorate? Sorry. There were devil vines in the SW of your AoE, and they just ate them instead. It is incredibly frustrating to use Druidic Tending if Devil Vines are anywhere in play. This ability, alone, completely kills synergy within the class itself.

Mortefiore

I am actually relatively OK with this ability? If nothing else, I would love for an interaction with this to turn all tiles adjacent to a Mortefiore'd target into Plant Tiles. It's not really a Plant Druid skill though, so. Kind of just a side tangent.

Listblume

This one is hard to judge. Mostly because of the sheer amount of Shaitans running around. Beyond this, though. Listblume has the strongest (possible) charm in the game at a whopping level 50 if the Listblume is Invigorated. The range is fantastic, the effect is fantastic. The only gripe I have with this is using it on Duelists (or anyone who can benefit from the Crit Momentum) will generally put the druid at a disadvantage momentum wise. But. I am also fine with this, so. Shrugsies.

"What do you mean there are other plants"
"Oh fuck. I forgot the Spell Plan-"

Fulgur of Flight / Fulgurbloom Sapling

So this one is kind of hard to talk about, since it's tied to an ability that has a FIVE ROUND cooldown. And not nearly as usable as the other. It.. The Fulgurbloom Sapling Sure Does Exist. It creates level 30 static tiles when placed. Level 40 if Spirited. Level 50 if Invigorated. Which is a lot of damage in certain circumstances! The problem is that it's tied to Fulgur of Flight. Which is generally your 'oh shit' button, and not a button you throw out every five seconds. Also the 'Oh Shit' button has a 15% / 20% wind weakness (It's a pierce? So.. Idk.) tied to it, so you never actually see Fulgurbloom Sapling coming out in basically every single usage that you might want to.

Also??? The placing of the Fulgurbloom Sapling is??? weird???? Sometimes it doesn't place it in the dead center of the AoE, where you would think it should be placed. I straight up don't know what to do with that.


Geo of Drought / Bristleblade Sapling


This has a 3 round cooldown. Specifically exists to spite Aquamancer. Fire Pierce. The Bristlblade sapling can actually hit pretty hard if spirited + invigorated, with it's Bloom effect being 350 damage (armor ignoring. Not protection ignoring)... and uh... then it does Fuck All after that. Dealing a whopping 70 damage to targets in 2 range. It does get benefits from Aero Shift, but. Again. You will RARELY see this plant come into play for the actual plant and not for the "I want Geo of Drought".

Also it's 3 rounds cooldown on Geo of Drought. Then 3 rounds to bloom. You have SO LONG to just. Walk Away from this plant.

Nature's Bounty

Also known as The Really Bad, plant. 25% FP to 1 target IF they eat it after 3 turns. And for an extra 1m, you can also give out 25% HP to 1 target, if they eat it after 3 turns. The rider effects of Druidic Tending are really good! But. I'll be completely honest here. I have this skill. I have literally never used it, because of just how much work is needed to be put into this for an absolute abysmal amount of return. 


Special Mention
Canto of Nature

This makes you think it's a 1m skill. But it's actually a 3m skill that refunds 2m. And ALSO requires an instrument... and ALSO is very much unable to be used in most cases because you don't often have 1m left over. Really, the main problem here is that it requires an instrument.

---

I'm really not sure HOW to improve upon Plant Druid, but I think a major thing that should change is four fold.

Druidic Tending no longer has a limitation to how many plants it can effect. If this limitation really needs to exist, then make it Invig/Quickness Rank Times 2.

Devil Vines now self propagate Invig/Quickness that has been cast upon them. Meaning that any that spawn from one that HAS it, will also spawn with Invig/Quickness.

Bloom Timer is no longer tied to Round Start. This has always been weird, and made Druids with higher Cel than your opponent be Just Kind Of Worse, since Low-Cel Druids can instant-throw stuff out that people can't interact with/avoid. I would suggest the Fuse Timer function that was given to Explosion, so that Fast and Slow Druids are equal in their power with that regard.

Nature's Conduit now gives 0.5 skill slots per Druid skill equipped. Alternatively, Nature's Conduit gives 0.5 skill slots per Plant, Animal Companion, and Wild Shape ability equipped.

