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Neus
[3.03g] Eye Colors

Forum: Bug Reports
Last Post: Neus
8 hours ago
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Neus
Runes [V3.04]

Forum: Bug Reports
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8 hours ago
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Neus
[V.304] Some Monster AoEs...

Forum: Bug Reports
Last Post: Neus
Yesterday, 07:51 PM
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Neus
Scroll Slot MIA

Forum: Bug Reports
Last Post: Neus
Yesterday, 07:49 PM
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Neus
[3.04] Duuei Wall refuses...

Forum: Bug Reports
Last Post: Neus
Yesterday, 06:51 PM
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Poruku
A humble Ruler Buff Sugge...

Forum: Balance Fu
Last Post: Poruku
Yesterday, 04:41 AM
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Nekojinn
Strength Crit

Forum: Balance Fu
Last Post: Nekojinn
Yesterday, 04:25 AM
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TheCommonNoob
Arblalest Including Launc...

Forum: Balance Fu
Last Post: TheCommonNoob
Yesterday, 04:14 AM
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Autumn
Starter Pickaxes and Wort...

Forum: Suggestions
Last Post: Autumn
11-07-2025, 06:15 PM
» Replies: 2
» Views: 69
Tana
Duyuei's Wall Raid, Opini...

Forum: Suggestions
Last Post: Tana
11-07-2025, 05:34 PM
» Replies: 3
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  Innovation at what cost?
Posted by: Rendar - 06-23-2025, 05:19 PM - Forum: Balance Fu - Replies (6)

Innovator is a really strong trait, and I won't lie that I have to use it on a few characters because Ruler is Skill Slot Hell (53 skill slots), and Druid is Skill Slot Hell (57 skill slots)...

The thing that is, currently, becoming kind of an issue is Cabal mechs nabbing it so that they have a close to 100% chance to Always have Cabal Mind activate and reduce their spell cooldowns by one. Every single turn.

Can Innovator just be changed to makes all skills cost 0 Skill Slots, rather than.. giving 99 skill slots, and your Max stays whatever it would be post stats (SKI/5+GUI/5+WIL/10+LVL/6... or was it 10? idr)

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  Bare fist and other special weaponry suggestion
Posted by: adamkad1 - 06-22-2025, 12:37 AM - Forum: Suggestions - Replies (1)

Weaponless weapons are kinda awkward since you cant see their swa/scaling and you cant enchant them or use sentimentality, so I suggest adding a dummy item for those weapons that are dissapear when nothing is equipped, so you can actually check the scaling/SWA and perhaps generate sentimentality. Also maybe traits that give your bare fists an enchant? Revolver raid cannon gets to have free rampaging. Another idea I had would be a weapon/item that turns into your unarmed weapon when equipped

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  Magic/Enchantment Application
Posted by: Nekojinn - 06-21-2025, 06:21 AM - Forum: Applications - Replies (1)

Applicable BYOND Key - Nekojinn
Character Name - Kuroun Sugar
Request Type - Magic/Enchantment
Request Details -  

A special enchantment applied to the Golden Flame Badge, which is a badge made out of Planetarium and Orichalum in order to improve it's magical capabilities.
The enchantment itself would be based on a 'failed' experiment on trying to replicate the Feathered Serpent's Shed Light ability.
While the Feathered Serpent is able to negate all damage for one round(I don't know how much time that would be IC) and then retaliate it back, this enchantment would only create a shield against fatal blows for less than a second, it would be an 'inmovable wall' during it's activation, and then break, leaving it's wearer vulnerable again.


Specific Request - An enchantment that protects the wearer from one (1) fatal strike, then break.

Reason why you are making this request (if applicable) - My character has joined the Golden Flame Kader, and given she is a long-time enchantress, she would like to give her best to make something special and that would protect her friends.

Roleplay supporting your request - If this is approved, I will pass it along to Geladyne's R&D or Archives to properly help my character make the enchantment, she won't be making it by herself, I can make a follow-up post with screenshots of whatever we do towards this, I would likely attempt to have maybe a one-off event capturing a Feathered Serpent, that depends if I can get an eventmin, otherwise I'll just get some friends to fight the normal Serpent with me mechanically. 

