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There are currently 506 online users. » 3 Member(s) | 501 Guest(s) Bing, Google, Blissey, Druby, Poruku
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The Fog Is Coming |
Posted by: WaifuApple - 07-08-2024, 03:25 PM - Forum: Suggestions
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Simple request here, honestly.
Since GMs have concerns about giving Umbrals a translucent sprite at night, can we give Umbrals a little fog effect at night instead? Just something overlayed on top of their sprite, nothing too aggressive. That way you're not OOCly enabling weird, potentially stalker-ish stuff from people hiding but Umbrals get something for their main thing at night.
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Sweet Scent Overwriting v2.88 |
Posted by: Senna - 07-08-2024, 10:36 AM - Forum: Bug Reports
- Replies (1)
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It seems Sweet Smelling is overwriting any other charm levels that was active on the target. So if you have a level 25 charm, and they're within 3 range, it can overwrite it and change the charm to level 10.
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Slicing V2.88 |
Posted by: Senna - 07-08-2024, 10:33 AM - Forum: Bug Reports
- Replies (2)
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It seems, while Slicing Benten ignores Sweet Smelling's effect. When you use it and strike your target with the whip, it still lowers the charm duration.
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Overgrown Staff and the Aspect of Nature |
Posted by: caliaca - 07-08-2024, 08:48 AM - Forum: Balance Fu
- Replies (1)
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So overgrown staff is kinda weird.
Firstly, it seems set to boost nature based things. This makes sense considering that it's all about natural attunement and yet... it scales off Sanctity for some reason. This *does* make sense when you figure that some sound spells are nature domained (domino resonate), but some aren't (sonic arrow is sylphid?) but the vast majority of nature based spells are lightning based. And considering that this is trying to make nature spells stronger and the nature based casting material is the 'electrified' markedbark, would Luck scaling work better on this?
Secondly, it's plants don't last really that long. Unless you can like, play doriad. Giving it another passive that increases the duration of plant tiles by UL/6 would assist with this, letting them last 3 tiles longer on korv and 4 on g6.
We also have a weird thing recently where flower creation and nature based stuff are now being tied to earth attack instead of lightning attack, which creates a very mixed identity for the 'nature' domain. To reflect that, how about the possibility of it icnreasing the power of nature AND isesip domain spells?
This is already done in like desert wind and squall etc, so I don't exactly think it's break the bank.
Maybe we can make this thing useful somehow.
(Or give it an invo that covers the field in flowers.
This is absolutely a cope thread)
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SL2 Version 2.88 |
Posted by: Neus - 07-07-2024, 05:17 PM - Forum: Announcements
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2.88
Solblader - Added a new Soldier promoted class, Solblader.
Crystal Terminal Upgrade- Added one new Crystal Terminal upgrade.
Support Shop- Added 'Grand Shard
- Holy Order'. This is a key-wide mirror shard that grants all your characters access to the following Solblader inspired icon parts; Holy Wings (Gold), Holy Wings (White), Holy Shield (Gold), Holy Shield (Normal), Holy Sword (Gold), Holy Sword (Normal), Holy Halo, Holy Cape (Male), Holy Cape (Female), Holy Cross, Holy Cross Wraps, Holy Cross Belts. Capes have greyscale variations and different recolorable parts.
Map Requests- Telegrad Schoolhouse (Courtesy of Autumn)
- Telegrad Rearrangement (Courtesy of Autumn)
Items- Anchor Edge; Attack range increase and pull effect changed to 1 per 10 UL (from 12 UL).
- Armor of Eyes; No longer negates flanking. Hit bonus now negated if you are Blinded.
- Bodyguard; Damage reduction is now 25% (from 50%).
- Desert Wind; Sandstorm effect now has a 5 round CD when successfully triggered.
- Green Scale Tunic; Updated effect description, as it still mentioned 'Evasion'.
- Fang-Faced Shield; Damage when attacked now only applies when Guarding (and is no longer doubled). Bash damage increased to UL x 2 (from UL x 1).
