Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 820
» Latest member: Jenneral
» Forum threads: 11,347
» Forum posts: 57,051
Full Statistics
|
Online Users |
There are currently 298 online users. » 1 Member(s) | 295 Guest(s) Bing, Google, the REAL Minos Prime
|
|
|
As a note. |
Posted by: Neus - 11-22-2014, 09:36 AM - Forum: Fruity Rumpus General
- No Replies
|
 |
I tend to ban and delete any accounts that look like they're spambots, so if you register and find your account doesn't work, that's why. Normally I only do so if it looks like some fake name like 'james.bond107' or is a random string of letters like 'fnfvnaejvuy'. Just a heads up for anyone who registers.
Also, I don't recommend making fake accounts in that style just to be 'funny', because it will probably just end up with you getting banned on both your accounts, and if that happens, I'm probably not going to bother unbanning you. So there you go.
|
|
|
[Legend Authoring] |
Posted by: Rendar - 11-22-2014, 05:43 AM - Forum: Suggestions
- Replies (3)
|
 |
So, like. It gives +1 Talent Point per Legend Ink spent in it. It's not really that good considering you have to go from 0 to 60 2.5 times and the only benefit you see from it is +5 Talent Points. Could it possibly give +2 Talent Points per legendary Ink resulting in a max of +10?
Also. Vera Wa. It sounds good in theory, but. In reality it isn't, nor is it ever wanted. It raises the limitation range by 5, but it doesn't lower the 45+ limitations that most people do. If it could be changed to mess with the 45+ noexppenalty thing it'd be great. Setting it down to, at max, level 30+ and you no longer have EXP penalties. Instead of, you know, what it does now.
|
|
|
[Martial Artist] Shukuchi |
Posted by: MegaBlues - 11-22-2014, 03:40 AM - Forum: Balance Fu
- Replies (3)
|
 |
I don't think that this skill should be so cheap, and cost 0M. It allows for double-move shenanigans, and it's pretty much impossible to catch a Monk who doesn't want to be caught while they're using it.
I suggest making it cost 1M, so that using it, moving, and attacking is still possible, but double-moving becomes a thing of the past.
|
|
|
[Martial Artist] Quaking Heaven Kick |
Posted by: Rendar - 11-22-2014, 03:34 AM - Forum: Balance Fu
- Replies (13)
|
 |
It's quite honestly, broken. It's not only a distance closer, but most PVP fights start with you being within range of someone with Shukuchi being able to use that, then QUAKING HEAVEN KICKING your face in. Followed up by quite literally anything else, and you're already down a substantial < usually > chunk of your health, and knocked down.
This needs to be changed. It needs to either take up 6M, or it needs to not knock people down 95% of the time. Hell, even just having it deal Earth Damage and knocking your opponent/other enemies nearby away would work. Or drawing nearby enemies in. Idk. Suggest possible ways to fix this crap.
|
|
|
Fire Altars and YOU |
Posted by: Rendar - 11-22-2014, 03:13 AM - Forum: Suggestions
- Replies (2)
|
 |
Can we have Fire Altars not toss players on the fire tiles at the start of combat. Let alone a big clump of them. For certain people with low HP *cough* Liches *cough* This takes like 1/5th or 1/4th of their HP away at end-game.
|
|
|
Useless Windows |
Posted by: Rendar - 11-22-2014, 03:06 AM - Forum: Bug Reports
- Replies (4)
|
 |
Can we get the Inventory Window/other windows to be pop-ups? As it is now, if you get bugged with a window that stays forcibly open, it sticks there until you relog. Heck, they stick through some relogs.
|
|
|
REQUEST: Couches |
Posted by: Ninjahzzzz - 11-22-2014, 03:00 AM - Forum: Submissions
- Replies (2)
|
 |
So yeah...Nothing much,but if we could get couches that face the other three directions,that'd be kinda nice.....I dont care if it's just rotating the sprites of the current ones,But it'd be nice to not have living rooms be just all against the north wall.
|
|
|
Verglas |
Posted by: PantherPrincess - 11-21-2014, 11:06 PM - Forum: Suggestions
- Replies (6)
|
 |
Okay so I can see why Icicle Spear would cost 42 FP due to the +50 bonus damage making it on an invocations level but I don't get why Crawling Spikes and Expanding Ice are also 42 FP. They have half the bonus damage of Icicle Spear as well as the invocations and on top of that Expanding Ice does 50% less damage on the 2nd use. I just don't see why their FP cost would be on that level they are not on par with invocations. I think they should be somewhere between 25 FP - 30 FP the max for the damage that they do.
|
|
|
New rule regarding crime |
Posted by: Ryu-Kazuki - 11-21-2014, 07:40 PM - Forum: General Discussion
- Replies (5)
|
 |
After a series of events, and problems I've seen in game so far (mostly in town), a reminder, and more of a "this is a rule, don't forget it" has to be put in place because people seem to get out of hand a lot. The GMs had a discussion on Skype, and since Chaos is in charge of the guard section, we asked for his opinion, the result was unanimous. Therefor, this is to be taken into consideration and will be added as a rule, which means it will be on the wiki.
Basically this is a reminder to people, though. PC guards can't always be on all the time, we have lives, some people are in school, etc.
If Dev has anything to say about this, it's all his final judgement.
Written by me:
Revised & Paraphrased by Sly:
Quote:It's considered metagaming to commit heinous crimes within towns, in plain sight.
This is because towns are (within roleplay) well-guarded and to commit obvious crimes would definitely alert their attention and to act as if they don't exist is simply bad roleplay.
Things that would be considered heinous crimes would typically be things that cause a large commotion such as acts of violence, forcing someone against their will, etc.
In addition, don't spar in towns, in plain sight either. Just because it's agreed upon, does not mean the guards are okay with you doing that, take your friendly fights outside or in private where civilians won't be bothered.
tl;dr Just because a PC guard isn't online, doesn't mean you should ignore the existence of guards. Small crimes that you can easily get away with are fine, but if you commit a big crime and get away, you're most likely going to become a wanted criminal and will need a good disguise to get around without anyone finding out.
Logically guards still exist even if they aren't online. The Guard in Blue pretty much becomes an NPC who stands opposite of Air and assisting her in Entry Control when I'm not on. Just because you don't see her, doesn't mean she isn't there or patrolling around the city (and if you need to, contact me and I'll get on her); but that's just an example of my point. Guards can't always be PCly on, but they still exist and if you need one, contact them.
|
|
|
Non-Iron Ore Customization Parts |
Posted by: Sawrock - 11-21-2014, 05:34 PM - Forum: Suggestions
- Replies (6)
|
 |
Carapace: +1 Power, +1 Weight
Rockdirt: +2 Hit, +1 Weight
Artic Gold: +2 Critical, -2 Hit
Galdric Ore: +2 Hit, -1 Weight
Magmic: +1 Power, -2 Critical
Etherium: +3 FP, -3 Durability
Orichialum: -1 Power, +4 Power vs. higher level enemies
Coral: +2 Crit, -1 Power
Customization parts should have minor changes to weapon stats, based off of the ore they're used from. Here are my ideas for such. I couldn't think of a good negative effect for Coral, also, so if anyone could think of one, I'd appreciate it.
|
|
|
|