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Polk monthly weird/sad post at 3am that I won't delete this time I swear |
Posted by: Poruku - 07-22-2024, 06:35 AM - Forum: General Discussion
- Replies (4)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_195.png?dateline=1648075189) |
When I look back at the wake of these stories we call roleplay, I think of the people left behind. I think about the characters and their dreams and hopes, that intertwined with my own. Though we like to think them as little puppets, little people tossed into the world, they are more like strokes, an intent thrown on a canvas like oil paint. A bit of yellow there, a bit of green here. Or perhaps you feel more like purple, this time, letting your paintbrush run rampant on the page. And in the midst of this, you take a step back and look at the road travelled. Look at all the paint you let drip on the floor, and it's enough to fill the room. The canvas remains mostly untouched; there's a few little streaks on there, or perhaps a small version of what you had in mind. Or maybe you managed to land it all and create a coherent work of art. Others come in, adding the details to the piece, one by one filling it with color and life, making that abstract shape into a masterpiece. Or perhaps you throw the canvas away and start over again. Again, and again, trudging through the knee-deep ocean of spilled paint to grab more supplies, get together another color on another morning.
I think back about the friends I've left behind. The barely-known faces beyond the screen that were in the end nothing more than a passing acquaintance. After the curtain is drawn, and the show is over, there is nothing left there. We've all shown up to the play, and after the play, we all go home. There's nobody left on the stage, no reason to linger. Everyone has gone on to greener pastures, briefly remembering the days where there was life up there. For all the great times, laughter, and even shared hardships and joys, this sea is just too vast. For all the times our ships crossed paths, we're still just sailors, and at the end of the day we have to return to port. But well, I guess I could say the same about many others that I've shaken hands with. In the end there is always something that must connect us. Proximity being one, but perhaps not the most important, increasingly so.
I think back about the stories untold. In truth, the hopes were more painful than the pain. Remembering the little dudes we force to move with magic, I always think about what could have been just as much as what was. Just imagine how amazing things could have been if the right ingredients were present, at the right time. If things went a little differently and went on just a little longer... We fail, and we learn, and we do better next time... How many times do we have to learn before things get good? Ah, well, maybe I've reached that point, but it's at the cost of my vigor.
I miss them, honestly. The land never recovered after the great schism. The old was left in the dust, and to this day remains abandoned. I had a good thing going at the end there too... I really do miss them. Years of writing drilled a piece of myself into these little pawns, and leaving them behind is a cost I haven't yet fully paid.
Looking ahead, I see a cloud of mist where I once saw endless doors in a cacophony of incomprehensible possibility. More uncertain than ever. My life outside is one I can't complain about, yet there is something missing. And more and more I understand my place in all of this, and what the future holds. I can already see my grip had weakened, despite having more strength than before. It's slipping, yet never fully out of my grasp.
And when you step back and look at the art you left behind, what is there? So many stories, and interconnecting paths. So many forgettable moments that are forever lost like piss in the rain. So many plans and hopes that never were, leaving naught but a dull pang somewhere below the 3rd left rib. Yes, I ended up growing accustomed to it, accepting this fate. That's the nature of art as a whole, isn't it? Even more so for something so fleeting. But I guess that's life, too. Friends left behind, paths crossing and fading into the horizon. Stories untold, and hopes crushed by the wheel. Yet at the heart of it lies that gem of truth, the glistening, unpolished diamond of roleplay. Those moments that got you smiling at a computer screen, or got you moving those fingers at supersonic speeds. You can even play all of them like a cool montage in your head if you try hard enough, but I can't guarantee you'll be able to also play linkin park over it.
I guess in the end we're left with things that any human is left with. Memories, regrets, broken dreams, and those left behind. I miss those characters, I do. I miss what they meant to me, and what I shared with others. I miss you guys too, even in this very moment. I'm always missing people because of this goddamn evade meta. Each moment I wish I knew you better and managed to get just a bit closer. Maybe then it would be properly sad when we part ways.
From one roleplayer to another, I hope you find what you seek. From dust, to dust.
