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Druid's Free Summons |
Posted by: Poruku - 02-21-2025, 04:30 AM - Forum: Balance Fu
- Replies (8)
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Druid summons are currently the only summon type with no significant cost associated with them, and they're also very powerful.
- Roughly as strong as the best youkai, but without costing fp to upkeep. (And much better than most non-ascended youkai)
- Roughly as powerful if not stronger than ruler pieces. Similar to the queen if we omit the rose trap. But without costing any energy to function or geomaterial to create! Ruler's minions cost insane amounts of resources and momentum, while druid can accomplish often more with less.
- Stronger than engineer bots in terms of power, and they cost a fraction of the fp. 50 fp for a summon is a significant cost that makes it balanced.
- Arguably comparable to a shine knight in power, without needing an invocation.
Where is the drawback? The balance? You can even pull one out at battle start! It would be nice if they commanded a certain playstyle rather than being free. Currently, you can play something like a ghost/druid and simply have a random powerful summon out on top of your already powerful character. This just feels wrong!
The idea of fighting alongside your animal friend as a martial character is very cool. However, in the case of bonder for instance, there is a prohibitive FP cost associated with having an ascended youkai out. Druid just needs to have some kind of mechanic or drawback to make it feel in line
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Korvara Mechanation - Additional Features |
Posted by: RedtailPinny - 02-19-2025, 12:23 AM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - PinnyFox
Character Name - Undecided, but I have a few in mind.
Request Type - Additional "racial" features on a mechanation
Request Details - I would like to place kaelensian/beastkin features (ears/tail) onto a mech
Specific Request - The ability to play a Mechanation masquerading as a Kaelensian/Redtail, with ears and tail that are functional beyond being used to pretend to be another race. For example, the ears would allow a greater range of hearing than standardized human-styled ears, while being susceptible to loud noises to compensate, and a tail that could be used as an improvised weapon (as it's made of metal) on top of the body being designed around having one for balance purposes.
Reason why you are making this request (if applicable) - I think it would be fun to explore the life of a mechanation that isn't simply a human that's made of metal, but something a bit different.
Roleplay & Lore supporting your request -
The only guidelines available for mechanations is that they must look human, otherwise they will suffer damage to their llarian scar/beating stone and eventually die. The word "human" is often used loosely to describe all the playable races in the game, and you could argue that every race is simply "human plus ears/tail" or "human plus scales/wings". As kaelensians, redtails and omina are all common and "humanlike", I see no real reason why they can't fall under the "look human" category given to us for Mechanations.
As for further roleplay/lore/mechanics to support my idea, Mechanations are able to pick a trait called "synthetic hair", which could easily be applied to ears/tails in addition to, well, hair. Roleplay wise? In Korvara, there have been many experiments in an attempt to create new life, with many failures. While I'm not attempting to be "the first" anything, I believe that with the way IC experimentation has likely gone, this wouldn't be such a stretch, especially once Mechanations become mass-produced (the patch that allows mechs to be made publically).
There would be no mechanical benefit to any of this, simply extra roleplay fluff to enhance a character and play them in a slightly different way.
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Pre-Emptive Korvara Mechanation Application - Clockwork Knight |
Posted by: the REAL Minos Prime - 02-18-2025, 05:48 AM - Forum: Character Applications
- No Replies
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Applicable BYOND Key - MinosAltaholic
Character Name - Undecided
Request Type - Character Appearance / Ability (?)
Request Details - When mechs are added mechanically to Korvara, I was hoping to have a visually robotic appearance for my Mechanation; specifically, I wanted to use Silver Chariot from JoJo's Bizarre Adventure: Part Three as a playby, in addition to a little wind-up key on his back to fit the clockwork knight theme better.
Specific Request -
-More robotic features.
-Complete lack of imitation skin, instead resembling a stylized suit of robotically animated armor.
-A set of artificial eyes bearing superficial resemblance to a pair of human eyes.
-A head resembling a knight's helmet. The front plate is removable, and there is still a face with a mouth underneath, so they can still eat for energy. Though it does resemble a human face, it nonetheless is made of metal, not rubber or some other flesh-imitation material - think something like an animated metal statue.
-Exposed tubing and wiring around the midsection, leaving its internals somewhat vulnerable but also affording it a degree of flexibility similar to organics.
-A wind-up key on its back that, when wound, 'hypes it up' so to speak. This doesn't improve its physical attributes in any way, it just makes them all excited and motivated. It is seemingly unaware of the wind-up key's affects, and is surprised at the sudden burst of energy.
-It still feels as any person would, even if its appearance (and occasionally mannerisms) are robotic in nature.
