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  Soaring Spear needs a buff
Posted by: Snake - 04-05-2025, 02:11 AM - Forum: Balance Fu - No Replies

Very flashy, very cool. But never kills anything and I've been subjected to one too many times where it'd be the perfect finishing move in PvE fights, but it doesn't do the trick for all of its setup.

Can this skill execute monster enemies below 10% HP? Something like that hitting for a fine, Akashic 99999 damage if the enemy's max HP is below 10% would be spicy, and it'd further cement the monster hunting aspect of Firebirds.

For instance, this mechanic would work like this:

"If the damage of this skill brings them below or at 10% HP, they are executed."

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  Archer Gun Support
Posted by: the REAL Minos Prime - 04-04-2025, 09:31 PM - Forum: Balance Fu - Replies (1)

A Archer's innates and passives just don't effect guns for some reason. I don't know why, since guns are strapped for skills already.

Suggestion: Make Keyshot and Snipe work with guns. That's it. 

If they can work with crossbows, it wouldn't be broken to have them work with guns.

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  Multifront
Posted by: zericosmic - 04-04-2025, 11:44 AM - Forum: Balance Fu - Replies (4)

More like nofront, heh heh.

The spear special strike "Multifront" doesn't really get used by anyone, the 4m cost makes it too awkward to use for any basic hitter, and if you're not a basic hitter who's using a spear, well, you're also very likely not pressing this move, as you have better buttons to press. I've just about never seen this button get pressed once the person using it realizes they just dropped 4 momentum. While it being bad is not really the end of the world, it'd be cool if it was useable.

I propose making it like widespin, 3m, a smaller hit penalty for the fact that it's a more awkward angle that covers less ground.

Or making it something like "Thrust" where it's maybe just a single target attack with a small hit bonus.

Or "Rapid Thrusts/Sweep" a small AoE frontal cone?

Or maybe just a Basic hit with a little bit more range.

In all these cases though, It'd just be nice if it was 3m to use.

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  ITS RAINING MEN! (MG Skill Suggestion)
Posted by: Flun - 04-04-2025, 11:02 AM - Forum: Suggestions - Replies (3)

Bullet Blossom

15 fp/3M/2 round CD

Dance skill. Spin in circles, shooting wildly in a reckless manner. shoot three shots from your gun, each shot hitting a random enemy within a 4 range circle. Each shot applies shell effects.

40% swa, 20 base at rank 3, does not diminish in damage after consecutive hits.

--------

If mg can get another offensive attack (hopefully after an sp crunch lmao) ((hell you could make this an aux of retreating shot)) then one which lets you apply more shells than an akimbo basic would be p nice! also good for potential aoe of shell effects if you want to do something like magnetize or dim everyone.

hallelujah

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  Bard Critical Gameplay Flaw
Posted by: Ray2064 - 04-04-2025, 10:59 AM - Forum: Suggestions - No Replies

Bard does not follow alphabetical orders, and is at the bottom of the Base Class list. Please fix.



   

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  Glancing Retaliate
Posted by: Nekojinn - 04-04-2025, 08:10 AM - Forum: Balance Fu - Replies (8)

Retaliate doesn't lose all of it's rage energy on glancing or evading, which I believe is fair.
but...
[Image: xq892q.png]

Can it at least be given a 1T cooldown so it isn't spammed right after a glancing?

On the Goblin Giant fight it feels especially bad since I'm basically punished for having glanced an attack.

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  [v2.97b] Critter Packing Heat
Posted by: the REAL Minos Prime - 04-03-2025, 06:55 PM - Forum: Bug Reports - Replies (1)

When targeting Critters with the Raid Cannon, they can bite back even if you attack them far beyond their range.

I'm not entirely sure if this is a bug per se, but it definitely goes against the spirit of the Biter trait.

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  [2.97b] Idol Step's Charm
Posted by: Rendar - 04-03-2025, 12:23 AM - Forum: Bug Reports - Replies (1)

Even if you've dodge every single proc of Idol Step, you are still subjected to it's charm proc. This is most likely because it rolls a charm check on your allies, as well as your enemies, but MOST other abilities that have hit checks don't apply their effect regardless of if you dodge.

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  Liesls' Monkey's Paw
Posted by: Maya - 04-02-2025, 01:53 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - MayaTheHarpy
Character Name - Liesl
Request Type - Character Appearance

Request Details - I'm wanting to RP the shaitan claws/carapace as being a muscled/hairy forearm instead.

Specific Request - I really like the idea of a monkeys paw replacing her arm. If needed, it could even simply be an abnormal growth of hair atop the usual carapace.

Reason why you are making this request - Monkeys paw cool.

Roleplay & Lore supporting your request - Real talk though, I wanted the dynamic of her shaitan corruption to have been some manner of deal with the entity that caused it. In exchange for (partially) ridding her of her Hypertrichosis by limiting it to the carapaced regions of her body, it's tricked her into going towards the darkzones, corrupted her into a shaitan, but also stored a portion of its will into the arms in question, giving them a will of their own and causing them to sometimes violently attack others, or tempt her towards savagery. 

Super willing to change stuff over if needed. In reality this has no intended special character ability or much lore implication other than flavour. 


[Image: bakemonogatari-07-suruga-monkey-paw.jpg?w=584]

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  [2.97b] Evasive Whaaaaa?
Posted by: Rendar - 04-02-2025, 12:42 AM - Forum: Bug Reports - Replies (1)

Evasive Strike can proc Weak! or Resist!

Adding 1m, or deleting 1m, respectively.

I don't THINK armor of Nails does the same.... and this is basically in the same category of "Can't Turn It Off"

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