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Handy Tooltips |
Posted by: Frozen - 07-22-2024, 02:55 AM - Forum: Suggestions
- Replies (4)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_1721.jpg?dateline=1624074963) |
I think it'd be nice to have what each Youkai does for certain skills noted somewhere on the Youkai. For instance, I have no idea what Jhunn's Shift Strike does, since it's not on the wikipedia page and no one has been able to give me an answer regarding it yet.
Other helpful things like the Youkai's element and race would be nice to see somewhere in the game too, just for the sake of the information being streamlined.
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Name TBD - Request for odd Apertaurus features (and some Misc. stuff) |
Posted by: xkaliber4life - 07-21-2024, 08:40 PM - Forum: Approved Characters
- Replies (2)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_2056.png?dateline=1709976021) |
Sorry for not having a name or key listed, I'd like to get approval for this idea before I consider working on it at all past theory-crafting.
Applicable BYOND Key - TBD, all of my keys start with "Stanley Funtime" though.
Character Name - TBD
Request Type - Special features and some assistance
Request Details - Skin color and goat-like/bull-like appearance limits? Might go as far as requesting something truly unique.
Specific Request:
I'd like to make a noticeably unique Apertaurus compared to what I've read in the lore docs. For one I'd like to have an abnormal skin color; either Red or Blue.
Depending on what's allowed the art of the playby I use will change, so I also need to know just how much like minotaurs/bulls/goats the Apertaurus can be. The Korvara loredoc mentions "Standing at towering heights and sporting horns and hooved feet, as well as even having been spotted with more bovine ears and tails..." and I'd like to take that a little further, could one have goat-like/bull-like legs up to the waist? (The sl2 loredoc says they can go up to the thighs- I assume this means it could go further with approval.) Could they have digitigrade legs instead of more human plantigrade legs? Could they have tufts of fur on their arms or neck? And can they have odd eyes resembling a goat's or bull's?
I'd also like to state that I'm mostly going for a unique look and story, possibly unique biology/physiology, and don't have a desire for unique abilities or strengths unless I work with a GM/Eventmin and we decide to move forward with that kind of change.
Reason why you are making this request (if applicable) :
Someone in the Korvara discord mentioned a way to use Apertaurus' passives for a fun build, and my mind kind of went wild from there. I've always been deeply fascinated with the Reapers and Apertaurus, as well as the lore with Lazerus, souls, and their interactions with such. I've also always liked making characters that stretch what's expected for the sake of creating interest, and I'd love to devote time to creating an interesting story and look with the character for other people to interact with- possibly even starting an event line if I'm able to do so. All of this combined with some old art I had lying around for a DND campaign got my creativity churning and I'd really like to do something with that. Im willing to work with GMs and/or eventmins to make the character fit while having the odd skin color and more animalistic traits. I haven't gone too far into what I want to do yet since I want to get permission for the looks first. Perhaps they could be something slightly different from an Apertaurus while still using the race? I'm unsure just how far changes to a character can go, though.
Roleplay & Lore supporting your request -
The previously mentioned Loredocs with comments about Apertaurus and Reapers. There's a lot there that I'd like to work with like having a strong bond with a reaper or reapers in general, maybe being something of a minor/moderate/major figure in the culture. There's also the loredoc for SL2 in general that I read up on Lazarus and what's inside. It mentioned it being a sort of 'demon realm' without being a demon realm. Perhaps the character could resemble what people commonly believe demons to look like (The red/blue skin and goat-like/bull-like details) via magical modifications to their body or powerful illusions? And perhaps they or the culture they come from did this to aid in guiding lost/trapped/bound souls to Lazarus.
I will note that I've seen people with odd skin colors or more unique additions to their character such as horns on a naga or a more theno-like tail on wyvern-touched.
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In Regard To The Recent Announcement |
Posted by: Snowman - 07-21-2024, 07:45 AM - Forum: Fruity Rumpus General
- Replies (43)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_1990.png?dateline=1687369650) |
I want to make this clear. This isn't an attempt to make the staff reconsider their decision on the topic.
