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Artificer Tomes |
Posted by: Rendar - 06-27-2024, 11:04 PM - Forum: Quality-of-Life (QoL)
- No Replies
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![](https://neus-projects.net/forums/uploads/avatars/avatar_18.jpg?dateline=1709018019) |
Artificer tomes are cool and all!
But they could really stand to have a second state tacked onto them for whenever they shift between Tome and Weapon mode.
Call it's basestate nothing, but the extra state something else.
You know.
For Regalia purposes.
teehee.
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Icon Exporting |
Posted by: Rendar - 06-26-2024, 09:57 PM - Forum: Quality-of-Life (QoL)
- Replies (3)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_18.jpg?dateline=1709018019) |
It'd be super nice to be able to export icons as a listing that can be uploaded, later, to the game. Not pulling the sprites, but listing things such as
Hair134.png
-x offset: 5
-y offset: -3
-Color
--Mult: [HexDecCode]
And it continues on this list until it's got your exact outfit.
It'd also be nice to help your friends with picking and making an outfit for your character, if you-yourself are having problems with it.
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Ivy binds doesn't interact with earthen black spirit |
Posted by: Flun - 06-26-2024, 05:03 AM - Forum: Bug Reports
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_2057.jpeg?dateline=1710545265) |
Ivy binds makes the enemy count as a plant race for the users effects that would influence that if they're on plant tiles, which works good for ranger and such. It however doesn't apply the damage boost from earthen spirits to someone if they're on a plant tile.
ranger already can use earthen spirits to boost damage to enemies with cherry blossoms on them, so i feel like this would still be decently ok to fix, as getting plants under an enemy isn't all too easy for most builds, so it isn't just a way to get a bigger number easier
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Ruler Automaton Energy Changes |
Posted by: Autumn - 06-25-2024, 09:08 PM - Forum: Balance Fu
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_128.png?dateline=1697521384) |
After playing Ruler/Bonder, I found very little reason to use the Ruler summons despite it being beneficial to do so for my torso enchant at the time, mainly the problem I had is that the class takes far too long to set up and even when you do, the automatons feel like a pain in the ass to manage their resources with, a lot of the strength of the class is throwing out Rook Automaton and just letting it sit still and cover you while you set up, cause it doesn't really consume a lot of energy this way and can just sit still and chill, and let seal of fortunes power it up.
There should be more reason to use the other pieces, they're not efficient when it comes to energy because they consume it on every single action, it doesn't feel very good for a knight to sit on Seal of Fortunes for 4 rounds and then consume it all because they decided to use the 1m movement + Royal Fork + Threaten all in 1 turn. Likewise when an automaton runs out of energy and consumes it's seal of fortune its hard to come back from that, cause if you grant Seal of Fortune again its gonna consume the buff before the energy it grants on the next turn, it just means you can never fall below 1 energy if you wanna keep them up in a stable state.
I don't want the class to become overpowered by any means and what I am about to suggest nerfs the Rook automaton's playstyle a little bit, but it is kind of a necessity I feel like, so here is what I am proposing that automaton energy is changed to:
Quote:Ruler Automaton Energy Change
-Automatons are now changed to consume 1 energy per turn instead of per action.
-Automatons now require 1 automaton energy to perform certain signature skills. (Royal Fork, Threaten, Rookstar, Bladed Queen)
-Seal of Fortunes now gives 2 automaton energy when expiring early.
These 3 changes should make it so that it takes considerable energy to do the important things that the automatons are able to do, but also make it so that taking basic actions is a energy-neutral exchange when they are under the effects of Seal of Fortunes, additionally it also makes it so that if Seal of Fortunes does expire early and is consumed for energy, it gives them a burst of energy to hopefully allow the Ruler to recover with.
I would play this class far more as a very chill experience if these changes were to be considered, thank you for reading as always.
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'Housing' in Korvara. |
Posted by: Caboozles - 06-23-2024, 04:48 PM - Forum: General Discussion
- Replies (38)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_1975.png?dateline=1714260674) |
One of the points of Korvara that has been contentious at times- some liking it, some disliking it- has been the lack of player housing.
I've considered myself a critic largely because I don't think people need to hide away in their private corners for RP and I (initially) believed it created healthier public RP.
But I think there's currently a bit of a conundrum where some people have access to these private quarters and others do not. Places like the Duke's or Don's Manors, Geladyne's Castle, etc. have given some people access to private quarters.
It has gone from public to private privilege, benefitting only the few.
I don't think the solution is inherently opening up a housing district so EVERYONE can have a house, but I think there need to be more 'empty houses' where people can spend an RP or two having some private RP that they'd do anyway in a different spot, or can claim for those whose RP involves office work or jobs, even if but temporary.
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