Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 821
» Latest member: InfiniteVoid
» Forum threads: 11,474
» Forum posts: 57,486

Full Statistics

Online Users
There are currently 230 online users.
» 3 Member(s) | 225 Guest(s)
Bing, Google, Hekmatyar, Poruku

Latest Threads
Nekojinn
(3.00e) Patrion Save Stor...

Forum: Bug Reports
Last Post: Nekojinn
11 hours ago
» Replies: 0
» Views: 10
Fern
Asago housing for events

Forum: Suggestions
Last Post: Fern
Today, 05:10 AM
» Replies: 1
» Views: 26
AkaInuHime
[3.00e] Needle-ss Sufferi...

Forum: Bug Reports
Last Post: AkaInuHime
Today, 02:21 AM
» Replies: 0
» Views: 8
zericosmic
Painful Grind

Forum: Balance Fu
Last Post: zericosmic
Yesterday, 11:05 PM
» Replies: 1
» Views: 55
Poruku
Push/Pull immunity doesn'...

Forum: Balance Fu
Last Post: Poruku
Yesterday, 10:03 PM
» Replies: 0
» Views: 20
Neus
SL2 Version 3.00

Forum: Announcements
Last Post: Neus
Yesterday, 08:35 PM
» Replies: 0
» Views: 8
zericosmic
[Korvara] Akuma - Request...

Forum: Character Applications
Last Post: zericosmic
Yesterday, 04:42 PM
» Replies: 1
» Views: 185
Flun
One two benten my shoe [3...

Forum: Bug Reports
Last Post: Flun
Yesterday, 12:58 PM
» Replies: 0
» Views: 18
Autumn
[v3.00] Grounded Tori

Forum: Bug Reports
Last Post: Autumn
Yesterday, 07:59 AM
» Replies: 0
» Views: 18
CuriosityaboutMyself
Indicator of pips on scre...

Forum: Quality-of-Life (QoL)
Last Post: CuriosityaboutMyself
Yesterday, 05:55 AM
» Replies: 0
» Views: 27

 
  [v2.93] Dungeon Lockup
Posted by: Druby - 11-26-2024, 08:00 AM - Forum: Bug Reports - Replies (2)

So this is a G6 only issue, but it appears as if whoever enters a dungeon and is the one to generate the floor has their controls lock up. You are still able to interact with the game, such as examining other characters, opening inventory and changing equipment, but you are completely unable to move or turn, or even click move.

Tested this between two people, and it happened reliably whenever one of us would be the one to generate a new dungeon floor in a Black Door.

Relogging seems to fix the issue, but it is rather annoying to have to relog every floor.

Print this item

  [v2.93] Duyuei Outpost Oddities
Posted by: WaifuApple - 11-25-2024, 06:45 PM - Forum: Bug Reports - Replies (1)

[Image: ICgb2oE.png]
You can stand on these sacks here. Not the bottom tile, though - just the other two.

Also under the dock tile the yellow stuff sack is on is a grass tile despite being under water. This problem is also mirrored, meaning it occurs on the other side too.

It also seems that the dock edge used visibly changes to a different piece (or something odd stacked underneath) when it reaches land.

[Image: 6bTBgvU.png]

You can walk under this fence tile (the one aligned with the floating pet).

[Image: fuE9Sp0.png]

You can also fish on the dock! Literally.

Print this item

  [v2.93] I take of-fence to this sink
Posted by: WaifuApple - 11-25-2024, 05:59 PM - Forum: Bug Reports - Replies (1)

[Image: gDLVjrv.png]

The bottom left of this sink in the new inn over in Duyuei Outskirts is now a fence!

Print this item

  [2.93] From The Heavens or so I thought
Posted by: Rendar - 11-25-2024, 03:52 PM - Forum: Bug Reports - No Replies

Heaven Kick is so ancient and decrepit that it counts tiles that you move over in the animation (When you go down) as being moved over in some instances.