Reason why you are making this request (if applicable) - I think a core appeal of playing a sapient robot is to be something that is not human, yet is still nonetheless a thinking, feeling person, not to play an artificial being that is trying its hardest to imitate humanity as much as possible. I also wanted to go for a feel that wasn't just 'generic magitek automaton', which was why I chose to go for the clockwork knight aesthetic, instead of just an android but magical.
Roleplay & Lore supporting your request - One of the introductory mechanations to Korvara was visually robotic in appearance, though still bearing a superficial resemblance to an organic person.
The more humanlike appearance is mainly so mechs feel more like people, and while it is certainly visibly inhuman, the stylization to look like a suit of armor would likely help their little machine mind see itself as human, given it resembles the armor-clad human heroes of old.
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[v2.95d] Mirror Colour Changes Don't Cause Updates |
Posted by: pilcrow - 02-17-2025, 08:43 PM - Forum: Bug Reports
- Replies (1)
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Changing the colour of an icon part in the mirror doesn't cause your in-world icon to update until something happens that would regenerate it (relogging, saving/reloading the outfit, or adding/removing an icon part, in my experience)
This doesn't affect the actual saved values or the function of the mirror itself (it updates fine in the window), but it does add the slightly pesky step of toggling an icon part on and off to force an update after you've made colour changes.
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[2.95 Test] Revolver Raid Cannon Oddities |
Posted by: Rendar - 02-17-2025, 03:57 AM - Forum: Bug Reports
- No Replies
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Revolver Raid Cannon has....... some issues when MMA is used.
1. If you mainhand a gun, and MMA, you can twindance with said singular gun. It will use your mainhand gun TWICE. If you have a handgun, you Akiimbo it. If you have a shotgun, you can Coyote Pack it. If you just have Twindance, you twindance it.
2. You cannot Twindance Raid Cannons. This includes Twindance Akimbo. (They are Handguns, according to game code)
This is just an aside, but. Probably a LOT of this jank could be solved if MMA accounted for Bare Fists > Raid Cannon. (And Raid cannon was updated to Gun/Handgun (Counts as fist)
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Mechanation - Requests for Mechanation features |
Posted by: Flun - 02-17-2025, 03:42 AM - Forum: Character Applications
- Replies (3)
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Applicable Byond Key - Pebbleroni Korvara
Character Name: N/A (not chosen yet, but mecha)
Request type: Character appearance and racial features
Request Details: I would like to apply for several minor/major mechanation features to see what I can and cannot use for designing a Mechanation playby for korvara. I have attatched an image with a potential reference for clarity. I have attempted to design this character to where if a feature is denied, it can still comply with the standard mechanation allowed features (Eg, if the head is not allowed, it is merely a helmet).
Specific Requests:
- For some segments of the body to have metal plating in place of synthetic skin. If not allowed, then for it to be armour which covers exposed wires and other mech-y insides.
- For gyroscopic heels which can function as wheels for short ranged rolling and sliding movement, if not allowed, they'll be normal feet.
- For a head which lacks some facial features, namely eyes and nose. A mouth would still be present in the form of an exposable jaw (pictured in the top right). If not allowed, then to have a humanoid head inside the helmet, ideally with sunken eyes (as pictured in the bottom right).
- For a single eye to be a stalk, comparable to Daleks. No shooting functionalities, it is just a stalk with the functionality of an eye.
Reasons why I make this request: I will not lie in my bias towards designs which have more bizarre features atypical of standard android designs, I simply think the need to have a face is one mechanation lore can be a bit more lax on. Many people have mechanations which explain helmet-like heads with them having a more human face underneath, which I personally find redundant and limiting in terms of satisfaction and playby availability.
"What is the point of a face when their head 99% of the time is a helmet," or "What is the point of synthetic skin if it is always beneath metal plating." Is what i mainly get at. In my opinion the more helmet headed mechanations could still feel plenty human if it looks like their body conforms to human anatomy. (Like their head looking more like a daft punk helmet than, say, V1 Ultrakill).
I also make this request so I know what my boundaries are for designing this mechanation, of course.
Roleplay and Lore supporting my request: Korvara mechanations are different than G6 ones, it could be worth it to try and shake things up! Especially with the newer section of the playerbase who have never had the chance to use Mechanations before.
I will also use this section to ask on the blot. I am sure that any degree of inhumanity will have IC consequences of a shorter lifespan, I simply want to know both the severity of it and OOC guidelines i'd have to follow. (As in, would i have to stop playing this character after x amount of ooc time? (Yipes!))
Thank you for listening to the robofreak rambling :>
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