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[2.89b] Theno's Dread |
Posted by: Rendar - 07-19-2024, 03:15 AM - Forum: Bug Reports
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_18.jpg?dateline=1709018019) |
Theno's Dread has a hit check on the damage of it, but irregardless of whether it actually hits or not.
It will roll the statuses tied to Theno's Dread.
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[2.89b] (Query) Double Tapping Inflictions |
Posted by: Rendar - 07-19-2024, 01:35 AM - Forum: Bug Reports
- Replies (2)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_18.jpg?dateline=1709018019) |
This has been a thing for as long as I know, but moves that have split damage type, that have an On-Hit effect (On High's Airborne on hit or Hexer's Black Bubble come to mind).
If you dodge both hits, you do not get afflicted.
If you dodge ONE of the hits, you have to roll the affliction chance.
If you get hit by both of the hits, you have to roll the affliction chance.
It's just a bit weird that you have to get a glancing on both hits to not get an affliction chance to roll. Frankly, it might not even be a bug, but I figured I might as well bring it up as a query
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[v2.89b] Rising Dawn Forecast |
Posted by: WaifuApple - 07-18-2024, 07:50 PM - Forum: Bug Reports
- Replies (1)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_1234.png?dateline=1693184252) |
Rising Dawn, the Solblader basic attack, just doesn't have a hit forecast. Tested it in comparison to other basic skills like Shinken that do still seem to have one so it's not like that changed, but when using Rising Dawn it doesn't tell you about your hit or crit.
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Zoom Size Modification |
Posted by: Skullcatrons - 07-18-2024, 05:56 PM - Forum: Suggestions
- No Replies
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![](https://neus-projects.net/forums/uploads/avatars/avatar_447.gif?dateline=1714370005) |
Make it so that the UIs are exempted from the zoom scaling. Therefore allowing you to look very close and personal to your pixelated character. Useful for some people who don't want to deal with UI clutters while trying to get better view of their character.
This is even more important for those who's trying to use mirrors, and get better look.
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Additional Starter Weapons |
Posted by: Sawrock - 07-18-2024, 02:41 AM - Forum: Suggestions
- Replies (8)
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![](https://neus-projects.net/forums/uploads/avatars/avatar_27.png?dateline=1662319942) |
There should be a basic combat scythe (a polearm with slashing damage, such as sleigher) and a basic mace (a club-type axe with blunt damage- maybe with -5 crit since some clubs have that, but some other benefit to make up for it).
Alternatively, there should be a spearhead that converts piercing damage to slashing damage, and an axehead that converts slashing damage to blunt damage.
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[Version 2.89] HSDW Momentum Refund |
Posted by: Druby - 07-17-2024, 11:24 PM - Forum: Bug Reports
- Replies (1)
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![](https://i.imgur.com/iTwmSBf.png?dateline=1610763702) |
When using High Speed Divine Words, it appears to be refunding all momentum used on the cast.
As an example, if you cast HSDW, and then activate an invoke on the same turn, it will spend your momentum as normal. However, upon next turn, casting the invoke is then completely free as it seems to be refunding the momentum spent.
This only seems to work with invocations from Evoker, but I only tested this with Arctic Claw (Evoker) and Lux Relido (Solblader).
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