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  Red Argus Red Argus
Posted by: Rendar - 12-11-2014, 06:17 PM - Forum: Bug Reports - Replies (1)

The Red Argus isn't getting the bonuses of Dark Imbue whatsoever, even though it says it qualifies as an axe weapon.

Eerie Psychopomp: Reaper's Scythe (17 Power)
Hit: 20.631%
Dmg: 44
Crit: 35.7%

Before dark imbue (argus)

Eerie Psychopomp: Reaper's Scythe (17 Power)
Hit: 20.631%
Dmg: 47
Crit: 35.7%

After dark imbue (argus)


When using Reaper's Scythe, it applies the Dark Damage, however basic attacks, when connecting, do not apply this bonus.

Eerie Psychopomp: Nirvana (26 Power)
Hit: 33.374%
Dmg: 43
Crit: 17.55%

Before dark imbue

Eerie Psychopomp: Nirvana (26 Power)
Hit: 58.374%
Dmg: 43
Crit: 17.55%

After Dark Imbue

When using a basic attack it applied the dark damage.

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  Vydel, Videl.
Posted by: Raigen.Convict - 12-11-2014, 09:58 AM - Forum: Bug Reports - No Replies

[Image: g16bRMN.png]

Vydel caused a forgery to land outside the boundaries in the arena... I know this is minor but, for melee characters this might lead to bigger issues...

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  Wiki
Posted by: Neus - 12-11-2014, 08:54 AM - Forum: General Discussion - Replies (7)

Just a heads up to anyone interested, but the Wiki hasn't been updated lately. (Last time it got updated was version 1.01). If anyone wants to try and bring it up to date with additions since then, please feel free.

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  Craftable Gear
Posted by: Rendar - 12-11-2014, 04:07 AM - Forum: Suggestions - Replies (7)

Know what'd be cool? If tailors could craft a lot of the gear resist stuff that is around.

The mountain boots/firewalkers would be using certain materials and the % bonus would be based off of your tailoring skill, capping out at 30% every so often without masterworking it. However if you Mastercraft it, it gives 5-10% extra resist, OR actual qualities.

Enchanting would also be cool if we could break down basic shit for basic catalysts like "+2 CEL" from boosts of swiftness or "+1 movement" that can be tossed to other boots.

Crafting needs love. Lots of it.

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  Scalable And Improved Items
Posted by: Mivereous - 12-11-2014, 04:03 AM - Forum: Balance Fu - No Replies

Bringing this up again because I feel like it didn't get enough recognition on the old forums, and would be a nice improvement. Not my idea, but in full support of it.

Quote:"DISCLAIMER: It's not 100% complete, because Dev isn't expected to adapt every single suggestion. The only parts that are missing appear to be some default and new rarities. The list is meant to get him thinking on 'irrelevant' items. In this day and age, static and crappy 1-X star items will never be an option. You can sum up the best accessories with one hand. AND the glove preferences are just sad. Not even this change completely helps the issue."

This list is also old, so if there were any new items in between the time I got it (end of October 2014) and now, they aren't included.

http://pastebin.com/Tz5Li9uz

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  Stuck Stamps
Posted by: Ryu-Kazuki - 12-10-2014, 11:12 PM - Forum: Bug Reports - Replies (2)

Stamps cannot be moved in or out of the slots in the stamp book. Basically, clicking and dragging them to their respective spots doesn't work at all.

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  Inverntory Delete after Reboot
Posted by: Shujin - 12-10-2014, 08:55 PM - Forum: Bug Reports - Replies (1)

Well.
My whole inventory was deleted after reboot (I assume)
Expect for crafting stuff and potions.
http://gyazo.com/54e8dcaafa106b43ab394e032c619ca9 .

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  Furniture Adjustment
Posted by: Rendar - 12-10-2014, 12:17 PM - Forum: Bug Reports - Replies (2)

You cannot readjust furniture back down.

You get:

Unrecognized or inaccessible verb: bm-vert
Unrecognized or inaccessible verb: bm-vert
Unrecognized or inaccessible verb: bm-vert

instead.

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  SL2 Version 1.06
Posted by: Neus - 12-10-2014, 07:57 AM - Forum: Announcements - No Replies

[float=left][Image: talkav_128.png][/float]
It's been a while since we've had any progression to the story, and Ashe is tired of standing around in the desert, so... I guess now's her time. To shine. Get it? Haha. HAHAHAHAHA.

1.06
Added - Ashe seems ready to make her move in Law's End. (Of course, that's assuming you're caught up with the main story; if not, keep playing!)
Added - A new tab has been added to build mode called Furniture Adjustment. With Build Mode open, you can click on any placed furniture and adjust its pixel displacement with this interface.
Added - An NPC has been added to Chaturanga who will talk about Iahsus. (Relatively minor lore info.)
Added - A new type of chest has been added to dungeons. (It was added in the hotfixes days ago, but... here's the official note.)
Added - Saves have been optimized. There should no longer be any significant lag when someone's save is loaded or saved. This, in turn, means everyone gets to enjoy a much less laggy experience. Hooray!
Adjusted - Jammer Epsilon's Poison Bell now inflicts Poison with a LV equal to half of its level (min. 2)
Adjusted - Icon parts in the vanity mirror will now show a base icon below themselves to give a better visual representation of what it looks like on the player character.
* Bug Fixes
- Fixed a bug where battle bar numbers were blurry.
- Fixed a bug where Youkai and other associates were refusing to move.
- Fixed a bug where the 'damage test' laplaceNET request for Lightning was incorrectly requiring you to get hit by Wind damage.
- Fixed a bug where Rockdirt wasn't dropping from basic ore veins.
- Fixed a bug where when determining the number of qualities for an item, the difficulty of the item material wasn't being taken into account, resulting in too many qualities given.
- Fixed various turn stopping bugs. Hopefully all of them.
- Fixed a bug where Protection from Arrows was giving lower than intended bonuses.
- Fixed a bug where Intensify Cold was sticking around through battles.
- Fixed a bug where Seeker Flames could be summoned into walls.
- Fixed a bug where Heavy Tackle was applying Punching Shots.
- Fixed a bug where the icon for the Mirror Shard - Head Goggles was incorrect.
- Fixed a bug where Flee wouldn't work in the hot bar.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  Domitable
Posted by: Ninjahzzzz - 12-10-2014, 05:37 AM - Forum: Bug Reports - Replies (2)

Um...Indomitable doesn't actually seem to apply the standard reduction (The triple reduction from Black wind still applies though),I say this because my BW didn't change when I un-equiped BK...SO....SOMETHING isn't working right.

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