What I really want is accountability, clarity, and, in my opinion, less hypocrisy regarding the details of the announcement. I'll simply point out what I personally see wrong while keeping it objective. It's the reader's initiative to agree or disagree with me in the replies. Which I do want. After all, I simply want a discussion rather than an accusation that gets no one anywhere in this context.
I'll start with the obvious. What does 'Criticism of women' even entail? It's a sexist statement on its own without context, and it doesn't have any context. It's a completely nonsensical topic to mute someone over. Why can't someone criticize women? Why doesn't it say person instead? I have no idea what this even means.
A rule without clarification is automatically bad, even if it has morally upright intentions. This rule, which it is since the Staff will be muting people over this, shouldn't even be here if we look at this from another angle.
Dev himself has stated he doesn't want any non-in-game politics in the discord. Which is very fine and completely his choice. But I feel this announcement, in my opinion, completely wrecks the neutrality of the server due to its one-sided policy. While I don't like implying basic acceptance and etc are political, at the end of the day, they still are considered political to many people. But, seriously, you guys could've just stated, 'Any political jokes will be penalized with mutes', and it would've made a less questionable ruling and got the results you wanted.
But let's talk about the standard itself now.
The announcement is lacking and seemingly had no thought put into it. It doesn't even specify the severity of the mutes or the other measures they plan to enact. It doesn't even make the Staff accountable for any of their mutes, too. There's an Eventmin log and a public GM ban log. Why are there no details accounting for that? Why can Staff members just mute whoever without it being logged publicly? I assume this is the case because the announcement didn't even detail logging these mutes and punishments publicly for the community to see. Why is there no implied consistency here despite previous statements of such?
Overall, I find this announcement concerning due to its lack of anything of substance. It's basically just telling everyone they can mute anyone who makes political and potentially offensive humor and do more. That's it. That's the barebones skeleton of this post, it's literally just that if we take away the moral posturing it offers.
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Battle Music Cycle |
Posted by: MothEnthusiast - 07-20-2024, 10:10 PM - Forum: Suggestions
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![](https://neus-projects.net/forums/uploads/avatars/avatar_2013.png?dateline=1691972192) |
Just a little thing I think would be nice, given longer events can get a bit repetitive listening to the same person's battle music on repeat. It'd be neat to have a 'cycle' option to have everyone's battle music play in order, one after the other. Something that's decided player by player, so if someone wants only one song on loop they can at the same time.
EDIT: Better yet, a menu you can bring up to just choose which song you want playing. With a shuffle / cycle option on that to play them all.
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[2.89b] Ruler's Sanctuary |
Posted by: Rendar - 07-19-2024, 02:25 PM - Forum: Bug Reports
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_18.jpg?dateline=1709018019) |
A pawn that digs on a sanctuary will generate a material and destroy the Sanctuary tile. However, it will NOT pillage the tile. If they dig again in the same tile (after Sanctuary has been destroyed), they will pillage the tile as intended.
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Can we talk about GS and Mass unsummon? |
Posted by: Shujin - 07-19-2024, 10:17 AM - Forum: Balance Fu
- Replies (45)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_77.png?dateline=1593081785) |
I do not know why this combo is still alive after so long, but its easily the most unfair tactical nuke in the game and an easy "I win" button against 90% of the builds. there is almost no counterplay, aside from very specific highly mobile or ranged units (Plus points for the MG with unsummon ability), assuming the arena you fight in is even big enough. Which it's usually not if the summoner is smart enough to stay in the middle of the map and has something like swap position.
Lets break down why its so unfair.
The Build:
there are a couple of variations for it, but usually you build a classic tanky GS. Your equipment for the most part is whatever you want, and weapons are either 2 Sthenno's for protection ignoring (not just m.armor) 10+25%youkai level acid damage*2 (acid being the hardest to resist element, so everyone is taking atleast 40ish damage from this) per summon or the tandem dagger set, which however needs way more dedicated build and I therefore find less problematic.
Thats basically it already, you are good to go and ruin everyones day. Its really braindead stupid and easy to play. Needs 0 stat investment for its damage, and its autohit, so you can not build Ski entirely and be fine for being even tankier.
