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  Blackscreen outside of battles
Posted by: Xero Shade - 11-28-2014, 06:19 PM - Forum: Bug Reports - Replies (1)

http://gyazo.com/41639a2307bbe24389f5c7c5b36bb9bb
I spawned here, when I logged in.
http://gyazo.com/159de1332e350e60f7e7fad0620e3c57
This is supposed to be Law's End, after left the alchemy shop.

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  Balance query singleshot debuffs
Posted by: Lolzytripd - 11-28-2014, 09:01 AM - Forum: Balance Fu - Replies (7)

with this bonus debuffs get insane bonus

I'm personally of no real opinion on this either way but I'm bringing up the main issues

1) sonic shell rank3 lvl 48 hesitation 48%

2) Celsius shell charge shot , -11 base move

3) magnet shell overcharge -24 enemy cel+skill

4) bright magnet shell hit mods -60/+40

5) vamp shell bonus charge -36fp, overcharge -12 all stats.

6) increased damage on all things ( nothing too crazy chain shell only increases by 25 and 50 at charge&over)

please share how you feel about these

I ordered them in order of how OP I felt they were

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  Blackscreen in battles
Posted by: Dinogun - 11-28-2014, 06:06 AM - Forum: Bug Reports - Replies (3)

[strike]For some reason, when you riposte(the duelist skill) an enemy you go into a black screen and the only way to get out of it is to end your turn. When you do end your turn, you sometimes, or always, appear somewhere else on the battle map.[/strike]

EDIT: Turns out it's the Void Assassin's skill, Advancing Flow. Everytime you dodge an enemy attack, the screen turns black and you appear on a random place on the battle map.

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  [Chat System] Talk in a Small Voice
Posted by: LadyLightning - 11-28-2014, 05:12 AM - Forum: Bug Reports - Replies (2)

The Talk tab is ~still~ using the small size face icons, regardless
of your settings for face icon size in preferences. This bug was
reported on the old forums ages ago, when the Talk tab was first
released, and it still hasn't been fixed.

I strongly prefer the big face icons, because my monitor is a bit
big at 1920x1200. The small ones are 100% indistinguishable and
worthless, and it's kept me away from using the talk tab at all.

Please, please please fix the Talk tab.

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  Reflect Shot Req
Posted by: Mivereous - 11-28-2014, 02:26 AM - Forum: Suggestions - Replies (3)

Make Reflect Shots require one rank in Blade Barrier, please.

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  Magic Gunners
Posted by: Rendar - 11-27-2014, 08:20 PM - Forum: Suggestions - No Replies

So like, I know Magic Gunners totally needed the One Shot Wonder and One Overcharge, but uh. Can we have them .not. be their own skills? Instead we toss it to ARCANE GUN. Have it have 5 ranks, with those effects happening at Rank 1 through 5. It's rather redundant, and makes characters who use those kind of weapons < shotguns especially > even tighter on Skill points.

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  I lost my shop-keeper
Posted by: Maikito - 11-27-2014, 05:08 PM - Forum: General Discussion - Replies (2)

Topic title says it all, it just sort of vanished instead of returning to me. I suppose it's either due to the update or the crash that happened.

Key: MaiLove
Date Noticed: Today. 11/27/14, 11:48 PM EST

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  Dark Claws: How to Guns
Posted by: Chaos - 11-27-2014, 04:51 PM - Forum: Bug Reports - Replies (5)

From what I can see, Dark Claws (Shaitan's racial damage bonus) appears to prevent Guns from adding the SKI damage bonus into the equation. No other race seems to have this problem.

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  Asagorian Lottery
Posted by: Rendar - 11-27-2014, 04:13 PM - Forum: General Discussion - Replies (4)

It's about that time of year again, where snow is about, and the lovely scent of turkey and pumpkin spice is in the air!

So, to commemorate the time of year, I'll be holding an Asagorian lottery. Tickets to enter will cost 250 murai each with a cap of 10. The lottery will be drawn at the end of the month, 12 AM CST on the 1st. At-or-about hopefully!

Prizes

1st- 1000 Asagorians
2nd- 600 Asagorians
3rd- 400 Asagorians
4th- 10k Murai
5th- 5k Murai
6th- 2.5k Murai and a Rebellion Enchantment

Send me PMs here, or post on the forums. I'l be keeping an active note on here how many tickets .have. been bought.

Tickets Bought Thus Far: 114

There needs to be atleast 25 tickets bought before I will draw, however. So if that isn't met by the 1st, it will continue on until that point.

Update

100 tickets- We sold over 100 tickets! There will be a new prize slot added!


Winners
First- Ostasos 110
Second- Elenore 73
Third- Fern 29
Fourth- Grandpa 40
Fifth- Fern 24
Sixth- Rohan 99

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  Magaisendo Bug???
Posted by: Rendar - 11-27-2014, 02:08 PM - Forum: Bug Reports - Replies (1)

So, recently in testing out Pure Power, I found out that Magaisendo's damage seems.... off, to say the least.

These are the variables used for testing.

RANGE = 1 < Right beside it >
WIL = 87
Magaisendo Rank = 5 ( 23 power )
Tome = N/A
Geomancy Rank = 5 ( 5 power )
Evocation Rank = 5 ( 10 power )
Enemy Resistance = 2

That's a grand total of what should be 125 power vs 2 Resistance. So, lets go to the testing ground and see what happens.

Konlei's turn.
Jammer takes 119 Earth damage.
The battle has ended.

Wait.. what? That doesn't seem right at all! Well surely its just a fluke and it would never... happen.. again.. Nope, no, it does. So that's 4 damage we're missing, and in the wrong way.

Well, let's try it again with a tome!

RANGE = 1 < Right beside it >
WIL = 89
Magaisendo Rank = 5 ( 23 power )
Tome = 21
Geomancy Rank = 5 ( 5 power )
Evocation Rank = 5 ( 10 power )
Enemy Resistance = 2

Well that should be 148 power versus 2 resistance.. so.. lets see what it does in the field.

--- ROUND 1 ---
Konlei's turn.
Konlei's turn.
Jammer takes 142 Earth damage.
The battle has ended.

Okay, what the hell. It's still 4 power under what it's actually doing.

Let's try fully geared up then!

RANGE = 1 < Right beside it >
WIL = 96
Magaisendo Rank = 5 ( 23 power )
Tome = 21
Geomancy Rank = 5 ( 5 power )
Evocation Rank = 5 ( 10 power )
Enemy Resistance = 2

Jammer takes 149 Earth damage.

Yep, its 4 damage under what it's supposed to be.

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