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  [2.98B] Ink Xp DEBT
Posted by: CuriosityaboutMyself - 05-24-2025, 04:59 PM - Forum: Bug Reports - Replies (1)

[Image: image.png]
[Image: image.png]
be me. live, do dungeon stuff. be lvl 60. never get any shards or even the stones. decide to get them just now, unlock le cause excess inks needs it.
find that i have -994476 xp stored up. i kill a dummy. i go to 4920000. the game steals 994476 xp from me. i cry.

make it so that excess xp for excess inks can be used for your next excess ink, please. like, in this case, the game would do something to add 994476 xp to your next ink. it'd probably only be a small amount added normally, but that'd make it so much smoother too..

please. make it so it doesn't rob xp from you. who knows how much it's skimmed off the top and nobody said anything

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  Guns and Daggers Man
Posted by: Rendar - 05-23-2025, 12:50 AM - Forum: Balance Fu - Replies (34)

Guns and Daggers are in an absolutely abysmal state in the current crit market. PRIMARILY Guns.

With recent changes, STR weapons get to build their offensive stat, and get HP and crit for it, alongside SWA. Guns get to build their offensive stat and get flank for it (Pseudo-hit).. but where they're really lacking is crit.

The thing that made crit on STR weapons awful was having to build LUC and CRIT-- and realistically? The main problem child was Boneheart giving 25 crit evade for a torso slot and being able to wall out Critters. Now? STR Critters don't have to really touch LUC at all, since they get (generally) about 20+ crit for existing.. Which counteracts Boneheart (and to a lesser degree, makes Crit Evade a joke)... While GUI Critters are building everything they can and 40 luc and barely cresting 110 crit.

My No-Luck Str Critter is sitting on 116 crit. Just for existing with Purity Edge.

My GUI 40 luc critter w/ Sarasha Gi & RoT+ gets 100 crit, 130 with serpent strikes (Raid Cannon). Maybe this is just a problem of Raid Cannon having zero innate crit and not being able to add parts, upgrades, tools, etc.. but. Zamn.

Crit is BLEAK for gunners at the moment.

Edit: My solution?

Genuinely can we just kill Boneheart at this point? This thing is absolutely overperforming.

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  [2.98b] Pacifist Brighten Inquiry
Posted by: Rendar - 05-22-2025, 05:52 AM - Forum: Bug Reports - Replies (1)

Is Pacifist Boon supposed to extend the duration of Brighten's negative status effect when applied to enemies? (See: Glowing lasting 6 rounds)

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  Request for Homunculus Appearance and Height
Posted by: InfiniteVoid - 05-22-2025, 03:51 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - ThousandSpears
Character Name - Cannoli
Request Type - Character Height + Appearance


Request Details -  A 8 foot tall Homunculus (Amalgama) with a deformed appearance based on the Nemesis from the original Resident Evil 3.

Specific Request - A deformed Amalgama with a big and bulky look and burn scars across his body. He is 8 tall and his imperfections are mostly visible on his head and face which are stitched up, and he only has one working eye. If it's possible then a useable tendril on the arm but no mutations like the game Nemesis.

His height and scale make him an imposing threat even despite his flaws. He mostly wields ranged weapons but can fight hand to hand with crushing strength.

Roleplay & Lore supporting your request - Homunculus can have a history of being poorly made or kept and it shows in some cases more than others. This would be a patchwork job that creates a strong and powerful, but unkempt person as a result. It stays humanoid despite the deformities.



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  [2.98b] Animal Totems
Posted by: Rendar - 05-21-2025, 07:16 PM - Forum: Bug Reports - Replies (1)

Animal Totems have a health.

You can target them with a basic attack.

Doing so actually does nothing.

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  [2.98b] Ancient Earthbound Song
Posted by: Rendar - 05-21-2025, 06:01 AM - Forum: Bug Reports - Replies (1)

Ancient Song (Heron) is counted as an offensive skill. Despite it being VERY CLEARLY a support skill.

How can you tell?

Well my poor wittle heron friend kept proccing Earthbound Vengeance for daring to sing.

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  v2.98b Mastery of Weapon Arts
Posted by: Druby - 05-18-2025, 12:43 PM - Forum: Bug Reports - Replies (3)

Mastery of Weapon Arts does not seem to be applying on Monk's Priest Staff. Mastery of Weapon Arts lists that it provides 15% extra STR scaling to any weapon that does not use STR as its primary scaling. Monk's Priest Staff is a Faithful Scaling weapon, with 50% STR and 70% Faith scaling, would I take to imply means it is a Faith primary weapon. Please let me know if I'm mistaken somewhere or if this is not working as intended.

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  lfg nuking when you leave the map
Posted by: CuriosityaboutMyself - 05-18-2025, 02:53 AM - Forum: Suggestions - Replies (4)

please, god. you don't know how much i go aughughuh when i see an lfg but the person isn't there anymore. straight up. just gone, but they left their lfg up. like, sure, people can be forgetful but it'd just be good to have it delete your lfg by itself if you leave the map you posted in it, just like how player props work. i know that systems in place, so it should be possible to have it apply for lfgs.

please. no more lfg scamming.

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  v2.98b Spectre Sword Potential (Grudge) doesn't activate on Formidable
Posted by: Fern - 05-17-2025, 07:13 AM - Forum: Bug Reports - Replies (2)

When an Amalgama dies and revives (Formidable) it doesn't activate Grudge despite the potential saying that it activates if you die when you don't have Badly Beaten.

The reason I think this might be a bug (?) is because Valkyrie Ring/Rapier of Resent's Rensetment activate if you proc Formidable, and those also require you to die.

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  [v2.98b] Earthdown Vengeance
Posted by: Autumn - 05-16-2025, 05:54 AM - Forum: Bug Reports - Replies (1)

Earthbound Vengeance saps your momentum whenever you hit a resistance to it, despite being bonus damage now.

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