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Boulder Breakdown |
Posted by: Trexmaster - 06-17-2024, 11:51 PM - Forum: Suggestions
- Replies (2)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_30.png?dateline=1708214534) |
I think it's been long enough that we can have Boulder items break down into a sub material that can be smelted into Boulders, much like all other ores that smelt into their Hard variants.
They could be Boulder Fragments. Or Pebbles if you wanted to be funny. Either way it just feels bad to drop a Boulder item that isn't desirable and have it breakdown into literally nothing.
It'd still take a fair few breakdowns worth to get enough boulders to fashion a material kit so I'd think it reasonable, considering how saturated the material list is.
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Hour Change Monster Immunity |
Posted by: Trexmaster - 06-17-2024, 09:28 AM - Forum: Suggestions
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_30.png?dateline=1708214534) |
Sometimes when I'm idling in a dungeon the game likes to freeze once the hour changes, and if I don't tab back in to send an action I'll never know the game froze in the first place (the woes of a single monitor). Then when I do get caught up to present I'm three turns deep into a fight.
I've noticed this only really happens when the hour changes, the lag caused by it sometimes locks up my client if I don't attempt to send any actions.
A solution to getting jumped mid-freeze would be for players to have the same immunity they get post-battle and on login to monster encounters when the hour changes until they move.
This would not only solve my problem of getting Za Warudo'd to death but also allow players to roleplay in dungeons without fear of being interrupted by monsters if they wish to continue the roleplay or bring it to a natural halt to resume killing monsters, instead of needing to sprint off like maniacs wordlessly the second monsters repop lest they get jumped first.
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[2.87 v3] The Dread of Red |
Posted by: Sawrock - 06-17-2024, 02:20 AM - Forum: Bug Reports
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_27.png?dateline=1662319942) |
Female sprites with red undergarments have their eight frame (the fourth back frame) slid one pixel to the right. This only exists with the red undergarments sprites; all others appear to be fine.
This causes disjoint with clothes, and for a "drunken-style" head movement due to the bobbing of displacement.
Tested by going into the test server and choosing all the female base icons and walking north with them. Male sprites, while all not tested, do not seem to have this error (it was discovered when making clothes using the base sprites provided on the forum).
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Lore/Magic Application - What if I taught frogs how to use Galdr? |
Posted by: Vivi - 06-16-2024, 08:50 PM - Forum: Applications
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_2028.png?dateline=1703688096) |
Hey. It's ya' girl Vivi with a lore question and a request for an application of galdr, depending on your answer. I apologise if this sounds like it has a lot of moving parts, because it does, but I'll do my best to break it down.
This application is also extremely goofy. There are zero hard feelings if this gets denied at any step.
Applicable BYOND Key - Violet Hearts.
Character Name - Beatrice de' Foscarina.
Request Type - Magical Application + Lore Query.
Request Details - Query regarding the use of magic/magical abilities in non-humans, and a potential application of it.
Specific Request -
As a bit of context; as part of the Meiaquarise Bard College in Korvara I have been running a light-hearted quest chain I have affectionately called Frog Quest along with the help of Filia as our EM. The contents of the questline are jovial with a focus on a mild but mostly forgotten application of galdr. It involves a charming effect on small animals, like being able to more accurately guide a carrier pigeon to deliver letters to a specific location it has not been trained to fly to, or to calm a panicked horse in a moment of danger. It is, broadly, meant to be a weaker and more specific use of certain Bard/Performer abilities like Pied Piper or Bewitching Melody, which allow you to charm or completely convert a target to your cause. I apologise if this might have required an application all on its own, but I thought since these effects work on dangerous, terrifying monsters and people, that it working on dogs, birds, or frogs was not much of a stretch. After some attempts it has worked, albeit with some kinks that still need to be worked out.
This application was born out of a wonder of how this could be applied, especially in regards to certain Watcher events moving into Meiaquar. This application doesn't require any knowledge of them, or any oversight on Karidan's part to answer questions, but it does form a small root of why I am making this application.
