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  Analyzation Failed
Posted by: Rendar - 11-25-2014, 08:01 PM - Forum: Bug Reports - Replies (1)

Analyze Weakness failed to call out a target's 'elemental' weakness at A, S, SS, and SSS rank.

I have tested this upon Firespitters whom have Firebody which gives a 50% water weakness, I did not call out their weakness whatsoever.

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  I Can't Read This
Posted by: Mivereous - 11-25-2014, 07:21 PM - Forum: Bug Reports - Replies (3)

[Image: ogtrudZ.png]

The FP costs and numbers on the skills are mega-bold to where it can't make out what they are. I would say it's something with my font stuff, but I haven't changed it. Ever. Also wondering if anyone else is experiencing this.

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  Gun General Weapon Skills
Posted by: Rendar - 11-25-2014, 07:14 PM - Forum: Suggestions - No Replies

Can guns, in general, for general weapon skills < Repel/Riposte/Hanging > Maybe go off of their weight if they are above a 1-round gun instead of power. It makes more sense since you're more than likely pistol whipping someone with a riposte, or rifle-butt smashing someone if you're repelling them with a spirit hunter.

Just a thought that ran through my head.

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  [Mad Vine] Sub-Par Lawn Care
Posted by: Mivereous - 11-25-2014, 06:44 AM - Forum: Balance Fu - Replies (9)

Mad Vines are the most bland enemy in the game, in my opinion (at least Jammer Alphas have a skill!). They have no weaknesses or resistances. I really think they should have a 25% Earth/Blunt resist, and a 50% Fire/Slash weakness.

They could also perhaps get an Immobilizing skill like Restrain, which could work in synergy with the ranged attacks and abilities of Vampiric Legumes, Scare Bears, and Vorpal Bunnies. Or a version that works on your main or off hand, keeping your main hand weapon from use for a turn, or your sub hand item from being used/having an effect.

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  [Skip] Skipping Along
Posted by: Mivereous - 11-25-2014, 05:53 AM - Forum: Bug Reports - Replies (5)

In a battle with Crypt munsters. There was a Back Attack round where all but one enemy was killed. Two person party.


--- ROUND 0 ---
Geared Warrior's turn. (Moved closer to enemy.)
Geared Warrior's turn.
Geared Warrior skips their turn.
Quiet Hooded Woman's turn.
Quiet Hooded Woman skips their turn.
Geared Warrior's turn. (Ended Turn, because why didn't the thing have a turn?)
Sliding Zombie's turn. (Oh, now it has a turn.)


Skip isn't putting you at the end of the turn order list with some AI opponents, it seems.

EDIT: Definitely applies to Sliding Zombies.

In addition, Skipping as a Tactician with On My Order causes the entire party to Skip.

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  Tome Fu
Posted by: Rendar - 11-25-2014, 05:49 AM - Forum: Suggestions - Replies (3)

So like. Maintenance applies to making tomes as well, even though it seems... off and out of place. Not many people who have enchantment < See: Mages > will take maintenance to max out their tome-crafting properties. Could we possibly have that bonus shifted from MAINTENANCE, for tomes at least, and to ENCHANTMENT, since making a tome requires the enchantment skill, which ENCHANTMENT doesn't give as a talent.

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  Soulchop
Posted by: Sweet Baby Jesus - 11-25-2014, 03:05 AM - Forum: Bug Reports - Replies (4)

I was using a soul shot which when it hits makes your next hit an autohit. Worked with normal attacks but I tested it with mad chop and it didn't seem to work. Is this intentional?

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  Lingering Papercut
Posted by: Soapy - 11-25-2014, 02:19 AM - Forum: Bug Reports - Replies (4)

Crafted tomes are still using the old weapon qualities.

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  Crafter's Mark
Posted by: Rendar - 11-25-2014, 02:07 AM - Forum: Suggestions - Replies (12)

Can equipment be given a 'crafters mark' which signifies who crafted the item and the like? It isn't necessary, but I find selling gear with specific names to them < that were created by me and given book titles > wind up being renamed because "LolwhocaresaboutthisIClyitsnowcalled 'BITCH BREAKER!' "

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  Stairs blocked by dungeon wall
Posted by: lizard - 11-25-2014, 01:40 AM - Forum: Bug Reports - Replies (2)

[Image: SGuDdpW.png]

With the latest change to the stairs, you have to have at least two tiles free so you can walk up to the stairs while facing it before it lets you go through. This is made impossible by a wall thing.

Could I suggest undoing the stairs change? It's added a world of hassle to using stairs and getting stuck on a sealed floor every once in a while is much better than lining yourself up with the stairs every single floor.

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