The most egregious of these are Firebird Feather's are expended and placed upon every tile that your icon moves over, potentially draining you instantly. Furthermore, if there is a Solsphere, you actually proc it. As a victim of it, you take damage.. And I imagine if you're the one who owns it, you probably trigger Holy Aura.

Print this item

  Rune Mage's Nerf Feedback
Posted by: Snake - 11-24-2024, 09:51 PM - Forum: Balance Fu - No Replies

Smoke tiles were awful strong, I agree. But now Rune Mage kind of ran out of options to evade an enemy if you're playing its squishier, mage-er counterpart.

Can the removed levels of Smoking Rune be appended elsewhere on the Hit-Evade formula? Something that I think the class could use is the following:


Quote:Haste Rune

Resonate: All allies in range gain +2 Move and (1 + Rune Level) * (2 + Rank) Evade for 1 round.
Engrave: Target ally gains +Rank move and (15 * Rank) Evade until your next turn.

Linked Runes that deal damage have Great Accuracy.


Buffing your Evade is not as bad as reducing the enemy's Hit, I say. This would also make Nulled Runes be more precious to keep around.

Print this item

  Unable to make inputs in combat after relogging (v2.92b)
Posted by: Death+ - 11-23-2024, 12:33 PM - Forum: Bug Reports - Replies (1)

Cannot make inputs after a lag spike then crash mid-combat. Unable to access any controls, whether by keyboard or with mouse after relogging, relaunching or reloading in mid-combat. To reproduce, exit mid-combat and relaunch or relog.

Print this item

  Testing Server Form Pawns Bug 2.93
Posted by: Raigen.Convict - 11-22-2024, 06:16 AM - Forum: Bug Reports - Replies (1)

Form Pawns is apparantly bugged so that it will not show 'any' spawn points and will not allow you to actually spawn pawns at all.

Print this item

  Poison
Posted by: Poruku - 11-21-2024, 06:55 PM - Forum: Balance Fu - Replies (7)

I propose poison damage be nerfed across the board. It's kinda crazy that the MAX damage it can do is 10% of your health every turn, and it frequently hits that cap.

It's a huge part of why glykin is the best tank. Poison damage is simply too high! Oftentimes a single application can do hundreds of damage.

I simply propose that poison damage be 2x level instead of 3x level. No need to lower the cap. This would quickly make poison sources more acceptable in general. High level poisons from wyverntouched would be more useful, and poisoning+damage tools like wretched oil would no longer dominate so easily.

Print this item

  Coliche-merde
Posted by: the REAL Minos Prime - 11-21-2024, 12:58 AM - Forum: Suggestions - Replies (1)

This is not a balancing issue as much as it is something that bugs an absolute stupid little nerd like me.

The Copper Coliche is, from what I can gather, based on a Colichemarde, a type of smallsword. The sprite depicts a one-handed thrusting sword that seemingly has no cutting edge, much like a real smallsword.

As smallswords have no ability to slice, only thrust, it's alt attack shouldn't be a slice.

Instead, I propose, the Coliche get a unique alt attack instead:



Quote:Pommel Strike
3M
Use the pommel of your sword as a basic attack, dealing blunt damage instead of piercing.

Not just would this satisfy the absolute dumb idiot nerd inside me, but it also fits a duelist's weapon well thematically.

Print this item

  Massive buff to Exceed Ink!!!!!!!!!!!!!!!
Posted by: Snake - 11-20-2024, 10:21 PM - Forum: Suggestions - Replies (3)

Can it display a 'Level Up text' every time you reach 25% EXP TNL? For example, if you reach or go beyond 25%, it says something like

"Milestone Reached! 75% EXP left for Legend Ink."

Then 25% more, it goes.

"Milestone Reached! 50% EXP left for Legend Ink."

This is so to make it better for me and whoever else know when they've done 'enough' grinding. Someone made a good point for me, that by normal leveling, once you reach LV60, or specific levels such as LV45 or LV50, you can stop to take a break.

With exceed inks, it's not the fact. It'd be cool if the game helped you decide when you should stop being a maniac or not. Just a fun QoL request, really.

Print this item

Sigrogana Legend 2 Discord