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  [Soldier] Protect
Posted by: Trexmaster - 12-16-2014, 07:29 AM - Forum: Suggestions - Replies (7)

Protect shouldn't proc if the protector in question has no hp with which to take the damage. It just doesn't make sense.

With this logic, it doesn't matter what your stats actually are, you can just sit there, die, and be an unbreakable meatshield (for things requiring basic attacks.) until someone with an ability to reposition you comes along.

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  Chinatoa is Sleeping
Posted by: Ryu-Kazuki - 12-16-2014, 07:28 AM - Forum: Bug Reports - No Replies

Chinatoa doesn't play music when you enter the dungeon. Not something major, but it'd be nice to at least hear dungeon music.

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  [Tome Special] Projectile Smash
Posted by: MegaBlues - 12-16-2014, 05:51 AM - Forum: Bug Reports - Replies (3)

Is the Tome's Special Attack supposed to count as a projectile?

Because it does.

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  announcement
Posted by: Tsundere - 12-16-2014, 04:16 AM - Forum: laplaceNET - No Replies

pureserratededge @l-net.grm

:^)
take what you will, when you will, where you will, and for whatever purposes you will
nobody will stop you
a weak will is a weak person

gninraw a siht redisnoC
:^)

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  Bombs
Posted by: Ryu-Kazuki - 12-16-2014, 02:37 AM - Forum: Balance Fu - Replies (27)

I don't really often play Engineer too much, but from what I hear, bombs, even when fully upgraded don't provide much of a boom.

Currently, unless you're weak to fire or something, bombs give a bit of a static maximum when it comes to damage though, since their innate boosts them up only by 20 damage. Could it be possible to make the more worthwhile by making the damage they deal unresistable? This of course should also apply to goblins and bandits as well.

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  Laplace can't do math
Posted by: Ryu-Kazuki - 12-16-2014, 01:34 AM - Forum: Bug Reports - No Replies

I only have 44 requests, plus the present, and it told me I just unlocked 46 new requests. Something's up.

Close-up: http://i58.tinypic.com/hv56r5.png

[Image: hv56r5.png]

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  Tables
Posted by: Ryu-Kazuki - 12-16-2014, 01:10 AM - Forum: Bug Reports - Replies (3)

In the past, tables used to be really wonky when it came to their Y positioning in houses, because it'd look like anyone north was too far away, while anyone south was too close. (I don't know how it got to be perfect in Seirina's house before the furniture adjustment update).

Well, now, two areas that aren't in houses are having some real trouble with their table placement at the moment.

This is an old screenshot way before 1.0 inside Pink's Pub. Which is... still kind of off and makes it look like players have to eat with 10ft poles.

[Image: 69gjdx.png]

If you look at the left here, this is the problem I'm describing, their displacement is way off, and it didn't used to be like this. On the right is a perfect representation of how it should balance between north and south, it properly cuts the player off at equal positions (like I said, how I managed to do that before the furniture adjustment update is beyond me).

Close-up: http://i57.tinypic.com/xn57ra.jpg

[Image: xn57ra.png]

Here is what happened to Law's End's Pub... somehow..

Close-up: http://i59.tinypic.com/2w2ld07.png

[Image: 2w2ld07.png]



Now, why did I post this here in bug reports? Well, I don't know about the next guy, but I don't think tables are supposed to do that in pubs, drunk or not.

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  Relogging and Dungeons
Posted by: Ryu-Kazuki - 12-15-2014, 10:14 PM - Forum: Bug Reports - No Replies

D/C'ing mid-battle and coming back makes your options menu blank. As in, it's just a window with a green background and no options to display.

Also, relogging mid-dungeon makes your protection period vanish the moment you log back in.

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  Locked House not Locked
Posted by: Ryu-Kazuki - 12-15-2014, 09:30 PM - Forum: Bug Reports - Replies (1)

Locking a house (aka the red / green circle on the housing interface) does not properly keep people out. At least not in Cellsvich forest houses; I went to go make some keys for PD, and she managed to get in even though I forgot to unlock the house last night after modifying it in build mode.

I think it's possible that it might be bypassing house locks when reboot happens, but that's just my speculation on the matter. Other than that, locking housing in the forest doesn't seem to be working.

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  Heads Up (No Update This Week)
Posted by: Neus - 12-15-2014, 06:35 AM - Forum: General Discussion - Replies (6)

As a heads up, I'm probably going to take some extra time on the update. It might not be all the way until next next Monday, but it probably won't be this Monday or Tuesday.

Sorry for the delay, but what I'm working on requires some extra time.

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