- Thunder Hooves; Kick damage increased to 5 + ULx2. Enhanced Kick effect now can also let Kick critically hit. Refund effect changed to 2M and prevents Electrocharges from being built for the rest of the round.
ETC- When a Smokescreen protects a field object from being attacked, that Smokescreen now vanishes.
- Magic Shield (and its variations) now only apply as shields for skills/effects that would benefit from it.
- Various forum bug fixes.
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SL2 Version 2.87 |
Posted by: Neus - 07-07-2024, 05:17 PM - Forum: Announcements
- No Replies
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2.87
Banking UI Update - Banking UI has received an update for aesthetic and function purposes.
- Information can be found in the helpfile of the UI.
- In particular, you can easily filter/search items, move multiple items at once, etc. This will also remove much of the performance impact of people moving a lot of items around their bank/inventory.
Map Requests- Geladyne Plaza (Courtesy of Slydria)
- Geladyne to Crucible Gate (Courtesy of Slydria)
- Geladyne Prison Expansion (Courtesy of Slydria)
- Vale Laboratory (Courtesy of Slydria)
- Meiaquar Factory Forge Room Rework (Courtesy of Slydria)
- Note: Some finished map requests not listed here will be implemented in a future version.
Crystal Terminal- New upgrade; Dark Amplifier I, which lets you enter boss rematches against LV 20 or lower bosses. See upgrade description in game for full details.
Legend Extension- Surging Tails; Max rank is now 5. Now unlocks additional tail icon parts based at ranks 1, 2, 3, and 5. (New icon parts courtesy of Caboozles/KitKatarine).
ETC- Non-boss monsters now have a rare chance to spawn with a new skill that guarantees they drop a Dark Shard.
- The following monsters now have a chance to drop Dark Shards; Wild Kerberos, Jaki Imp, Uprooted Treant, Fungusman, Minotaur Masteraxe, Minotaur Spearman, Wild Snow Crow, Shadow Guardian (always drops 3).
Items- Jarmor; Base Evade is now 7 (from 0). Shield HP changed to 10 + UL *3 (from 2 + UL*2. 70 HP at UL 20.)
- Ooze Armor; Base Evade is now 6 (from 0).
- Dancing Shiv; Corrected effect description; said it applied Fray for 3 rounds when it actually applies for 2 rounds.
- Fixed a bug where Shore Up would not cause the Special Armament gauge to update properly.
- Various forum bug fixes.
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Salamander Gloves |
Posted by: Poruku - 07-06-2024, 05:15 PM - Forum: Suggestions
- Replies (1)
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This glove item doubles the burn damage you take in exchange for not reducing your defense. It's obviously terrible for many reasons, one of them being if you're trying to be tanky you're probably better off having a shield or a proper defensive glove. Other reason being, it probably makes you take more damage than it prevents.
To improve this item I suggest a few changes.
1: Keep the current effects but also make it double the burn damage you inflict.
2: Replace all that stuff with simple burn immunity.
3: Replace with:
All damage has a 50% chance to apply lvl 10 burn to you for 2 rounds. When burning, gain +10 strength and +20 fire atk.
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Give Boxer Guard |
Posted by: CuteRedCrab - 07-05-2024, 04:23 AM - Forum: Balance Fu
- Replies (3)
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That's it.
Be it a boxer-specific guard like DH's Iron Bull or Solblader's Holy Shield or just allowing us to not use up Sturm when guarding. Guarding is a big part of boxing!
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[2.88 v5] The Chatbar PLEASE- |
Posted by: Soul_Hacker - 07-04-2024, 09:40 AM - Forum: Bug Reports
- Replies (1)
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ignore the shadow the hedgehog image it made me select a thumbnail
When trying to scroll , if you've clicked on someone's message that has a background, and the full background isn't displayed on the message. . .
It'll scroll the background instead of your chatlog.
Minor bug, but, yea.
:nemapeace:
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