Your Basic Gameplan:
You are usually slower than your opponents, so you are in a good position to adjust depending on what your opponent does but generally, your gameplan is moving close to the middle and just setting up your summons. If the opponent is close enough? Bully him with pushing him around with the summons and deal 40-50 Damage per summon in an AoE, meaning this is also very destructive in teamfights. In a small arena, the opponent usually has barely a way to not get hit by this eventually. So you are comfortably setting up your nuke and put pressure on your opponent at the same time.
So different scenarios can play here:
1.) If your opponent has no ways of unsommoning your youkai, they are very unlikely to have enough AoE DPS to murder any of the youkai, or kill like one or two at best. if the are foolish enough to stand their ground to attempt and kill them (or attack the Tanky summoner). GG you win! all your Youkai attack the person, no matter if tank or Dodgy, you will deal damage to them with either evasion ignores from the youkai, or just by attacking him, while getting you summons all in a nice cluster around them. Summon a few extra summons for them to explode on, depending on how much HP they have, you either do that at turn 2 or sometimes if its squishy dodgies you have enough summons by turn 1 to probably kill them or make them a nonethreat atleast. Either way you summon enough so that you still have 3 M left for impact dismiss and skip so all your youkai get into position. Then they get hit after all the chip damage from the whips+all your already summoned youkais attacks for Dimension Resonance damage. Undodgeable 60 elemental damage (based on youkai) which increases by 60 per unsommoned youkai to a maximum of 300 damage to which point its no longer icnreasing but still hits you for 300 per youkai unsommoned. tanks have it a little easier against this one, but dodgies are instantly dead. GG they never stood a chance.
2.) You are smart and get the fuck away from the youkai. If you are melee without ranged options, GG you are now on the defensive at the constant threat of being nuked. If you are ranged you have atleast the abillity to fight back a bit. But thats also playing into the GS's hands. They can just keep setting up an even bigger nuke and wait it out, they might lose a youkai or two during this (though tanky youkai aren't easy to kill in one round), but they nuke overall will still have grown in strength. And when the summoner feels ready to kill them, they use either Skip-> Let all youkai more into the target if needed with double move, plus points if your sub class is tactician and you march ordered them, so they WILL reach the target for certain-> Your turn again and you mass unsummon, all without giving the other person even a chance to react to this.
or if they are a variation with acess to swap position-> use that-> Skip-> same as above just that you can probably land more youkai skills in for even more damage.
3.)If the map is big enough there is actually a small chance for you, if you are highly mobile to get away and kite around this. but one mistake and you are done for. and if the Gs is smart they will be able to force it usually. gust trap does not work however, cause the GS probably just uses wind elemental, and so it backfires to you. same with trying to hide behind cinder tiles. The fire elemental basically just kills you. Ice tiles work somewhat and I assume water too, but you aren't going to set up enough of those to matter.
4.) MG has obviously the biggest advantage here, cause they can just get rid of the incoming nuke entirely.
So yeah, no matter what you do against this, the GS has you always in a pinch. Rushing down the GS? Good luck trying to rush down a Tanky GS, while staying out of nuke range. And even if you do, you still get double turned by all the remaining youkai.
So this is already highly unfair. But wait! there is more!
In a Teamfight, if you have someone set up a Solsphere, or some cinder tiles, you can also add its damage for EACH summon as they bully push you across those tiles. Think your damage is not enough? Have you heard of Deathknighting or Black spirits to further amplify the damage?
What I am trying to say is, the above scenario, which is already nuking the majority of people, is not even nearly its final form. Its Cheap, It has nearly no counterplay, and frankly? Its braindead simple and unfun. If you do not have a specific build to counter that specifically you can already tell from the start of the fight. "Yeah nah, I lost." no matter how well you play.
SO! how do we fix that? I propose something, that sounds like a massive nerf, but I honestly think it would still be OP actually.
Dimension Resonance:
Half its damage. Make it dodgeable.
It will still be probably nuking dodiges cause of the nature of how summoners work. But atleast then people can actually realistcally make a mistake and non insta die. There are still all the shenanigans you can do with field tiles and push bullying, and the 50ish damage per summon are crippling enough.
I can't be the only one who thinks that this is cheap and Overpowered.
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