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Arena Sear |
Posted by: Rendar - 11-19-2014, 11:56 PM - Forum: Bug Reports
- Replies (2)
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Evokers in the arena, when they sear you, have the outline of the sear effect, but now it's just the outer edge of it. The inside parts are all missing. < the blue lines that are the outer edges to target are covered in sear tiles, and people inside are hit, but no sear tiles inside. >
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Enchanting |
Posted by: Rendar - 11-19-2014, 10:06 PM - Forum: Suggestions
- Replies (13)
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Can Enchanters get "GOOD SUCCESS" stuff whenever we enchant something with a much higher rank. Weapons get +2 power, etc, if they're made masterwork. I just want something similar for enchanters that make taking enchanting an actual useful trade skill rather than "Well everyone has base 4 when blessing crap anyways. Who cares?"
Possibilities include allowing gear to be 'double' enchanted in a sense, letting you place another enchantment on it at half, or even 1/4th power depending on the enchantment.
Possible Ideas to change it up
*'Double' Enchant
*Bonus Gear stats
*Resistances
*Not using a Catalyst
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Rapid SMASHING Kick |
Posted by: Rendar - 11-19-2014, 08:33 PM - Forum: Bug Reports
- Replies (2)
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So. After getting wrecked by someone using Rapid Kick, I thought there damage seemed... off. Dealing 120 to me even though I had 10% Resist and 10% DR. With just the kick, that is.
So, me and Megablues decided to do some testing because the math looked HORRENDOUSLY off!
Here are the parameters in which we tested.
CEL = 61
WPNPWR = 26
Enemy DEF = 7
Following the formula for Rapid Kick, you can begin to see things are ... off from their prospective damage.
At R1: Rapid Kick's formula should be (61+26+3-7)/2 per kick. Totaling up to 83 damage. However.. the damage actually dealt was 20*2, which is 40 total.
At R2: Rapid Kick's formula should be (61+26+6-7)/3 per kick. Totaling up to 86 damage. However.. the damage actually dealt was 21*3, which is 63 total.
At R3: Rapid Kick's formula should be (61+26+9-7)/4 per kick. Totaling up to 89 damage. However.. the damage actually dealt was 22*4, which is 88 total.
This is whenever we noticed the pattern. It ALMOST dealt the proper damage which is close enough since it's divided by 4, and 89 isn't but 88 is.
At R4: Rapid Kick's formula should be (61+26+12-7)/5 per kick. Totaling up to 92 damage. However.. the damage actually dealt was 23*5, which is 115 total.
This is giving it 1.25x damage over what it should be now. Before, if you looked hard enough... The damage was about 0.5, then 0.75, then about 1x. Now its 1.25x I wonder what R5 is going to be..
At R5: Rapid Kick's formula should be (61+26+15-7)/6 per kick. Totaling up to 95 damage. However.. the damage actually dealt was 23*6, which is 138 total.
What Rapid Kick is doing, currently, is that is is diving the damage you would have done by 4, rather than by the number of kicks. Netting you half damage at R1, 0.75 damage at R2, normal damage at R3, 1.25x at R4, and 1.5x at R5.
Now, some people may say this isn't a bug, but it isn't what's described on the power. The power doesn't say anything about dealing tons more damage at max rank. I would have assumed that more kicks, means they're slightly weaker, but also doing more damage total, if only by a little bit. As it is now, people are netting 2 extra kicks worth of damage from nothing just by R5ing it.
Note: More kicks also means that BG doesn't trigger as often, and that you slam through things that block x damage against you, IE BoI
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Moar Tomes |
Posted by: Rendar - 11-19-2014, 06:35 PM - Forum: Suggestions
- Replies (4)
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Can we have more tomes?
We have a basic
*Fire
*Ice
*Wind
*Earth
Set of tomes at 1 Star, then we have the next lowest tome being the EXCELGRAPH at 6 stars.
Then after that its 7 with Mugendai, then 8 with the tome-fans of suckass. Then ending it with 9 stars at the SCREAMER tome.
Seeing some additional ones between 2 and 5 added would be nice. Some fun effects tacked on to some of them to. We do need a basic LIGHT, LIGHTNING, and DARKNESS tome. We need better pages, and ways to craft them. Currently there is no way to craft Isepian, OR Mercalan pages.
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REQUEST: Gothic DISCer |
Posted by: LadyLightning - 11-19-2014, 05:39 PM - Forum: Submissions
- Replies (1)
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I was just thinking how cool it would be to have a sort of castle or vampire-themed DISCer
to use for our houses. It could have the Blackstone Castle floor tiles, like we see in the old
abandoned castle dungeons, and stone grey recolours of the Chaturanga floors and walls.
For furniture to craft, possessing this DISCer would unlock crafting recipes for the first
ever door in the game that's 3 tiles high and 3 tiles wide -- the Gothic Gate! It would be a
build-up item, of course, a la the bookshelves and stuff, and would appear as a set of dark
brown wooden double-doors, banded with iron reinforcements and hung with a big, iron
ring to use as a doorknocker, fashioned to look like the nose ring of a gargoyle head. It
would be swept to a point at the top, and the left and right sides would have part of the
stone grey wall texture on either side of it, so it would blend in well.
It should also have craftable gargoyle statues, and iron candle sconces for the walls, in
both mundane and purple-flame varieties. And coffin beds! ..And coffins stood upright, so
we could line the walls with coffins and enchanting altars, etc.
Would any of our wonderful icon-artists be interested in trying their hand at this? Brynn is
prepared to offer 50,000 murai to an architect who could ICly design something like this,
too, if that's enough incentive.
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Party Settings: Turn Timer |
Posted by: Daisuke - 11-19-2014, 10:42 AM - Forum: Suggestions
- Replies (3)
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I think it'd be really convenient if the party leader could change the duration of turn timers for everyone for those occasions when someone has to go afk and you're in the middle of a battle. Could be an option in the menu when you click your portrait in battle.
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[Face Icon States] Please bring them back! |
Posted by: Ranylyn - 11-19-2014, 06:24 AM - Forum: Suggestions
- Replies (12)
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Let me be blunt:
"Faceicon State" are sorely missed by some SL2 players. The ability to convey emotion through your face in the chat log without emoting the exact details of the curl of a smirk or the tone of pink of a blush go a long way towards enhancing RP.
These were removed a long time ago, with the justification being "Iconcrashing" where someone uploading a new non .dmi icon would crash other players if they didn't relog first.
Considering the faceicon state change REQUIRES .dmi files to work, this literally changes nothing.
In fact, while loading a new faceicon without reloading currently shows a skewed zoomed variant to others without causing crashing, partying/trading with someone who has not relogged still causes this problem, and some people try to upload new faceicons on the fly due to faceicon states no longer being an option.
Could we please bring them back for a -TRIAL- run, at least?
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