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There are currently 230 online users. » 3 Member(s) | 225 Guest(s) Bing, Google, Hekmatyar, Poruku
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[v2.93] Dungeon Lockup |
Posted by: Druby - 11-26-2024, 08:00 AM - Forum: Bug Reports
- Replies (2)
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So this is a G6 only issue, but it appears as if whoever enters a dungeon and is the one to generate the floor has their controls lock up. You are still able to interact with the game, such as examining other characters, opening inventory and changing equipment, but you are completely unable to move or turn, or even click move.
Tested this between two people, and it happened reliably whenever one of us would be the one to generate a new dungeon floor in a Black Door.
Relogging seems to fix the issue, but it is rather annoying to have to relog every floor.
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[2.93] From The Heavens or so I thought |
Posted by: Rendar - 11-25-2024, 03:52 PM - Forum: Bug Reports
- No Replies
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Heaven Kick is so ancient and decrepit that it counts tiles that you move over in the animation (When you go down) as being moved over in some instances.
The most egregious of these are Firebird Feather's are expended and placed upon every tile that your icon moves over, potentially draining you instantly. Furthermore, if there is a Solsphere, you actually proc it. As a victim of it, you take damage.. And I imagine if you're the one who owns it, you probably trigger Holy Aura.
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Rune Mage's Nerf Feedback |
Posted by: Snake - 11-24-2024, 09:51 PM - Forum: Balance Fu
- No Replies
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Smoke tiles were awful strong, I agree. But now Rune Mage kind of ran out of options to evade an enemy if you're playing its squishier, mage-er counterpart.
Can the removed levels of Smoking Rune be appended elsewhere on the Hit-Evade formula? Something that I think the class could use is the following:
Quote:Haste Rune
Resonate: All allies in range gain +2 Move and (1 + Rune Level) * (2 + Rank) Evade for 1 round.
Engrave: Target ally gains +Rank move and (15 * Rank) Evade until your next turn.
Linked Runes that deal damage have Great Accuracy.
Buffing your Evade is not as bad as reducing the enemy's Hit, I say. This would also make Nulled Runes be more precious to keep around.
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Poison |
Posted by: Poruku - 11-21-2024, 06:55 PM - Forum: Balance Fu
- Replies (7)
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I propose poison damage be nerfed across the board. It's kinda crazy that the MAX damage it can do is 10% of your health every turn, and it frequently hits that cap.
It's a huge part of why glykin is the best tank. Poison damage is simply too high! Oftentimes a single application can do hundreds of damage.
I simply propose that poison damage be 2x level instead of 3x level. No need to lower the cap. This would quickly make poison sources more acceptable in general. High level poisons from wyverntouched would be more useful, and poisoning+damage tools like wretched oil would no longer dominate so easily.
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Coliche-merde |
Posted by: the REAL Minos Prime - 11-21-2024, 12:58 AM - Forum: Suggestions
- Replies (1)
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This is not a balancing issue as much as it is something that bugs an absolute stupid little nerd like me.
The Copper Coliche is, from what I can gather, based on a Colichemarde, a type of smallsword. The sprite depicts a one-handed thrusting sword that seemingly has no cutting edge, much like a real smallsword.
As smallswords have no ability to slice, only thrust, it's alt attack shouldn't be a slice.
Instead, I propose, the Coliche get a unique alt attack instead:
Quote:Pommel Strike
3M
Use the pommel of your sword as a basic attack, dealing blunt damage instead of piercing.
Not just would this satisfy the absolute dumb idiot nerd inside me, but it also fits a duelist's weapon well thematically.
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Massive buff to Exceed Ink!!!!!!!!!!!!!!! |
Posted by: Snake - 11-20-2024, 10:21 PM - Forum: Suggestions
- Replies (3)
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Can it display a 'Level Up text' every time you reach 25% EXP TNL? For example, if you reach or go beyond 25%, it says something like
"Milestone Reached! 75% EXP left for Legend Ink."
Then 25% more, it goes.
"Milestone Reached! 50% EXP left for Legend Ink."
This is so to make it better for me and whoever else know when they've done 'enough' grinding. Someone made a good point for me, that by normal leveling, once you reach LV60, or specific levels such as LV45 or LV50, you can stop to take a break.
With exceed inks, it's not the fact. It'd be cool if the game helped you decide when you should stop being a maniac or not. Just a fun QoL request, really.
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