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  [2.89b] Theno's Dread
Posted by: Rendar - 07-19-2024, 03:15 AM - Forum: Bug Reports - Replies (1)

Theno's Dread has a hit check on the damage of it, but irregardless of whether it actually hits or not.

It will roll the statuses tied to Theno's Dread.

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  [2.89b] (Query) Double Tapping Inflictions
Posted by: Rendar - 07-19-2024, 01:35 AM - Forum: Bug Reports - Replies (2)

This has been a thing for as long as I know, but moves that have split damage type, that have an On-Hit effect (On High's Airborne on hit or Hexer's Black Bubble come to mind).

If you dodge both hits, you do not get afflicted.
If you dodge ONE of the hits, you have to roll the affliction chance.
If you get hit by both of the hits, you have to roll the affliction chance.

It's just a bit weird that you have to get a glancing on both hits to not get an affliction chance to roll. Frankly, it might not even be a bug, but I figured I might as well bring it up as a query

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  The Genders of Shoes
Posted by: Sawrock - 07-18-2024, 10:59 PM - Forum: Suggestions - Replies (4)

Can we have a way to sort between icons that were created with male bases or female bases? Mind, I don't want to prevent anyone from using the other gender's icons, I just want a way to easily sort.

I've had this thought after admiring over the Felhart icon I've put together using some of the icons I've submitted, and I noticed the shoes made by someone else were designed for a female base, and, well... the results look a tad bit phallic, if only shifted down a bit.

[Image: 3cTA7io.png]

[Image: gDkYoZA.png]

EDIT: Well, I've messed around with the icon a bit more and it's partially my fault. I made the shoes go down by one pixel because I wanted the pants to show up a bit more- moving it up by one pixel avoids his feetsies from being loose. I'd still like the original request if possible though.

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  Purple Bandit Set
Posted by: Toffee - 07-18-2024, 09:39 PM - Forum: Submissions - No Replies

A purple bandit set with clothes, eye lenses, and a purple and colorable hat with a wide, tattered rim.



Attached Files
.zip   purple bandit set.zip (Size: 4.31 KB / Downloads: 86)
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  [2.89b] Helmet Movement Misalignment
Posted by: Frozen - 07-18-2024, 08:54 PM - Forum: Bug Reports - Replies (3)

Something minor, but one of the helmets have their movement states set incorrectly. They bob up when the player icon head is down, and vice versa.

[Image: helmet-bug.png]

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  [v2.89b] Rising Dawn Forecast
Posted by: WaifuApple - 07-18-2024, 07:50 PM - Forum: Bug Reports - Replies (1)

Rising Dawn, the Solblader basic attack, just doesn't have a hit forecast. Tested it in comparison to other basic skills like Shinken that do still seem to have one so it's not like that changed, but when using Rising Dawn it doesn't tell you about your hit or crit.

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  Zoom Size Modification
Posted by: Skullcatrons - 07-18-2024, 05:56 PM - Forum: Suggestions - No Replies

Make it so that the UIs are exempted from the zoom scaling. Therefore allowing you to look very close and personal to your pixelated character. Useful for some people who don't want to deal with UI clutters while trying to get better view of their character. 

This is even more important for those who's trying to use mirrors, and get better look.

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  Animation Station
Posted by: Sawrock - 07-18-2024, 04:27 AM - Forum: Suggestions - Replies (4)

Thought of this while looking at Dreammaker- Just as we can view all four cardinal directions while updating our character's clothes, there should be a fifth icon to be viewable- a walking animation, cycling from all four directions. This way we are able to easily view how our character looks like while walking, without having the problem of the background moving below them (if the area is big) or having our character move along the screen (and being harder to track, in areas that are small).

Example from Dreammaker provided below:

[Image: TPVsQT9.gif]

Specifically, the most glaring issue (as minor as it is) as things are right now is that icons that are similar (such as the clothes I've recently submitted) might only fit a male or female base. The only way to tell which, for an example, pauldron is made for the right movements is to exit the clothes window and go back in, which I figure is a bit cumbersome.

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  Additional Starter Weapons
Posted by: Sawrock - 07-18-2024, 02:41 AM - Forum: Suggestions - Replies (8)

There should be a basic combat scythe (a polearm with slashing damage, such as sleigher) and a basic mace (a club-type axe with blunt damage- maybe with -5 crit since some clubs have that, but some other benefit to make up for it).

Alternatively, there should be a spearhead that converts piercing damage to slashing damage, and an axehead that converts slashing damage to blunt damage.

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  [Version 2.89] HSDW Momentum Refund
Posted by: Druby - 07-17-2024, 11:24 PM - Forum: Bug Reports - Replies (1)

When using High Speed Divine Words, it appears to be refunding all momentum used on the cast.


As an example, if you cast HSDW, and then activate an invoke on the same turn, it will spend your momentum as normal. However, upon next turn, casting the invoke is then completely free as it seems to be refunding the momentum spent.

This only seems to work with invocations from Evoker, but I only tested this with Arctic Claw (Evoker) and Lux Relido (Solblader).

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