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  Medicine List (Geladyne)
Posted by: Snake - 02-06-2025, 06:59 PM - Forum: Applications - No Replies

Applicable BYOND Key: RED Medic
Character Name: Seras Engel
Request Type: Inventions / Medicinal Catalogue

Request Details
I am submitting this medicinal catalogue for review and approval by the GM team to ensure the Geladynian Medical Team can officially utilize the listed formulas in roleplay. This catalogue consists of:

  • My early Korvara-based medicinal invention (previously known as "LBM").
  • A previously discussed G6 lore question (needles and potions).
  • A selection of real-life medieval medicines, chosen to align with the established theme.
Specific Request
Due to recent changes regarding Modmail applications, I am submitting this for evaluation in accordance with the updated process. Future additions or modifications may occur as my research team expands upon these foundations. This document will be updated accordingly, with this thread being bumped every time it happens so it gets a re-check.

Reason for Request
With the new edict over application submissions not being private anymore, I am moving this to the appropriate format. Additionally, this method provides better organization and accessibility for GM review, I feel.

Roleplay & Lore Justification
Geladyne is renowned for its structured and pragmatic approach to medicine, where controlled magical healing is supplemented by traditional techniques. Given the high-risk nature of their military forces, their medical practices have evolved to be both efficient and sustainable. This catalogue represents the fundamental knowledge every Geladynian medic acquires, with opportunities for further innovation—especially when integrating magic. Those who successfully refine or enhance these methods earn prestigious recognition, embodying Geladyne’s guiding principle: "Waste Not, Want Not."

I would like for the Google Doc primarily not to be public knowledge, but displayed more on a 'request the link' basis, as to avoid having people use them in their own roleplay without being related to Geladyne and taking it for granted. I will provide the GM the link to it with a DM over to me (@silentkunai). Don't worry, there's nothing crazy in it (yet).

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  [2.95d] Battle Weight And Gear
Posted by: Rendar - 02-06-2025, 06:35 PM - Forum: Bug Reports - Replies (1)

Some gear items (Metal Greaves + for instance) have weight on their stat screen. This weight seems to be purely ornamental, and doesn't actually do anything.

Which is cool and all, because battleweight can be hell at times, but. There are a ton of foot/boot slot items that HAVE a weight attached to them that isn't 1, so it kind of implies that the weight is.. supposed to do something?

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  Amalgummy Boon of Apus
Posted by: zericosmic - 02-06-2025, 01:11 AM - Forum: Suggestions - No Replies

Amalgama offensive skills give you Offensive boon of Apus, but the healing ones or Mared Jorg don't give you any boons, despite stuff like drinking an FP pot giving you boon.

Give boon.

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  Longterm Evade Buffing
Posted by: Autumn - 02-05-2025, 10:38 PM - Forum: Suggestions - Replies (1)

The three armors that were granted the "Evade Up" status in a relatively recent update are pretty great and all, but the only reason they're not considered as often as they are is mostly due to the possibility that they do not work effectively in a longterm fight, and will even fall behind the other evade armors, I've suggested ways to extend their buffs that relies on fulfilling a secondary condition, just so they aren't "always" better than said armors.

I think these would fit personally:


Quote:Animal Pelt:

Evade Up status increases by 1 duration whenever you shapeshift (Wild Shape and Chaotic Reflex, this can only occur once per round)

Quote:Battlemaid Dress:
Evade Up status is refreshed to 5 rounds whenever you "Clean" up a battle tile. (Which means to clear a battlefield tile effect or destroy a field object.)

Quote:Swimsuit:
Evade Up status is refreshed to 5 rounds whenever you charm an enemy successfully.



That's all really.

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  Jarmor Buff
Posted by: Poruku - 02-05-2025, 08:24 AM - Forum: Suggestions - Replies (4)

Great armor guys, but what if we made it so you can toggle the visual appearance of the jam shield so it looks like phantom cloak instead???

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  Clamcertina - Weapon Submission/Suggestion
Posted by: Flun - 02-05-2025, 02:01 AM - Forum: Submissions - Replies (1)

This is a half submission half suggestion for a weapon, the Clamcertina!

