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  Snipe and Keyshot for Guns
Posted by: Snake - 04-06-2025, 05:19 PM - Forum: Balance Fu - Replies (6)

Quote:Snipe

The training to hit far-off marks, a proper 'snipe' requires precision and distance. Increases your Hit and Range with Bows.

Add the following:

Quote:Increases your Critical and Critical Damage with Guns.

Scaling suggested:

Rank 1: +2 Crit / Crit DMG% (Guns Only).
Rank 2: +4 Crit / Crit DMG% (Guns Only).
Rank 3: +6 Crit / Crit DMG% (Guns Only).
Rank 4: +8 Crit / Crit DMG% (Guns Only).



Quote:Keyshot

Ideally, one shot, one kill. Aiming for vital points helps too. It's all about hitting that key shot.

Add the following:

Quote:Gun attacks ignore a flat amount of the target's Armor.

Scaling suggested:

Rank 1: +5 Armor ignored (Guns Only).
Rank 2: +10 Armor ignored (Guns Only).
Rank 3: +15 Armor ignored (Guns Only).

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  [2.97b] EM Sprite Offets
Posted by: matthewmwps - 04-05-2025, 05:00 AM - Forum: Bug Reports - Replies (1)

I don't have a quirky title for this one

Sprite offsets aren't used when you swap between a chair/bed and the ground.

If a sprite is too far left, and you give it an offset of say +5 x, once you move on a bed or chair, it will be reverted when you get off it.

To test this, the steps are easy:

-Make a profile with a sprite offset that is easy to notice.
-Load it onto yourself.
-Step on a chair/bed.
-Step off and notice the offset is no longer applied.

I hope this isn't confusing and if needed can show pictures/more details.

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  Soaring Spear needs a buff
Posted by: Snake - 04-05-2025, 02:11 AM - Forum: Balance Fu - No Replies

Very flashy, very cool. But never kills anything and I've been subjected to one too many times where it'd be the perfect finishing move in PvE fights, but it doesn't do the trick for all of its setup.

Can this skill execute monster enemies below 10% HP? Something like that hitting for a fine, Akashic 99999 damage if the enemy's max HP is below 10% would be spicy, and it'd further cement the monster hunting aspect of Firebirds.

For instance, this mechanic would work like this:

"If the damage of this skill brings them below or at 10% HP, they are executed."

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  Archer Gun Support
Posted by: the REAL Minos Prime - 04-04-2025, 09:31 PM - Forum: Balance Fu - Replies (1)

A Archer's innates and passives just don't effect guns for some reason. I don't know why, since guns are strapped for skills already.

Suggestion: Make Keyshot and Snipe work with guns. That's it. 

If they can work with crossbows, it wouldn't be broken to have them work with guns.

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  Multifront
Posted by: zericosmic - 04-04-2025, 11:44 AM - Forum: Balance Fu - Replies (4)

More like nofront, heh heh.

The spear special strike "Multifront" doesn't really get used by anyone, the 4m cost makes it too awkward to use for any basic hitter, and if you're not a basic hitter who's using a spear, well, you're also very likely not pressing this move, as you have better buttons to press. I've just about never seen this button get pressed once the person using it realizes they just dropped 4 momentum. While it being bad is not really the end of the world, it'd be cool if it was useable.

I propose making it like widespin, 3m, a smaller hit penalty for the fact that it's a more awkward angle that covers less ground.

Or making it something like "Thrust" where it's maybe just a single target attack with a small hit bonus.

Or "Rapid Thrusts/Sweep" a small AoE frontal cone?

Or maybe just a Basic hit with a little bit more range.

In all these cases though, It'd just be nice if it was 3m to use.

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  ITS RAINING MEN! (MG Skill Suggestion)
Posted by: Flun - 04-04-2025, 11:02 AM - Forum: Suggestions - Replies (3)

Bullet Blossom

15 fp/3M/2 round CD

Dance skill. Spin in circles, shooting wildly in a reckless manner. shoot three shots from your gun, each shot hitting a random enemy within a 4 range circle. Each shot applies shell effects.

40% swa, 20 base at rank 3, does not diminish in damage after consecutive hits.

--------

If mg can get another offensive attack (hopefully after an sp crunch lmao) ((hell you could make this an aux of retreating shot)) then one which lets you apply more shells than an akimbo basic would be p nice! also good for potential aoe of shell effects if you want to do something like magnetize or dim everyone.

hallelujah

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  Bard Critical Gameplay Flaw
Posted by: Ray2064 - 04-04-2025, 10:59 AM - Forum: Suggestions - No Replies

Bard does not follow alphabetical orders, and is at the bottom of the Base Class list. Please fix.



   

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  Glancing Retaliate
Posted by: Nekojinn - 04-04-2025, 08:10 AM - Forum: Balance Fu - Replies (8)

Retaliate doesn't lose all of it's rage energy on glancing or evading, which I believe is fair.
but...
[Image: xq892q.png]

Can it at least be given a 1T cooldown so it isn't spammed right after a glancing?

On the Goblin Giant fight it feels especially bad since I'm basically punished for having glanced an attack.

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  [v2.97b] Critter Packing Heat
Posted by: the REAL Minos Prime - 04-03-2025, 06:55 PM - Forum: Bug Reports - Replies (1)

When targeting Critters with the Raid Cannon, they can bite back even if you attack them far beyond their range.

I'm not entirely sure if this is a bug per se, but it definitely goes against the spirit of the Biter trait.

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  [2.97b] Idol Step's Charm
Posted by: Rendar - 04-03-2025, 12:23 AM - Forum: Bug Reports - Replies (1)

Even if you've dodge every single proc of Idol Step, you are still subjected to it's charm proc. This is most likely because it rolls a charm check on your allies, as well as your enemies, but MOST other abilities that have hit checks don't apply their effect regardless of if you dodge.

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