I'm going to break up the elements of this into individual questions, and applications, for ease of understanding.
1. Do non-humans, namely animals like frogs, songbirds, etc, have any potential to wield magic or magic-like abilities?
There are clearly non-humans in the setting which wield unnatural abilities. Monsters cause earthquakes, throw fireballs, and shoot laser beams. However, is there any possibility for normal, mundane animals to wield any of these things if successfully taught?
My focus is primarily on galdr, and on certain animals well known for vocalisations and noise, like songbirds and frogs, which I imagine would be slightly better at it than other animals. This application does not need to be strong in any capacity, I really just want to know if it is fundamentally possible. I am not expecting a tree frog the size of my thumb to summon lightning and I am not looking to produce a bunch of fireball-spewing guard dogs, but perhaps frogs could be taught to croak and ribbit or birds taught to sing in a certain way that influences mood is still within the realms of reason. On its own it could be so mild it is totally unfelt but in unison with other animals it might produce a small, localised effect.
This mood improvement properties are an important crux of where I am going with this, so in terms of direct application, I am only interested in very subtle results out of this.
2. Can this charm effect be long-lasting and persist without a great deal of direct input on behalf of the user?
Basically, if using this galdr to charm or convert a small animal, would it reasonably require a constant input of orders or focus to maintain? I am likening it in this case to a hex, a curse, or a blessing of some sort, where the effect is simply applied to the target and then can be safely left alone while the magic maintains an effect. Charm and confusion effects, mechanically, do not require a constant input or use of FP to maintain, but they do often have a duration before they expire. Similarly, most spells that enhance your abilities are cast once with an upfront cost, then maintain for a set duration. In terms of lore and roleplay, a witch cursing someone with ill fortune is a classic trope for fantasy and magic, and does not require constant effort on part of the user to maintain. When it does, these kinds of things are usually much more powerful, and tie the two people together intensely.
Say we use the carrier pigeon example from earlier, where this kind of galdr could be used to guide them not to a location they've been trained to visit, but a similar, more precise location nearby. If this effect was only able to last for a short period of time, once expired presumably the natural instinct and behaviour of the animal would be to go toward the location or thing they have been formally trained to go to. Once departed, the user of galdr is no longer present to reapply the effect, rendering it broadly pointless. It would need some degree of longevity to be useful.
Similarly, say this property was used to calm a horse that was skittish around dogs. Would this kind of property have to be reapplied regularly, like every single exposure to a dog, or would it help to soothe them over a long period of time with multiple encounters?
If the answer to the main question is yes, it stands to reason that this might also be used to teach behaviours to several animals at once, where if it requires constant effort and focus, it would no doubt be exhausting to maintain on several targets for an extended period of time.
3. Finally, if the answer is yes to both: can this be used to slowly train local wildlife to use an extremely low-level, passive amount of galdr?
I mentioned the Watcher earlier. It is a threat that wields negative emotions as a weapon, and so positivity is ultimately its bane. Galdr, as an innately emotional and personal style of magic that often deals with emotions, mood, and morale, seems uniquely fit to counter this kind of enemy. Kari said they liked the idea of this if I can get proper GM approval, so here it goes:
Bluntly, I want to teach wild animals like frogs and songbirds to use an extremely rudimentary amount of galdr to produce a ward that pushes back on the Watcher's worst effects.
Duyuei has some magic emplacements that do this, we can have a bunch of stupid wild animals. This kind of ward would have almost no effect on the people of Meiaquar, or Korvara as a whole, and I am not even sure it has a broader application beyond this eventline. It is just meant to be a gentle, passive push against its effects by stifling negative emotions and promoting positive ones. The intent is meant to be passive, and while not permanent, it is something that can be done to a small group of animals and then does not need to be tended to for a while. For example, Beatrice and any others helping can visit a lake and use this galdr to gently shift things like the tone, rhythm, and regularity of the cries of a local frog population. Then they would subtly produce an extremely weak amount of galdr, having a tangible effect due to quantity of "singers" rather than quality and focus, and help contribute to this ward.
