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[3.03c] Medis Bullshit
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Excel invitation
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[2.98b V2 Test] What? Your weapon is evolving! |
Posted by: MultiWonder - 05-12-2025, 01:09 PM - Forum: Bug Reports
- Replies (1)
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The 'Evolving' enchant will only ever activate once per battle even if you wield two different weapons with the same enchantment.
While I do read that the 10% experience bonus doesn't stack, and that the effect will ever activate once per battle, I would assume that the 'once per battle' simply means 'on this weapon'. This could simply be me wanting it to be the case, rather than it ever being intended to be used while dual wielding, but...
Given how neat (and rare) of an enchantment Evolving is in the first place, having two on hand to dual-wield, but only ever being able to activate one is rather unfortunate.
You effectively have to either pick which one gets the boost, or simply leave it to the whims of fate.
...Oh right. One final note and something that (as far as I know) really only impacts the test server:
Testing Evolving can be unusually difficult sometimes.
If you choose to end a battle via command, evolving will no longer proc during subsequent battles until you relog or end another battle properly, I've noticed.
Slightly inconvenient, but it is what it is..? I don't think that'll come up during normal gameplay at all, but I will point it out just in case.
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[v2.98b] Sticky Tarnada VFX |
Posted by: pilcrow - 05-11-2025, 11:50 PM - Forum: Bug Reports
- Replies (2)
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The visual effects for Tarnada's critical hits sometimes stick around after a battle in various different forms if you finish a battle by critting an enemy (side-cut seems to do this most reliably?). The three main ways this manifests are:
- The green tint staying at its maximum value, making you 100% green.
- A white flash (which is presumably a separate effect that the green tint is supposed to affect?) cycling through its animation forever.
- Both
Thankfully, these effects are purely visual and cease when you get into battle again, so they're just an annoyance.
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[2.98b V2 Test] Yin and Yang |
Posted by: MultiWonder - 05-10-2025, 10:05 PM - Forum: Bug Reports
- Replies (3)
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Yin and Yang's Gunsmoke Spiritual complete set does not properly apply its -10% light / dark resistance ignore effect.
Whether or not it's supposed to lower one's resistance no matter what (even past 0), or simply lower it until it hits 0 is unclear to me, but whatever it may be, there's zero difference in damage output for its basic, non-muddled basic attacks whether or not you have the charm equipped.
If it means anything, I tested this with the following combinations:
Gilded Yin / Normal Yang / Yinyang Charm
Gilded Yin / Gilded Yang / Yinyang Charm
The outcome is the same regardless.
I also did end up trying to use only ONE of the guns alongside the Yinyang charm and did not get access to Double Dao either way.
While this makes sense given what the skill itself requires (both guns), it does leave me wondering if the charm even counts toward the set to begin with.
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Synthetic Skin |
Posted by: Autumn - 05-10-2025, 03:47 PM - Forum: Balance Fu
- Replies (2)
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Mechanations currently do not have access to the traits that require you to have skin, this includes some very important or fun traits such as:
-Barrier Tattoo
-Arcane Fists
-Warding Tattoo
-Charm Tattoo
-Obedience Tattoo
-Strongest Muscles
I've bolded the ones that are especially limiting for mechanations to not have access to, as I could live in a world without most of the tattoos, but Arcane Fists and Strongest Muscles actually heavily limit their build options comparatively to other races.
I suggest anything that would allow them to pick up these traits, either but removing their skin requirements or by introducing a new trait for mechanations called Synthetic Skin, which enables them to purchase these traits, either at some small benefit or cost, similar to Synthetic Hair.
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[2.98b] Comfort Hug |
Posted by: zericosmic - 05-10-2025, 10:54 AM - Forum: Bug Reports
- Replies (2)
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When you're in a fight with the setting to remove defeated players turned on, you teleport to one of your remaining allies when one of your allies gets removed from the battle at the start of a new round.
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OOC Recruitment |
Posted by: Sawrock - 05-10-2025, 12:57 AM - Forum: General Discussion
- No Replies
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I need to OOCly recruit two characters for in-character/backstory purposes. I have need of one person of noble descent, and one other person being a member of a religious order. Your character will hate my character's guts. Further details can be given on Discord.
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[Korvara] Character - Application for a Curse + Origin Element |
Posted by: owarinohebi - 05-09-2025, 09:42 AM - Forum: Character Applications
- Replies (1)
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Applicable BYOND Key - IttyBittyGhostKitty
Character Name - Mamoru Kagura
Request Type - Character Element: Curse/Aura, Background Element: Childhood Experimentation
Request Details - A curse that limits the character's magic ability.. Extra flavor is that he makes plants wilt at the touch of his hands and animals flee. A possible aura of constant mild anxiety around people (Can of course be ignored, and likely will be). As for the background element, I was intending them to be a magical experiment since nigh infancy as a test to see just how long curses can affect a living, hearty, organic body for.
Specific Request - A curse that the character was afflicted with since nigh infancy, due to his parents making some sort of witch or warlock mad. Plants die at their touch no matter how lively, and standard animals (non companions and non-PC) flee when he approaches. This also heavily limits his magic ability to use different forms of Grimweaving/Dark Magic (Hemomancy, Altermancy, etc etc).. To clarify, the character in question is an adult at present.
Reason why you are making this request (if applicable) - I felt it would be an interesting character idea, and also provide a story element for people in Korvara. I intend for people to be able to cure this curse from the person via an extensive rp storyline. Maybe even give an EM an interesting storyline to make a small line for? ' w '
All in all, I'm re-imagining an old G6 Character of mine, and want to cover my bases with approval! Most of it is just flavor for a Ghost/Hexer
Roleplay & Lore supporting your request - It seems there have been curses similar to this in the past, but if this is considered "too OP" then let me know!
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[2.89b] Start of Combat Buffs |
Posted by: Rendar - 05-09-2025, 04:49 AM - Forum: Bug Reports
- Replies (1)
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Certain abilities/statuses automatically apply if you join a fight (I think Auto-Enchant does.. but I know the Arcane Tattoos do).
Pacifism, however, doesn't.
Also, as an.. Aside.
Whenever someone new joins combat, EVERYONE in combat turns to face said target (or, really, just whoever is closest enemy wise).
Which creates situations where someone can join mid-combat and everyone will turn to face eachother. Negating back attacks.
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[v2.98] Ev-tu Brute? |
Posted by: Autumn - 05-08-2025, 11:52 PM - Forum: Bug Reports
- Replies (4)
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Eviter does not work against monster weapons, now while I swear I recall it being changed to work against such a very long time ago, I cannot find any patch notes or bug reports that would suggest otherwise on the forums, meaning it was either once patched in a testing server version or was discussed about and never followed up on.
Either way I took 10 punches to the face and could not deflect a single one, with a 70% parry rate I am unconvinced that I am simply unlucky and now I am requesting recompense for my broken facial tissue in the form of asking on if this is a bug or not and if it can be fixed.
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