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  Custom Fit
Posted by: Soapy - 02-07-2015, 09:53 AM - Forum: Suggestions - Replies (10)

Since we can name our clothing now..

[Image: 6xesUPD.png]

When will we be able to do the same with other equippable items?

It might seem stupid and unnecessary, but it does a lot for immersion.

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  Thunder drive
Posted by: Lolzytripd - 02-07-2015, 06:40 AM - Forum: Bug Reports - Replies (11)

It don't work.

Critting with high charge from spark drive does not grant overcharge ( the limit to spark drive should only apply to multihit guns anyway)

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  Ghost Class Unlocked?
Posted by: Nytingale - 02-07-2015, 12:27 AM - Forum: Bug Reports - Replies (5)

So, I just unlocked the Ghost Class..... But I'm a Magic Gunner / Evoker?

It triggered when I won the battle with low HP and I'm also wearing a Light-Armor Equipment. Seems to me that it's missing the condition to ensure that Duelist is your Main Class.

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  Burn Shell, Sear'd Ground
Posted by: Nytingale - 02-06-2015, 11:18 PM - Forum: Bug Reports - Replies (1)

The Sear'd Ground created by the Burn Shell's "High Charge" Effect deals 0 Damage despite the description says it should deal half the damage dealt when activated to all enemies within the tiles.

EDIT:

Rather, it seems the Sear Tiles only inflict the damage towards the enemy that was hit by the Shell when proc'd, instead of any enemy who walks on the tiles.

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  Dem Layers
Posted by: Rendar - 02-06-2015, 10:32 PM - Forum: Bug Reports - Replies (10)

[Image: c979a1e3c7.jpg]

Before a reboot with layering properly on a 20,19,18,17 from bottom to top with the tables.

[Image: da44e7b0c7.jpg]

After a reboot.

Layers aren't saving properly or I'm just doing it wrong because each time I go to edit a layer, it's at 1000

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  Item Mount Offsets
Posted by: Ryu-Kazuki - 02-06-2015, 08:33 PM - Forum: Bug Reports - Replies (1)

When entering 0 in horizontal or vertical offset for item mounts, the display item does not move back to the default position. It works for any other number between 1 through 16, or -1 through -16, but if 0 is entered, nothing happens.

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  Castle Bookcases
Posted by: Nytingale - 02-06-2015, 05:37 PM - Forum: Bug Reports - Replies (3)

Bookcases within the Castle Dungeons can go through dense objects by clicking on them. They can also be pushed off screen as well.

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  Trading Complications
Posted by: Jay - 02-06-2015, 09:02 AM - Forum: Suggestions - Replies (5)

So for the longest time, regardless of the background lag, engaging in trades and performing simple drag 'n drops results in tedious lag spikes. Recently it has gotten to the point where the client itself (dreamseeker) strains and becomes unresponsive every so often. I can't propose much since this system honestly requires full evaluation by the developer, but here's some things.

1) Implementing the use of tabs for easier navigation and orientation.
2) Disabling the icons that generate in the box: http://i.imgur.com/fHHtvoO.png
3) The option to toggle this box: http://i.imgur.com/qSoznrl.png

I don't have much else to think on. But there's also an issue where the items in 'Your Items' jumble around when you place them in the trade box. This thread can probably be considered a bug report as well.

Update: You can reproduce the spike if you click accept trade twice then watch the quantity and price of an item shift to the right.

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  Custom Battle Fields
Posted by: Rendar - 02-06-2015, 07:44 AM - Forum: Suggestions - Replies (1)

With the advent of custom battle fields, I feel a small change should be made to make the experience... better.

As of now, you can have a maximum of 400 tiles in a 20x20.

I suggest that we be able to configure the battle field to a degree. Being able to create battle fields of 25x16 or 21x19. Etc. It wouldn't harm much so long as we keep it to a bare minimum of 9 tiles, and as long as we don't allow 1x400.

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  Floor Design Saving
Posted by: Rendar - 02-06-2015, 06:55 AM - Forum: Suggestions - No Replies

Can we get a way to save a floor design to an outside source as an image or something? Sometimes people like someone else < who's friendly > house design, and wishes to have a floor plan similar to theirs with minimal effort. It'd be nice to accomodate for those people.

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