Presumably it would have to be reinforced after a set period of time. Not immediately but perhaps after a few days, or a week, or maybe several if you are going to be really generous. Without regular content it will dwindle out, returning them back to their natural behaviours, but if maintained it will have a benefit for this event exclusively. Maybe there are broader applications, like warding off galdr to some degree, but I have no major plans for that sort of thing at this stage.
Reason why you are making this request (if applicable) - I want to be a frog witch.
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[2.87v3] Set HP |
Posted by: Rendar - 06-16-2024, 02:33 AM - Forum: Bug Reports
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_18.jpg?dateline=1709018019) |
Enemies with Set HP values (Usually event mobs) are immune to the effects of Cursed Wound. They get the status, the status powers up.
It does not reduce their max HP.
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[2.87v3] Dark Vengeance |
Posted by: Rendar - 06-16-2024, 02:03 AM - Forum: Bug Reports
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_18.jpg?dateline=1709018019) |
Azure Knight used Weapon Shift (Rexys).
Azure Knight takes 34 Darkness magical damage. (Earthbound Vengeance / Worldwide Conflict)
Weapon Shift skills are counting as offensive skills.
Sanguine Fluffball used Fox God's Fortune Cookie.
Sanguine Fluffball breaks a fortune cookie and chomps down on it. They then read their fortune... "A good marksman may miss."
Sanguine Fluffball takes 36 Darkness magical damage. (Earthbound Vengeance / Worldwide Conflict)
Fox God's Fortune Cookie counts as an offensive skill.
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Rena Harrow - Haunting |
Posted by: Karidan - 06-16-2024, 12:14 AM - Forum: Approved Characters
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_1608.jpg?dateline=1594074573) |
Applicable BYOND Key - Karidan
Character Name - Rena Harrow
Request Type - Affliction
Request Details - I am looking to have Rena be haunted by a Revenant empowered by years of blood rituals and sacrifice.
The main effects that this will have are reflavoring her spells to be small openings for him to reach through and damage or hurt other players
Allowing him to do some spooky things, like bang on doors, windows, do something in the peripherals if the person near is spiritually sensitive, things of the like.
For most people, he is not readily visible, even those who are very good at detecting spiritual presence can't get a good look at him unless he wants it, but those who focus on Rena would get a sense that she is the source of the disturbance. Given that the Revenant is not possessing a object, but is tied to her through her bloodline, I expect that the sense would be less that she's carrying something, but she is the revenant, even though this is not the case.
It also has the side effect of her sickly appearance and general lack of physical strength, as the toll enacted on her for carrying something like this keeps her from being as physically strong as someone who is healthy.
Reason why you are making this request (if applicable) - It will be a good way for me to capitalize on a plot point that was unfortunately abandoned with her predecessor, Rodan, I RP'd him having a alternate personality and the myth surrounding the entity for a long time, even though no concrete evidence or explanation was ever given to the other personality.
Roleplay & Lore supporting your request -
Several skills in the game allude to servitude to a darker power, Servant of a Dark Authority, Blackened Faith. As well as the whole of Hexer being based around spirits and manipulating emotion, these fonts ingame already support the idea of her power coming from something like this.
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Tail Power |
Posted by: Caboozles - 06-15-2024, 12:57 AM - Forum: Approved Characters
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_1975.png?dateline=1714260674) |
BYOND Key - Caboozles
Character Name: Tammy
Request Type - Character/RP Ability
Just going off a modmail I sent, and was directed here.
Tammy has been practicing magic all her life, and has been utilizing her tail as a method of approach, but still relies heavily on her sword as a casting implement.
With the Surging Tails update, as she continues to practice, I'd like for her to start to be able to use her tails as a true casting focus.
This would not give her any exceptional powers or abilities, as it's just an alternate means of casting her magic, similar to arcane fist as discussed.
Limitations: Although this would mean she could never truly be disarmed, nullstone would still apply to her the same as any mage.
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