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House not Saved |
Posted by: iDarkCara - 12-22-2014, 04:37 AM - Forum: Bug Reports
- Replies (8)
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Yesterday [12/20] I moved my house from Chatrunga to Cellvich. I was able to successfully move and redo the banner and go inside the house and change things. Upon logging in today, I spawned outside of my house, but it's now an open house and won't allow me to claim it again despite having the ticket. I also cannot teleport to my house from the teleport house [i have the teleport ticket] and it's no longer in Chatarunga.
I had a bunch of items and furniture inside the house as well. Using those item placer things ;;
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Loot Game 2 Stronk |
Posted by: Rendar - 12-21-2014, 09:22 PM - Forum: Bug Reports
- Replies (1)
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Whenever you win a fight and get an item from it, combat stays active for quite some time, then takes you to the result page.
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Buffing Calling |
Posted by: Chaos - 12-21-2014, 09:01 PM - Forum: Suggestions
- Replies (4)
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Calling is a 3M skill that will move someone next to the user.... Only if they're Hellspiked.... with no other advantage to it.
Considering this is also a boss's move, I think we should give this thing a buff. Here's a few ideas:
1. Calling costs 0M.
2. Calling also inflicts Fear, Hesitation and Immobilize for 2-3 rounds.
3. Calling also inflicts unresistable Darkness damage equal to level.
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Spirit Masochism |
Posted by: Rockabye - 12-21-2014, 08:14 PM - Forum: Bug Reports
- Replies (1)
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The darkness damage from Spirit Pain is applied to the Hexer rather than to the opponent:
Spirit Pain! Barghest begins to attack Monte Ainsworth, but is possessed by a spirit and attacks themself!
Aletta Ainsworth takes 56 Darkness damage.
Barghest attacks Barghest with Ghost Bite and hits them!
Barghest takes 29 Pierce damage.
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Once per round...really? |
Posted by: Lolzytripd - 12-21-2014, 06:52 PM - Forum: Balance Fu
- Replies (5)
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I get that spark drive going of 6-12 times per round is a bit overkill
but just once
a single damn time
thats too much of a nerf gunners will no longer be able to pve at any form of an efficent manner.
I suggest
spark drive goes on a cool down of 2 after procing, that cool down goes down by 1 per crit.
so every 1 in 3 crits is a spark drive
OR
just reduces spark drives scaling to 10/20/30/40/50% instead of a guaranteed 100% of the time.
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SL2 Version 1.07 |
Posted by: Neus - 12-21-2014, 06:23 PM - Forum: Announcements
- No Replies
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[float=left] [/float]There are many emotions that could drive an individual to learn magic. The desire to protect another. To defeat an archenemy. Wishing to gain power. These are all common drives to become anything one aspires to be like.
And then there are those who simply hate. Those who want to get back at someone who wronged them, want to bring someone off their high-horse, to make them look disgraceful. For these types of mages, the school of thought and study often changes, which is where Hexers originate. To be more specific, the magic of 'curses' and 'hexes' originate on Egwyn.
During the dawn of civilization on Egwyn, the Grimalkin were often the subject of prejudice due to their hair color, some going as far as exiling them, thinking they were a bad omen. This left many Grimalkin feeling scorned, and with their natural magic potential, they developed curses, which make those affected suffer some misfortune or poor health. As the world began to grow aware of each other, so too did the nature of the Grimalkin's curses.
Hexers utilize dark energy (because it is not only painful physically, but attacks the mind as well) and these curses, and while they are not the most powerful mage, they are exhausting to deal with. Hexers also call upon the grudge of spirits, amplifying their anger with magic, and letting them harm the living. This often puts them at odds with the Geistritter, who seek to contain the damage spirits deal to everyday life.
1.07
Added - A new promoted class for Mage, the Hexer, has been added.
Added - 5 new donation items have been added, some based on suggestions. - Portable Smithy Tools - Lets you use forge, weapon customization, and weapon upgrading from anywhere.
- Furniture Planner - Increases the maximum limit for furniture by 25 each. (To a maximum of 125 additional pieces of furniture.)
- Small/Big Box of Mirror Shards - Gives you 5 (small) or 12 (big) Mirror Shards on use. (Will not give you duplicates of the same Mirror Shard in a single use, but can give you ones you already have or have unlocked.)
- Box of Bad Fruit - Gives you 1 of all the respec fruits.
Adjusted - Absolute Death has been changed to only affect physical damage, and the boost in damage is now 5% per Rank. The duration has been increased by 1 as well.
Adjusted - Bodyguard will now only trigger its damage reduction if the damage taken exceeds your current HP.
Adjusted - Drowned Woman's damage reduction skill is now halved if she is installed.
Adjusted - Spark Drive and Thunder Drive can now only trigger once per round.
Adjusted - Power Gradiation's Momentum cost is now 4.
Adjusted - Lantern Bearer's lantern spells and Focused Beam have had their FP costs and FP scaling changed to reflect their power better.
Adjusted - Youkai now cost an additional 1 FP to maintain for every 5 levels they have obtained.
* Bug Fixes
- Fixed a bug where Youkai, etc. would not move towards enemies.
- Fixed a bug where shop stalls without a shopkeeper on them would lose all of their hours upon a reboot.
Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
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[Doriad] Wild Fast |
Posted by: Rendar - 12-21-2014, 12:56 PM - Forum: Balance Fu
- Replies (11)
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So, Wild Grass immobilizes a target for 1 turn, or 2 if they're faster and... this seems really, kinda lame? One entire subset of people have a summon that actually gets a BUFF from doing that, and if they don't want it anymore, they can just unimmobilize, it lasts for 1 turn so you spend 3 M and move away and your opponent, usually, can just go "Well I'll just haunt/blink/sidecut closer!" Or if they've got Heaven's Kick, they'll just fly across the map and smack your ass because the immobilization didn't .actually. matter.
Can Wild Grass be changed to something less sucky since there is a bow, which on a crit, immobilizes you for 2 or 3 rounds? Bows, I should remind, that pretty much crit everything they ever want besides a BK with good luck. Change it to 2 rounds, or 3 if they're faster to make it atleast somewhat fairer.
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RoboCat finding you awesome profile pictures.Template inside |
Posted by: RoboCat - 12-21-2014, 07:03 AM - Forum: General Discussion
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Hi everybody I'm a guy who likes to help people do stuff for the most part. So feeling like I have not been doing enough around here, I'm bringing my old thread from a past RP game over to this forum to help players who cant seem to properly visualize their characters for whatever reason bring them to life! Through pictures, that I go through possibly some of the dirtiest sites to find for people who don't want to go to said sites.
Here's the template. I'll PM you my results and will expect a reply on how well I fit your character expectations.
Code: Race:
Gender:
Age:
Height:
Build:
Skin Color:
Hair Color:
Hair Style(short, spiky, long, drills(lol), twintails etc.):
Eye Color:
Three words to describe their persona:
Flashy?(Sparkles and explosions ect.):
Magic or Weapons?(which kind of magic/weapon(s)):
Anything I did not ask for? If so what?(like 'o hes only got one eye' or 'he's got horns', ect.):
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