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  [2.89c] (You Can't) Beat It
Posted by: ForgottenFate - 08-02-2024, 09:41 AM - Forum: Bug Reports - Replies (1)

Despite the description stating that it can't be used until Round 2, Beat It can only be used starting from round 3.

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  [v.2.89c] Bash Elemental Impact Tooltip is wrong.
Posted by: Snake - 08-01-2024, 11:36 PM - Forum: Bug Reports - Replies (1)

When you check Bash's Elemental Impact through clicking the icon in the skill tree, it displays:



Quote:Fire - Creates Cinder tiles.
Ice - Creates Ice Sheet tiles.
Earth - Increases damage by Rank * 2.
Wind - Increases range.
Lightning - May lightning critical.


However, when Bash is used with each of those elemental impacts, only the following happen:


Quote:Fire - Deals 5 Fire physical damage.
Ice - Deals 5 Ice physical damage.
Earth - Deals 5 Earth physical damage, increases Knockback range by 3.
Wind - Deals 5 Wind physical damage.
Lightning - Deals 5 Lightning physical damage.


Is something wrong there? Should there be bonus effects done?

If suggestions are welcome, I'd call the following for the sake of symmetry:
Quote:Fire - Deals 5 Fire physical damage. Ignores knockback immunity.
Ice - Deals 5 Ice physical damage. Ignores knockback immunity.
Earth - Deals 5 Earth physical damage, increases Knockback range by 3.
Wind - Deals 5 Wind physical damage, increases Knockback range by 3.
Lightning - Deals 5 Lightning physical damage. Can critically hit.


Or just the simpler alternative of making all of them gain increased knockback range and fall in line with the Earth version. It's "enhanced by an elemental impact", so it should be more impactful. Pun intended.

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  [v2.89b] Lingering Thoughts
Posted by: Autumn - 07-30-2024, 11:21 PM - Forum: Bug Reports - Replies (2)

The UI elements that appear for WASD mode when you're in front of an object lingers if you're led out of range of the interactable object via your party leader just walking somewhere else, for instance:

[Image: iBTDMD5.png]

I was moved out of range of the NPC and the options still linger, despite moving out of range.

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  [2.89b] Reeking Corpse
Posted by: Rendar - 07-29-2024, 11:34 PM - Forum: Bug Reports - Replies (4)

Despite Reeking Corpse stating it has a 100 turn cooldown, a corpse can use it multiple times in a fight, so long as the summoned Soulture is killed.

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  According To Plan (Tactician)
Posted by: Snake - 07-29-2024, 05:12 PM - Forum: Balance Fu - No Replies

5 skill ranks for something that restores 10 FP with a very specific weapon type (a tome), on a class that can be tight on SP management. This is for the most part not something you would want to pick, even with leftovers, because of its lackluster effect. 

Can it be changed to either be like:


Quote:According to Plan

(Fluff Text). If you have a Tome equipped, and every time an enemy is defeated, you gain 'According to Plan', which makes your next Tactical Order skill or Tactical Formation skill gain a bonus effect, cost no momentum and FP, and restore FP based on Rank.

Rank 1: 3 FP
Rank 2: 5 FP
Rank 3: 10 FP



Quote:Order effects are only active as you trigger their initial condition.
Assault Order EX - Increases Critical Damage by the same amount of the damage boost.
Cast Order EX - Increases Hit by the same amount of the damage boost.
Guard Order EX - Guard effect becomes Swift Guard instead, and cannot be Guard Broken.
Charge Order EX - Movement does not trigger any field effects or field objects.

Formation effects are only active while you're standing on them.
Attack Formation EX - Reduces the momentum cost of Melee basic attacks and offensive skills by 1M. Immunity to Knockdown.
Bunker Formation EX - Immunity to Guard Break, knockback and pull effects.
Volley Formation EX - Increases the size of basic attacks from Ranged weapons (4 range circle).


or


Quote:According to Plan

(Fluff Text). If you have a Tome equipped, and every time an enemy is defeated, you gain 'According to Plan', which makes your next Tome basic attack become a guaranteed critical hit, inflict Fear for 5 rounds, and restore FP equal to Rank + Tactics Rank.