Lore supporting your request - Feathered Serpent exists, so while I believe it would be very difficult/near impossible to perfectly replicate Shed Light's effects, it would be very cute to end up with a failed although still useable enchantment out of it. I would also like to add this would be a costly (ICly) enchantment to make, so this won't give every Geladynian soldier a one (1) fatal strike protection, only Golden Flame Kader and whoever helped on the research.

I still believe the ability to protect from one (1) fatal strike is pretty strong, so maybe after the original amount of Badges is made, no more could be made in the future? This would have 0 mechanical impact and only really be a roleplay ability.

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  [2.99] Headless Minotaurs
Posted by: MultiWonder - 06-20-2025, 09:50 AM - Forum: Bug Reports - Replies (1)

Minotaurs can't be targetted with 'Headshot'!
Hungry Fungus can't either!

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  [2.99] Yummy Rocks
Posted by: MultiWonder - 06-20-2025, 09:02 AM - Forum: Bug Reports - Replies (1)

Stone Eaters and Giant Giant Goblins no longer use the 'Consume Rock' skill in order to get the 'Rocked Up' status back.
They haven't done so for quite some time.

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  [v2.99] Watching grass grow
Posted by: AkaInuHime - 06-18-2025, 09:22 PM - Forum: Bug Reports - Replies (1)

Jack 'o lantern's sync mind passive seems to be the original regrowth, not the reworked sinister regrowth the youkai has.

A whole 3 regen, literally unplayable

[Image: oa87g3.png]
[Image: tuyxb7.png]

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  [2.99] Dragone Gale
Posted by: Rendar - 06-18-2025, 03:47 AM - Forum: Bug Reports - Replies (2)

Using Dragon Gale on a target adjacent to you won't.. do anything.

[Image: o29YLGF.png]

I target it. It immediately does nothing.

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  Finite Footwork
Posted by: Autumn - 06-16-2025, 10:53 PM - Forum: Balance Fu - Replies (2)

There are many effects that current grant X evade for Y attacks for 2-3 rounds, many of these are very solid evade buffs, but many offensive structures just do not favor them at all. Take for example anything involving multihits such as:

-Combination Fighter
-Fists
-Twin Dancers
-Handguns
-An exhaustive list of skills accessible to each class, not excluding or limited to: Rapid Kick, Thousand Stab, Three Heads, Ice Slide, Wretched Oil, etc.

Or even just multiple monster or player turns coming up before your's and people just burning through these buffs extremely quickly.

The game is genuinely not structured for these to exist meaningfully outside of something like a Kensei or Evoker matchup, and even both of these have ways to get through evade buffs too in some reliable fashion.

I don't need to go into a very long reason why evade buffs for a limited number of attacks are just weaker than other evade buffs, and I don't want to propose that these buffs become stronger than your standard big evade buffs either.

But I am requesting that these "Evade for X Attacks" instead become "Evade Until Next Turn" effects instead, this would be far more preferable, either that or the amount of hits that these buffs provide evade for needs to go up significantly, but I feel as though making them 'until next turn' flattens the matchup not on whether or not you have multihits.

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  The Brittus Box of Gear
Posted by: Flun - 06-16-2025, 08:32 PM - Forum: Submissions - No Replies


.zip   Weapons and Gear.zip (Size: 36.83 KB / Downloads: 141)

Here's a bunch of sprites I've made specifically for weapons and gear, feel free to use any of these for upcoming items that need sprites!

I will add more in the future!

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  [2.99 Test] RIP Regalia
Posted by: MultiWonder - 06-16-2025, 07:40 AM - Forum: Bug Reports - Replies (1)

(DISCLAIMER: This was tested on the Test Server.  I thankfully caught this before trying anything funny on main Dx)

Upgrading a standard yin / yang into their guilded variants does not carry over regalias.
Interestingly, it still marks it at 'Customized and Pristine', when in truth, you can't apply any attack animations to it nor does it wield any re-dos.



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