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summoner pvp balance. |
Posted by: Lolzytripd - 12-17-2014, 07:43 PM - Forum: Balance Fu
- Replies (20)
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the solution that was always there, no nerfs, no buffs,
The charizard effect.
if the summoner and his youkai outnumber his opponents more than 2:1, his youkai do a faith check to see if they will do anything other than stand around and do nothing.
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Roleplay Content Suggestions |
Posted by: Miller - 12-17-2014, 06:04 AM - Forum: Suggestions
- Replies (68)
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Due to a recent topic in general discussions which some players felt like there wasn't enough content outside of combat which could inspire roleplay. I felt like I should make a topic specifically for that where you can contribute your opinion of what would be added.
I'll start with a few from the top of my head that are by no means fleshed out.
1) Expanded Overworld
Now, by itself this isn't much, however; by stretching out the overworld there's more room for other things other than just dungeons. See: 2)
2) Player Controlled Villages/Cities
With the expansion of the overworld, this could actually come into play. Dungeons cannot spawn a tile away from the city/village. (Including Diagonals) Similar to a house but expanded a bit. Come's with a shop for the owner of said city to buy interiors, personal mage's guild and etc. Can have it's own set of rules/laws.
(Yes there could be problems with player owned cities in the empire or anywhere.)
3) 'Guilds'
Not necessarily needed in an RP or Gameplay aspect other than for organization. Knowing who's what rank or who's what in your organization.
4) Dice/Coins
http://neus-projects.net/viewtopic.php?f=8&t=419
Note: These ideas aren't fleshed out at all.
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[Battles] Empty Fights |
Posted by: Ryu-Kazuki - 12-17-2014, 01:24 AM - Forum: Bug Reports
- Replies (2)
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Empty Battles still happen to spawn from time to time. IE, battles that generate with no monsters in them. Not too big of a problem (despite how much I hate bugs existing), but if you get an empty battle during a core fight, you get jipped of a spacial core and can't do the fight again to get it after spending all that time clearing dungeon floors.
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QUICK DRAW RIPOSTE RIPOSTE STRIKE! |
Posted by: Rendar - 12-17-2014, 01:05 AM - Forum: Balance Fu
- No Replies
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Karazu, Makido's turn.
Quick Draw! Kiyoshi Yuisen draws their sword with lightning speed!
Kiyoshi Yuisen attacks Karazu, Makido with Onigiri and hits them!
Karazu, Makido takes 47 Slash damage.
Karazu, Makido attacks Kiyoshi Yuisen with Force Edge and hits them!
Kiyoshi Yuisen takes 43 Slash damage.
Kiyoshi Yuisen takes 8 Darkness damage.
Karazu, Makido attacks Kiyoshi Yuisen with Force Edge and hits them!
Kiyoshi Yuisen takes 50 Slash damage.
Kiyoshi Yuisen takes 8 Darkness damage.
Kiyoshi Yuisen takes 10 Darkness damage.
Kiyoshi Yuisen attacks Karazu, Makido with Onigiri and hits them!
Karazu, Makido takes 47 Slash damage.
So like, Makido Attacked Kiyoshi.
Kiyoshi Quick Drawed and hit.
Makido Attacked Kiyoshi with a riposte
Then once with his basic attack
To wish Kiyoshi Riposted.
You really shouldn't be able to riposte on your turn, or be capable of riposting a quick draw in general.
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Is the game getting stale for you? |
Posted by: Chaos - 12-16-2014, 06:00 PM - Forum: General Discussion
- Replies (22)
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Due to a good amount of things I've heard about people finding the game to be getting stale, I thought it would be a decent idea to get a tally on everyone's opinion of how SL2 is currently appealing to them. Note that this is not a topic to stack up suggestions on 'improving SL2' nor a place to debate over opinions, but a general consensus of what people think.
That being said, this topic concerns the gameplay itself. Do not talk about the roleplay going on here. Pick whatever two options apply to you the most, and if you feel like explaining your opinion, feel free to post. (No debating with the others, though)
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