Rank 1: 3 FP
Rank 2: 5 FP
Rank 3: 10 FP


or


Quote:According to Plan

(Fluff Text). Every time an ally follows an order or starts a round in one of your formation, you recover FP based on Rank (per ally).

Rank 1: 3 FP
Rank 2: 5 FP
Rank 3: 10 FP

Weh.

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  Final flare/Hot potato Bugs, 2024 Edition
Posted by: Lolzytripd - 07-28-2024, 06:40 PM - Forum: Bug Reports - Replies (3)

Bug 1, Spells such as Rectifier, Black Static, Ryemei do not cast on final flare due to some nature of their targeting

Spells with enhanced Aoe's from excel charges such as Rye Fail to cast when they would be enhanced during the flare


holy spark works for some reason though....

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  Ysley Vestis - DH Stance Manifestations
Posted by: SetumanPrawidja - 07-28-2024, 04:27 PM - Forum: Character Applications - Replies (1)

Applicable BYOND Key - StewofStu
Character Name - Ysley Vestis
Request Type - Ability Flavouring
Request Details -  I wish for Ysley to have the ability to "manifest" the Demon Hunter stances based of Geladynian Heroes.

The main concept from this is that Ysley is able to manifest different parts of his mind into "physical" bodies briefly. Whenever a Demon Hunter skill is used, the respective Hero of each respective stance emerges to sort of make the action "make sense" in a way for me. From the mystical "First Premier" that gives direction and ease in attacking, the hardy and tough Whilhelm that defends Ysley, the optimistic Nicolas with the fastest hands in the west, and the smart and cunning Verkia. These are of course, not the actual people that are assisting Ysley. It is a manifestation of what Ysley subconsciously think they look like and briefly given form to assist him. Though Ysley has no idea that's the case, and thinks that the actual Heroes lend him their aid from time to time.

Reason why you are making this request (if applicable) - Something i've always wanted to do was fight with stands without using a Summoner class. And it would be so funny to just see a random dude somehow manifest the person that killed 10 dudes in an evening walk before dinner (all of them apply). 

Roleplay & Lore supporting your request - Honesty, I don't know. I just had a cool idea and wanted to expand on it. But I wasn't sure if it was allowed so I wrote this application first before roleplaying it. And for lore, I would say that I took it from the Geladyne Lore Doc. The people that made it are rad.
   

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  [V2.89v5] Radiant Surrendering the ability to Crit
Posted by: Bylamir - 07-27-2024, 06:18 PM - Forum: Bug Reports - Replies (1)

The skill Radiant Surrender has elemental augment effects, such as placing down cinder tiles when activated as opposed to light tiles.
However the Lightning variant (Swift Radiant Surrender) is missing the ability to lightning critical.

As opposed to other spells which can lightning crit and have a line for it when used via player debug, Swift Radiant Surrender does not have this pls fix

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  driveable carriages
Posted by: Poruku - 07-27-2024, 03:04 AM - Forum: Suggestions - Replies (4)

Put some npcs in the world that can spawn a carriage for you for a cost, just outside every major town. The effect is purely visual, but others can jump into your carriage and you can thus drive them around. People in your party when you make a carriage automatically go in, and leave with you if you hop off, remaining in party. You can hop in and out of your own carriage but it despawns if you go to a different map. If you log out there's a grace period where it stays spawned for like 5 minutes.

While driving the carriage you appear to be sitting at the front, and move the big carriage sprite around. Very simple but would honestly be so cool.

Also do the same thing with horses, but even more simple to make.

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  [v2.89] Mass-ive (?)
Posted by: Autumn - 07-26-2024, 05:58 PM - Forum: Bug Reports - Replies (1)

While looking into Mass I noticed that it appears to have a mislabeled size to it, following the logic of most diamond skills a 5 range diamond should be 5 range counting the center tile, but this appears to be a 6 range diamond if you would count the center tile. WO, being a 5 range diamond for instance, does not match this size.

[Image: iW2iEyS.png]

Now I am aware that in the past this wasn't the case but it caused a very small issue where rank 1 mass had no range at all (https://neus-projects.net/forums/showthr...?tid=8635&) so this is going to be a mystery bug report.

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