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Rogue - Raider

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  Skill Slots Suggestion
Posted by: RoboCat - 12-02-2014, 10:49 AM - Forum: Suggestions - Replies (34)

I think that having the skill slots based on will along with the newer level based system is a little over the top.

First off, will based classes get -everything- for -every- situation. They get attacks for all the elements. If you use both the classes, you'll have the diversity to not care about any situation in pvp at-all. It makes events between the players that result in fighting feel senseless and one-sided. I don't see why if I'm a marital artist, that I cannot use all of my martial arts in a fight. It's part of a series of problems relating to the game's balance and I think it can be easily fixed. Here's my suggestion to make battle, pvp and pve more easy and balanced in terms of what a character can and cannot do in a battle-wise situation.

The current skillslot system is wil/10 + 5 + lv/10

My suggested skillslot calculation is Highest Base Stat/10+ 5 + lv/10

I think the Will stat should be completely removed from the equation.

If anything was unclear, please let me know. EDIT:Fixed the suggestion. I had forgot to put the +5 in there.

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  Reflected Shots
Posted by: Rendar - 12-01-2014, 09:21 PM - Forum: Bug Reports - Replies (5)

If you reflect shots back at a magic gunner, their shell effects YOU and themselves < In the case of Chain Shell that is >

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  Riposte
Posted by: Rendar - 12-01-2014, 09:15 PM - Forum: Suggestions - Replies (6)

Can Riposte counter ranged attacks that are made in melee. That'd be great.

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  [Party System] Two Places at Once
Posted by: LadyLightning - 12-01-2014, 08:52 PM - Forum: Bug Reports - Replies (2)

Okay. So! I was invited to Seirina's party, and then to Kimiko's.
When either of them moved, I would teleport behind them.
Then Kimiko initiated PvP with Quinn, and Seirina, meanwhile,
absconded with poor Brynn to Cellsvich, pulling me out of the
battle!

This is the result, and note the battle hotbar:

[Image: 56eea812052b1394ee7776ca715a7a12.png]


When my turn comes up, things get really strange! Them
Papilions, I swear.

[Image: dd2d0ce2e8668a958be8cc71d0c8f9d5.png]

If I actually use the movement action, I can separate from her
by moving around Celly with battle movement. However, any
spells or attacks I select show no indicator and cannot be cast.
They can be cancelled with the X key, though.

Then I had Seirina take me to Zeo's, to see if I could talk with
NPCs during this little illusory projection trip. This, however,
was the result:

[Image: 330c647934bc618aedd08b1aadda0f1a.png]

That's not Zeo's! When the battle ended, we were stuck in the
battle map, but not in battle mode, and could walk around in
it, but could not leave!

[Image: ec49c8d4de9ebd028721be849a8b568e.png]

Ryu helped me escape the battle map by banning me for one
minute, to reset my location.

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  Uncentered Screen on Ejection from House
Posted by: LadyLightning - 12-01-2014, 08:30 PM - Forum: Bug Reports - Replies (2)

After being kicked or barred from a player's house,
sometimes your screen is off-center. In this shot,
Brynn is about five tiles off the right side of the
visible map area, in front of Seirina's front door.

Additionally, I'm still in Seirina's party after being
kicked or barred, so the first step she takes pulls
me back into the house following her. I suggest
that kicking or barring someone from your house
should also kick them from your party, if they're
in a party with you.

[Image: 5d69d5f3882436ac4952d27319613f78.png]

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  Another Double Turn, Another Day
Posted by: Rendar - 12-01-2014, 06:42 PM - Forum: Bug Reports - Replies (2)

Double turns seem to be caused by Riposte Kills as well. Possibly off-turn kills, or whenever something dies on its own turn < Via walking in fire, etc. >

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  [Query] Weapon Momentum
Posted by: Joseph Jostar - 12-01-2014, 05:46 PM - Forum: Bug Reports - Replies (1)

So far as I'm aware, you're supposed to be able to gain a momentum from critically hitting with a weapon once per round (+2 Momentum for duelists with Fleur). However, if you critically hit with a different weapon, you're able to gain additional momentum beyond that.

As an example: Say I'm a Kensei/MG (I am, in fact!) with 7M at the start of a round, using Fleur.
I whip out my katana with its wicked crit rate and critically hit someone. 7M - 3 + 2 = 6M
Next up, I take out that ol' standby, the Spirit Hunter to put some holes in a fella. What do you know! At least one of those was a crit! 6M - 3 + 2 = Still 5M left!
I could pull out a third attack, and even some 2M skill like Warning Shot! Or if I hit something with an elemental weakness too, a fourth attack!

Is this a bug, or intended?

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  House Sign Text
Posted by: Rendar - 12-01-2014, 10:10 AM - Forum: Bug Reports - Replies (1)

If you change the House Sign Text by clicking on your house door, then cancel changing it. It will freeze you up, rendering you unable to perform any actions besides talk.

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  Sinks and Stoves
Posted by: Rendar - 12-01-2014, 09:56 AM - Forum: Suggestions - Replies (3)

Can the Stoves, and or Sinks/Cutting boards .please. be lined up better? As it is now, it's nigh impossible to make it look somewhat decent. It's either halfway up the god-damn wall, or it's in the middle of the walking path.

[Image: 3f25fd6d60.jpg]

[Image: dfd8f90a4c.jpg]

It's really... really.. annoying

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  Enchantastic
Posted by: Ryu-Kazuki - 12-01-2014, 07:55 AM - Forum: Suggestions - Replies (2)

Short little bit to make enchanting a bit more interesting. For every increased crafting level you have in enchanting, you gain a +5% chance to get catalysts on breakdown. This would benefit everyone be them someone who needs an enchant or enchanters themselves, and makes it just a smidgen easier to get something if they need it.

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