The submission part is the weapon itself, the concept being an instrument which also qualifies as a whip for ruler/bard synergy.

The suggestion part is what the weapon could do (though of course it is entirely variable what happens to it, the main feature of it is the whip/instrument part, anything else is completely fair game, even if all of this wasnt included)

Clamcertina

10 star (drops from giant clam)

Medium Tome

70% will, 30% vitality.

Subtype - instrument

Item effects:

Also counts as a whip

While singing, enchantments cost one less momentum. Cruel enchant and enchants themselves do not break singing.

---

I feel this weapon would be good for bards, mages, and curates, alongside races with singing passives and bard spellcasters who cannot build san. the idea of aquamancer getting off 3 enchants while singing is scary, so its scaling is 100% total. Of course anything is subject to be different, the only thing that matters is its a whip and an instrument.

ty for the time!


Another suggestion for its effects

- nine star, instrument, medium tome

- also counts as a whip

More in line with 9 stars being the “also counts as” weapons

If the original suggestion is worth considering, half UL sound attack would be a decent mandatory UL effect, tool scaling may be needed due to utility though

Material would likely be paper or metal



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  Weapon Parts
Posted by: Collector - 02-05-2025, 01:16 AM - Forum: Suggestions - Replies (3)

This is less a suggestion and more a cry for help.

After conscripting a few people (thanks Whit) to help me get the data for weapon part recipes for the wiki, and after looking into it myself in disbelief, it appears as though every category has one recipe that is random drop exclusive. I hate this. I hate this with passion. The odds of getting the weapon part you want are slim beyond compare. I pray that someone will come out and tell me 'oh no Vol, there's this one vendor over here that sells the conspicuously weapon recipe-shaped hole in your data' and I can just go fix it. I've told people to double-check and double-checked myself, but if they do exist in a vendor somewhere, I can't find them. Here's a list:

Thin Spearhead
Balanced Blade
Razor Guard

Onigan Hilt

Curved Axehead
Flexible Pole
Wrapped Knuckles

Loose Wrist

Thin Arrows

Large Body
Double String
Extended Grip

Double Barrel
Scatter Bullets

Bone Binds
Hellish Eye


PLEASE, PUT THEM IN VENDORS OR THE CASINO SHOP.

Stop asking me where to get your thin arrows. I don't know where to get your thin arrows. Check that wooden box in the middle of a volcano and spin the card gacha for a .01% chance to get the one you want. Dude- I HAVE VENDORED THESE. I HAVE VENDORED THESE INTO THE VOID FOR 25 MURAI. DOZENS UPON DOZENS OF CARDS WORTH MONEY AND TIME, GONE. We've been gathering around 4-5 crafters since launch and SOCIETY WOULD COLLAPSE IF THEY LEFT. If Whitender disappeared tomorrow HALF of the CRAFTING CAPABILITY in the GAME would vanish with him and I would go scraping the sands for a CRUMB of ONIGAN HILT for someone trying to play KENSEI with a NARCUS. I don't CARE about the low chance anymore, I just don't want to think about DOZENS OF CARDS I ASHED. I SHOULD'VE CHECKED AT SOME POINT IN THE 6 YEARS BEFORE NOW. I don't know why you'd EVER want to use a RAZOR GUARD but I bet that JAMMER could TELL YOU. GOD DAMN IT.

Please. Pretty please. : )

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  Why my stacks, just why
Posted by: Senna - 02-04-2025, 01:59 PM - Forum: Balance Fu - No Replies

The struggle of a dancer and a boxer.

Can we please let 0m~1m skills that isn't offensive or guard not kill tempo stacks and sturm?

Like, red tail passive, the skills that just puts you in the air for 1m, tome shift, DH style shift and so on?

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  [2.95d] Awooooooo- (Wolf Howl)
Posted by: MultiWonder - 02-04-2025, 01:39 AM - Forum: Bug Reports - Replies (1)

Druid's Wolf Howl, be it through Wild Shape or Companion, deals physical sound damage instead of magic like it's stated to do.

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